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The County of Cyanolisia is a medium sized nation in Southern Griffonia consisting of mainly plains, a hilly interior and a jungle within its Eastern domains.

Cyanolisia has an eternal feud with the minotaurs of Asterion, and Countess Taillow Sumpfkiel is leading a nation of mostly minotaurs ruled by a small griffon minority.

Lore[]

"The County of Cyanolisia; may she be worthy of the name."

The lands which the County of Cyanolisia consists of were once part of the minotaur Kingdom of Asterion. These were the four mainland states of that realm and were populated almost entirely by their race. The rule of the backwards bovines ended with the arrival of the Imperial armies of Grover I.

In 747 he lead his forces across the Creeper Mountains to invade the eastern griffon principalities, when the minotaurs protested and demanded the emperor to return the mountains to them, at which his response was a swift crushing defeat of the Asterionese forces with his more than superior armies. But unfortunately the Emperor of Griffonia had no fleet with which to invade the mainland archipelagos of Asterion, so a peace treaty was gladly signed by the minotaurs unwilling to prolong the fighting much longer. The pathetic cows lost all of their continental holdings which became part of the Griffonian Empire.

Soon after the Sumpfkiel Dynasty was established to rule the newly founded County, while the state now known as Salmarkt was ceded to the Principality of Brodfeld. The griffon nobility were given the duties of keeping the bovine populace in check, ensuring loyalty of the Kingdom of Asterion which had been subjugated at a later date by Emperor Grover II "The Warmonger" and maintaining order in the region at his behest. During the reign of Emperor Grover III, they received an additional task, their biggest challenge yet: The griffonisation of the region. Thousands of migrants would arrive from all across the lands of the Empire, primarily from the Herzland minotaurs were stripped of whatever little rights they had and their old monuments still standing were torn down to make way for newer beacons of griffon culture. The foolish savages, however, refused to embrace civilization and resisted, sparking the beginning of a guerrilla war that continues to this day.

Everything took a turn for the worse in 978 as revolution, corruption and unrest engulfed the Empire. Cyanolisia found itself stranded in a hostile environment with Asterion breaking free and becoming an independent revanchist republic to the south and their potential Allies the Federated Parishes of Sicameon to their west that could provide for safe landing grounds for the invasion of the minotaurs. However the County remained defiant, preventing the barbarians from claiming the lands of Cyanolisia. The countryside however devolved into chaos as the minotaurs rose up in support of their fellows across the sea. While in the east the Kingdom of Brodfeld struggled as well, collapsing into civil war. Countess Taillow Sumpfkiel had no choice but o intervene, seizing Salmarkt and preventing the bovines from opportunistically taking it from righteous griffon claws.

She continues to rule the unstable county with her exceptional attributes as a ruler, but even so the future remains unclear to her as Asterion prepares for war once again. Part of her has no interest in this nigh endless duty, but she stubbornly remains strong in her position of Countess, supported by a loyal military.

However, a few dissidents are starting to plot against the ever obstinate Countess. A group of socialist sympathizers known as the Group of Twenty conspires in the shadows...

Starting Situation[]

Military[]

Cyanolisia starts with 58k total fielded ponypower, with 56k of it belonging to its 9 divisions and the remainder to its navy. The divisions are composed of two 12 width marine division with recon and engineer companies, two 12 width knight divisions with recon company and five 12 with infantry divisions with support artillery. These are decent templates, but Cyanolisia's small starting army, coupled with its incredibly limited ponypower (at only 5k, on limited conscription), means that Cyanolisia's army is smaller and weaker than almost all of its neighbors. Cyanolisia also starts with an unused 6 combat width Reserve Brigade and an unused 12 width Mountaineer division.

Cyanolisia's navy consists of 3 early destroyers and 1 coastal defense ship. Cyanolisia is at a large disadvantage compared to its more navaly inclined Minatour and Sicameon neighbors.

Threats and Opportunities[]

Cyanolisia faces threats from all directions.

