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It is said that the only beings the emperor can trust are the dogs of Bronzehill. In 792, Emperor Grover II granted the Bronze Mountains to a group of ex-slaves fleeing Diamond Mountain. Since then the County of Bronzehill has grown and prospered as a loyal subject of The Empire. the dogs of Bronzehill are peaceful, hardworking, and freedom-loving. While they are still loyal to the Emperor, there are many who now recognize that powerful griffons have been exploiting them. The collapse of The Griffonian Empire and the republican uprisings of 978 have further shaken their world view. With dark clouds looming, the hounds of Bronzehill are anxious for what the future might hold.

Lore[]

In 792 the dogs of Bronzehill's ancestors came as refugees fleeing the oppressive rule of Diamond mountain, making the arduous trek seeking freedom from their enslavement. In his mercy, Emperor Grover II granted the Bronze Mountains north of Griffenheim as their new homeland, allowing the refugees to settle and prosper.

Since then the hounds of Bronzehill have become fiercely loyal to the Griffonian Emperors, serving faithfully and diligently as guards and advisors to the imperial dynasty.

The mountains contain vast wealth and resources that have helped Bronzehill and Griffenhiem grow, however this has often come at the exploitation of many hounds and the recent economic downturn after the collapse of the Empire has ushered in a new wave of poverty and economic stagnation. Efforts to recover have been hampered by the fact that very little of the nation's burgeoning industry is domestically owned, with large chunks being operated from firms based in Griffenhiem and other imperial trade centers. In recent years this has lead to a fierce debate of whether or not the hounds assets are better managed by their griffon allies or if they should instead be nationalized and put in the paws of Bronzehill's inhabitants. In the meantime, the new Grover V Industrial Park in Ravensburg is nearing completion, offering new jobs and opportunities to the hounds and griffons of Bronzehill.

As part of the Imperial Heartlands, Bronzehill is bordered by friendly regimes and united under Imperial Protection as a vassal state. With the Imperial Capital to the south, Strawberry Duchy to the west, and The Sunstriker Clan to the north, as well as The knights of Hellquil to the east, the threat of the tyrannical Diamond Mountain and its allies in the River Coalition seems far away. This has both been a blessing and a curse. The years of stability and protection have resulted in Bronzehill having little military power to speak of, with an ethos of stern pacifism taken up by a populace which still remembers the lingering pains felt at the paw of Diamond Mountain soldiers during the great trek and before.

The main political issue facing Bronzehill is that of the future imperial throne. It is no secret that Grover V's health is beginning to falter, and in the event of his premature death, there would be conflict over the regency of his son, the future Grover VI. As to who the regent will be, only time will tell, and with the deep divisions growing between the Griffonian nobility and the church, the regent choice will be unlikely to please everyone. Either way, the death of an Emperor is always a traumatic event for the dogs of Bronzehill and will cause severe distress among its citizens.

Count Ignatius Bronzetail has ruled Bronzehill since the death of his father in 1005. He is popular and well liked, however he has yet to have been tested like his father was in the Empire's collapse and the Republican Uprising of 978. In the Bronze Council - the Count's main advising council - various factions are forming inspired by the political parties that have swept across the industrial world. Winston Copperhill's Harmonic Conservative Party, and Rufus Loudbark's National Union Party being the two most predominant outside of the old nobility who make up the council. The Count's son, Barnaby, has become fascinated with the harmonists and sees Bronzehill's future lying in their influence.

Beyond the walls of the council, The Communist Party of Bronzehill is a growing thorn in the Count's side. The Communists are growing in popularity among the lower classes with their promises of better working conditions, removal of social inequality, societal reforms, and loyalty to the Emperor. But the communists themselves are not united, with various factions vying for control in their loose coalition. Meanwhile, The Knights of Bronze Cross and The Prelate of Ravensburg remain popular among griffons living in Bronzehill, even if their loyalties seem to lie more towards the church than the Emperor.

