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Dr. Cabelleron, dubious archaeologist, finds himself caught in the middle of a savage jungle civil war, equipped only with bands of well armed mercenaries and a native population at best suspicious of his actions. But where some see trash, others see treasure... and Cabelleron is determined to use that treasure to his greatest advantage.

Lore[]

Dr. Caballeron used to care about two things - profit and his studies into the Equestrian Southeast. He has spent his life as an "archaeologist", raiding ancient temples and making shady trades in ancient artifacts for a quick bit to fund both his studies into the natives and his degree, despite Daring Do continuously attempting to intervene and rescue the artifacts.

Caballeron was deep in the jungle, leading armed mercenaries when the War of the Two Sisters broke out in Flag of Equestria Equestria, and suddenly the jungles are filled with Flag of Disciples of the Night Nightmare Moon cultists, Flag of Celestial State Celestial loyalists led by old enemy Daring Do, and a communist insurrection in the Flag of Baltimare Republic Baltimare Republic.

Trapped in the middle, Caballeron used his mercenary teams to drive out the lunarist forces around Tenochtitlan and declared himself an independent nation. His self-proclaimed mission: protect the natives and their culture from those who would seek to destroy it. Making a profit in the process is just a welcome bonus.

National Focus[]

The pre-unification Aztlan tree.

The Aztlan Free State begins with a general wartime focus tree. The left path mostly gives infantry equipment, the central gives infrastructure, forts and factories, and the right gives free divisions. The final focus, Fight for Aztlan, gives a substantial army buff for 180 days.

After winning the War in the South, the Aztlan Free State will load its actual focus tree. The tree is divided into five parts; a political tree, an industry tree, and the army, navy, and air force trees.

AztlanPost-FocusTree.png

The Federation[]

The political tree is a rather simple one, having one path for the Aztlan Free State to follow. Dr. Caballeron will proclaim the Aztlan Federation, gaining cores on all the conquered territories (this takes 124 days), and work to unite the new Federation by trying to accommodate the leftists, the natives, and the thestrals.

The post-war Aztlan Free State starts with two negative political national spirits, "Lunar Remnants" and "Discontent in the Cities", which reduces political power gain, stability, recruitable population, factory output, and gives daily support to the Supremacy, Harmonic, and Communist parties. Finishing the left and right sides of the political tree (each taking 155 days total) will remove these two negative national spirits, while adding some stability in the process.

The political tree also grants one extra research slot in the middle. The final focus, The Southern Beacon grants additional stability, political power gain, war support, surrender limit and daily Unaligned support.

The Three Economic Regions[]

Their industry tree focuses on building up industry in Stableside, Tenochtitlan, and Baltimare, as well as getting rid of the national spirit "Economic Underdevelopment".

  • The Stableside part of the tree grants steel, aluminum, and oil production, as well as some factories and infrastructure.
  • The Tenochtitlan part of the tree grants rubber production, infrastructure, one research slot, and a national spirit that gives extra political power gain and improving relations.
  • The Baltimare part of the tree grants many factories, two 100% industry research bonuses, steel production, and a +5% research speed national spirit.

By the end of the tree, the player can choose one of the three cities to be the primary economic city (Stableside, Tenochtitlan or Baltimare Primacy). Stableside grants production efficiency growth, conversion speed and military factory construction speed. Tenochtitlan grants resource gain efficiency, monthly population and -5% consumer goods. Baltimare grants more max factories in a state, construction speed and factory output.

The final focus in the tree, unlocked after choosing a Primacy focus, removes the negative national spirit "Economic Undevelopment".

The Milchimalli[]

The army part of the focus tree unlocks once the Aztlan Federation is formed, starting with The Milchimalli. After choosing either the Equestrian Grand Battleplan or Aztlan Mass Assault doctrines, the tree begins in earnest. Notable focuses include Scour the Jungles for Talent, which grants three new generals, Put Them Through Tartarus and Born Out of the Jungle, two mutually exclusive focuses which grant leader stats and buffs to jungle warfare respectively, and Integrate the Tzinacatl Divisions which can only be taken once "Lunar Remnants" has been removed and grants three pegasi divisions. The final focus, The Protectors of Aztlan grants recruitable population, division organization, attack and defense.

