Equestria at War Wiki

The Buffalo Chiefdom is a landlocked country surrounded by Flag of Equestria Equestria.


Though vastly overshadowed by its much larger neighbour Flag of Equestria Equestria, the Flag of Buffalo Chiefdom Buffalo Chiefdom is a homogenic society of Buffaloes. Their nation forms a small enclave, as they are entirely surrounded by Flag of Equestria Equestria. Bigger news yet, Princess Celestia has recently uttered the wish to reapproach the Buffaloes in order to improve relations between ponies and Buffaloes. This could be the spark for anything, ranging from anti-Equestrian sentiment to pro-Equestrian sentiment and outright incorporation into Flag of Equestria Equestria. Whatever the case, the Buffaloes are hardened and ready to step up for what they believe is right.

Starting Situation[]

The Buffalo Chiefdom starts in an awkward position, completely surrounded by Flag of Equestria Equestria. This means you won't be grabbing land for a long time, but also means you won't be attacked for a long time either (with one exception).

Militarily, the Buffalo Tribe starts with one Infantry Division totaling a deployed ponypower of 5K with a 1K ponypower deficit. Your ponypower pool is 6 buffaloes, just 6. The Template isn't brilliant, having six Infantry in it, but it will work for you and your limited ponypower. Industrially the buffalo aren't much better starting with a meagre one Civilian factory and one Military factory, though they can somewhat rectify this through focuses.

The buffaloes start with 69 convoys despite being a landlocked nation, far from any sea or shore.

Threats and Opportunities:[]

The aforementioned exception is Flag of Equestria Equestria, as they sometimes will try to incorporate you (normally peacefully, but a player might take the stability hit and just declare war on you anyway). This means you will want to keep an eye on what Equestria is doing, especially if its player-controlled, otherwise you might get a dose of surprise anschluss, be it through peaceful annexation or war. If the Equestrian civil war begins you will find yourself surrounded by a new neighbour, the Flag of Confederation of South States Confederation of South States. Through their focus tree, they will eventually get a wargoal against you and declare war on you.

If you manage to elect Elder Greyhorn you will get a decision to start a border conflict on the Strongheart's Tribe/Appleloosa border against Flag of Equestria Equestria. If you win the border conflict you will be granted the province of Appleloosa and get a core on it, boosting your ponypower immensely. It is recommended to do this during the Changeling invasion of Equestria, as Equestria will have absolutely no divisions on your border and this way you will guaranteed to get the province with no resistance whatsoever.

If you see that Flag of Equestria Equestria is at its losing peak against the Flag of Changeling Lands Changeling Lands, then declare war on Equestria via the annex war goal granted by the Backstabber national focus. Quickly take over all of your claimed territories or go up to an advantageous location (rivers, mountains), set your units there and let them entrench their positions. Increase your conscription laws, train more divisions, send them to the frontlines, hope that they can defend against Equestria and maybe, just maybe help the Changelings win against Equestria and in return help you reconquer your ancestral lands.

National Focus[]

Buffalo Focus Tree

Council Tree:[]

This is your starting political tree and gives you the options to go Harmony, Non-Aligned, or Supremacist. It starts with the Chief Council focus which gives you an event to choose your leader. There are three possible candidates for you to elect as a chief. They are Elder Greyhorn, Chief Thunderhooves, and Chieftess Strongheart.

Elder Greyhorn is the Supremacist candidate. He has a deep resentment for the ponies. He wants nothing more than to reconquer buffalo ancestral lands and to see the buffalo chiefdom prosper. His focus branch gives extra political power, claims on South-Eastern Equestrian Lands, a reconquest wargoal against Flag of Equestria Equestria, a boost to your recruitable population pool, decreased consumer goods factories, removal of the Equestrian influence national spirit, and increased daily Supremacy support.

Chief Thunderhooves is the Non-Aligned candidate. He wants to maintain the status quo, keep the buffalo chiefdom a neutral nation, maintain independence, and keep interactions between Equestria at a minimum. His focus branch gives extra political power, and replaces the Equestrian influence national spirit with a new Equestrian influence suppressed national spirit. There's not much too him. You can declare war on Equestria via the Backstabber national focus, but this isn't recommended as Elder Greyhorn gives better bonuses for the same task.

Chieftess Strongheart is the Harmonic candidate. She wants to befriend the ponies, increase cooperation with Equestria, purchase technology from Equestria, and will oblige to the idea of buffalo integration into Equestria. Her focus tree gives extra political power, increases the society development level, increases monthly population, and shortens research time.

