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The Baltimare Republic is a breakaway nation that appears during the Lunar Civil War. Under the leadership of Comrade Delicious, the worker ponies drove the Nightmare Moon supporters out of Baltimare and the surrounding regions, and declared the Baltimare Republic.

However the Nightmare Moon supporters have reorganized themselves into the Flag of Disciples of the Night Disciples of the Night under the command of Commander Stars Whirl. The newly independent Republic must prepare itself for the oncoming battle, before the dream of communism in the South-East is snuffed out.

Lore[]

While Flag of Stalliongrad Stalliongrad was the birthplace of the communist revolution it was not the only place where socialism had support. When Caramel Mark's radical new ideology spread it particularly found popularity in the Baltimare region. During the Winter Revolution, many in Baltimare were sympathetic to the revolutionaries in Stalliongrad and mass protests occurred against Equestria's war effort.

Since then many in Baltimare had hoped for a similar revolution in Flag of Equestria Equestria. While that did not come the Lunar Civil War has given the opportunity for their own revolution. During the Lunar Civil War Baltimare was initially seized by supporters of Nightmare Moon after the mayor, Ash Moustache welcomed them, seeking stability. However the city was openly hostile to the batponies, and soon the left-wing and all liberal-minded forces took arms under the leadership of Comrade Delicious, banished the guards of Nightmare Moon from the region and proclaimed the Baltimare Republic. A temporary parliament was formed to oversee the transition of power.

However, the newly independent republic finds itself in danger as the Nightmare Moon supporters have reorganized themselves into the Disciples of the Night under the command of Commander Stars Whirl. Will the Baltimare Republic live through the civil war or will it end as many other attempts of self-government during such conflicts, when one of the major forces prevails over the other?

Situation[]

War in the South[]

Eqs civwar south bal.png

The Baltimare Republic is centered in South East Equestria. It starts with the states of Baltimare, Kululu Forest, Duskway, Hayseed Swamps, and Moonlight Shore under its control. 9 divisions with 4 infantry battalions and 3 divisions with 4 pegasi battalions each will spawn shortly after starting.

The first concern is the Flag of Disciples of the Night Disciples of the Night who will declare war shortly after starting. They have 35 divisions but are also fighting the Flag of Celestial State Celestial State and Flag of Aztlan Free State Aztlan Free State.

Focus on micromanaging your troops and cut the enemy divisions off from supply. Don't overstretch your units and remember to raise militia units whenever you can as they are dirt cheap and are good for encirclements and defending. Try to balance between your gains by taking equal Disciple and Aztlan territories to avoid an overstretched army.

If Aztlan capitulates first, then you can completely focus on dealing with the Disciples. If the opposite happens, then you should deal with Aztlan first. The Celestial State is more prone to easy encirclements, and Aztlan can capitulate you much faster.

Aftermath of the War in the South[]

Once the War in the South is won you will inevitably have to deal with the victor in the Lunar Civil War.

If the Flag of Lunar Empire Lunar Empire wins then they will attack the Baltimare Republic once they do War Plan Green, whether it be through aiding the Disciples or attacking directly.

If Flag of Equestria Equestria wins then once they do the United Equestria focus they will unlock a set of decisions to demand the reintegration of the breakaway states including the Baltimare Republic or else they will declare war. Accepting will cause you to become a puppet, however, AI Equestria will never integrate a player.

If the Lunar Empire or Equestria declares war on the Baltimare Republic or vice versa then the Baltimare Republic will get an event to call Flag of Stalliongrad Stalliongrad in its war.

The Flag of Confederation of Southern States Confederation of Southern States may gain a wargoal on you, depending on which path they take.

The Flag of Changeling Lands Changeling Lands are also a threat, albeit a distant one. They will have to fight their way through Equestria and/or the Lunar Empire first, which should give you plenty of time to prepare a defense.

