Equestria at War Wiki
Advertisement

"Fictional" adventurer Daring Do was taking down what she thought was just another band of mad Lunar cultists when the moon grew bloody and Nightmare Moon herself returned to Equestria. Now she is in for her biggest adventure yet as she desperately leads an impromptu army to stop the cultists from joining their Queen, while also having to deal with a communist uprising in Baltimare and her old nemesis, Doctor Caballeron. For Equestria!

Lore[]

Cults of the South[]

The jungles of Southern Equestria have long been infested with batpony Flag of Disciples of the Night Nightmare Moon cultists. The return of Luna convinced some to rejoin Equestria peacefully, but others doubled down in their zealotry, becoming obsessed with "freeing" Nightmare Moon.

Adventurer and explorer Daring Do would repeatedly clash with them in her adventures through the southern wilderness, foiling many of their plots and providing much material for her "fictional" adventure novels.

Return of Nightmare Moon[]

Spooked by strange omens and a stirring in the jungles among their twisted exiles, worried batponies sought the help of Daring Do to investigate. What she discovered shocked her. Convinced that Nightmare Moon's return was imminent, the cultists had prepared a large army of true believers, brainwashed followers, and naive batpony sympathisers to sweep across the cities of southern Equestria before marching north for Manehatten.

Hastily assembling a militia formed of local Equestrian garrisons and volunteers, Daring Do led an ambush against the cultists, taking them by surprise. Yet even as victory loomed, the moon grew blood red and the cultists fought with renewed strength - Nightmare Moon had indeed returned.

Rumble in the Jungle[]

A savage war is now fought across the Equestrian southern jungle. Rumours leak in from the north - Equestria is embroiled in a full-scale civil war. To make things worse, Daring Do's nemesis, the profit-obsessed "archaeologist" Dr. Cabelleron, has taken advantage of the chaos to establish the Flag of Aztlan Free State Aztlan Free State, an army of natives led by his thuggish mercenaries. In the north, Baltimare has also fallen to a communist uprising, who now turn their eyes south to unite the South-East.

Before the ponies of southern Equestria can help defeat Nightmare Moon, they must wash out the communists, send Cabelleron packing and defeat the southern cultists - Nightmare Moon's most fervent supporters cannot be allowed to link up with her armies in the north!

Starting Situation[]

Eqs civwar south ces.png

The Celestial State will break away from the Lunar Empire around two months after the beginning of the Equestrian Civil War. It will find itself almost immediately at war with the Flag of Disciples of the Night Disciples of the Night, Flag of Baltimare Republic Baltimare Republic and the Flag of Aztlan Free State Aztlan Free State.

Celestial State starts with a military of 75k deployed ponies in 15 divisions.

National Focus[]

Celestial State Focus Tree

The focus tree is divided into small branches. The left branch, starting with Mobilisation of the Trade Fleet centers around building a small navy while the right branch, beginning with Defenses of Stableside allows to build a small industry, much needed to win the civil war.

However, the most important part of the tree is the middle one. Focuses add military units, notably:

  • Arms Trade will send out requests to a large variety of neighbouring nations, together they have a good chance of sending a significant amount of infantry equipment your way. This is a huge benefit as the other nations in the south have minimal ability to replace their weapon losses.
  • Look-out spawns 5 small border guard divisions.
  • Tractor-tanks gives you a small light tank division.
  • Mercenaries can only be taken if you control Saltmane, and will immediately bypass if you don't.
  • Night Guards gives you 3 elite pegasi divisions.
  • Infiltration of the Jungles spawns units behind enemy lines (note that it can only be completed if the Aztlan Free State exists).
  • Cropduster Volunteers will add a small air wing of fighters.

Additionally Military Government and Acclimatisation remove your various negative national spirits.

After the Civil War is won, a small tree will be unlocked. If fighting is still raging between Equestria and the Lunar Empire, you will be able to help your harmonist comrades. The very last focus of the entire tree The Future gives the player a decision to become a puppet of Equestria or get annexed by them. Becoming a puppet will put Quibble Pants in office as Daring Do steps down from wartime leadership.

Some interesting paths will be unlocked if Celestia turns into Daybreaker. The Celestial State will have the option to stick by the Solar Empire, or withdraw from any fighting (ends any war with NLR) and prepare for the worst. However, joining the Solar Empire has a chance over time of provoking a civil war led by Daring Do.

Technology[]

The technologies available at the beginning of the game are the same as Flag of Equestria Equestria.

