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The County of Adelart is a small country located in Central Griffonia. This nation was created when territories of Lissay and Eagleton broke away from the larger Flag of County of Greifwald County of Greifwald in the mid 980's. Further back, it was once part of the Flag of Kingdom of Aquileia Kingdom of Aquileia at its peak.

Adelart is led by Merlock Wood.

The fate of Adelart depends on actions of the previously mentioned Flag of County of Greifwald County of Greifwald, which will try to reclaim the small country by force.

The larger threat, however, is Aquileia, which will expand into the surrounding territory before its conflict with the Flag of Griffonian Empire Griffonian Empire. With majors on both sides, Adelart faces an uphill battle.

Lore[]

Gameplay and Strategy[]

Starting Situation[]

Threats and Opportunities[]

National Focus[]

Adelart uses the Generic Griffonia Focus Tree.

Technology[]

Army Naval Air Tech / Industry
  • Basic Rifles (Breech-Loaded Rifles)
  • Mountain Infantry I
  • Support Equipment
  • Recon Company I
  • Artillery I (Towed Artillery)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • We Can Fly?!

Politics[]

National Spirits[]

Enlightened Feudalism.png
Enlightened Feudalism
  • Daily Political Power Cost: -0.20
  • Resource Gain Efficiency: -10.00%
  • Research Speed: -10.00%

This country's rural population are still largely peasants with little to no rights nor say in politics.

Leaders[]

Leader Party Description Traits
Merlock Wood
Merlock Wood


Non-Aligned (Centrist Democracy) / Harmony (Harmonic Socialism) / Communism (Equestrian Socialism) / Supremacy (Imperialism)

The Forest Brothers / Adelartan League / EAP (Socialist Adelart Party) / Order of Jade

Staff and Designers[]

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
High Poverty.png High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 11.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Griffon.png Griffon
  • Uses Griffon Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
2 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 0 0 0
Countries
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