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INTRO PARAGRAPH HERE

Lore[]

Information about setting, characters, etc

Starting Situation[]

Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.

Military[]

(List starting military here)

Threats and Opportunities[]

(OPTIONAL)

Gameplay Mechanics[]

(OPTIONAL)

National Focus[]

PICTURE OF NATIONAL FOCUS TREE (If the national focus tree follows a natural progression through the game, consider writing this section as National Focus and Walkthrough)

Technology[]

Army Naval Air Tech / Industry
  • None
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics[]

National Spirits[]

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Name

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National Spirit Description

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Name

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National Spirit Description

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Name

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National Spirit Description

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Name

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National Spirit Description

Leaders[]

Leader Party Description Traits
King Placeholder
King Placeholder


IDEOLOGY

PARTY NAME

TRAIT IN BOLD, EFFECTS IN BULLETED LIST
King Placeholder
King Placeholder


IDEOLOGY

PARTY NAME

TRAIT IN BOLD, EFFECTS IN BULLETED LIST
King Placeholder
King Placeholder


IDEOLOGY

PARTY NAME

TRAIT IN BOLD, EFFECTS IN BULLETED LIST
King Placeholder
King Placeholder


IDEOLOGY

PARTY NAME

TRAIT IN BOLD, EFFECTS IN BULLETED LIST
King Placeholder
King Placeholder


IDEOLOGY

PARTY NAME

TRAIT IN BOLD, EFFECTS IN BULLETED LIST

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
PLACEHOLDER Communist Revolutionary
  • Daily Communism Support: +0.10
150
PLACEHOLDER Democratic Reformer
  • Daily Democracy Support: +0.10
150
PLACEHOLDER Fascist Demagogue
  • Daily Fascism Support: +0.10
150
PLACEHOLDER Ideological Crusader
  • Same ideology monthly opinion: +100.0%
150
PLACEHOLDER Smooth-Talking Charmer
  • Trade deal opinion factor: +10.0%
150
PLACEHOLDER Armaments Organizer
  • Civilian to Military Factory conversion cost: -20.0%
150
PLACEHOLDER Prince of Terror
  • Effect of partisans on us: -25.0%
  • Foreign subversive activities efficiency: -30.0%
  • Non-core Ponypower: +2.0%
150
PLACEHOLDER Popular Figurehead
  • Stability: +15.0%
150
PLACEHOLDER War Industrialist
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
150
PLACEHOLDER Quartermaster General
  • Air Base construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150
PLACEHOLDER Backroom Backstabber
  • Political Power Gain: +5.0%
  • Ideology drift defense: +15.0%
150
PLACEHOLDER Silent Workpony
  • Political Power Gain: +15.0%
150
PLACEHOLDER Captain of Industry
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
PLACEHOLDER Fortification Engineer
  • Land Fort construction speed: +20.0%
  • Coastal Fort construction speed: +20.0%
  • Anti Air construction speed: +20.0%
150
PLACEHOLDER Compassionate Gentleman
  • Improve relations opinion: +15.0%
150
PLACEHOLDER Secret Police Chief
  • Encryption: +0.5
  • Stability: -5%
  • Ideology Drift Defense: +15%
150
PLACEHOLDER Friendly Preacher
  • Division Recovery Rate: +2.5%
  • Daily Political Power Cost: +0.10
  • Stability: 5%
150
PLACEHOLDER Ruthless Industrialist
  • Construction Speed: +5%
  • Production Efficiency Cap: +5%
  • Daily Political Power Cost: +0.10
150