The Aztlan Navy and Air Force[]

Both the navy and air force focus paths are small, granting dockyards or air bases respectively. They also give decent research bonuses to aircraft and ships. The final focuses for each tree grant a national spirit related to their respective path.

Gameplay and Strategy[]

Eqs civwar south jun.png

The Aztlan Free State declares independence one or two months into the Equestrian Civil War, and is immediately thrust into the War in the South: an isolated sub-civil war in the Southeastern jungle regions of Equestria, fought between the Aztlan Free State, Flag of Disciples of the Night Disciples of the Night, the Flag of Celestial State Celestial State, and the Flag of Baltimare Republic Baltimare Republic.

Even should the Aztlan Free State triumph, maintaining its independence will be a challenge for it.

War in the South[]

The Aztlan Free State starts with no industry and no resources. Although this disadvantage can be offset by building factories in the area as Equestria before the civil war, excellent micromanagement and opportunistic play is the name of the game.

The four-way War in the South begins soon after the player starts playing as the Aztlan Free State. This triggers an event where 18 divisions spawn in the capital, each having a division template of 4 infantry battalions.

Once you organize your new divisions, set up a front line along the border with the Disciples. Take free territory when you can, and make sure to focus on encirclements. Don't bother trying to push into Baltimare when you gain a border with them; they have enough units to fully cover their borders along with Stalliongrad volunteers. Remember to always raise native militia units when you can to fill in the gaps. The decisions to raise militia units only cost 5 political power and consist of two to three infantry battalions, making them excellent at pulling off encirclements and defending territory. However in order to raise them you need to control 100% of a state.

Once the Disciples are defeated, your next opponents will be the Celestial State and the Baltimare Republic. The Celestial State is easier to defeat, as its army is overstretched and vulnerable to encirclements. Baltimare is usually harder because they don't get a lot or any provinces from defeating the Disciples and thus their army isn't as badly stretched. Plus, they've got the help of Staliongrad's volunteers which also help them negate the dangers of an overstretched army and their tanks can be a hassle to handle if encountered. Once you find a safe opening, you can attempt to rush down their three Victory Points, capitulating them.

Be careful about the Celestial State's focus, Infiltration of the Jungles which will spawn 6 units near your capital. They can easily capitulate you if not dealt with quickly, so make sure to keep an eye out on when they do that focus.

The Great Powers[]

The Flag of Lunar Empire Lunar Empire will always choose to declare war on you when they're ready to reconquer their claimed territories, or intervene in favor of the Disciples if the war is still raging. If Flag of Equestria Equestria turns into the Flag of Solar Empire Solar Empire, they will declare war on you too. However, both countries will have to wait until after they win the civil war, and sooner or later the Flag of Changeling Lands Changeling Lands will declare war on whichever country wins the civil war, or both if it's still raging, as well as on you. Use the time they take fighting each other to prepare a defense.

You will get a decision both after winning the South-East war and after Equestria wins the War of the Two Sisters on whether you want to join their alliance and side with them in the Civil War if it is still raging. While this allows you to directly intervene between the two nations, remember that Equestria can still gain a war goal if you refuse to become their puppet after they take the United Equestria focus.

The Flag of Confederation of Southern States Confederation of Southern States to the west may either gain a war goal on you or offer you to join their alliance. Refusing will also give them a war goal on you.

Technology[]

Army Naval Air Tech / Industry
  • Lavender Rifle
  • Jackalope AS-3
  • Basic Armored Car
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Military Police I
  • Breezie
  • Model 8 (Model 8 70mm Howitzer)
  • Anti-Air (Towed Anti-Air)
  • Anti-Tank (Towed Anti-Tank)
  • 1007 Destroyer
  • Passive Sonar
  • Smoke Generators
  • Basic Depth Charges
  • 1007 Cruiser
  • Early Heavy Ship
  • Deck Conversions
  • Early Submarine
  • Basic Torpedo
  • Basic Light Battery
  • Basic Medium Battery
  • Basic Heavy Battery
  • Turreted Secondary Battery
  • Transport Ship
  • Contact Mine
  • Minelaying Submarine
  • Early Fighter
  • NAV I (Naval Bomber I)
  • Early Bomber
  • Basic Fire Control System
  • Fuel Storage
Doctrine Racial
  • Trench Warfare
  • None
  • None
  • Pegasus Division

Politics[]

National Spirits[]

War of the Two Sisters.png
War of the Two Sisters
  • Political Power Gain: -10%
  • Mobilization speed: +10.00%
  • Division training time: -10.0%
  • Stability: -20.00%
  • War Support: -15.00%
  • Construction Speed: -10.00%
  • Can not declare wars
  • Can not join factions

The unthinkable has happened - the once peaceful land of Equestria has been divided and torn apart in a vicious struggle. As Princess Celestia and Nightmare Moon battle to claim supremacy over Equus, opportunists, revolutionaries, and secessionists have proclaimed their own sovereign nation-states, deepening the conflict even further.

