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A tiny nation with an ancient history as a former empire, Arantiga is a shadow of its former self. Living in the shelter of the Flag of Kingdom of Wingbardy Kingdom of Wingbardy it appears to content itself to finding a new future as a modern Griffonian state.

But the ambitions of general Dorotheos imagine a new path - one where Arantiga will once again conquer a great Empire.

Can you realise this mad ambition? Or will survival be Arantiga's greatest challenge?

Lore[]

Arantiga is a name as old as Griffonia itself. In ancient times, back when the world was still young, Arantigos Featherin took an army of mighty griffon soldiers to conquer most of Griffonia. The great strategist had no equal on the field of battle and Arantiga was feared and respected across all the globe! However, fortune is a cruel mistress indeed. Arantigos is dead, the empire is gone. His successors squandered our conquests with petty infighting! Now there are few griffons that even remember its name...

Yet the wheel of fate turns once again. The winds of change have undone the Flag of Griffonian Empire Griffonian Empire and it is a mere shell of what it used to be. Luckily for Arantiga, the Barony aligned itself with the Flag of Kingdom of Wingbardy Kingdom of Wingbardy, so the consequences of the Empire’s collapse have not been as severe for the country as they have been for the northern half of the continent. Economically, Arantiga can choose to stick with Wingardy, whose economy is now suffering as well, or to cut itself loose from Wingbardian influence.

The Featherin dynasty still leads the country, but no griffon in their family has ever reached the height of Arantigos. Margareth Featherin, the current leader of the country, cannot compare to the greatness of ancient Arantiga. And with another generation of mediocrity, some want to bury the dreams of empire and reform the country along the lines of the ideologies that dominate recent Griffonian history. However, the Baroness’s younger brother, Dorotheos, is a promising general. His eyes shine as bright as those of the great conqueror himself! Some whisper that he should take the throne. Some still believe Arantiga can rule again. That a new Arantigos will rise to lead his people to greatness. To reshape the world in his own image and march an Arantigan army to the ends of the world. The die will soon be cast. The future of Arantiga will change forever.

Starting Situation[]

Arantiga is a tiny nation limited by its population. Although it can build up a small industry and has a respectable military focus tree, it will always be dwarfed by its neighbours.

Playing opportunistically, using forts to its advantage, and if playing as an expansionist, making use of the non-core manpower provided by the Dorotheos Wins branch will be essential to expansion.

Military Forces[]

The Arantigan Army starts off with three fully equipped, veteran divisions with an excellent template. They are all infantry, making a total deployed Ponypower of 27.09K at the start.

Threats and Opportunities[]

  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy - Located in Southern Griffonia, Arantiga will be affected by Wingbardy's actions. Taking the Dorotheos Wins branch will cause Arantiga to leave the Karthinian Pact and most of the time it's in the best interests of Arantiga to leave.
    • A Harmonic Wingbardy will not harm Arantiga, and will be a strong defensive alliance. However, this can severely limit the opportunity for expansion as Arantiga will have to follow the justifying rules of a democratic nation. It will take the Keep our Friends Close focus which will influence Arantiga towards Harmony.
    • A Non-Aligned Wingbardy may play more aggressively and will demand Arantiga's integration or gain a war goal via a decision after doing the Wingbardian Empire focus if Arantiga is still in the same faction.
    • A Supremacist Wingbardy plays similarly to a Non-Aligned Wingbardy and will also demand Arantiga's integration or gain a war goal via a decision after doing the Wingbardian Empire focus if Arantiga is still in the same faction. It may take the Pressure Allies focus, which will push Arantiga Supremacist.
    • A Communist Wingbardy will go into a civil war and will disband the Karthinian Part. A victorious Communist Wingbardy then may either attempt to annex its neighbours via war, including Arantiga, or influence and integrate them.

Any political influence caused by Wingbardy can be remove by a decision.