With Uncertainty on the horizon, only time will tell what the future of Bronzehill will hold.

Starting Situation[]

Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.

Military[]

The Bronzehill Army stars with three divisions, which consist of two Royal Defence Divisions consisting of six infantry batallions with support from engineers and artillery. Both divisions are at Experience Level 3 (Regular). An elite Ironpaw division consisting of six ironpaw batallions and support from engineers and artillery is also avaiable at Level 3 with half the experience required to reach Level 4. All divisions are fully equipped at gamestart, with a tiny surplus of equipment

Threats and Opportunities[]

(OPTIONAL)

Gameplay Mechanics[]

(OPTIONAL)

National Focus[]

Bronzehill's starting focus tree

(If the national focus tree follows a natural progression through the game, consider writing this section as National Focus and Walkthrough)

Technology[]

Army Naval Air Tech / Industry
  • Weapon 989
    (Hinterladerbüchse Model 98)
  • Mountain Infantry I
  • Engineer Company I
  • Artillery I
  • Destroyer I
  • Cruiser I
  • Transport
    Ships
  • Early Fighter
    (Fluggerät Eureka
    Model 98)
  • Early Bomber
    (Fluggestell Modell 99)
  • None
Doctrine Racial
  • None
  • None
  • None
  • Ironpaws
    Division I

Politics[]

National Spirits[]

Idea capital outflow.png


Imperial Owned Industry

Many Griffons in Griffenheim have invested in Bronzehill, leaving very few local-owned mines, farms and factories. While this has helped develop Bronzehill's industrial capabilities, it has caused worry among locals who fear for their County's financial stability. The issue will have to be addressed in some form, lest the whole nation ends up in the ownership of foreigners.

Idea friendly harmony.png
Pacifism
  • Recruitable Population Factor: -20%
  • War Support: -20.00%

Many of the nation's dog population can track their descent from escaped slaves, that fleed from the cruelty of their eastern cousins in Diamond Mountain. The Grover dynasty has accepted them with open claws, and while they are fierce defenders of the Emperor, they prefer to solve their issues with a peaceful and logical method.

Leaders[]

Leader Party Description Traits
Count Ignatius Bronzetail
Count Ignatius Bronzetail


Non-aligned

Fürstliche Partei

Count Ignatius has ruled Bronzehill since the death of his father Count Georgie in 997. When he was five years old, he travelled to the Imperial City to see Grover V’s coronation and was enamoured by the splendour. He returned to the city many times and studied there at Emperor’s College, gaining a degree in politics. He became a close friend of the Emperor, who attended his wedding to Izzy Bones-Iron, daughter of the Lord Gems. With her he has had two children, Barnaby and Margaret. During his rule he has been a competent administrator and a beloved defender of Bronzehill and the Emperor, however his policies on supporting Griffon industry over Bronzehill’s own has led to the formation of several communist organisations in Bronzehill. And while he has the full support of the Bronze Council, there are those who question his ability to lead effectively should Bronzehill be faced by a disaster such as the Republican Uprising during his father’s reign.

Grey Hound of Bronzekreuz

  • Resource Gain Efficiency: +10.00%
  • Stability: +10.00%
Rosey Luxembark
Rosey Luxembark


Communist

Kommunistische Partei Bronzhügel

Workers' Countess

  • Stability: +5.00%
  • Production Efficiency CapProduction Efficiency Cap: +5.00%
Karl Liebarknecht
Karl Liebarknecht


Communist

Kommunistische Partei Bronzhügel

Revolutionary Lawyer

  • Daily Communism Support: +0.10
  • Economy Laws Cost: -25%
  • Trade Laws Cost: -25%
  • Conscription Laws Cost: -25%
Clara Woofkin
Clara Woofkin


Communist

Kommunistische Partei Bronzhügel

Socialist Grandmother

  • Stability: +15%
Ernst Thälpoodles
Ernst Thälpoodles


Communist

Kommunistische Partei Bronzhügel

Diehard Revolutionary

  • Subversive actiivities cost: -30%
  • Justify war goal time: -15.0%
  • Ideology drift defense: +15.0%
Kimball Barking-Sun
Kimball Barking-Sun