Politics[]

 National spirits  []

Telephone.png

Disrupted Communications

  • Can't join factions.
Idea BAL hell.png

Hellish Conditions

  • Division Recovery Rate: -10.0%
  • Supply Consumption: +20.0%
  • Heat Attrition: +20.0%
  • Division Speed: -10.0%
Idea CES disorganized.png

Disorganized Resistance

  • Daily Political Power Cost: +0.20
  • Stability: -15.00%
  • Research Speed: -20.00%
Idea incomplete industrialization.png

Outdated Military Factory

  • Factory Output: -10.00%
The arms factory in Stableside has been in use for 20 years now, but the equipment has not been updated in lat decade.

Leaders[]

Leader Party Description Traits
Daring Do
Daring Do


Harmony
Quibble Pants
Quibble Pants


Harmony
Furher Seaterror Supremacy
King Dust Non-Aligned
Addie Hoover Communist

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Mister Whooves
 Mister Whooves


Well-known Pony
  • Daily Political Power Gain: +0.10
  • Stability: +15.00%
150
Tiger Eyes
 Tiger Eyes


War Industrialist
  • AI Modifier: Focus on War Production: +10.0%
  • Military Factory construction speed: +10.00%
  • Dockyard construction speed: +10.00%
  • Fuel Silo construction speed: +10.00%
150
Swift Justice
 Swift Justice


Prince of Terror
  • Non-core Ponypower: +2.00%
  • Foreign subversive activities efficiency: -30%
  • Damage to Garrisons:-25.00%
150
defaultadvisor
 Brindle Delicious


Illusive Gentlebeing Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15.0%
150

Tank Designers

Name Trait

Prereqs

Effects Cost
"White Hoof" Test Site Laboratories
 "White Hoof" Test Site Laboratories


Mobile Tank Designer Baltimare: controlled by The Celestial State
  • Armor Research Speed: +12%

Armor:

  • Max Speed: +5%
  • Reliability: +10%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150

Ship Designers

Name Trait

Prereqs

Effects Cost
Stableside Tradition Co
 Stableside Tradition Co


Raiding Fleet Designer

Escort Fleet Designer Coastal Defense Fleet Designer

Has completed focus For Our Little Navy

Stableside: controlled by The Celestial State

  • Naval Research Time: -10.0%
  • Screen Range: +30.0%
  • Screen Sub Detection: +10.0%
  • Screen Speed: +10.0%

  • Screen Build Cost IC: +10.0%
  • Naval Research Time:-10.0% 
  • Carrier Deck Size: -25%
  • Capital Armor: -20%
  • Capital Attack: -20%

All Ships

  • Max Range: -50.0%
  • Production Cost: -25.00%
  • Naval Research Time: -10.0%
  • Capital Ship Attack: -10.0%
  • Carrier Deck Size: -10.0%

All Ships

  • Visibility: -10.0%
  • Speed: +10.0%
150
Baltimare Designs
 Baltimare Designs


Celestial Sea Fleet Designer Owns Baltimare
  • Naval Research Time: -10%
  • Carrier: Armor: +50%
  • Capital Ship: Armor: +10%
  • Capital Ship: Naval Firepower: +10%
150
Seaward Shoals Dockyard
 Seaward Shoals Dockyard


Lunar Ocean Fleet Owns Vanhoover
  • Naval Research Speed: +10%
  • Carrier: Armor: -15%
  • Capital Ship: Max Range: +25%
  • Screen: Max Range: +25%
  • Submarine: +25%
150

Aircraft Designers

Name

Trait

Prereqs

Effects Cost
Heavy Wings
 Heavy Wings


Medium Aircraft Designer Tenochtitlan: controlled by Celestial State
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
Vanilla Clouds
 Vanilla Clouds


Light Aircraft Designer Baltimare: controlled by Celestial State
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150

Materiel Designer

Name

Trait

Prereqs

Effects Cost
Sturdy Stable Industries
 Sturdy Stable Industries


Infantry Equipment Designer Stableside: controlled by Celestial State
  • Weapons and Equipment Research Time: -10.0%
150
ASTIMARE
 ASTIMARE


Artillery Designer East Yucoltan: controlled by Celestial State
  • Artillery Research Time: -15.0%
150
Blue Mare Motors
 Blue Mare Motors


Motorized Equipment Designer Baltimare: controlled by Celestial State
  • Motorization Research Time: -10.0%
150

Industrial Concern

Name

Trait

Prereqs

Effects Cost
Professional, Scientific & Technical Services "Baltimare United"
 Professional, Scientific & Technical Services "Baltimare United"


Industrial Concern Baltimare: controlled by Celestial State
  • Industrial Research Time: -13%
150
"Phantom" Machinery Works
 "Phantom" Machinery Works


Machine Tools Producer Portland: controlled by Celestial State
  • Industrial Research Time: -5%
  • Production Efficiency growth: +8%
150
Sierra Caballo Mining Company
 Sierra Caballo Mining Company