National Focus[]

Wartime Focus Tree[]

BaltimarePre.png

The Baltimare Republic begins with a wartime focus tree, which is split into two sides; a libertarian socialist side and an state socialist side. Taking a focus from either side will bypass the corresponding focus from the other, preventing the player from taking two corresponding focuses, but allowing the player to take individual focuses from both sides. They also both remove the two negative national spirits you start out with, "Military Disarray" and "Economic Chaos".

Importantly, the player's choice of focuses in the wartime focus tree will impact the influence of libertarian socialists and state socialists. On the decisions menu, the player can see the current influence of both factions, starting at 50% for both. Taking a focus from either side will boost the influence of the respective side. The relative influences of the two factions when the war ends determines which political path the player will go down in the future.

Please note that any national spirits from one side of the tree will be removed if you go radical for the other side once you win the war (AKA if you go anarchist later, then all state socialist spirits will be removed). Therefore if you plan on going complete libertarian or state socialist, you should only do focuses from that side of the tree.

The middle path is something you must go down to complete the tree, and includes events that will inflict severe opinion maluses from Equestria, the Lunar Empire and all the other breakaway states. The final focus, To the Barricades!, gives your army a buff for 180 days.

Proper Focus Tree[]

BaltimarePost.png

After defeating all three other factions of the War in the South, the Baltimare Republic will declare the South-Eastern Socialist Republic (SESR), and begin their focus tree proper. The SESR will begin organizing their first elections, and the two most promising candidates are Golden Delicious and Cricket Chafer.

The political path the SESR goes down is dependent on the popularities of the libertarian and state socialists when the war ended. The libertarian socialists are represented by the anarchist CAN (Confederation of Anarchists - Nonpartisan) and the syndicalist TER (Trades of Equestria for Reform), while the state socialists are represented by the communist PON (Ponies' Organization of the Nation) and the totalitarian IU (Internal Unity).

If the libertarian or state socialists have an overwhelming popularity over the other (popularity of one side is >64%), than the elections will be ended by the CAN or the IU, forcing the player down their path. Otherwise, an election event will fire, where either Golden Delicious' TER or Cricket Chafer's PON get elected based on who has the majority support. All four paths eventually lead to getting rid of "Lunar Remnants" and "Native Resistance", two negative national spirits you gain when the SESR is formed.

CAN's Revolution[]

Baltimare CAN.png

On the day of the scheduled election, masked militants from the anarchist CAN raids voting stations and government buildings across the country, and began overthrowing government institutions. In just a few days, the anarchists completely dismantle the SESR and proclaim the creation of the anarchist Free South-East. The anarchists seek to utterly erase statism and monarchism, and will create communes for natives but hunt down the monarchist thestrals.

The Free South-East has law restrictions to ensure a fully anarchist society. This means that you can never go above Volunteer Only as a conscription law, go below Free Trade, or go above Partial Mobilization as an economy law. All state socialist national spirits gained during the wartime focus tree will also be removed.

One of the early focuses, Erase Statism, will inflict a -25% political power gain debuff, severely damaging all PP gain. Though it is lessened as you continue down the political focus tree, keep that in mind for if you need any PP intensive projects. The last focus, Suffer no State to Live, gives a war goal on the Flag of Confederation of Southern States Confederation of Southern States, and will allow you to core their territories once you annex them.

TER Triumphant[]

Baltimare TER.png

Golden Delicious' TER is elected to power. A staunch syndicalist, he seeks to decentralize power to the communes, unions, and people, though not on the scale of his allies, CAN. In dealing with the natives and thestrals, the TER accepts both groups but makes them second-class citizens.

His tree gives nice, round bonuses, with Expand Union Membership giving +10% to factory and dockyard output, Industrial Unions granting the research slot, and Support Unions Abroad unlocking decisions to support unions in various nearby countries. Each decision costs 50 political power and takes 30 days, and once finished a general strike will occur, causing absolute havoc on that country's industry for a while. However, they will get an option to gain a wargoal on you, so choose your targets carefully.