Communist

Arbeiterpartei von Bronzhügel

Champion of the Great Leader

  • Political Power Gain: +25%
  • Division Recovery Rate: +10.0%
  • Ideology drift defense: +50.0%
Count Barnaby Bronzetail
Count Barnaby Bronzetail


Harmony

Fürstliche Partei

Young Count

  • Dailiy Political Power Gain: -0.10
  • Stability: +15.00%
Winston Copperhill
Winston Copperhill


Harmony

Harmonisch-Konservative Partei

Stubborn Bulldog

  • Political Power Gsin: +5%
  • War Support: +10.00%
  • Defensive War Penalty Stability Modifier: +20.00%
Clement Attaboy
Clement Attaboy


Harmony

Harmonische Arbeitspartei

Welfare Reformer

  • Political Power Gain: +10%
  • Stability: +10.00%
Rufus Loudbark
Rufus Loudbark


Supremacy

Nationale Union

Dictator

  • Political Power Gain: +25%
Prelate Gunhild
Prelate Gunhild


Supremacy

Prelate of Ravensburg

Defender of the Faith

  • Stability: +5.00%
  • War Support: +5.00%
Hochmeister Lucky
Hochmeister Lucky


Supremacy

Knights of the Bronze Cross

Indomitable Perseverance

  • Division Recovery Rate: +4.0%

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
PLACEHOLDER Communist Revolutionary
  • Daily Communism Support: +0.10
150
PLACEHOLDER Democratic Reformer
  • Daily Democracy Support: +0.10
150
PLACEHOLDER Supremacy Demagogue
  • Daily Supremacy Support: +0.10
150
PLACEHOLDER Ideological Crusader
  • Same ideology monthly opinion: +100.0%
150
PLACEHOLDER Smooth-Talking Charmer
  • Trade deal opinion factor: +10.0%
150
PLACEHOLDER Armaments Organizer
  • Civilian to Military Factory conversion cost: -20.0%
150
PLACEHOLDER Prince of Terror
  • Effect of partisans on us: -25.0%
  • Foreign subversive activities efficiency: -30.0%
  • Non-core Ponypower: +2.0%
150
PLACEHOLDER Popular Figurehead
  • Stability: +15.0%
150
PLACEHOLDER War Industrialist
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
150
PLACEHOLDER Quartermaster General
  • Air Base construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150
PLACEHOLDER Backroom Backstabber
  • Political Power Gain: +5.0%
  • Ideology drift defense: +15.0%
150
PLACEHOLDER Silent Workpony
  • Political Power Gain: +15.0%
150
PLACEHOLDER Captain of Industry
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
PLACEHOLDER Fortification Engineer
  • Land Fort construction speed: +20.0%
  • Coastal Fort construction speed: +20.0%
  • Anti Air construction speed: +20.0%
150
PLACEHOLDER Compassionate Gentleman
  • Improve relations opinion: +15.0%
150
PLACEHOLDER Secret Police Chief
  • Encryption: +0.5
  • Stability: -5%
  • Ideology Drift Defense: +15%
150
PLACEHOLDER Friendly Preacher
  • Division Recovery Rate: +2.5%
  • Daily Political Power Cost: +0.10
  • Stability: 5%
150
PLACEHOLDER Ruthless Industrialist
  • Construction Speed: +5%
  • Production Efficiency Cap: +5%
  • Daily Political Power Cost: +0.10
150

