Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.
Military[]
(List starting military here)
Threats and Opportunities[]
(OPTIONAL)
Gameplay Mechanics[]
(OPTIONAL)
National Focus[]
PICTURE OF NATIONAL FOCUS TREE
(If the national focus tree follows a natural progression through the game, consider writing this section as National Focus and Walkthrough)
Technology[]
Army
Naval
Air
Tech / Industry
None
None
None
None
Doctrine
Racial
None
None
None
None
Politics[]
National Spirits[]
Image here
Turn off text wrapping
Name
Effect: +
Effect: +
Effect: -
National Spirit Description
Image here
Turn off text wrapping
Name
Effect: +
Effect: +
Effect: -
National Spirit Description
Image here
Turn off text wrapping
Name
Effect: +
Effect: +
Effect: -
National Spirit Description
Image here
Turn off text wrapping
Name
Effect: +
Effect: +
Effect: -
National Spirit Description
Leaders[]
Leader
Party
Description
Traits
King Placeholder
IDEOLOGY
PARTY NAME
TRAIT IN BOLD, EFFECTS IN BULLETED LIST
King Placeholder
IDEOLOGY
PARTY NAME
TRAIT IN BOLD, EFFECTS IN BULLETED LIST
King Placeholder
IDEOLOGY
PARTY NAME
TRAIT IN BOLD, EFFECTS IN BULLETED LIST
King Placeholder
IDEOLOGY
PARTY NAME
TRAIT IN BOLD, EFFECTS IN BULLETED LIST
King Placeholder
IDEOLOGY
PARTY NAME
TRAIT IN BOLD, EFFECTS IN BULLETED LIST
Staff and Designers[]
Political Advisors
Name
Trait
Prereqs
Effects
Cost
PLACEHOLDER
Communist Revolutionary
Daily Communism Support: +0.10
150
PLACEHOLDER
Democratic Reformer
Daily Democracy Support: +0.10
150
PLACEHOLDER
Fascist Demagogue
Daily Fascism Support: +0.10
150
PLACEHOLDER
Ideological Crusader
Same ideology monthly opinion: +100.0%
150
PLACEHOLDER
Smooth-Talking Charmer
Trade deal opinion factor: +10.0%
150
PLACEHOLDER
Armaments Organizer
Civilian to Military Factory conversion cost: -20.0%
150
PLACEHOLDER
Prince of Terror
Effect of partisans on us: -25.0%
Foreign subversive activities efficiency: -30.0%
Non-core Ponypower: +2.0%
150
PLACEHOLDER
Popular Figurehead
Stability: +15.0%
150
PLACEHOLDER
War Industrialist
Military Factory construction speed: +10.0%
Dockyard construction speed: +10.0%
150
PLACEHOLDER
Quartermaster General
Air Base construction speed: +15.0%
Naval base construction speed: +15.0%
Rocket Site construction speed: +15.0%
Radar Station construction speed: +15.0%
Nuclear Reactor construction speed: +15.0%
150
PLACEHOLDER
Backroom Backstabber
Political Power Gain: +5.0%
Ideology drift defense: +15.0%
150
PLACEHOLDER
Silent Workpony
Political Power Gain: +15.0%
150
PLACEHOLDER
Captain of Industry
Civilian Factory construction speed: +10.0%
Infrastructure construction speed: +10.0%
Refinery construction speed: +10.0%
150
PLACEHOLDER
Fortification Engineer
Land Fort construction speed: +20.0%
Coastal Fort construction speed: +20.0%
Anti Air construction speed: +20.0%
150
PLACEHOLDER
Compassionate Gentleman
Improve relations opinion: +15.0%
150
PLACEHOLDER
Secret Police Chief
Encryption: +0.5
Stability: -5%
Ideology Drift Defense: +15%
150
PLACEHOLDER
Friendly Preacher
Division Recovery Rate: +2.5%
Daily Political Power Cost: +0.10