Disrupted Communications.png
Disrupted Communications
  • Can not join factions

Leaders[]

Leader Party Description Traits
Doctor Caballeron
Doctor Caballeron


Non-Aligned

Caballeron's Supporters

Born in Puerto Caballo, Caballeron has long been a student of archeology, fascinated by the cultures, languages and history of southeastern Equestria. To fund his studies, he sold artifacts he found, sometimes to rather questionable individuals. This proved to be worth it as he eventually graduated with a Doctor's degree, despite Daring Do, his arch-nemesis, often trying to intervene and rescue the relics before he could sell them.

After the Equestrian Civil War began, Caballeron used the wealth he had acquired from the sale of artifacts to hire mercenaries and drove out the Lunarist forces from the region around Tenochtitlan. He claims to be defending the natives, though some doubt if his motives are truly honest.

Mayor Goldwin Harmony
Addie Hoover Communist
Fuhrer Seaterror Supremacy

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Unknown Idea
 Mazel Tov


Captain of Industry
Hedonist
None
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinery construction speed: +10.00%
  • Stability: -5.00%
150
 Velvet Glow


Bookworm None
  • Research Speed: +5.00%
150
 Lily Valley


Sociopathic Bureaucrat None
  • Political Power Gain: -10%
  • Consumer Goods Factories: -5.0%
150
 Teuicolt


Prince of Terror None
  • Non-Core Ponypower: +2.00%
  • Foreign subversive activities efficiency: -30%
  • Damage of Garrisons: -25.00%
150
 Ixtilal


Chief of the Xiopili None
  • Division Recovery Rate: +10.0%
  • Infantry Division Attack: +5.0%
150
defaultadvisor
 Rapid Harmony


Illusive Gentlestallion
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
"White Hoof" Test Site Laboratories
 "White Hoof" Test Site Laboratories


Mobile tank designer
  • Baltimare: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Armor Research Speed: +12%

Armor:

  • Max Speed: +5%
  • Reliability: +10%
150

Ship Designer

Name Trait Prereqs Effects Cost
Baltimare Designs
 Baltimare Designs


Celestial Sea Fleet Designer One of the following must be true:
  • Owns Baltimare
  • All of the following must be true:
    • Flag of Aztlan Free State The Aztlan Free Stateis a subject of another country
    • Overlord:
      • Owns Baltimare
      • One of the following must be true:
        • Original country is Flag of Equestria Equestria
        • Original country is Flag of Baltimare The Workers' Republic of Baltimare
        • Original country is Flag of Celestial State The Celestial State
        • Original country is Flag of Disciples of the Night The Disciples of The Night
        • Original country is Flag of Aztlan Free State The Aztlan Free State
        • Original country is Flag of Children of Ahuizotl The Children of Ahuizotl
        • Original country is Flag of Lunar Empire The Lunar Empire
  • Naval Research Speed: +10%

Carrier:

  • Armor: +50%
  • HP: +10%

Capital Ship:

  • Armor: +10%
  • Heavy Attack: +10%
150
Seaward Shoals Dockyard
 Seaward Shoals Dockyard


Lunar Ocean Fleet Designer One of the following must be true:
  • Owns Vanhoover
  • All of the following must be true:
    • Flag of Aztlan Free State The Aztlan Free Stateis a subject of another country
    • Overlord:
      • Owns Vanhoover
      • One of the following must be true:
        • Original country is Flag of Equestria Equestria
        • Original country is Flag of Baltimare The Workers' Republic of Baltimare
        • Original country is Flag of Celestial State The Celestial State
        • Original country is Flag of Disciples of the Night The Disciples of The Night
        • Original country is Flag of Aztlan Free State The Aztlan Free State
        • Original country is Flag of Children of Ahuizotl The Children of Ahuizotl
        • Original country is Flag of Lunar Empire The Lunar Empire
  • Naval Research Speed: +10%