Tank Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER Tank Designer
  • Armor Research Time: -10%
  • Armor Reliability: +5%
150
PLACEHOLDER Mobile tank designer
  • Armor Research Time: -10.0%
  • Armor Maximum Speed: +5.0%
  • Armor Reliability: +10.0%
150
PLACEHOLDER Medium tank designer
  • Armor Research Time: -10.0%
  • Armor Armor Value: +5.0%
  • Armor Soft Attack: +5.0%
150
PLACEHOLDER Heavy tank designer
  • Armor Research Time: -10.0%
  • Armor Armor Value: +5.0%
  • Armor Hard Attack: +5.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER Ship Designer
  • Naval Research Time: -10%
150
PLACEHOLDER Escort fleet designer
  • Naval Research Time: -10.0%
  • Screen Range: +30.0%
  • Screen Sub Detection: +10.0%
  • Screen Speed: +10.0%
  • Screen Build Cost Ic: +10.0%
150
PLACEHOLDER Pacific fleet designer
  • Naval Research Time: -10.0%
  • Carrier Deck Size: +25.0%
  • Carrier Armor: -15.0%
  • All Ships Max Range: +25.0%
150
PLACEHOLDER Atlantic fleet designer
  • Naval Research Time: -10.0%
  • Carrier Armor: +50.0%
  • Capital Armor: +10.0%
  • Capital Attack: +10.0%
150
PLACEHOLDER Coastal Defense Fleet Designer
  • Naval Research Time: -10.0%
  • Carrier Deck Size: -25%
  • Capital Armor: -20%
  • Capital Attack: -20%

All Ships

  • Max Range: -50%
  • Production Cost: -25.00%
150
PLACEHOLDER Raiding fleet designer
  • Naval Research Time: -10.0%
  • Capital Ship Attack: -10.0%
  • Carrier Deck Size: -10.0%

All Ships

  • Visibility: -10.0%
  • Speed: +10.0%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER CAS Designer
  • Air Research Time: -10.0%
  • Close Air Support Ground Attack: +10.0%
  • Close Air Support Reliability: +10.0%
  • Carrier CAS Air Ground Attack: +10.0%
  • Carrier CAS Reliability: +10.0%
150
PLACEHOLDER Light Aircraft Designer
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
PLACEHOLDER Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
PLACEHOLDER Heavy Aircraft Designer
  • Air Research Time: -10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
PLACEHOLDER Naval Aircraft Designer
  • Air Research Time: -10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10.0%
150
PLACEHOLDER Support Equipment Designer
  • Support Unit Research Time: -10.0%
150
PLACEHOLDER Motorized Equipment Designer
  • Motorization Research Time: -10.0%
150
PLACEHOLDER Artillery Designer
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
PLACEHOLDER Industrial Concern
  • Industrial Research Time: -10.0%
150
PLACEHOLDER Electronics Concern
  • Electronics Research Time: -10.0%
150
PLACEHOLDER Refining concern
  • Synthetic Resources Research Time: -10.0%
  • Industrial Research Time: -5.0%
150

Theorist

Name Trait Prereqs Effects Cost
PLACEHOLDER Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Naval Theorist
  • Naval Doctrine Research Time: -7.0%
  • Experience Gain Navy: +0.05
150
PLACEHOLDER Rocket Scientist
  • Rocket Research Time: -10.0%
150
PLACEHOLDER Nuclear Scientist
  • Nuclear Research Time: -10.0%
150
PLACEHOLDER Mobile Warfare Expert
  • Cat Mobile Warfare Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Superior Firepower Expert
  • Cat Superior Firepower Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Grand Battleplan Expert
  • Cat Grand Battle Plan Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Mass Assault Expert
  • Cat Mass Assault Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Victory Through Airpower
  • Cat Strategic Destruction Research Time: -10.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Close Air Support Proponent
  • Cat Battlefield Support Research Time: -10.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Assault Aviation
  • Cat Operational Integrity Research Time: -10.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Grand Fleet Proponent
  • Cat Fleet In Being Research Time: -10.0%
  • Experience Gain Navy: +0.05
150
PLACEHOLDER Submarine Specialist
  • Cat Trade Interdiction Research Time: -20.0%
  • Experience Gain Navy: +0.05
150
PLACEHOLDER Naval Aviation Pioneer
  • Cat Base Strike Research Time: -10.0%
  • Experience Gain Navy: +0.05
150