Tank Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER Tank Designer
  • Armor Research Time: -10%
  • Armor Reliability: +5%
150
PLACEHOLDER Mobile tank designer
  • Armor Research Time: -10.0%
  • Armor Maximum Speed: +5.0%
  • Armor Reliability: +10.0%
150
PLACEHOLDER Medium tank designer
  • Armor Research Time: -10.0%
  • Armor Armor Value: +5.0%
  • Armor Soft Attack: +5.0%
150
PLACEHOLDER Heavy tank designer
  • Armor Research Time: -10.0%
  • Armor Armor Value: +5.0%
  • Armor Hard Attack: +5.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER Ship Designer
  • Naval Research Time: -10%
150
PLACEHOLDER Escort fleet designer
  • Naval Research Time: -10.0%
  • Screen Range: +30.0%
  • Screen Sub Detection: +10.0%
  • Screen Speed: +10.0%
  • Screen Build Cost Ic: +10.0%
150
PLACEHOLDER Pacific fleet designer
  • Naval Research Time: -10.0%
  • Carrier Deck Size: +25.0%
  • Carrier Armor: -15.0%
  • All Ships Max Range: +25.0%
150
PLACEHOLDER Atlantic fleet designer
  • Naval Research Time: -10.0%
  • Carrier Armor: +50.0%
  • Capital Armor: +10.0%
  • Capital Attack: +10.0%
150
PLACEHOLDER Coastal Defense Fleet Designer
  • Naval Research Time: -10.0%
  • Carrier Deck Size: -25%
  • Capital Armor: -20%
  • Capital Attack: -20%

All Ships

  • Max Range: -50%
  • Production Cost: -25.00%
150
PLACEHOLDER Raiding fleet designer
  • Naval Research Time: -10.0%
  • Capital Ship Attack: -10.0%
  • Carrier Deck Size: -10.0%

All Ships

  • Visibility: -10.0%
  • Speed: +10.0%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER CAS Designer
  • Air Research Time: -10.0%
  • Close Air Support Ground Attack: +10.0%
  • Close Air Support Reliability: +10.0%
  • Carrier CAS Air Ground Attack: +10.0%
  • Carrier CAS Reliability: +10.0%
150
PLACEHOLDER Light Aircraft Designer
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
PLACEHOLDER Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
PLACEHOLDER Heavy Aircraft Designer
  • Air Research Time: -10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
PLACEHOLDER Naval Aircraft Designer
  • Air Research Time: -10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10.0%
150
PLACEHOLDER Support Equipment Designer
  • Support Unit Research Time: -10.0%
150
PLACEHOLDER Motorized Equipment Designer
  • Motorization Research Time: -10.0%
150
PLACEHOLDER Artillery Designer
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
PLACEHOLDER Industrial Concern
  • Industrial Research Time: -10.0%
150
PLACEHOLDER Electronics Concern
  • Electronics Research Time: -10.0%
150
PLACEHOLDER Refining concern
  • Synthetic Resources Research Time: -10.0%
  • Industrial Research Time: -5.0%
150

Theorist

Name Trait Prereqs Effects Cost
PLACEHOLDER Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Naval Theorist
  • Naval Doctrine Research Time: -7.0%
  • Experience Gain Navy: +0.05
150
PLACEHOLDER Rocket Scientist
  • Rocket Research Time: -10.0%
150
PLACEHOLDER Nuclear Scientist
  • Nuclear Research Time: -10.0%
150
PLACEHOLDER Mobile Warfare Expert
  • Cat Mobile Warfare Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Superior Firepower Expert
  • Cat Superior Firepower Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Grand Battleplan Expert
  • Cat Grand Battle Plan Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Mass Assault Expert
  • Cat Mass Assault Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Victory Through Airpower
  • Cat Strategic Destruction Research Time: -10.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Close Air Support Proponent
  • Cat Battlefield Support Research Time: -10.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Assault Aviation
  • Cat Operational Integrity Research Time: -10.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Grand Fleet Proponent
  • Cat Fleet In Being Research Time: -10.0%
  • Experience Gain Navy: +0.05
150
PLACEHOLDER Submarine Specialist
  • Cat Trade Interdiction Research Time: -20.0%
  • Experience Gain Navy: +0.05
150
PLACEHOLDER Naval Aviation Pioneer
  • Cat Base Strike Research Time: -10.0%
  • Experience Gain Navy: +0.05
150

