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Great miners and craftsdogs of the mountains, the Diamond Dogs of Diamond Mountain toil for gold and wealth. Yet their vaults lie empty, robbed by the Griffon Knights of Hellquill. Eager for revenge, King Rover Diamondshield works to rebuild and rearm. However, trouble brews in the depths of the Mountain. Slaves speak of freedom, whether from inside or from the agitation from Diamond Mountain's riverpony "allies".

Lore[]

Diamond Dogs have long been present across Griffonia and Equus. However their underground nature and hit and run slaving meant that they typically worked hidden from the societies above their tunnels. Diamond Mountain is the exception - a fortified stronghold from which their opponents could be enslaved and forced to mine the great mountain.The Kings under the Mountain jealously guarded their wealth, accrued by using a large caste of slaves. However, over time, decadence and overconfidence caused the dogs' vigilance to grow ever weaker. Jealous eyes search for a way in. Eventually, the Knights of Hellquill, at a stalemate against the united ponies of the Riverlands, decided to push north for easier targets in 972. During the reign of King Tug the Boneless griffons broke into the Mountain, sacked the capital and flew off with almost all the treasures of the Kingdom. Ever since, the dogs hunger for revenge.

Now, under the reign of Tug's son, Rover Diamondshield, the Mountain Kingdom is finally regaining its former glory, gem by gem. The dogs have aligned themselves with ponies of the River Coalition against the threat of the griffons to the West. However, if the dogs are to fight the knights, much remains to be done. Firstly, the revolting slaves have to brought back in line. A new book has been circulating amongst them and the slaves now scream a new word: revolution. How these revolutionaries are dealt with might well shape the course of the Kingdom. Although the King simply wishes to crush them, his daughter, Princess Molly, quietly hopes for a calmer approach.

It remains to be seen what the monuments to Rover Diamondshield will say about him. Will the King reclaim his father's wealth, will the Mountain Kingdom succumb to internal struggles or will a new power seize control of the riches underneath Diamond Mountain?

Gameplay Mechanics[]

Racial Tech[]

See Diamond Dogs

Troll Hounds (Support Companies)[]

"Take a dog. Corrupt it with dark magic and

The detailed statistic for Troll Hound support Company.

science. Throw it into a pit with others for a few weeks and take the survivors out and break their minds. These are the Troll Dogs. We can use them as front-line shock troops that can shrug off bullets, smash armoured tanks with their bare paws and cause havoc in the enemy's ranks"

Troll Hounds are exclusive support company for the Diamond Mountain's Army. You can obtain it by finishing the Troll Hounds in focus tree. This support company gives you a staggering +16 Breakthrough, +12 Soft Attack, +10 Defense, alongside with +11.6 Piercing to deal with the armored divisions. They also have +10% bonuses for fighting in Fort and Urban. If you can not afford to have Artillery and Anti-Tank as support company, then this is the best option to have.

National Focus[]

DMT focus trees.png

Political Branches[]

Diamond Mountain has 3 political branches

  • In the Hall of the Mountain King (Supremacy) - To enforce the rule of King Rover Diamondshield. King Diamondshield will have a choice between stay with the River Union or seek revenge at Hellquill.
  • The Princess Regent (Harmonic) - Princess Molly (daughter of the Diamond King) will attempt to replace her father and install the Harmonic rule over her nation. She will end the slavery that plagued the whole nation for more than a thousand years.
  • Great Strike (Communist) - will install a Communist government after overthrowing the Royal rule. Clifford the Red will have three options: to exile the Princess and kill the King, to spare them, or to execute both of them. After dealing with the Royals, Clifford will spread communism either alone or create the communist River Coalition.