Chief of Army

Name Trait Prereqs Effects Cost
Army Defense (Expert)
  • Army Defence: +10.0%
150
Army Drill (Expert)
  • Division training time: -10.0%
150
Army Maneuver (Specialist)
  • Divisions speed: +5.0%
150
Army Morale (Expert)
  • Division Recovery Rate: +8.0%
150
Army Offense (Expert)
  • Army Attack: +10.0%
150
Army Organization (Expert)
  • Division Organization: +8.0%
150
Army Reformer (Expert)
  • Experience Gain Army: +10.0%
150
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
150
Old Guard
  • Experience Gain Army: -10.0%
  • Political Power Gain: +10.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
150
Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
150
Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
150
Fleet Logistics (Expert)
  • Naval max range: +10.0%
150
Naval Aviation (Expert)
  • Carrier Air Attack: +6.0%
  • Carrier Air Targetting: +7.0%
  • Carrier Air Agility: +8.0%
150
Naval Maneuver (Expert)
  • Naval Speed: +10.0%
150
Naval Reformer (Expert)
  • Experience Gain Navy: +10.0%
150
Old Guard
  • Experience Gain Navy: -10.0%
  • Political Power Gain: +10.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
150
Air Reformer (Expert)
  • Experience Gain Air: +10.0%
150
Air Safety (Expert)
  • Air Accidents Chance: -10.0%
150
All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
150
Close Air Support (Expert)
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150
Ground Support (Expert)
  • Air Support: +10.0%
150
Night Operations (Expert)
  • Night Operations Penalty: -20.0%
150
Old Guard
  • Experience Gain Air: -10.0%
  • Political Power Gain: +10.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Airborne Assault (Expert)
  • Paradrop Attack: +2.0%
  • Paradrop Defence: +5.0%
  • Paradrop Agility: +5.0%
150
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
150
Air Superiority (Expert)
  • Air Superiority Attack: +3.0%
  • Air Superiority Defence: +3.0%
  • Air Superiority Agility: +3.0%
150
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
150
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
150
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
150
Army Logistics (Expert)
  • Division Attrition: -8.0%
150
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
150
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
150
Bomber Interception (Expert)
  • Interception Attack: +3.0%
  • Interception Defence: +3.0%
  • Interception Agility: +3.0%
150
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
150
Carriers (Expert)
  • Sortie Efficiency: +15.0%
150
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
150
Close Air Support (Expert)
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150
Concealment (Expert)
  • Enemy Air Support: -10.0%
150
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
150
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
150
Fleet Logistics (Expert)
  • Naval max range: +10.0%
150
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
150
Motorized(Expert)
  • Mechanized Attack: +10.0%
  • Mechanized Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
150
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
150
Naval Aviation (Expert)
  • Carrier Air Attack: +6.0%
  • Carrier Air Targeting: +7.0%
  • Carrier Air Agility: +8.0%
150
Naval Strike (Expert)
  • Naval Bombing: +3.0%
  • Naval Targeting: +3.0%
  • Naval Agility: +3.0%
150
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
150
Strategic Bombing (Expert)
  • Strategic Bomber Attack: +2.0%
  • Strategic Bomber Defence: +2.0%
  • Strategic Bomber Agility: +2.0%
  • Strategic Bombing: +5.0%
150
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
150
Tactical Bombing (Expert)
  • Ground support: +15.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Outdated Industrial Sector.png Outdated Industrial Sector
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Modest Illiteracy.png Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Mild Poverty.png Mild Poverty
  • Monthly Population: -4.0%
  • Consumer Goods Factories: 4.0%
  • Construction Speed: -5.00%
Diamond Dog.png Diamond Dog
  • Uses Diamond Dog Racial Tree

Industry and Resources[]

Factories
Military factory
3 Military Factories
Naval dockyard
0 Naval Dockyards
Civilian factory
5 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 23 31 23 104
Countries
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