The rest of the focus tree focuses on developing the country, increasing its production, industrializing the country, increasing its population growth, increasing its science base, and adapting to the current situation (Changeling invasion, Equestrian civil war).

Tree Bonus Elder Greyhorn Chief Thunderhooves Chieftess Strongheart
Time Taken (days) 210 70 210
Political Power (flat) +100 +100 +100
Party Support (Change from start/ daily) Harmony: -0.07

Supremacy: +0.05

Harmony: -0.06
Consumer Goods -10%
Recruitable Population (%) +15%
Monthly Population (%) +10%
Research time (flat) -5%
Other notes/ bonuses
Claims on most of South-West Equestria

Annex War Goal on Equestria -30 opinion of Equestria

Joins Pan-

Equestrian Reaserch

+30 opinion of Equestria


Army Naval Air Tech / Industry
  • Pies
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None


National Spirits[]

BUF stubborness.png
  • Division Attack on core territory: +10.0%
  • Division Defense: +20.0%
  • Heat Attrition: -25.0%
No Real Factories
  • Production Efficiency Cap: -50.0%
  • Factory Output: -10.0%
Idea equestrian influence.png
Equestrian Influence
  • Daily Democracy Support: +0.07


Leader Party Description Traits
Chief Thunderhooves
Chief Thunderhooves



Chieftess Strongheart
Chieftess Strongheart



The Elder
The Elder


The Elder

Corned Fox
  • Division Defense: +15.0%
  • Division Recovery Rate: +10.0%


Buffalo National Party

Corned Fox
  • Division Defense: +15.0%
  • Division Recovery Rate: +10.0%
Gentle Giant
Gentle Giant


Buffalo National Party

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Chieftess Strongheart Little Chieftess None
  • Daily Political Power Gain: +0.15
  • Stability: +10.0%
  • Acceptance of Harmonist Diplomacy: +30
  • Daily Democracy Support: +0.03
Lance Flare Captain of Industry None
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
Gorick Communist Supporter None
  • Daily Communism Support: +0.10
Laughing Water Fortification Engineer None
  • Land Fort construction speed: +20.0%
  • Coastal Fort construction speed: +20.0%
  • Anti Air construction speed: +20.0%
Chief Thunderhooves Old Chief None
  • Daily Political Power Gain: +0.15
  • Stability: +10.0%
  • Acceptance of Supremacy Diplomacy: +20

Tank Designer

Name Trait Prereqs Effects Cost
Hard Forehead Medium tank designer Does not have Agrarian Society
  • Armor Research Time: -12.0%
  • Armor Reliability: +5.0%
  • Armor Soft Attack: +5.0%

Ship Designer

Name Trait Prereqs Effects Cost
Ancient Boat production Ship Designer Does not have Agrarian Society 

Any owned state is costal

  • Naval Research Time: -10%

Aircraft Designer

Name Trait Prereqs Effects Cost
Buffalo Airlines Light Aircraft Designer Does not have Agrarian Society 
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%

Materiel Designer

Name Trait Prereqs Effects Cost
"Gora"Manufacturing Infantry Equipment Designer Has completed focus Establish "Gora" Manufacturing
  • Weapons and Equipment Research Time: -10.0%

Industrial Concern

Name Trait Prereqs Effects Cost
"Catahecassa" Factory Industrial Concern Does not have Agrarian Society 
  • Industrial Research Time: -10.0%
The Buffalo Electronics Electronics Concern Does not have Agrarian Society 
  • Electronics Research Time: -10.0%


Name Trait Prereqs Effects Cost
The Elder Military Theorist None
  • Land Doctrine Research Time: -5.0%
  • Army Experience Gain: +0.05 daily
Lance Flare State Investor None
  • Research Time: -2.5%

Chief of Army

Name Trait Prereqs Effects Cost
Lightning Stars Army Defense (Expert) At War
  • Army Defence: +10.0%

Ai Modifier: Focus on Defense: +10.0%

Black Hoof Entrenchment (Expert) None
  • Entrenchment speed: +8.0%

Military High Command

Name Trait Prereqs Effects Cost
ThunderSleeve Infantry (Genius) None
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
Star Mark Pie Throwing Expert None
  • Artillery Attack: +20.0%
  • Artillery Defense: +10.0%
Bread Basket Army Regrouping (Genius) At war
  • Division Recovery Rate: +12.0%


Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base.png Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Agrarian Society.png Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Buffalo.png Buffalo
  • Uses Generic Racial Tree

Industry and Resources[]

Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
1 Civilian Factory
18 0 0 0 3 0 0