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The North - a freezing, cursed wasteland that defies all efforts to occupy it. This, however, has not stopped the Arcturian Order, an ancient holy order of knights founded around the faith and ideals of 12 churches dedicated to the sanctity of The Holy Light, accepting all willing to fight, be they pony, griffon or even murderer.

As they are forgotten by time, clinging to their oaths and ancient ways, the ancient evil that has so long held the peninsula begins to stir - the Flag of Dread League Dread League is coming.

Lore[]

Origin[]

A thousand years ago, on the long night, necromancers came pouring from the east. Large armies of undead cadavers in tow, they nearly overwhelmed the lands now known as the Arcturian Order. With local armies being overwhelmed, church militants were the only ones capable of doing anything to stem the tide. Under the leadership of these church militants, the remaining nations in Griffonia railed around them and formed a coalition that pushed back the Flag of Dread League Dread Empire.

The century that followed saw the Arcturian Order being formed by Desmond the Fell-Claw, Holy Father of the Sun Goddess. The Flag of Arcturian Order Arcturian Order was created for the sole purpose of protecting the living from the foul denizens from the east. Ever since that fateful day nine hundred years ago, they have done their job.

While the Order mostly consists of Griffon. Other species including ponies are included.

Isolation[]

After their formation the Order had purposely locked themselves away from the other nations around them to keep the taint of the Dread League from spreading. They purposely turn away traders and merchants. The few hardy souls who that they do accept into their ranks are devoted to their holy cause. Often they are pilgrims, or war criminals who have nowhere else to go and want to repent.

Sticking to tradition[]

The Arcturian Order has stuck to its old traditions for centuries. This has result in the Senate being split into 2 groups. The traditionalists who believe the code and values of the Order should be upheld at all costs. On the other side is the reformers who believe some of the harsher principles of the Arcturian Order should be relaxed for the benefit of the Order.

Current Situation[]

Headmaster Torygg

The current Headmaster of the Flag of Arcturian Order Arcturian Order, Headmaster Torygg has lead the Order for years. However, he is growing quite old and has no clear heir. The two most likely candidates are William Steel Beak and Østvald Vind.

William Steel Beak is a reformer, who is a popular choice among the people. He would rather be leading and protecting his men at the front, rather than sitting at the back directing a country, but he does his job with solemn determination.

Østvald Vind on the other claw, is a traditionalist and is popular among the senate. He has grit, and perhaps enough political sense to steer the Arcturians into a better future.

Across the border something is amiss in the Dread Peninsula. Border raids have increased in frequency and unicorns in the Order have felt dark energies accumulate beyond the borders. The twelve churches believe themselves ready to weather the storm.

Gameplay[]

Starting Situation[]

The Arcturian Order starts with the 'Detached Country' level of development. This crippling disadvantage means research will be difficult, as will factory construction, among other things. They are cut off from the world and rooted in the past. The Arcturians start with a decent industry but are burdened by a lack of manpower and a lack of modern weaponry. The Order starts with the Holy Order national spirit which notably allows a larger proportion of their military to be made of Griffon Knights. The Arcturian Order starts with a small military of 12K deployed men.

Choosing a successor[]

Shortly after completing The Final Decree of Arcturia focus Headmaster Torygg will be assassinated. The order will descend into chaos. A successor should be quickly elected to solve the crisis. The 5 Question focuses will give a event determining the Order's policy towards certain aspects. There will be a traditionalist and reformer option in each event. The side which you favor the most will determine who gets elected as the new Headmaster. You wish to go Reformer for William Steel Beak or Traditionalist for Østvald Vind.

