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The Buffalo Chiefdom is a landlocked country surrounded by Flag of Equestria Equestria.

Lore[]

Though vastly overshadowed by its much larger neighbour Flag of Equestria Equestria, the Flag of Buffalo Chiefdom Buffalo Chiefdom is a homogenic society of Buffaloes. Their nation forms a small enclave, as they are entirely surrounded by Flag of Equestria Equestria. Bigger news yet, Princess Celestia has recently uttered the wish to reapproach the Buffaloes in order to improve relations between ponies and Buffaloes. This could be the spark for anything, ranging from anti-Equestrian sentiment to pro-Equestrian sentiment and outright incorporation into Flag of Equestria Equestria. Whatever the case, the Buffaloes are hardened and ready to step up for what they believe is right.

Starting Situation[]

The Buffalo Chiefdom starts in an awkward position, completely surrounded by Flag of Equestria Equestria. This means you won't be grabbing land for a long time, but also means you won't be attacked for a long time either (with one exception).

Militarily, the Buffalo Tribe starts with one Infantry Division totaling a deployed ponypower of 5K with a 1K ponypower deficit. Your ponypower pool is 6 buffaloes, just 6. The Template isn't brilliant, having six Infantry in it, but it will work for you and your limited ponypower. Industrially the buffalo aren't much better starting with a meagre one Civilian factory and one Military factory, though they can somewhat rectify this through focuses.

The buffaloes start with 69 convoys despite being a landlocked nation, far from any sea or shore.

Threats and Opportunities:[]

The aforementioned exception is Flag of Equestria Equestria, as they sometimes will try to incorporate you (normally peacefully, but a player might take the stability hit and just declare war on you anyway). This means you will want to keep an eye on what Equestria is doing, especially if its player-controlled, otherwise you might get a dose of surprise anschluss, be it through peaceful annexation or war. If the Equestrian civil war begins you will find yourself surrounded by a new neighbour, the Flag of Confederation of South States Confederation of South States. Through their focus tree, they will eventually get a wargoal against you and declare war on you.

If you manage to elect Elder Greyhorn you will get a decision to start a border conflict on the Strongheart's Tribe/Appleloosa border against Flag of Equestria Equestria. If you win the border conflict you will be granted the province of Appleloosa and get a core on it, boosting your ponypower immensely. It is recommended to do this during the Changeling invasion of Equestria, as Equestria will have absolutely no divisions on your border and this way you will guaranteed to get the province with no resistance whatsoever.

If you see that Flag of Equestria Equestria is at its losing peak against the Flag of Changeling Lands Changeling Lands, then declare war on Equestria via the annex war goal granted by the Backstabber national focus. Quickly take over all of your claimed territories or go up to an advantageous location (rivers, mountains), set your units there and let them entrench their positions. Increase your conscription laws, train more divisions, send them to the frontlines, hope that they can defend against Equestria and maybe, just maybe help the Changelings win against Equestria and in return help you reconquer your ancestral lands.

National Focus[]

Buffalo-0

Buffalo Focus Tree

Council Tree:[]

This is your starting political tree and gives you the options to go Harmony, Non-Aligned, or Supremacist. It starts with the Chief Council focus which gives you an event to choose your leader. There are three possible candidates for you to elect as a chief. They are Elder Greyhorn, Chief Thunderhooves, and Chieftess Strongheart.

Elder Greyhorn is the Supremacist candidate. He has a deep resentment for the ponies. He wants nothing more than to reconquer buffalo ancestral lands and to see the buffalo chiefdom prosper. His focus branch gives extra political power, claims on South-Eastern Equestrian Lands, a reconquest wargoal against Flag of Equestria Equestria, a boost to your recruitable population pool, decreased consumer goods factories, removal of the Equestrian influence national spirit, and increased daily Supremacy support.

Chief Thunderhooves is the Non-Aligned candidate. He wants to maintain the status quo, keep the buffalo chiefdom a neutral nation, maintain independence, and keep interactions between Equestria at a minimum. His focus branch gives extra political power, and replaces the Equestrian influence national spirit with a new Equestrian influence suppressed national spirit. There's not much too him. You can declare war on Equestria via the Backstabber national focus, but this isn't recommended as Elder Greyhorn gives better bonuses for the same task.

Chieftess Strongheart is the Harmonic candidate. She wants to befriend the ponies, increase cooperation with Equestria, purchase technology from Equestria, and will oblige to the idea of buffalo integration into Equestria. Her focus tree gives extra political power, increases the society development level, increases monthly population, and shortens research time.