  • Flag of County of Francistria County of Francistria - Arantiga's only claim (in the Supremacist path), it will likely be an ally of Wingbardy, unless Wingbardy should go Communist.
  • Flag of Griffonian Empire Griffonian Empire - Beyond Wingbardy, Arantiga will likely eventually have to deal with the Griffonian Empire or other expansionist powers.

National Focus[]

Arantiga's Focus Tree

Economic Tree[]

The economic tree reforms the Arantigan economy. Both will remove the national spirit which benefits Wingbardy.

Note that if the coup is successful, Dorotheos will remove all National Spirits related to Wingbardy relations. Players should pick the Our Own Path if they intend to go the Dorotheos path.

The below information includes all events along both paths.

Tree Bonus Our Own Path Go with Wingbardy
CompleteTime.pngComplete Time (d) 560 497
Political
StabilityStability -15%
Political PowerPolitical Power (Flat) -225 +250
Political PowerPolitical Power (Daily) +0.10 +0.05
Construction
Civilian factoryCivilian factory 3 2
Constructspeed.pngConstruction Speed +5% +15%
Consumergoods.pngConsumer Goods -5%
InfrastructureInfrastructure 1
Production
Factoryout.pngFactory Output +5%
Production Efficiency CapProduction Efficiency Cap +5%
Science
Researchtime.pngResearch Time (specific)
  • -10% Industrial Research
Focusbonus.pngOne-off reductions (50%)
  • 1x 50% Industry
  • 1x 50% Electronics
Resources
SteelSteel 10
ChromiumChromium 8
Other Notes / Bonuses
  • Clear Wingbardy Penalties
  • Clear Wingbardy Penalties
  • +20% Resources to market

Political Tree[]

Around early April of 1008, Dorotheos will make a coup attempt against the government. If he is successful, he will reform Arantiga into a military state reminiscent of the empire of history.

If he fails, elections will be held for a new government and he will be removed as a field marshal.

Note that if the coup is successful, Dorotheos will remove all National Spirits related to Wingbardy relations and Arantiga will leave the Karthinian Pact. Players should avoid the Dorotheos path if they went the Wingbardy path.

The below information includes leader traits and all events along both paths, including the costs of the coups and associated events.

Tree Bonus Riformatore Sosenitori PCNA Dorotheos
CompleteTime.pngComplete Time (d) 763 763 763 791
Political
StabilityStability +55% +50% +35% -0%
Political PowerPolitical Power (Flat) +375 +275 +175 +125
Political PowerPolitical Power (Daily) +0.25 +0.05 +0.10
Military
War supportWar support +5% +5% +30%
ManpowerRecruitable Pop -2500 -2500 +17500 +2%,+25000
Construction
Civilian factoryCivilian factory 3 1 2
Constructspeed.pngConstruction Speed +10%
Consumergoods.pngConsumer Goods -5%
Production
Military factoryMilitary factory 1 2 1
Factoryout.pngFactory Output +5% +10%
Production Efficiency CapProduction Efficiency Cap +10%
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 15% / 0% / 0%
ReocveryIcon.pngRecovery Rate +5% +5%
Resources
Resourcegain.pngResource Gain Efficiency +5%
Other Notes / Bonuses
  • -15 Army Experience
  • 1 Research Slot
  • -50% Improve Relations Cost
  • +20% Improve Relations
  • -10% Partisan Effect
  • -15 Army Experience
  • 1 Research Slot
  • +10% Decryption
  • -20% Partisan Effect
  • -5 Army Experience
  • 1 Research Slot
  • 1 Research Slot
  • +25 Army Experience
  • +5% Non-core Manpower

Military Tree[]

The military tree of Arantiga is considerable, and essential, given its small size - it needs every advantage it can to survive.