Tree Bonus William Steel Beak Østvald Vind
CompleteTime.pngComplete Time (d) 364 364
Political
StabilityStability +20.0% +20.0%
Political PowerPolitical Power (Flat) 70 70
Construction
Constructspeed.pngConstruction Speed +10.0% +10.0%
Combat
ReocveryIcon.pngRecovery Rate +10.0%
Other Notes / Bonuses
  • +20.0% harmony popularity
  • +0.02 daily democracy support
  • Chaos removed
  • +40.0% non-aligned popularity
  • +0.02 daily non-aligned support
  • +3 max volunteer divisions
  • Chaos removed
Mutually Exclusive choice 2 Civilian factories

or

20 army experience

+5.0% production efficiency cap and growth

or

2 Military factories

Preparing for the Dread League[]

With the political situation under control, it's time to start preparing for the fight against the Dread League. At the start only a set of level 1 forts border the Dread League and must be improved if the Order is to hold the Dread League back.

Reform the Armed Forces focus will give 4% recruitable population which the Order desperately needs and should be taken ahead of time. The Order will generally have more of a ponypower then equipment shortage so it makes sense to train the troops to experienced level.

Though the Order can take the fight to the Dread League should they wish to. The Arcturian Order should be on the defensive in the War of Undead and build up their forts as much as possible.

Diplomacy?[]

Rosa may call a diplomatic meeting with the Arcturian Order. The Arcturian Order will have an opportunity to agree to a meeting or decline. 

Should a meeting be agreed, Rosa can attempt to corrupt their leadership, or falsely propose a treaty of peace and friendship. 

Corruption Effort

The  Arcturian Order will receive a decision on whether fall under Rosa's sway

Rosa Succeeds - Rosa will attempt to further corrupt their leader and propose unification. The Arcturian Order will receive a decision.
Rosa Succeeds 2 - Arcturian Order is annexed
Rosa Fails - War is declared
Rosa Fails - Arcturian Order will counter, attempting to sway Rosa from her corrupted ways. Dread League will receive a decision on this. 
Rosa Agrees -  Rosa agrees to disband the Dread League and their members shall embrace the light. Arcturian Order receives a focus to auto-annex them.
Rosa Refuses - War is declared. 

Treaty Effort

Rosa will request peace and friendship under false pretenses. The Arcturian Order will receive a decision.

They are receptive - Rosa is taken back and they push the idea. Dread League receives a decision
Agree to peace - The Dread League is annexed by the Arcturian Order.
Refuse - War is declared
They reject the idea - Rosa will accuse them of hypocrisy and not embracing the peace they claim to defend. 
They embrace her criticism - embracing darkness, they will join the Dread League
They dismiss her words - war is declared.

Fighting the Dread League[]

Should fighting breakout between the Dread League and the Arcturian Order then this will be an uphill struggle for the order. The Order should stay on the defensive and work their way down the rest of their now unlocked military tree. Micromanage and reinforce any points where the Dread League are heavily attacking.

Once The Shield of Hope focus is completed a mission will be sent to capture the Shield of Hope from Magehold. The Dread League will collapse and be annexed by the Arcturian Order.

Aftermath[]

Once they have annexed the Dread League, further focuses will be unlocked which will help the Order modernize and create their very own Kingdom of Arcturus. After that, the direction of the Arcturians is completely up to the player. Note that once you complete Rapid Industrialisation you will lose most of your national spirits.

One prime issue that the Order must decide on is what will be Rosa Maledicta's fate. Should she be executed then 200PP will be given while if she is successfully redeemed then she will be available as a general. For her redemption process to be successful you want to pick the encouraging and friendly options.

Technology[]

Army Naval Air Tech / Industry
  • Primitive Weapons (Pre-Gunpowder Equipment)
  • Support Equipment
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division II
  • We Can Fly?!

Politics[]

National Spirits[]

Holy Order.png
Holy Order
  • Daily Political Power Gain: +0.10  
  • War Support: +20.00%
  • Special Forces Capacity Multiplier: +30.0%
  • Special Forces Minimum Capacity: +76
  • Daily Harmony Support: +0.01

Older than the Archons and even the idea of an united Griffonian Empire, the Arcturian Holy Order is a knightly brotherhood devoted exclusively towards containing the ghouls, necromancers and other horrors from the Dread League. Their skill in melee is unmatched, their knights are numerous and hardy, and their devotion is eternal.