  • Flag of Blackrock's Bandits Blackrock's Bandits: The bandits to the north are likely to launch raids on Cyanolisia.
  • Flag of Federated Parishes of Sicameon Federated Parishes of Sicameon: Sicameon to the west, assuming they don't stay their course and ally with the Minatour menace, are likely to attack Cyanolisia should the revolution reach them.
  • Flag of Kingdom of Brodfeld Kingdom of Brodfeld / Flag of Griffon Liberation Army Griffon Liberation Army: The wartorn Kingdom of Brodfeld to the east pose no threat to Cyanolisia at the start. However, when the civil war ends, regardless if the King or the workers win, both factions will likely want the province of Salmarkt back from Cyanolisia.
  • Flag of Republic of Asterion Republic of Asterion: Asterion to Cyanolisia's south is the County's biggest threat. The Minotaurs claim all of Cyanolisia, and will sooner or later declare war on Cyanolisia to reunify the Minotaur lands. Should Cyanolisia defeat the Minotaurs and any allies they may drag in with them, the country will be a much stronger position to deal with its other neighbors.
  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy: An expansionist Kingdom of Wingbardy will very likely cross paths with Cyanolisia.
  • Flag of Griffonian Empire Griffonian Empire: The Griffonian Empire's conquests will sooner or later attempt to conquer Cyanolisia. Cyanolisia should either find allies or rejoin the Empire.

Gameplay Mechanics[]

Sue For Peace[]

If Cyanolisia is at war with the Flag of Republic of Asterion Republic of Asterion, the decision Sue for Peace will be revealed. If Cyanolisia is losing the war with the Minotaurians, taking the decision allows Cyanolisia to sue for peace, ceding all Cyanolisian territory save for the capital Thymíaushafen to Asterion in exchange for a peace treaty.

The decision requires Cyanolisia to control Thymíaushafen, while lacking control over Cannabia, Auropallieta, and Salmarkt. It costs 50 PP and requires 30 days to complete, during which PP gain is reduced by 15%. If the Minotaurs agree to the peace treaty:

  • Asterion will annex Cannabia, Auropallieta, and Salmarkt
  • Cyanolisia will lose cores on Cannabia, Auropallieta, and Salmarkt
  • Asterion will sign a white peace with Cyanolisia
  • Asterion will withdraw their claim on Thymíaushafen
  • Cyanolisia will get the event "A Change In Course", changing the national focus tree to the Freistaat Neu Thymíau tree.

The Minotaurs may reject the peace treaty, in which case the war continues as normal.

National Focus[]

Cyanolisia's starting focus tree

Cyanolisia's starting tree can be divided into several sections, from left to right: Army and Airforce, Industry, Navy, Communist Tree and finally the Supremacy tree.

Army and Airforce[]

Army and Airforce Tree

This tree's first focus will apply a 105 days long debuff to some of your military and should be taken as soon as possible. From then on the tree open up into three sections.

The left branch is focused on the army, granting you experience and bonuses to your army. Form Sailor Brigades will give you four 10 width infantry divisions with no support. You will also receive a significant research bonus for Knigths and will need to finish Army Command Office to unlock the Research Slot in this tree.

The central section will give one-off Army Research Bonuses to various things such as infantry weapons, artillery, army doctrine and armor. Completing Army Doctrinal Modernization as well as the previously mentioned focus on the left branch, will allow you to obtain a Research Slot by taking the focus The Army Research Division, which also grants a notable +10% Research Speed.

The right branch is focused on the airforce. Giving you several research bonuses, air experience and some Air Bases, with some bonuses to the airforce itself towards the end of the branch.

Industry[]

Cyanolisia's Industrial Tree

Cyanolisia's industrial tree focuses on building up the country, giving infrastructure and building slots. You will obtain 2 Military Factories, 2 Naval Dockyards and a total of 5 Civilian factories, as well as 2 Synthetic Refineries and various resources, such as aluminium, crystals, oil and tungsten. The final focus The Bright Future in Science will improve your Science Base.

Navy[]

Cyanolisia's Navy Tree

Cyanolisia has a separate Naval Tree. In it you will receive Naval Dockyards, Naval Bases and 1 Civilian Factory. You will also receive bonuses to both your navy and your marines as well as various one-off research bonuses for ships, marines and naval bombers. Raise the Austernfischer will allow you to rebuild the flagship of the Southern Imperial Fleet, sunk during the Asterionese Revolt, if you have not researched Early Battlecruisers you will fail in restoring the ship. Following the focuses on the right side will also give you three marine divisions and three paratrooper divisions.