Stability: 5%
150
PLACEHOLDER
Ruthless Industrialist
Construction Speed: +5%
Production Efficiency Cap: +5%
Daily Political Power Cost: +0.10
150
Tank Designer
Name
Trait
Prereqs
Effects
Cost
PLACEHOLDER
Tank Designer
Armor Research Time: -10%
Armor Reliability: +5%
150
PLACEHOLDER
Mobile tank designer
Armor Research Time: -10.0%
Armor Maximum Speed: +5.0%
Armor Reliability: +10.0%
150
PLACEHOLDER
Medium tank designer
Armor Research Time: -10.0%
Armor Armor Value: +5.0%
Armor Soft Attack: +5.0%
150
PLACEHOLDER
Heavy tank designer
Armor Research Time: -10.0%
Armor Armor Value: +5.0%
Armor Hard Attack: +5.0%
150
Ship Designer
Name
Trait
Prereqs
Effects
Cost
PLACEHOLDER
Ship Designer
Naval Research Time: -10%
150
PLACEHOLDER
Escort fleet designer
Naval Research Time: -10.0%
Screen Range: +30.0%
Screen Sub Detection: +10.0%
Screen Speed: +10.0%
Screen Build Cost Ic: +10.0%
150
PLACEHOLDER
Pacific fleet designer
Naval Research Time: -10.0%
Carrier Deck Size: +25.0%
Carrier Armor: -15.0%
All Ships Max Range: +25.0%
150
PLACEHOLDER
Atlantic fleet designer
Naval Research Time: -10.0%
Carrier Armor: +50.0%
Capital Armor: +10.0%
Capital Attack: +10.0%
150
PLACEHOLDER
Coastal Defense Fleet Designer
Naval Research Time: -10.0%
Carrier Deck Size: -25%
Capital Armor: -20%
Capital Attack: -20%
All Ships
Max Range: -50%
Production Cost: -25.00%
150
PLACEHOLDER
Raiding fleet designer
Naval Research Time: -10.0%
Capital Ship Attack: -10.0%
Carrier Deck Size: -10.0%
All Ships
Visibility: -10.0%
Speed: +10.0%
150
Aircraft Designer
Name
Trait
Prereqs
Effects
Cost
PLACEHOLDER
CAS Designer
Air Research Time: -10.0%
Close Air Support Ground Attack: +10.0%
Close Air Support Reliability: +10.0%
Carrier CAS Air Ground Attack: +10.0%
Carrier CAS Reliability: +10.0%
150
PLACEHOLDER
Light Aircraft Designer
Air Research Time: -10.0%
Fighter Agility: +10%
Fighter Max Speed: +10%
Carrier Fighter Agility: +10%
Carrier Fighter Max Speed: +10%
150
PLACEHOLDER
Medium Aircraft Designer
Air Research Time: -10.0%
Heavy Fighter Reliability: +20%
Tactical Bomber Reliability: +20%
150
PLACEHOLDER
Heavy Aircraft Designer
Air Research Time: -10.0%
Strategic Bomber Strategic Bombing: +10%
150
PLACEHOLDER
Naval Aircraft Designer
Air Research Time: -10%
Naval Bomber Range: +10%
Naval Bomber Naval Attack: +10%
CV Naval Bomber Range: +10%
CV Naval Bomber Naval Attack: +10%
150
Materiel Designer
Name
Trait
Prereqs
Effects
Cost
PLACEHOLDER
Infantry Equipment Designer
Weapons and Equipment Research Time: -10.0%
150
PLACEHOLDER
Support Equipment Designer
Support Unit Research Time: -10.0%
150
PLACEHOLDER
Motorized Equipment Designer
Motorization Research Time: -10.0%
150
PLACEHOLDER
Artillery Designer
Artillery Research Time: -10.0%
150
Industrial Concern
Name
Trait
Prereqs
Effects
Cost
PLACEHOLDER
Industrial Concern
Industrial Research Time: -10.0%
150
PLACEHOLDER
Electronics Concern
Electronics Research Time: -10.0%
150
PLACEHOLDER
Refining concern
Synthetic Resources Research Time: -10.0%
Industrial Research Time: -5.0%
150
Theorist
Name
Trait
Prereqs
Effects
Cost