Leaders[]

Leader Party Description Traits
Headmaster Torygg
Headmaster Torygg


Harmony

Progressives (The Progressive Wing of the Senate)

Headmaster Torygg has led the Arcturian Order for years. Stoic and proud, he has kept a long vigil over the lands to the north. Waiting for the day when the Dread League finally marches south to rid the world of all life. He is a quiet and confident individual. A veteran of the southern wars, he has come to realise his purpose in life is to guard against a greater evil than the world has ever seen.
William Steel Beak
William Steel Beak


Harmony

Progressives (The Progressive Wing of the Senate)

William Steel Beak is a reformer and a believer in harmony above all things. He adheres to the code of the Arcturian Order as all knights do, but believes that some of its harsher tenets should be more lax. Primarily this ideological split is based around the whole purpose of the order. William believes that the order can be a force for good in the world, not just a bulwark against the Dread League. He believes everyone can be redeemed and that the Arcturian Order's main focus should be to promote harmony in the wider world and to teach those who have fallen a better way of living. Popular with the soldiers and with those under his command, William is a reluctant leader who is much more comfortable leading his knights to victory than he is sitting in the senate. However, he is more than ready to take up the burden of leadership should it be needed.
Østwald Vind
Østwald Vind


Non-Aligned

Traditionalists (The Traditional Wing of the Senate)

Østwald Vind is a stern traditionalist. He upholds the code of the Arcturian Order to the letter, and will do everything he can to protect its values. He has seen many skirmishes with the Dread League's legions, and has seen first claw the terror that wild and uncontrolled magic can bring. Thus, he seeks to end the Dread League threat once and for all and to ensure such a thing can never happen. He seeks greater control on the world at large and believes the code of the Order should be upheld by all. Heretics should not be tolerated. The word of the code is law, and Østwald is its enforcer.

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Pyrwetiat Eqolien
 Pyrwetiat Eqolien


Compassionate Grandee None
  • Improve relations opinion: +15.00%
  • AI Modifier: Focus on Peace: +5.0%
150
Benschosch Harhmclaw
 Benschosch Harhmclaw


Captain of Industry None
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinery construction speed: +10.00%
150
defaultadvisor
 Agnar Breakbeak


Fortification Engineer None
  • AI Modifier: Focus on Defence: +5.0%
  • Land Fort construction speed: +20.00%
  • Coastal Fort construction speed: +20.00%
  • Anti Air construction speed: +20.00%
150

Tank Designer

Name Trait Prereqs Effects Cost
Generic Tank Designer
 Armor Company


Tank Designer None
  • Armor Research Speed: +10%
  • Armor: Reliability: +5%
150

Ship Designer

Name Trait Prereqs Effects Cost
Generic Ship Designer
 Naval Company


Ship Designer None
  • Naval Research Speed: +10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Generic Light Aircraft Designer
 Light Air Company


Light Aircraft Designer None
  • Air Research Speed: +10%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
150
Generic Medium Aircraft Designer
 Medium Air Company


Medium Aircraft Designer None
  • Air Research Speed: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
  • Scout Planes: Reliability: +20%
150
Generic Heavy Aircraft Designer
 Heavy Air Company


Heavy Aircraft Designer None
  • Air Research Speed: +10%
  • Strategic Bomber: Strategic Bombing: +10%
150
Generic Naval Aircraft Designer
 Naval Air Company


Naval Aircraft Designer None
  • Air Research Speed: +10%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Generic Motorized Equipment Designer
 Motorization Company


Motorized Equipment Designer None
  • Motorization Research Speed: +10%
150
Generic Infantry Equipment Designer
 Small Arms Company