  • An Armed Society branch as a whole gives a total of 40k ponypower and a recruitable population of +0.5%.
  • The Giovani Cadetti gives a Research Slot and reduces mass illiteracy. It is relatively quick to access.
  • Hunker Down adds 2 land forts to each tile along the lake (an unusual position but probably the most defensible one) - combine it with existing forts to take advantage of the "add" nature of the forts.
  • Knights of the New Age awards 3 tank battalions + 50 tanks for a total of 230 light tanks.
  • An Army Without Peer, the final focus of Arantiga, is a double-edged sword. It grants +5% to org and attack, and +10% to defence, but -1% to recruitable population, an incredibly valuable stat in such a population bottlenecked nation.
  • Has a choice between Mobile Warfare and Superior Firepower land doctrine. Along with the appropriate research bonuses, a beneficial military national spirit will be given. From the Mobile Warfare path A Cult of Speed +10% speed and +5% attack. While on the Superior Warfare path Massed Artillery Fire and Dedicated Officer Corps respectively will give +10% artillery attack, +5% artillery defence, +10% planning speed and +15% max planning.

While the air tree is mostly filled with research bonuses notable focuses include:

  • Import Foreign Fighters gives 150 early fighters.
  • Napalm increases the effectiveness of bombers by giving +10% bomber and close air support attack, and +5% strategic bombing.
  • The Finest Aces increases ace generation chance by a whopping +25% and adds +5% to air attack and defence.

Technology[]

Army Naval Air Tech/Industry
  • Garcano M91 (Weapon 989)
  • ​​​Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Cannone da 75/27 modello 06 (Cannone da 75/72/Artillery I)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics[]

National Spirits[]

FRA scw intervention nationalists focus.png
The Legacy of Arantiga
  • Recruitable Population: 1.5%
  • Division Defense on core territory: +10.0%
  • Division Recovery Rate: +5.0%

Once, long before the Empire, long before even Equestria and her Princesses Arantigos Featherin ruled a realm that stretched from Midoria in the South to Romau in the North.

And yet here we are, the pathetic remnants of a once-mighty Kingdom whose King was feared and respected by Ponies and Griffons alike, but not all is lost. For within the heart of every Arantigan lives the same spirit that once guided the greatest conqueror Griffonia had ever seen!

And even if we are now but a mere shadow of our past selves that spirit still guides our armies emboldening them as it once did the mighty Arantigos.

Idea generic local self management.png
Economic Dependence

While the Arantigan economy was not as badly affected by the fall of the Griffonian Empire as the rest of Griffonia due to our economy's close ties to the Wingbardians and the rest of the Karthinian Pact.

It is quite clear however that due to this Wingbardy exerts a massive amount of influence over our economy.

Leaders[]

Leader Party Description Traits
Margareth Featherin
Margareth Featherin


Non-Aligned

Sostenitori Della Barsonessa

Baroness Margareth Featherin has been ruling Arantiga for the past decade with a just and fair claw, but even she cannot deny that under her reign, there has been a decisive lack of progress as Wingbardian capitalists seized most of the Arantigan industry. However, she believes that the pen is mightier than the sword, and that Arantiga's current woes can be resolved with a few careful words, something her more notable brother and general in the army, Dorotheos, disagrees with.
Dorotheos Featherin
Dorotheos Featherin


Supremacy

La Giunta

The younger brother of the former Baroness, Dorotheos Featherin has been yearning to learn about the Arantigan military as long as he could remember. He spent many hours in the national library perusing the tales of old Arantigos, how he had defeated armies more numerous than his, only to be felled by the plague after his latest conquest. Since then, Dorotheos has made it his life goal to join the Arantigan officer corps, with his brilliant mind astounding even the most senior leadership. His quick rise to success can be attributed solely to his capabilities, and once he was in position to reform the armed forces, he did so with great fervour, restoring some of their old glory. But this was not enough for Dorotheos, as he wished above all to restore the ancient Kingdom. The die was cast, and the coup was a success - he shall restore Arantiga's glory.
Ciriaco Mediate
Ciriaco Mediate