Our Finest Hour[]

Communist Tree

Contrary to what the Duchess assumes, not all of the military is satisfied with her rule, in particular a group of twenty high-ranking officers is planning to overthrow her and bring about socialism to the creatures of the country.

The first few focuses will give you events that will either raise the popularity of communism or help you prepare for a civil war. If you raise Communism's popularity above 50% you will be able to succefully do a Putsch, which later down the line will allow you to elect the Democratic Socialist Party. If Communism's popularity is below 50% or you choose to Roll the Die, a civil war will occur, allowing you to progress down the Egalitarian path. As the Countess will inherit all of Cyanolisia's troops, it may be wise to disbad them.

Depending on how the communists came to power you will be able to follow different paths of the tree. The Democratic Socialist Party is only available in peaceful transition and will unlock the rightmost branch, in it you will elect Alexandria Rinde and receive some bonuses such as 1.50% Recruitable Population, increased factory output and research speed.

If the country went through a civil war, the egalitarians will be able to seize power and the country will be renamed to Equal Cyanolisia. This path will lower your Production Efficiency Cap, but will give various bonuses to manpower and war, including a 50% Reduction to War Goal Justification Time.

Both paths will have access to the central branch, where they'll get 4 Civilian Factories, improve the Poverty Level of the nation and change the their trade law to Close Economy. They will also decide on how to deal with the Outback and the Minotaurs, with the Democratic Socialist instituting 'Separate but Equal' laws whie the equalists pursue true equality. Both will also eventually gain access to A Communist Future, granting 1 Research Slot and improving the Science Base of the Country.

Finally Cyanolisia will choose whether to stay in relative isolation, gaining factories and bonuses for defence, or to attempt to spread Socialism to neighbouring countries, granting Puppet War Goals on the Flag of Kingdom of Brodfeld Kingdom of Brodfeld, Flag of Blackrock Bandits Blackrock Bandits, Flag of Falcor Principality Falcor and Flag of Sicameon Sicameon as well as making it easier to send volunteers abroad.

Freistaat Neu Thymíau[]

Freistaat Neu Thymíau Focus Tree.png

The war between Cyanolisia and Asterion went badly for Cyanolisia, and the country had either sued for peace, or was fully conquered but allowed to reestablish themselves as an Asterion puppet regime. In either case, the Cyanolisia government gave up their claims on all of their previous lands save for the state of Thymíaushafen, and Countess Taillow has declared the creation of a new state: Freistaat Neu Thymíau, or the Free State of New Thymíau, a maritime free city-state centered on the city of Thymíaustadt, now renamed to Neu Thymíau.

Though Freistaat Neu Thymíau can come into existence by either suing for peace or by having Cyanolisia conquered by Asterion then released as a puppet state through Asterion's focus The Nest of Vipers, for a player's purposes, the only way to play as Freistaat Neu Thymíau without using console commands or cheats is to play as Cyanolisia and sue for peace.

Taillow Sumpfkiel, now the former Countess of Cyanolisia, plans to build a new nation on the ruins of the old, and restructure the remnants of Cyanolisia into her own country free of the burdens of the past.

Technology[]

Army Naval Air Tech / Industry
  • Weapon 989 (Hinterladerbüchse Model 98)
  • Marines I
  • Mountain Division I
  • Engineer Company I
  • Recon Company I
  • Artillery I (Towed Artillery)
  • Destroyer I
  • Naval Gunnery+
  • Casemate Secondary Battery+
  • Transport Ship
  • Contact Mine
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics[]

National Spirits[]

Generic intel bonus.png
Direct Rule from Thymíaustadt
  • Surrender Limit: +10.0%
  • Economy Laws Cost: -20%
  • Trade Laws Cost: -20%
  • Conscription Laws Cost: -20%

The County is ruled from the capital by a hierarchy of military governors reporting directly to the Countess' Court. The governorates only have a nominal degree of local autonomy, and decrees from the Court are to be followed without question.

Idea saf history of segregation 2.png
The Hostile Outback
  • Resource Gin Efficiency: -20.0%
  • Surrender Limit: -10.0%
  • Max Factories in a State: -20%
  • Construction Speed: -20.0%

The inland regions of the County are lawless, ruled over by a myriad of minotaur warlords, insurrectionists, and bandits. Only in the well-defended coastal towns are the County's griffon minority safe. Attempts to build infrastructure and make use of the natural resources in the so-called Outback are regularly stymied by fierce raids by indigene partisans. The County's minotaurian majority resent the rule of the Imperial Court, and make no secret of it.