Mining Company Sierra Caballo: controlled by Celestial State
  • Industrial Research Time: -5%
  • Resource Gain Efficiency: +10.00%
150
Tenochtitlan University
 Tenochtitlan University


Electronics Concern Tenochtitlan: controlled by Celestial State
  • Electronics Research Time: -10.0%
  • Research Time: -5.0%
150
"Shooting Horn" Lab
 "Shooting Horn" Lab


Magical Concern Saltmane Coast: controlled by Celestial State
  • Magic Research Time: -10.0%
  • Research Time: -5.0%
150

Theorist

Name

Trait

Prereqs

Effects Cost
Itzcoatl
 Itzcoatl


Local Magician
  • Political Power Gain: +3%
  • Magic Research Time: -7%
150
Permittivity
 Permittivity


Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05 daily
150

Military Staff[]

Chief of Army

Name Trait Prereqs Effects Cost
Lesa Flare
 Lesa Flare


Army Defense (Expert)
  • Division Defence: +10.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Henry
 Henry


Air Superiority (Expert)
  • Air Superiority attack: +3.00%
  • Air Superiority defense: +3.00%
  • Air Superiority agility: +3.00%
150

Military High Command

Name Trait Prereqs Effects Cost
Quibble Pants Advisor
 Quibble Pants


Infantry (Expert)
  • Infantry Division Attack: +5.00%
  • Infantry Division Defense: +10.00%
150
DiCapriyo
 DiCapriyo


Jungle Warfare Expert
  • Division Recovery Rate: +2.5%
  • Heat Attrition: -10.00%
  • Out of Supply: -10.00%
150
Celery
 Celery


Army Regrouping (Genius)
  • Division Recovery Rate: 12.0%
150

Military Leaders[]

Army Commanders

Name Traits Skills Race
Daring Do
Field Marshal
Daring Do


Media Personality.png Media Personality

This general will go out of his way to talk to the media and will always try to be in the limelight.

  • Army reassignment duration: +100.0%

Jungle Girl.png Jungle Girl
Brave and adventures, often reackless. The Jungle adventurer spent most of their life in the jungle, either in pursuit of treasures or fighting the bandits, and they can share their experience with the ponies they lead.

  • Chance to Get Sick: -10.00%

Jungle

  • Movement: +5.0%
  • Attack: +5.0%
  • Defence: +5.0%
Lv. 2
Attack.png: 1
Defense.png: 2
Planning.png: 4
Logistics.png: 3
Pony.png
Quibble Pants
General
Quibble Pants


Promising Leader.png Promising Leader

This leader has proven to be a quick learner

  • Leader Experience Gain: +25.0%
Lv. 1
Attack.png: 1
Defense.png: 1
Planning.png: 1
Logistics.png: 2
Pony.png
Di Caprio
General
Di Caprio


Media Personality.png Media Personality

This general will go out of his way to talk to the media and will always try to be in the limelight.

  • Army reassignment duration: +100.0%

Swamp Fox.png Swamp Fox
While somewhat soggy, the Swamp Fox knows his way around Swamps and Marshes. Marsh

  • Movement: +5.0%
  • Attack: +10.0%
  • Defence: +10.0%
Lv. 1
Attack.png: 1
Defense.png: 1
Planning.png: 2
Logistics.png: 2
Pony.png
Lauriel Craft
General
Lauriel Craft


Lv. 1
Attack.png: 2
Defense.png: 2
Planning.png: 2
Logistics.png: 2
Pony.png
Dian Diamonds
General
Dian Diamonds


Desert Fox.png Desert Fox

Entirely at home when fighting in a Desert. Desert

  • Movement: +5.0%
  • Attack: +10.0%
  • Defence: +10.0%
Lv. 1
Attack.png: 3
Defense.png: 1
Planning.png: 2
Logistics.png: 1
Pony.png
Henry Diamonds
General
Henry Diamonds


Old Guard.png Old Guard

While not the most brilliant officer, he is unlikely to cause trouble.

  • Max Entrenchment: +1.0%
  • Leader Experience Gain: -25.0%
Lv. 1
Attack.png: 1
Defense.png: 2
Planning.png: 2
Logistics.png: 1
Pony.png
Van Drake
General
Van Drake


Commando.png Commando

Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.

  • Out of Supply: +25.0%
Lv. 1
Attack.png: 1
Defense.png: 1
Planning.png: 1
Logistics.png: 2
Pony.png

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base.png Developed Science Base
  • No penalties
Modern Society.png Modern Society
  • No penalties
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

These statistics reflect the state of the area at the start of the game, and the situation will have likely changed by the time of the civil war.

Factories
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
1 Civilian Factory
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 7 12 6 15 0 0


Countries
Advertisement