Infantry Equipment Designer None
  • Weapons and Equipment Research Speed: +10%
150
Generic Artillery Designer
 Artillery Company


Artillery Designer None
  • Artillery Research Speed: +10%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Generic Industrial Concern
 Industrial Company


Industrial Concern None
  • Industrial Research Time: +10%
150
Generic Electronics Concern
 Electronics Company


Electronics Concern None
  • Electronics Research Time: +10%
150

Theorist

Name Trait Prereqs Effects Cost
Sansgwiet Demnaschen
 Sansgwiet Demnaschen


Military Theorist None
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +2%
150

Chief of Army

Name Trait Prereqs Effects Cost
defaultadvisor
 Desider Lance


Army Morale (Expert) None
  • Division Recovery Rate: +8.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Agnis Hofschroer
 Agnis Hofschroer


Decisive Battle (Expert) None
  • Capital Ship Attack: +10.00%
  • Capital Ship Armor: +10.00%
  • Screen Attack: +10.00%
  • Screen Defense: +10.00%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Ewe Spindle
 Ewe Spindle


Ground Support (Expert) None
  • Air Superiority: +10.00%
150

Military High Command

Name Trait Prereqs Effects Cost
Pine Cone
 Pine Cone


Commando (Genius) None
  • Special forces Attack: +20.0%
  • Special forces Defense: +20.0%
150
Unknown Idea
 Dru Conian


Army Regrouping (Specialist) None
  • Division Recovery Rate: +4.0%
150
Blade Edge
 Blade Edge


Army Logistics (Expert) None
  • Division Attrition: -8.0%
150

Military Leaders[]

Army Commanders

Name Traits Skills Race
Østwald Vind
Field Marshal
Østwald Vind


Charismatic.png Charismatic

A natural leader. Men will face their worst fears when backed by a powerful leader.

  • Division Recovery Rate: +10.0%
Lv. 3
Attack.png: 3
Defense.png: 2
Planning.png: 2
Logistics.png: 1
Griffon.png
Archibald the Faithful
General
Archibald the Faithful


Cautious.png Cautious

Takes their time and plans carefully.

  • Planning Speed: -20.0%
  • Chance to get wounded in combat: -50.0%

Skilled Staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.

  • General Max Army Size: +6
Lv. 3
Attack.png: 2
Defense.png: 5
Planning.png: 4
Logistics.png: 2
Griffon.png
Goldheart
General
Goldheart


Mountaineer.png Mountaineer

An excellent climber and skilled at Mountain warfare.

  • Mountain
    • Movement: +5.0%
    • Attack: +10.0%
    • Defense: +10.0%
Lv. 3
Attack.png: 1
Defense.png: 1
Planning.png: 3
Logistics.png: 3
Griffon.png
Sally Whitemane
General
Sally Whitemane


Harsh Leader.png Harsh Leader

Discipline is necessary to lead an army, but some leaders take it a bit too far.

  • Division Recovery Rate: -10.0%
  • Attack: +1

Winter Specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.

  • Winter Attrition: -50.0
Lv. 2
Attack.png: 4
Defense.png: 2
Planning.png: 2
Logistics.png: 3
Pony.png
Tristian of Trotterdam
General
Tristian of Trotterdam


War Hero.png War Hero

Hailed as a hero from their actions in war.

  • Promotion Cost: -50.0%
  • Army reassignment duration: +50.0%
Lv. 2
Attack.png: 1
Defense.png: 2
Planning.png: 2
Logistics.png: 1
Pony.png
Wilhelm the Shy
General
Wilhelm the Shy


Inflexible Strategist.png Inflexible Strategist

Skilled but stubborn. A good enough plan can survive contact with the enemy.

  • Defense: +1
  • Logistics: +1

Engineer Trait.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.