FRA scw intervention republicans focus.png
Minotaur Indigenes
  • Political Power Gain: -20%
  • Recruitable Population Factor: -55%
  • Stability: -20.0%
  • War Support: -20.0%
  • Division Attack on Core Territory: -20.0%
  • Division Defence on Core Territory: -20.0%
  • Ideology Drift Defence: -20.0%
  • (The Asterion Republic) Attack Bonus Against Country: -20.0%
  • (The Asterion Republic) Defence Bonus Against Country: -20.0%

When the lands now comprising the County of Cyanolisia were stripped from the Asterion Republic and reorganised into an Imperial colony, the indigenous minotaur population was forcibly displaced from the lucrative coastal trading towns into the undeveloped outback. The result was that outside of the coastal towns the population was minotaur-majority. Barred from entering any of the towns but given free rein over the wild interior, these indigenes scattered, forming various tribes and factions. The outback is a hostile place to any griffon, as the authority of the Imperial court ends at the borders of the coastal towns. Governance is hard because of the suppressed yet unruly Minotaurian population, which outnumbers the total griffon population ten to one. Many Minotaurs in Cyanolisia long for reunion with the mother country across the channel.

Leaders[]

Leader Party Description Traits
Countess Taillow Sumpfkiel
Countess Taillow Sumpfkiel


Non-Aligned/Harmony/Supremacy

Imperial Court/New liberal Party/Three Quils Party

The von Liváni family have been stewards of the Cyanolisian lands since they were chosen by the Imperial dynasty to act in their stead. Each of them has attended the prestigious university of Bruma, learning the art of statecraft before they were appointed to rule the County.

Countess Taillow Sumpfkiel, taking her last name after her late husband, has ruled Cyanolisia for the previous three decades. Initially idealistic and believing that the minotaur problem could be resolved with dialogue and reconciliation, the unyielding hostility from the secessionist minotaurs, as well as several assassination attempts have shattered her peaceful nature. Hardened and firm, she seeks to protect her griffons at any cost, and yearns for the day when her people will no longer live with a siege mentality. Countess Taillow holds no love for the authoritarian measures she uses to control the coastal cities, but recognises the necessity of bold measures in these difficult times.

Generic Communist Council
The People's Congress


Communism

Southern Liberation League

Generic Communist Council
The People's Congress


Communism

Radikale-Gleichheitspartei

The tenets of equality stress that every creature is equal before the law, between each other, and that no creature has sway over another. The situation in Cyanolisia has necessitated that a council of elected leaders, ten griffons and ten minotaurs, have been chosen to lead the nation instead of placing control in a singular being. Their terms last for a year, upon which elections are held to determine who shall sit in the People's Council for the following year. Nationalist Symbol
  • Stability: +5.0%
  • War Support: +5.0%
  • Division Attack on Core Territory: +10.0%
  • Division Defence on Core Territory: +10.0%
Alexandria Rinde
Alexandria Rinde


Communism
Neue Demokratische-Sozialismuspartei
Out of the many who constituted the Group of Twenty, Alexandria Rinde was considered to be their informal leader, settling the disputes between the moderates and radicals. Her tenure in the armed forces only reinforced her existing belief that Cyanolisia was not under good leadership, nor could the current situation continue for too long. Inspired by the revolutionaries in Prywhen, she has begun her own plot. Following the success in the civil war, the former nobility has been exiled, an uncharacteristically merciful move, and the nation has entrusted the democratic socialist the leadership after the first free elections. Alexandria Rinde has made it her personal duty to ensure democracy, liberty, and solidarity will prevail in Cyanolisia. Staunch Constiutionalist
  • Ideology Drift Defence: +50.0%
Lady Taillow von Liváni
Lady Taillow von Liváni


Non-Aligned/Harmony/Supremacy

Imperial Court/New liberal Party/Three Quils Party

The von Liváni family has been stewards of the Cyanolisian lands since they were chosen by the Imperial dynasty to act in their stead. Each of them has attended the prestigious University of Bruma, learning the art of statecraft before they were appointed to rule the County.