PLACEHOLDER
Military Theorist
Land Doctrine Research Time: -7.0%
Experience Gain Army: +0.05
150
PLACEHOLDER
Air Warfare Theorist
Air Doctrine Research Time: -7.0%
Experience Gain Air: +0.05
150
PLACEHOLDER
Naval Theorist
Naval Doctrine Research Time: -7.0%
Experience Gain Navy: +0.05
150
PLACEHOLDER
Rocket Scientist
Rocket Research Time: -10.0%
150
PLACEHOLDER
Nuclear Scientist
Nuclear Research Time: -10.0%
150
PLACEHOLDER
Mobile Warfare Expert
Cat Mobile Warfare Research Time: -10.0%
Experience Gain Army: +0.05
150
PLACEHOLDER
Superior Firepower Expert
Cat Superior Firepower Research Time: -10.0%
Experience Gain Army: +0.05
150
PLACEHOLDER
Grand Battleplan Expert
Cat Grand Battle Plan Research Time: -10.0%
Experience Gain Army: +0.05
150
PLACEHOLDER
Mass Assault Expert
Cat Mass Assault Research Time: -10.0%
Experience Gain Army: +0.05
150
PLACEHOLDER
Victory Through Airpower
Cat Strategic Destruction Research Time: -10.0%
Experience Gain Air: +0.05
150
PLACEHOLDER
Close Air Support Proponent
Cat Battlefield Support Research Time: -10.0%
Experience Gain Air: +0.05
150
PLACEHOLDER
Assault Aviation
Cat Operational Integrity Research Time: -10.0%
Experience Gain Air: +0.05
150
PLACEHOLDER
Grand Fleet Proponent
Cat Fleet In Being Research Time: -10.0%
Experience Gain Navy: +0.05
150
PLACEHOLDER
Submarine Specialist
Cat Trade Interdiction Research Time: -20.0%
Experience Gain Navy: +0.05
150
PLACEHOLDER
Naval Aviation Pioneer
Cat Base Strike Research Time: -10.0%
Experience Gain Navy: +0.05
150
Chief of Army
Name
Trait
Prereqs
Effects
Cost
Army Defense (Expert)
Army Defence: +10.0%
150
Army Drill (Expert)
Division training time: -10.0%
150
Army Maneuver (Specialist)
Divisions speed: +5.0%
150
Army Morale (Expert)
Division Recovery Rate: +8.0%
150
Army Offense (Expert)
Army Attack: +10.0%
150
Army Organization (Expert)
Division Organization: +8.0%
150
Army Reformer (Expert)
Experience Gain Army: +10.0%
150
Entrenchment (Expert)
Entrenchment speed: +8.0%
150
Old Guard
Experience Gain Army: -10.0%
Political Power Gain: +10.0%
150
Chief of Navy
Name
Trait
Prereqs
Effects
Cost
Anti-Submarine (Expert)
Submarine Detection: +15.0%
150
Commerce Raiding (Expert)
Convoy Raiding Efficiency: +15.0%
150
Decisive Battle (Expert)
Capital Ship Attack: +10.0%
Capital Ship Armor: +10.0%
Screen Attack: +10.0%
Screen Defense: +10.0%
150
Fleet Logistics (Expert)
Naval max range: +10.0%
150
Naval Aviation (Expert)
Carrier Air Attack: +6.0%
Carrier Air Targetting: +7.0%
Carrier Air Agility: +8.0%
150
Naval Maneuver (Expert)
Naval Speed: +10.0%
150
Naval Reformer (Expert)
Experience Gain Navy: +10.0%
150
Old Guard
Experience Gain Navy: -10.0%
Political Power Gain: +10.0%
150
Chief of Airforce
Name
Trait
Prereqs
Effects
Cost
Air Combat Training (Expert)
Ace generation chance: +10.0%
150
Air Reformer (Expert)
Experience Gain Air: +10.0%
150
Air Safety (Expert)
Air Accidents Chance: -10.0%
150
All-Weather (Expert)
Bad Weather Penalty: -20.0%
150
Close Air Support (Expert)
Close Air Support Attack: +3.0%
Close Air Support Defence: +3.0%
Close Air Support Agility: +3.0%