Chief of Army

Name Trait Prereqs Effects Cost
Army Defense (Expert)
  • Army Defence: +10.0%
150
Army Drill (Expert)
  • Division training time: -10.0%
150
Army Maneuver (Specialist)
  • Divisions speed: +5.0%
150
Army Morale (Expert)
  • Division Recovery Rate: +8.0%
150
Army Offense (Expert)
  • Army Attack: +10.0%
150
Army Organization (Expert)
  • Division Organization: +8.0%
150
Army Reformer (Expert)
  • Experience Gain Army: +10.0%
150
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
150
Old Guard
  • Experience Gain Army: -10.0%
  • Political Power Gain: +10.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
150
Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
150
Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
150
Fleet Logistics (Expert)
  • Naval max range: +10.0%
150
Naval Aviation (Expert)
  • Carrier Air Attack: +6.0%
  • Carrier Air Targetting: +7.0%
  • Carrier Air Agility: +8.0%
150
Naval Maneuver (Expert)
  • Naval Speed: +10.0%
150
Naval Reformer (Expert)
  • Experience Gain Navy: +10.0%
150
Old Guard
  • Experience Gain Navy: -10.0%
  • Political Power Gain: +10.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
150
Air Reformer (Expert)
  • Experience Gain Air: +10.0%
150
Air Safety (Expert)
  • Air Accidents Chance: -10.0%
150
All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
150
Close Air Support (Expert)
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150
Ground Support (Expert)
  • Air Support: +10.0%
150
Night Operations (Expert)
  • Night Operations Penalty: -20.0%
150
Old Guard
  • Experience Gain Air: -10.0%
  • Political Power Gain: +10.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Airborne Assault (Expert)
  • Paradrop Attack: +2.0%
  • Paradrop Defence: +5.0%
  • Paradrop Agility: +5.0%
150
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
150
Air Superiority (Expert)
  • Air Superiority Attack: +3.0%
  • Air Superiority Defence: +3.0%
  • Air Superiority Agility: +3.0%
150
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
150
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
150
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
150
Army Logistics (Expert)
  • Division Attrition: -8.0%
150
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
150
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
150
Bomber Interception (Expert)
  • Interception Attack: +3.0%
  • Interception Defence: +3.0%
  • Interception Agility: +3.0%
150
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
150
Carriers (Expert)
  • Sortie Efficiency: +15.0%
150
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
150
Close Air Support (Expert)
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150
Concealment (Expert)
  • Enemy Air Support: -10.0%
150
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
150
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
150
Fleet Logistics (Expert)
  • Naval max range: +10.0%
150
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
150
Motorized(Expert)
  • Mechanized Attack: +10.0%
  • Mechanized Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
150
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
150
Naval Aviation (Expert)
  • Carrier Air Attack: +6.0%
  • Carrier Air Targeting: +7.0%
  • Carrier Air Agility: +8.0%
150
Naval Strike (Expert)
  • Naval Bombing: +3.0%
  • Naval Targeting: +3.0%
  • Naval Agility: +3.0%
150
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
150
Strategic Bombing (Expert)
  • Strategic Bomber Attack: +2.0%
  • Strategic Bomber Defence: +2.0%
  • Strategic Bomber Agility: +2.0%
  • Strategic Bombing: +5.0%
150
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
150
Tactical Bombing (Expert)
  • Ground support: +15.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Limited Exports.png Limited Exports
  • Construction Speed: +5.00%
  • Research Speed: +1.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
  • Resources to Market: +25%
  • Trade deal opinion factor: -30.00%
  • Civilian intelligence to others: +10.0%
  • Navy intelligence to others: +5.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base.png Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Agrarian Society.png Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
High Poverty.png High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 11.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
1 Civilian Factory
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
5 0 0 0 0 0 4
Countries
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