Countess Taillow Sumpfkiel, taking her last name after her late husband, has ruled Cyanolisia for the previous three decades. Initially idealistic and believing that the minotaur problem could be resolved with dialogue and reconciliation, the unyielding hostility from the secessionist minotaurs, as well as several assassination attempts have shattered her peaceful nature. Hardened and firm, she seeks to protect her griffons at any cost and yearns for the day when her people will no longer live with a siege mentality. Countess Taillow holds no love for the authoritarian measures she uses to control the coastal cities but recognizes the necessity of bold measures in these difficult times.

The aftermath of the peace treaty with the minotaurs has given the former Countess a chance to remake the nation into something more suitable to her whims. Her rule has become uncontested within the Free City of New Thymíau.

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Hans Glattaklaue Smooth-Talking Charmer
  • Trade deal opinion factor: +10.0%
150
Jürgen von Griffing Prince of Terror
  • Damage to Garrisons: -25.0%
  • Foreign subversive activities efficiency: -30.0%
  • Non-core Ponypower: +2.0%
150
Marie Schornstien Captain of Industry
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
August Beamclaw Illusive Gentlebird Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
Be Aguilar Tractor Compnay Mobile tank designer
  • Armor Research Time: -10.0%
  • Armor Maximum Speed: +5.0%
  • Armor Reliability: +10.0%
150
Auropallieta Motors Medium tank designer
  • Armor Research Time: -10.0%
  • Armor Armor Value: +5.0%
  • Armor Soft Attack: +5.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
Port of Salmarkt Escort fleet designer
  • Naval Research Time: -10.0%
  • Screen Range: +30.0%
  • Screen Sub Detection: +10.0%
  • Screen Speed: +10.0%
  • Screen Build Cost Ic: +10.0%
150
Thymíaushafen Shipyards Atlantic fleet designer
  • Naval Research Time: -10.0%
  • Carrier Armor: +50.0%
  • Capital Armor: +10.0%
  • Capital Attack: +10.0%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Espelho Mar Airfield Light Aircraft Designer
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Cyanolisian Wings Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Sumpfkiel Rifles Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10.0%
150
Horst Ingenieurwesen Artillery Designer
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Thymíaustadt Stahlwerk Industrial Concern
  • Industrial Research Time: -10.0%
150
Tarmuth Electronics Electronics Concern
  • Electronics Research Time: -10.0%
150
Horst Ólrarrinerien Refining concern
  • Synthetic Resources Research Time: -10.0%
  • Industrial Research Time: -5.0%
150

Theorist

Name Trait Prereqs Effects Cost
Eduard von Löwbert Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Experience Gain Army: +0.05
150

Chief of Army

Name Trait Prereqs Effects Cost
Yohn Vogelbeck Army Defense (Expert)
  • Army Defence: +10.0%
150
Wilhelmina Langkrone Army Reformer (Expert)
  • Experience Gain Army: +10.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Curt von Aquileia Commerce Raiding (Genius
  • Convoy Raiding Efficiency: +20.%
150
Scile von Sprache Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
150
Ersuhl von Thymíaushafen Amphibious Assault
  • : Amphibious Invasion Speed: +10.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Boreora Leutschnabel Ground Support (Expert)
  • Air Support: +10.0%
150
Kurt von Schneiklau Bomber Interception (Expert)
  • Experience Gain Air: -10.0%
  • Political Power Gain: +10.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Bertha Eiling Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
150
Ludwig von Nesttorf Artillery (Specialist)
  • Artillery Attack: +10.0%
  • Artillery Defense: +5.0%
150
Bren von Botschaftsstadt Army Drill
  • Division training time:-10.0%
150
Lothar von Trottinga Army Planning
  • Planning Speed:+10.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription.png Limited Conscription
  • Recruitable Population: 2.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Outdated Industrial Sector.png Outdated Industrial Sector
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Mild Poverty.png Mild Poverty
  • Monthly Population: -4.0%
  • Consumer Goods Factories: 4.0%
  • Construction Speed: -5.00%
Griffon.png Griffon
  • Uses Griffon Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
1 Naval Dockyard
Civilian factory
5 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 7 0 6 8 0 0
Countries
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