Carrier:

  • Deck size: +25%
  • Armor: -15%
  • Max Range: +25%
  • Capital Ship: Max Range: +25%
  • Screen: Max Range: +25%
  • Submarine: Max Range: +25%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Heavy Wings
 Heavy Wings


Medium Aircraft Designer
  • Tenochtitlan: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Air Research Speed: +10%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
  • Scout Planes Reliability: +20%
150
Vanilla Clouds
 Vanilla Clouds


Light Aircraft Designer
  • Baltimare: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Air Research Speed: +10.0%

Fighter:

  • Agility: +10%
  • Max Speed: +10%

Carrier Fighter:

  • Agility: +10%
  • Max Speed: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Sturdy Stable Industries
 Sturdy Stable Industries


Infantry Equipment Designer
  • Stableside: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Weapons and Equipment Research Speed: +10%
150
ASTIMARE
 ASTIMARE


Artillery Designer
  • East Yucoltan: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Artillery Research Speed: +15%
150
Blue Mare Motors
 Blue Mare Motors


Motorized Equipment Designer
  • Baltimare: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Motorization Research Speed: +10%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Professional, Scientific & Technical Services "Baltimare United"
 Professional, Scientific & Technical Services "Baltimare United"


Industrial Concern
  • Baltimare: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Industrial Research Speed: +13%
150
"Phantom" Machinery Works
 "Phantom" Machinery Works


Machine Tools Producer
  • Portland: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Industrial Research Speed: +5%
  • Production Efficiency Growth: +8.00%
150
Sierra Caballo Mining Company
 Sierra Caballo Mining Company


Mining Company
  • Ayacachtli: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Industrial Research Speed: +5%
  • Resource Gain Efficiency: +10.00%
150
Tenochtitlan University
 Tenochtitlan University


Electronics Concern
  • Tenochtitlan: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Electronics Research Speed: +10%
  • Research Speed: +5.00%
150
"Shooting Horn" Lab
 "Shooting Horn" Lab


Electronics Concern
  • Itzomitl Coast: Controlled by Flag of Aztlan Free State The Aztlan Free State
  • Magic Research Speed: +10%
  • Research Speed: +5.00%
150

Theorist

Name Trait Prereqs Effects Cost
 Fancy Hooves


Military Theorist None
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +5%
150
defaultadvisor
 Violet Dusk


Rocket Scientist None
  • Rocket Research Speed: +10%
150

Chief of Army

Name Trait Prereqs Effects Cost
 Nimbus


Army Organization (Expert) None
  • Division Organization: +8.0%
150
 Midnight Dasher


Army Maneuver (Expert) None
  • Division Speed: +10.00%
150
 Zambezi


Army Defense (Genius) None
  • Division Defense: +15.0%
  • AI Modifier: Focus on Defense: +15.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
 Silver Song


Anti-Submarine (Genius) None
  • Submarine Detection: +20.00%
150
 Pearl Swirl


Submarines (Expert) None
  • Submarine Attack: +15.00%
  • Submarine Defense: +10.00%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
 Star Dash


All-Weather (Expert) None
  • Bad Weather Penalty: -20.00%
150
 Wild Star


Air Superiority (Expert) None
  • Air superiority attack: +3.00%
  • Air superiority defense: +3.00%
  • Air superiority agility: +3.00%
150

Military High Command

Name Trait Prereqs Effects Cost
Ivory Tail
 Ivory Tail


Commando (Specialist) None
  • Special forces Attack: +10.0%
  • Special forces Defense: +10.0%
150
Blue Heart
 Blue Heart


Army Morale (Expert) None
  • Division Recovery Rate: +8.0%
150
Ruby Bolt
 Ruby Bolt


Infantry (Expert) None
  • Infantry Division Attack: +10.0%
  • Infantry Division Defence: +15.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base.png Developed Science Base
  • No penalties
Modern Society.png Modern Society
  • No penalties
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

Factories*
Military factory
0 Military Factories
Naval dockyard
0 Naval Dockyards
Civilian factory
0 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 0 0 0
Countries
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