PON Triumphant[]

Baltimare PON.png

Cricket Chafer's PON is elected to power. Being a firm Stallionist, he immediately begins reorganizing the country into a classic Stalliongradian Democratic Centralist system, and will seek a closer relationship with Flag of Stalliongrad Stalliongrad. The PON will peacefully resolve tensions with the thestrals, while the natives are pushed to be reeducated out of their savage ways.

The highlights of the tree are Student Exchange with Stalliongrad to join a research group with them, University Towns for the research slot, and the final focus Trust in Stalliongrad, which can result in mutual guarantees between the two nations.

IU's Coup[]

Baltimare IU.png

On the day of the election, an unknown assailant assassinates Golden Delicious. TER support plummets, and Cricket Chafer is elected. However, soon after, Chafer announces that he would step down and retire, after there had been an attempt on his life. He announces that the PON would form a coalition with IU, and police chief Lavender Berry assumes "temporary" control over the government. Berry proceeds to purge the government and the military, arresting anarcho-syndicalists and PON members, leaving IU as the sole party in control. Berry then assumes emergency powers in the name of stability, giving him full control over all of the SESR and renaming it to the South-East State.

In power, Lavender Berry creates an immensely totalitarian country with no democracy, no media freedom, no freedom of movement, and mass political repression. Berry's solution to deal with thestral and native dissent is to firebomb the jungles and massacre anyone that dares to oppose him.

Similarly to CAN's anarchist laws, the IU sets their own to ensure the perpetual safety of the state, along with removing any libertarian socialist national spirits in effect. Laws will go to Extensive Conscription, Closed Economy and War Economy, and all of those laws can be changed except for Closed Economy, which is permanent.

Weaken The Parliament will grant +20% political power gain at the cost of -10% stability, Establish New Ministries grants the research slot and three new political advisors, and Fortify The Border adds two forts on every province bordering a neighbor.

Spoilers below, we recommend these are best experienced in game before reading

The final focus, Glory To The South-East!, starts a civil war inside the South-East State with the Children of Ahuizotl.


Spoiler end.

Economy Trees[]

Baltimare Economy.png

The branches of the economy trees the player can go down are dependent on the political path taken. All economic paths eventually get rid of "Economic Underdevelopment", a third negative national spirit.

  • Continue Collectivization: Libertarian Socialists
    • To Each According To Need: CAN
    • To Each According To Contribution: TER
  • Continue Nationalization: State Socialists
    • A Limited Market Economy: PON
    • Economic Autarky: IU
  • The central branch in both economic trees (Worker Cooperatives for Continue Collectivization, Twenty-Year Plan for Continue Nationalization) is shared between both factions of the tree.

Military Trees[]

Baltimare Army.png

The branches of the military trees the player can go down are dependent on the political path taken.

  • A Decentralized Militia: Libertarian Socialists
    • Labor Union Militia, Repurpose Mail Planes, and Militia Air Support are shared between both CAN and TER. All four focuses to their left (Everypony Armed And Ready) (Mass Assault Doctrine) are CAN exclusive, all four focuses to their right (Armoury Of The Revolution) (Superior Firepower Doctrine) are TER exclusive.
  • A Centralized Army: State Socialists
    • Empower The MIS, Heavy Aircraft Development, and Death From Above are shared between both PON and IU. All four focuses to their left (Stalliongradian Doctrine) (Mobile Warfare Doctrine) are PON exclusive, all four focuses to their right (Department Of War Planning) (Grand Battleplan Doctrine) are IU exclusive.
  • Integrate Coltjun Militia: Shared between all paths.