  • River
    • Attack: +5.0%
  • Fort
    • Attack: +10.0%
Lv. 2
Attack.png: 1
Defense.png: 2
Planning.png: 1
Logistics.png: 2
Pony.png
William Steel Beak
General
William Steel Beak


Commando.png Commando

Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.

  • Out of Supply: -25.0%
Lv. 5
Attack.png: 2
Defense.png: 5
Planning.png: 4
Logistics.png: 5
Griffon.png

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base.png Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Detached Country.png Detached Country
  • Daily Political Power Cost: +0.20
  • Monthly Population: -30.0%
  • Construction Speed: -65.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -800.00%
  • Factory Bomb Vulnerability: -70.00%
  • Ideology Drift Defense: +100.0%
  • Civilian intelligence to others: -80.0%
  • Army intelligence to others: -80.0%
  • Navy intelligence to others: -80.0%
  • Airforce intelligence to others: -80.0%
  • Cannot perform or be the target of manual Diplomatic actions
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Griffon.png Griffon
  • Uses Griffon Racial Tree

Industry and Resources[]

Factories
Military factory
7 Military Factories
Naval dockyard
0 Naval Dockyards
Civilian factory
7 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 10 0 19 30 12 0
Countries

Central Griffonia Reichspakt: Griffonian Empire.png The Empire Barony of Angriver.png Angriver County of Bronzehill.png Bronzehill Grand Duchy of Feathisia.png Feathisia Greifenmarschen.png Greifenmarschen Katerin Principality.png Katerin Free City of Romau.png Romau Strawberry Duchy.png Strawberry Yale Rectorate.png Yale Rectorate
Others: Kingdom of Griffonstone.png Griffonstone House Avian.png House Avian House Erie.png House Erie House Eyrie.png House Eyrie Barony of Rumare.png Rumare Ordensstaat Hellquill.png Hellquill County of Longsword.png Longsword
Northern Griffonia Arcturian Order.png Arcturian Order Dread League.png Dread League Griffonian Republic.png The Republic Northern Tribes.png Northern Tribes Socialist Republic of Skynavia.png SRS Sunstriker Clan.png Sunstriker Clan Kingdom of Vedina.png Vedina Northern Storm.png Northern Storm
Evi Valley Blackrock's Bandits.png The Bandits Free Towns of Gryphus.png Gryphus Gryphian Host.png Gryphian Host Principality of Lushi.png Lushi Kingdom of Brodfeld.png Brodfeld Griffon Liberation Army.png GLA
The Riverlands River Coalition: Bakaran Republic.png Bakara Deponya.png Deponya Diamond Mountain.png Diamond Mount. Lake City.png Lake City Nimbusia.png Nimbusia Pònaidhean.png Pònaidhean River Republic.png River Republic Kingdom of Wittenland.png Wittenland
Others: Barrad Magocracy.png Barrad Farbrook.png Farbrook Greneclyf.png Greneclyf Firtree Villages.png Firtree Villages Austurland.png Austurland Kása Free State.png Kása Free State Watertowns.png Watertowns
Southern Griffonia Karthinian Pact: Kingdom of Wingbardy.png Wingbardy Barony of Arantiga.png Arantiga County of Francistria.png Francistria Duchy of Talouse.png Talouse
Others: County of Cyanolisia.png Cyanolisia Falcorian Queendom.png Falcor Federated Parishes of Sicameon.png Sicameon Republic of Asterion.png Asterion Commonwealth of New Mareland.png New Mareland
Western Griffonia Kingdom of Aquileia.png Aquileia: Barony of Pridea.png Pridea Duchy of Rila.png Rila Duchy of Vinovia.png Vinovia Marquisate of Westkeep.png Westkeep
Others: Township of Fezera.png Fezera County of Greifwald.png Greifwald County of Adelart.png Adelart Haukland.png Haukland Skyfall Trade Federation.png Skyfall City of Flowena.png Flowena Pomovarra.png Pomovarra
Secessionists Republic of Tarrin.png Tarrin

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