The rest of the focus tree focuses on developing the country, increasing its production, industrializing the country, increasing its population growth, increasing its science base, and adapting to the current situation (Changeling invasion, Equestrian civil war).

Tree Bonus Elder Greyhorn Chief Thunderhooves Chieftess Strongheart
Time Taken (days) 210 70 210
Political
Political Power (flat) +100 +100 +100
Party Support (Change from start/ daily) Harmony: -0.07

Supremacy: +0.05

Harmony: -0.06
Industry
Consumer Goods -10%
Population
Recruitable Population (%) +15%
Monthly Population (%) +10%
Research
Research time (flat) -5%
Other notes/ bonuses
Claims on most of South-West Equestria

Annex War Goal on Equestria -30 opinion of Equestria

Joins Pan-

Equestrian Reaserch

+30 opinion of Equestria

Technology[]

Army Naval Air Tech / Industry
  • Pies
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics[]

National Spirits[]

BUF stubborness
Stubbornness
  • Division Attack on core territory: +10.0%
  • Division Defense: +20.0%
  • Heat Attrition: -25.0%
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No Real Factories
  • Production Efficiency Cap: -50.0%
  • Factory Output: -10.0%
Idea equestrian influence
Equestrian Influence
  • Daily Democracy Support: +0.07

Leaders[]

Leader Party Description Traits
Chief Thunderhooves
Chief Thunderhooves


Non-Aligned

Thunderhooves

Chieftess Strongheart
Chieftess Strongheart


Harmony

Strongheart

The Elder
The Elder


Supremacy

The Elder

Corned Fox
  • Division Defense: +15.0%
  • Division Recovery Rate: +10.0%
Gorick
Gorick


Communist

Buffalo National Party

Corned Fox
  • Division Defense: +15.0%
  • Division Recovery Rate: +10.0%
Gentle Giant
Gentle Giant


Communist

Buffalo National Party

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Chieftess Strongheart Little Chieftess None
  • Daily Political Power Gain: +0.15
  • Stability: +10.0%
  • Acceptance of Harmonist Diplomacy: +30
  • Daily Democracy Support: +0.03
150
Lance Flare Captain of Industry None
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
Gorick Communist Supporter None
  • Daily Communism Support: +0.10
150
Laughing Water Fortification Engineer None
  • Land Fort construction speed: +20.0%
  • Coastal Fort construction speed: +20.0%
  • Anti Air construction speed: +20.0%
150
Chief Thunderhooves Old Chief None
  • Daily Political Power Gain: +0.15
  • Stability: +10.0%
  • Acceptance of Supremacy Diplomacy: +20
150

Tank Designer

Name Trait Prereqs Effects Cost
Hard Forehead Medium tank designer Does not have Agrarian Society
  • Armor Research Time: -12.0%
  • Armor Reliability: +5.0%
  • Armor Soft Attack: +5.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
Ancient Boat production Ship Designer Does not have Agrarian Society 

Any owned state is costal

  • Naval Research Time: -10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Buffalo Airlines Light Aircraft Designer Does not have Agrarian Society 
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
"Gora"Manufacturing Infantry Equipment Designer Has completed focus Establish "Gora" Manufacturing
  • Weapons and Equipment Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
"Catahecassa" Factory Industrial Concern Does not have Agrarian Society 
  • Industrial Research Time: -10.0%
150
The Buffalo Electronics Electronics Concern Does not have Agrarian Society 
  • Electronics Research Time: -10.0%
150

Theorist

Name Trait Prereqs Effects Cost
The Elder Military Theorist None
  • Land Doctrine Research Time: -5.0%
  • Army Experience Gain: +0.05 daily
150
Lance Flare State Investor None
  • Research Time: -2.5%
150

Chief of Army

Name Trait Prereqs Effects Cost
Lightning Stars Army Defense (Expert) At War
  • Army Defence: +10.0%

Ai Modifier: Focus on Defense: +10.0%

150
Black Hoof Entrenchment (Expert) None
  • Entrenchment speed: +8.0%
150

Military High Command

Name Trait Prereqs Effects Cost
ThunderSleeve Infantry (Genius) None
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
150
Star Mark Pie Throwing Expert None
  • Artillery Attack: +20.0%
  • Artillery Defense: +10.0%
150
Bread Basket Army Regrouping (Genius) At war
  • Division Recovery Rate: +12.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Buffalo Buffalo
  • Uses Generic Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
1 Civilian Factory
Resources*
Oil
Oil
Aluminum
Aluminum
Rubber
Rubber
Tungsten
Tungsten
Steel
Steel
Chromium
Chromium
MagCrystal
Crystal
18 0 0 0 3 0 0
Countries
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