These branches are summarised below. Note, some of these branches include sub branches, designated in the effects as L (Left) and R (Right)

Tree Bonus In the Hall of the Mountain King The Princess Regent The Free Mountain*
RushTime.pngRush Time (d) 280 420 490
CompleteTime.pngComplete Time (d) 840 910 910
Political
StabilityStability +48% (-4% L) +20% (+10% R) -10 (+10 R)
Political PowerPolitical Power (Flat) +550 (+25 L) -200 -50 (+150 R)
Political PowerPolitical Power (%) +10%
Political PowerPolitical Power (Daily) +0.35
Military
War supportWar support +11% (+10% L)
PopulationRecruitable Pop Factor 2.00% 5% (+10% L) 20
Construction
Civilian factoryCivilian factory 2
Constructspeed.pngConstruction Speed +15% (1080 days) (+10% L) -5% (+5% L)
Consumergoods.pngConsumer Goods -12% -7% (1080 days) (+5% R) +8%
Production
Factoryout.pngFactory Output +10% (+10% L) +15% (+5% L)
Dockyardout.pngDockyard Output +10% +10%
Production Efficiency CapProduction Efficiency Cap +5% (+5% L)
Science
Researchtime.pngResearch Time (all) (+5% L) (-5% R) +3%
Focusbonus.pngOne-off reductions (50%) 1
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / (+10% R) / 0% 0% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 0% / 0% 0% / (+10% R) / 0% 0% / 0% / 0%
OrganizationIcon.pngOrganization -5%
Resources
Resourcegain.pngResource Gain Efficiency +5% +15% +15%
AluminumAluminum 4
TungstenTungsten 3
SteelSteel 4
ChromiumChromium 3
CrystalCrystal 38 (+76 L) 3
Other Notes / Bonuses
  • Research sharing group with Communist nations with opinion >+60

*For the Free Mountain path, there is an event to deal with the Royals, that includes the following choices (not shown in the details above

  • Spare the Princess. Kill the King - +25 PP, River Republic gets event "The Exile Princess"
  • We'll look better if we kick both them out - +25 PP, -5% Stability, River Republic gets event "The Exile Princess", Barrad Magocracy gets event "The Exile King"
  • Death to Royalty - -10% Stability, +50 PP

Industrial Tree[]

Tree Bonus Industrial Tree
CompleteTime.pngComplete Time (d) 1260
Construction
Civilian factoryCivilian factory 6 (+3 R)
Constructspeed.pngConstruction Speed
  • +10% Infrastructure
  • +20% Fort
  • +20% Anti Air
  • (+10% Military L)
  • (+20% Civilian R)
Consumergoods.pngConsumer Goods -3%
InfrastructureInfrastructure 23
Production
Military factoryMilitary factory 7 (+3 L)
Factoryout.pngFactory Output +5%, +10% (720d)
Science
Focusbonus.pngOne-off reductions (50%)
  • 3x50% Industry
  • 2x25% Infantry Weapons
  • 1x50% Nuclear Tech
Resources
SteelSteel 8

Military Trees[]

Troll Hounds Unit Unlocked from the Military Focus Tree

The military tree is short and fairly typical, with the usual doctrinal choices. Of special note is Underhill Roads, which provide bonuses to Artillery and Antitank movement speed, and Troll Hounds under Mass Assault Doctrine, which are a unique unit type unlocked by this focus.

Starting Situation[]

Military - Diamond Mountain starts with 73.5K in deployed infantry, but severely lack of equipment, left alone with 33.12K spare ponypower for recruiting. virtually no aircraft, and a Navy which consists of 2 Destroyers.

All branches in Diamond Mountain are militarily weak compared to their pony allies in River Coalition. Players should rely Racial tech advantages, which help the dogs play defensively and work in mountainous terrain.

Industry - Diamond Mountain's industry is very weak at the start of the game, with only a few factories to begin with. Thanks to the vast resources in the nation, you can use them to boost the industry by trading. At the same time, your industry is being affected negatively by the national spirits. You should get rid of them as soon as possible in order to expand your Industry and Army quickly and make use of your massive resource base.

Gameplay and Strategy[]

Slave Riots[]

A few days after the start of the game, players will encounter Slave riots, since Diamond Mountain still has slaves. Players have no choice but to crush the Rebellion, losing political power, stability and dogpower. 

They will then have a choice on how to deal with the remnants - track them down (-25PP, Supremacy / Harmonist Path), or we have more important things to do (Communist path). 

Track them down[]

After capturing the remaining rebels, the King is faced with a choice as his daughter, Molly pleas for mercy for the prisoners.

Kill them all - National spirit The Strong Rule will give you +25 political power, +10% in both Stability and Supremacy popularity, and most importantly remove the national spirit, Risk of Rebellion.