Technology[]

The technologies available at the beginning of the civil war are the same as Equestria. See Equestria#Technology

Politics[]

National Spirits[]

Idea eqs civil war.png
War of the Two Sisters
  • Division training time: +10%
  • Division Recovery Rate: -5.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Factory Output: -20.00%
  • Justify War Goal Time: +200.0%
  • AI Modifier: Call Ally Desire: -2000
  • AI Modifier: Join Ally Desire: -2000
  • AI Modifier: Desire to be in or expand a faction: -2000
  • AI Modifier: Focus on Offense: +300.0%
  • Can not declare wars
  • Can't join factions

The unthinkable has happened - the once peaceful land of Equestria has been divided and torn apart in a vicious struggle. As Princess Celestia and Nightmare Moon battle to claim supremacy over Equus, opportunists, revolutionaries, and secessionists have proclaimed their own sovereign nation-states, deepening the conflict even further.

Telephone-0.png
Disrupted Communications
  • Can't join factions.
  • AI Modifier: Desire to be in or expand a faction: -0
Great depression.png
Economic Chaos
  • Political Power Gain: -15%
  • Resource Gain Efficiency: -15.00%
  • Consumer Goods Factories: 15%
  • Production Efficiency Cap: -15.00%
  • Factory Output: -15.00%

Following the beginning of the civil war, occupation by lunarists and the recent revolution, the economy of Baltimare is in tatters. Trade links which kept the city's industry alive have been severed and the country is surrounded on all sides by hostiles. Things are not made better by the fact that socialists and anarchists have forcefully nationalized or collectivized farms and factories without establishing proper management for them.

Idea chi incompetent officers.png
Military Disarray
  • Division Organization: -15%
  • Supply Consumption: +15.0%
  • Division Recovery Rate: -15.0%
  • Training time: +15.00%
  • Max Planning: -15.0%

The "army" of Baltimare, if you can call it that, consist entirely of worker militias who have no formal military training and a small amount of experience they got from driving out the lunarist occupiers. Their equipment and officers are both lacking and, worst of all, there is no unified command structure, with most units acting independently with no coordination.

Leaders[]

Leader Party Description Traits
Comrade Delicious
Comrade Delicious


Communist

Popular Front

Golden Delicious, commonly known as "Comrade Delicious" among the ranks of his militiaponies, is a member of the syndicalist TER organization and a military commander. Part of the vast Apple family, he has lived in Baltimare his entire life, working in its docks as a hauler of apple crates. Poor working conditions inspired him to join a labour union and he soon became active in politics, advocating for better rights for Equestria's working class. In recent years he has been part of Stalliongrad's secret military training program and has proven his skills as a capable, inspiring leader. Hero of the Revolution
  • Political Power Gain: +10.0%
  • Stability: +5.0%
Cricket Chafer
Cricket Chafer


Communist

Popular Front

Cricket "Pig" Chafer is a veteran of the communist PON party and has been its formal leader for many years. He has spent much of his life in Stalliongrad and participated in the Winter Revolution of 995/996. The rest he spent on his humble farm near Saltlickingham, secluded in the jungle which he has become familiar with. Working as a farmer, he fell in love with maize and now always advocates for its cultivation. He is a firm believer in the ideals of Steel Stallion and Caramel Marks, and distrusts the more radical and unorthodox anarcho-syndicalists. Corn Lord
  • Production Efficiency Cap: +5.0%
  • Consumer Goods Factories: 2%
Lavender Berry
Lavender Berry


Communist

Popular Front

Lavender Berry is a former police officer, who has secretly been a member of the stallionist IU party for years. When the uprising took place and lunarists were driven out, he revealed his membership and betrayed his fellow officers, ensuring that the Baltimare police force was swiftly neutered. Afterwards he led a controversial repression of monarchists, republicans and lunarists, as well as innocent thestrals who were suspected of being sympathisers of Nightmare Moon. It is not known how many died, but eventually the Congress intervened and put a stop to his short-lived reign of terror. Now he has secured control of the government, and nothing stands in his way any longer. Secret Police Chief
  • Encryption: +0.5
  • Political Power Gain: -5.0%
  • Ideology drift defense: +15.0%
Completeanarchy.png