150
Ground Support (Expert)
Air Support: +10.0%
150
Night Operations (Expert)
Night Operations Penalty: -20.0%
150
Old Guard
Experience Gain Air: -10.0%
Political Power Gain: +10.0%
150
Military High Command
Name
Trait
Prereqs
Effects
Cost
Airborne Assault (Expert)
Paradrop Attack: +2.0%
Paradrop Defence: +5.0%
Paradrop Agility: +5.0%
150
Air Combat Training (Expert)
Ace generation chance: +10.0%
150
Air Superiority (Expert)
Air Superiority Attack: +3.0%
Air Superiority Defence: +3.0%
Air Superiority Agility: +3.0%
150
Amphibious Assault (Expert)
Amphibious invasion speed: +10.0%
150
Anti-Submarine (Expert)
Submarine Detection: +15.0%
150
Armor (Expert)
Armor Division Attack: +10.0%
Armor Division Defense: +10.0%
150
Army Logistics (Expert)
Division Attrition: -8.0%
150
Army Regrouping (Expert)
Division Recovery Rate: +8.0%
150
Artillery (Expert)
Artillery Attack: +15.0%
Artillery Defense: +10.0%
150
Bomber Interception (Expert)
Interception Attack: +3.0%
Interception Defence: +3.0%
Interception Agility: +3.0%
150
Capital Ships (Expert)
Capital Ship Attack: +10.0%
Capital Ship Armor: +10.0%
150
Carriers (Expert)
Sortie Efficiency: +15.0%
150
Cavalry (Expert)
Cavalry Attack: +10.0%
Cavalry Defense: +10.0%
Motorized Attack: +10.0%
Motorized Defense: +10.0%
150
Close Air Support (Expert)
Close Air Support Attack: +3.0%
Close Air Support Defence: +3.0%
Close Air Support Agility: +3.0%
150
Concealment (Expert)
Enemy Air Support: -10.0%
150
Commando (Expert)
Special forces Attack: +15.0%
Special forces Defense: +15.0%
150
Entrenchment (Expert)
Entrenchment speed: +8.0%
150
Fleet Logistics (Expert)
Naval max range: +10.0%
150
Infantry (Expert)
Infantry Division Attack: +10.0%
Infantry Division Defense: +15.0%
150
Motorized(Expert)
Mechanized Attack: +10.0%
Mechanized Defense: +10.0%
Motorized Attack: +10.0%
Motorized Defense: +10.0%
150
Naval Air Defense (Expert)
Naval AA attack: +15.0%
150
Naval Aviation (Expert)
Carrier Air Attack: +6.0%
Carrier Air Targeting: +7.0%
Carrier Air Agility: +8.0%
150
Naval Strike (Expert)
Naval Bombing: +3.0%
Naval Targeting: +3.0%
Naval Agility: +3.0%
150
Screens (Expert)
Screen Attack: +10.0%
Screen Defense: +15.0%
150
Strategic Bombing (Expert)
Strategic Bomber Attack: +2.0%
Strategic Bomber Defence: +2.0%
Strategic Bomber Agility: +2.0%
Strategic Bombing: +5.0%
150
Submarines (Expert)
Submarine Attack: +15.0%
Submarine Defense: +10.0%
150
Tactical Bombing (Expert)
Ground support: +15.0%
150
Economy[]
Laws and Development[]
Laws and Development
Conscription Law
Trade Law
Economy Law
Volunteer Only
Recruitable Population: 1.50%
Limited Exports
Construction Speed: +5.00%
Research Speed: +1.00%
Factory Output: +5.00%
Dockyard Output: +5.00%
Resources to Market: +25%
Trade deal opinion factor: -30.00%
Civilian intelligence to others: +10.0%
Navy intelligence to others: +5.0%
Civilian Economy
Industrial Research Speed: +3%
Electronics Research Speed: +2%
Consumer Goods Factories: 35.0%
Military to Civilian Factory conversion cost: +30.00%
Civilian to Military Factory conversion cost: +30.00%