You heard the princess, throw them in prison - A trial will be held. Rover can allow them to continue (Harmonic Path) or interrupt the trial and hold an execution (Supremacy Path, same results as kill them all).

If the player follows the harmonic path, eventually Molly will inherit the throne, unlocking the the princess Regent focus trees and BARK (Harmonic) becomes the ruling party.

We have more important things to do[]

Allowed to regroup and recover, Communists gain support. Our movement grows gives popularity of Communism +10% and Growing Support of Communism as the National Spirit.

(tbc)

War with Hellquill[]

If players are still ruling Diamond Mountain as Rover's Supremacy Party, and have finished the Revenge focus, they will have an Annex war goal against Hellquill. But be careful, if Hellquill decides to choose "Status Quo" focus tree- then later "The Shield of Griffonkind", Hellquill will become a subject of Griffon Empire. Players will end up fighting half of Griffonia if they're not careful. So, to counter this, players either have to swiftly conquer Hellquill alone, before they finish the required focus, or choose to call their allies for a long grueling war.

Technology[]

Army Naval Air Tech / Industry
  • Musket
  • Mountain Infantry I
  • Engineer Company I
  • Pre-Industrial Artillery
  • Destroyers I
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Ironpaws Division I

Politics[]

National Spirits[]

FRA scw intervention republicans focus.png
Revanchism
  • War Support: +20.0%
  • Surrender Limit: +20.0%

A few decades ago, the griffons of Hellquill did the unthinkable. They breached the impenetrable walls of Diamond Mountain and sacked the city, making off with the King's Horde. This act of humiliation has remained in the hearts and minds of Diamond Dogs everywhere and will not be extinguished until Hellquill pays.

Idea saf history of segregation.png
Slavery
  • Stability: -10.0%
  • Consumer Goods Factories: -5%
  • Political Power Gain: -20%
  • Resource Gain Efficiency: +10.0%

Only the strongest of dogs get to be free.

Idea tfv can conscription crisis.png
Slave Army
  • Political Power Gain: -20%
  • Division Organization: -30.0%
  • Recruitable Population Factor: +15%
  • Stability: -10.0%
  • War Support: -10.0%

If you fight, you might live.

Idea chi war of resistance3.png
Risk of Rebellion

Slave revolts are frequent, and anything could set the slaves off and start a full blown rebellion.

Treaty of Coltstream Member.png
Treaty of Coltstream Member

This state has signed the Treaty of Coltstream. In 898 the River Coalition was founded after an attack by the Griffon Orders was pushed back. The founding members of the treaty were Lake City, Deponya, River Republic and Nimbusia. Although the treaty has been mainly a defensive alliance since its inception, some politicians and their supporters advocate to expand the treaty to allow for more cooperation between the states of the River Coalition.

Leaders[]

Leader Party Description Traits
Rover Diamondshied
Rover Diamondshied


Supremacy

Glory to the Royal Will

Diamond King

  • Resource Gain Efficiency: +10.0%
Princess Molly
Princess Molly


Harmony

Bread and Recreation Kinship

Clifford the Red
Clifford the Red


Communist

Worker's United Front

Bernard
Non-Aligned

Party National

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Manndober Silent Workpony None
  • Political Power Gain: +15.0%
150
Shih Tzu Backroom Backstabber None
  • Political Power Gain: +5.0%
  • Ideology drift defense: +15.0%
150
Akita Ruthless Industrialist None
  • Construction Speed: +5%
  • Production Efficiency Cap: +5%
  • Daily Political Power Cost: +0.10
150
Yorkie Captain of Industry Not:dead_commies
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
Rex Prince of Terror None
  • Effect of partisans on us: -25.0%
  • Foreign subversive activities efficiency: -30.0%
  • Non-core Ponypower: +2.0%
150
Mastiff Cult Leader Current ruling party is Supremacy
  • Ideology drift defense: +10.0%
  • Stability: 5.0%
  • Political Power Gain: +10%
150
Daner Secret Police Chief None
  • Encryption: +0.5
  • Political Power Gain: -5%
  • Ideology Drift Defense: +15%
150
Sweep Pro-Harmony Reformer Freedom
  • Daily Harmony Support: +0.10
150
Fido Communist Revolutionary Communist
  • Daily Communism Support: +0.10
150
Royal Supremacy Demagogue Supremacy
  • Daily Supremacy Support: +0.10
150