Confederation of Communes

Communist

Confederation of Anarchists - Nonpartisan

Poniessparliament.png

The Ponies' Parliament

Communist

Popular Front

Provisional Government
  • Justify War Goal Time: +100%
  • Generate war goal tension limit: +100%
  • Join faction tension limit: +100%
  • Lend-lease tension limit: +100%
  • Send volunteers tension limit: +100%
  • Guarantee tension limit: +100%

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Starlit Night Captain of Industry None
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
  • Research Speed: +2.50%
150
Cobalt Hoof Sociopathic Bureaucrat None
  • Political Power Gain: -10%
  • Consumer Goods Factories: -5%
150
Lavender Berry Prince of Terror
  • Not: Communist Advisors are no longer available
  • Lavender Berry is not the current country leader
  • Effect of partisans on us: -25.0%
  • Foreign subversive activities efficiency: -30.0%
  • Non-core Ponypower: +2.0%
  • Decryption: +5.00%
150
Ash Moustache Smooth-Talking Chamer Compassionate Gentleman
  • The Mayor has been pardoned
  • Trade deal opinion factor: +10.00%
  • Improve relations opinion: +15.00%
  • AI Modifier: Focus on Peace: +5.0%
150
Mage Meadowbrook Popular Figurehead
  • Meadowbrook unlocked
  • Stability: +15.00%
150
Gold Muffin Popular Figurehead
  • Stalliongrad has sent advisors
  • Stability: +15.00%
150
Spike Spiegel War Industrialist
  • Stalliongrad has sent Gold Muffin and Spike Spiegel
  • AI Modifier: Focus on War Production: +10.0%
  • Military Factory Construction Speed: +10.00%
  • Dockyard Construction Speed: +10.00%
  • Fuel Silo Construction Speed: +10.00%
150
Spike Spiegel War Industrialist
  • Stalliongrad has sent Gold Muffin and Spike Spiegel
  • AI Modifier: Focus on War Production: +10.0%
  • Military Factory Construction Speed: +10.00%
  • Dockyard Construction Speed: +10.00%
  • Fuel Silo Construction Speed: +10.00%
150
Nesty Mango Silent Workpony
  • Focus Completed: Anarchists In The Government
  • Political Power Gain: +15%
150
Free Spirit Rural Populist
  • Focus Completed: Anarchists In The Government
  • Resource Gain Efficiency: +5.00%
  • Monthly Population: +5.0%
  • Recruitable Population Factor: 5%
  • Effect of Our Partisans: +10.00%
150
Ministry of Defence Ministry of Defence
  • Focus Completed: Establish New Ministries
  • Division Defense on core territory: +10.0%
  • Land Fort construction speed: +10.00%
  • Coastal Fort construction speed: +10.00%
  • Anti Air construction speed: +10.00%
150
Ministry of Information Ministry of Information
  • Focus Completed: Establish New Ministries
  • Foreign subversive activities efficiency: -50%
  • Stability: +10.00%
  • Effect of partisans on us: -50.00%
150
Ministry of Labor Ministry of Labor
  • Focus Completed: Establish New Ministries
  • Production Efficiency Retention: +10.00%
  • Production Efficiency Cap: +10.00%
150

Tank Designer

Name Trait Prereqs Effects Cost
"White Hoof" Test Site Laboratories Mobile tank designer Baltimare: Controlled by Baltimare Republic
  • Armor Research Time: -12.0%
  • Armor Maximum Speed: +5.0%
  • Armor Reliability: +10.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
Baltimare Designs Celestial Sea Fleet Designer One of the following must be true:
  • Owns Baltimare

All of the following must be true:

  • Baltimare Republic is a subject of another country

Overlord:

  • Owns Baltimare

One of the following must be true:

  • Original country is Equestria
  • Original country is Baltimare Republic
  • Original country is Celestial State
  • Original country is Disciples of The Night
  • Original country is Aztlan Free State
  • Original country is The Children of Ahuizotl
  • Original country is Lunar Empire
  • Naval Research Speed: +10%
  • Carrier Armor: +50%
  • Carrier HP: +10%
  • Capital Armor: +10%
  • Capital Heavy Attack: +10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Vanilla Clouds Light Aircraft Designer Baltimare: Controlled by Baltimare Republic
  • Air Research Speed: +10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Heavy Wings Medium Aircraft Designer Tenochtitlan: Controlled by Baltimare Republic
  • Air Research Speed: +10.0%
  • Heavy Fighter Reliability: +20%
  • Medium Bomber Reliability: +20%
150

Material Designer

Name Trait Prereqs Effects Cost
Sturdy Stable Industries Infantry Equipment Designer Stableside: Controlled by Baltimare Republic
  • Weapons and Equipment Research Speed: +10.0%
150
Blue Mare Motors Motorized Equipment Designer Baltimare: Controlled by Baltimare Republic
  • Motorization Research Speed: +10.0%
150
ASTIMARE Artillery Designer East Yucoltan: Controlled by Baltimare Republic
  • Artillery Research Speed: +15.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Professional, Scientific & Technical Services "Baltimare United" Industrial Concern Baltimare: Controlled by Baltimare Republic
  • Industrial Research Speed: +13.0%
150
Tenochtitlan University Electronics Concern Tenochtitlan: Controlled by Baltimare Republic
  • Electronics Research Speed: +10%
  • Research Speed: +5.00%
150
"Phantom" Machinery Works Machine Tools Producer Portland: Controlled by Baltimare Republic
  • Industrial Research Speed: +5%
  • Production Efficiency growth: +8.0%
150
Sierra Caballo Mining Company Mining Company Sierra Caballo: Controlled by Baltimare Republic
  • Industrial Research Speed: +5.0%
  • Ressource Gain Efficiency: +10.00%
150
"Shooting Horn" Lab Magical Concern Itzomitl Coast: Controlled by Baltimare Republic
  • Magic Research Speed: +10.00%
  • Research Speed: +5.00%
150

Theorist

Name Trait Prereqs Effects Cost
Silver Storm Military Theorist None
  • Land Doctrine Research Speed: +5.0%
  • Army Experience Gain: +0.05 daily
150
Lucky Star Rocket Scientist None
  • Rocket Research Speed: +10%
150

Chief of Army

Name Trait Prereqs Effects Cost
Cricket Chafer Jungle Warfare Expert
  • Not: Communist advisors are no longer available
  • Cricket Chafer is not the current country leader
  • Lavender Berry is not the current country leader
  • Heat Attrition: -10.00%
  • Out of Supply: -10.0%
  • Division Recovery Rate: +2.5%
150
Blitz Banana Army Drill (Expert) None
  • Division training time: -10.0%
150
Sofia Army Manuever (Expert)
  • Stalliongrad has sent Sofia and Nevsky
  • Divisions Speed: +!0.0%
  • AI Modifier: Focus on Offense: +5.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Ocean Breeze Fleet Logistics (Genius) None
  • Naval max range: +15.0%
150
River Pearl Submarine (Genius) None
  • Submarine Attack: +20.0%
  • Submarine Defence: +15.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Diamond Blossom Old Guard None
  • Air Experience Gain: -10.0%
  • Political Power Gain: +10.0%
150
Obsidian Shard Night Operations (Expert) None
  • Night Operations Penalty: -20.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Blueberry Sabre Army Regrouping (Genius) None
  • Division Recovery Rate: +12.0%
150
Marsh Shimmer Commando (Expert) None
  • Special forces Attack: +15.0%
  • Special forces Defence: +15.0%
150
Sky Chaser Army Logistics (Expert) None
  • Division Attrition: -8.0%
150
Nevsky Army Logistics (Expert)
  • Stalliongrad has sent Sofia and Nevsky
  • Division Attrition: -8.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base.png Developed Science Base
  • No penalties
Modern Society.png Modern Society
  • No penalties
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

Factories*
Military factory
1 Military Factory
Naval dockyard
1 Naval Dockyard
Civilian factory
3 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 0 0 0
Countries
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