Communism

Partito Comunista Nazionale di Arantiga

Ciriaco Mediate leads the new Arantiga. He was content as a common soldier in the Arantigan army, proud of his state, but much changed after he read a particularly thought provoking manifesto. The Rozenkamp brothers' unique blend of socialism and nationalism great inspired him, and he began spreading his views within his battalion. Although some suspect he was covertly supporting Dorotheos in his failed coup, he dismissed all those claims, saying that the state must achieve balance between the patriots and the proletariat. Ciriaco's extreme ideology has found fertile ground in every aspect of Arantiga's society, even as some questioned its viability.
Antioco Moro
Antioco Moro


Harmony

Partito Riformatore

One of the many Wingbardian investors who made their fortune in Arantiga, Antioco Moro has made Arantiga his home. Smitten by the local culture and history, he has invested much of his profits into rebuilding Arantiga, and unlike his fellow capitalists, his workers had a fair paycheck and numerous benefits. The dreadful coup has almost destroyed his lifework, and he was one of the first to gather his political party for the elections, campaigning on the promises of a better, peaceful Arantiga. The populace have not forgotten his contribution to the society, and he now leads Arantiga to a brighter tomorrow.

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Communist Politician Communist Revolutionary None
  • Daily Communism Support: +0.10
150
Democratic Politician Democratic Reformer None
  • Daily Democracy Support: +0.10
150
Supremacist Politician Supremacist Demagogue None
  • Daily Supremacy Support: +0.10
150
Davide Caadorna Captain of Industry None
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
Carlo Pecori-Giraldi Fortification Engineer None
  • Land Fort construction speed: +20.0%
  • Coastal Fort construction speed: +20.0%
  • Anti Air construction speed: +20.0%
150
Felice di Gavoia War Industrialist None
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
Armour Company Tank Designer None
  • Armour Research Time: -10%
  • Armour Reliability: +5%
150

Ship Designer

Name Trait Prereqs Effects Cost
Naval Company Ship Designer None
  • Naval Research Time: -10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Light Air Company Light Aircraft Designer None
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Medium Air Company Medium Aircraft Designer None
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
Heavy Air Company Heavy Aircraft Designer None
  • Air Research Time: -10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
Naval Air Company Naval Aircraft Designer None
  • Air Research Time: -10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Motorisation Company Motorised Equipment Designer None
  • Motorisation Research Time: -10.0%
150
Small Arms Company Infantry Equipment Designer None
  • Weapons and Equipment Research Time: -10.0%
150
Artillery Company Artillery Designer None
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Industrial Company Industrial Concern None
  • Industrial Research Time: -10.0%
150
Electronics Company Electronics Concern None
  • Electronics Research Time: -10.0%
150

Theorist

Name Trait Prereqs Effects Cost
Gaetano Menabrea Military Theorist None
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05 Daily
150
Antonio Capello Naval Theorist None
  • Naval Doctrine Research Time: -7.0%
  • Navy Experience Gain: +0.05 Daily
150
Leopoldo Air Warfare Theorist None
  • Air Doctrine Research Time: -7.0%
  • Air Experience Gain: +0.05 Daily
150

Chief of Army

Name Trait Prereqs Effects Cost
Prosepro Saletta Army Offence (Specialist) None
  • Army Attack: +5.0%
150
Pasquale Emo Army Defence (Specialist) None
  • Army Defence: +5.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Ugo Acton Decisive Battle (Expert) None
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defence: +10.0%
150
Silvio Orengo Anti-Submarine (Expert) None
  • Submarine Detection: +15.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Fabrizio Canevaro Close Air Support (Expert) None
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150
Giulio Pelloux All-Weather (Expert) None
  • Bad Weather Penalty: -20.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Gaetano Cusani Artillery (Specialist) None
  • Artillery Attack: +10.0%
  • Artillery Defence: +5.0%
150
Silvio Sanna Army Logistics (Expert) None
  • Division Attrition: -8.0%
150
Innocenzo Filomarino Fleet Logistics (Specialist) None
  • Naval max range: +5.0%
150
Glessandro Badogilo Air Combat Training (Expert) None
  • Ace generation chance: +10.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy.png Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Griffon.png Griffon
  • Uses Griffon Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
2 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 13 9 0
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