Tank Designer

Name Trait Prereqs Effects Cost
Cerberus Mobile tank designer None
  • Armor Research Time: -10.0%
  • Armor Maximum Speed: +5.0%
  • Armor Reliability: +10.0%
  • Light Tank Breakthrough +5.0%
150
Boxer Medium tank designer None
  • Armor Research Time: -10.0%
  • Armor Armor Value: +5.0%
  • Armor Soft Attack: +5.0%
  • Medium Tank Soft Attack +5.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
Podelia Ship Designer Any state
  • Is costal
  • Controlled by Diamond Mountain
  • Naval Research Time: -10%

Carrier

  • Armor: +5.0%
  • Anti-air: +5.0%
  • Surface Visibility: -5.0%

Battleship, Battlecruiser, Heavy Cruiser, and Light Cruiser

  • Naval Firepower: +5.0%
  • Fire Range: +3.0%
150
Gold Triver Ship Designer

Any state

  • Is costal
  • Controlled by Diamond Mountain
  • Naval Research Time: -10.0%

Carrier

  • Armor: +5.0%
  • Anti-air: +5.0%
  • Surface Visibility: -5.0%

Destroyer and Submarine

  • Production Cost: -5.0%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
L. Black Light Aircraft Designer None
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Herder Medium Aircraft Designer None
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
B. Agle Naval Aircraft Designer None
  • Air Research Time: -10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Var Alsas Forge Artillery Designer None
  • Artillery Research Time: -10.0%
  • Towed Artillery Soft attack: +5.0%
150
Kal Spankaz Forge Infantry Equipment Designer None
  • Weapons and Equipment Research Time: -10.0%
  • Infantry Equipment Defense: +5.0%
150
Terri Azur Forge Motorized Equipment Designer None
  • Motorization Research Time: -10.0%
  • Motorized Reliability: +5.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Dalmari Refining concern None
  • Synthetic Resources Research Time: -10.0%
150
Puggy Electronics Concern None
  • Electronics Research Time: -10.0%
150
Huskeria Industrial Concern None
  • Industrial Research Time: -10.0%
150

Theorist

Name Trait Prereqs Effects Cost
Roarer Military Theorist None
  • Land Doctrine Research Time: -10.0%
  • Army Experience Gain: +0.05 daily
150
Scboobies Air Warfare Theorist None
  • Air Doctrine Research Time: -10.0%
  • Air Experience Gain: +0.05 daily
150
Canette Naval Theorist None
  • Naval Doctrine Research Time: -10.0%
  • Navy Experience Gain: +0.05 daily
150

Chief of Army

Name Trait Prereqs Effects Cost
Collin Army Defense (Expert) None
  • Army Defense: +10.0%
150
Aushard Army Offense (Specialist) None
  • Army Attack: +5.0%
150
Pointer Army Morale (Specialist) None
  • Division Recovery Rate: +4.0%
150
Spaniel Army Maneuver (Expert) None
  • Divisions speed: +10.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Borzoi Naval Aviation (Expert) None
  • Carrier Air Attack: +6.0%
  • Carrier Air Targetting: +7.0%
  • Carrier Air Agility: +8.0%
150
Blizzard Decisive Battle (Genius) None
  • Capital Ship Attack: +15.0%
  • Capital Ship Armor: +15.0%
  • Screen Attack: +15.0%
  • Screen Defense: +15.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Corgi Air Superiority (Expert) None
  • Air superiority Attack: +5.0%
  • Air superiority Defence: +5.0%
  • Air superiority Agility: +5.0%
150
Boston Close Air Support (Expert) None
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150
Basenji Bomber Interception (Expert) None
  • Interception Attack: +3.0%
  • Interception Defence: +3.0%
  • Interception Agility: +3.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Lupus Artillery (Expert) None
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
150
Canis Infantry (Specialist) None
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
150
Wolfy Armor (Specialist) None
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
150
Rocky Commando (Expert) None
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
150
Spot Army Regrouping (Genius) None
  • Division Recovery Rate: +12.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription.png Limited Conscription
  • Recruitable Population: 2.50%
Limited Exports.png Limited Exports
  • Construction Speed: +5.00%
  • Research Speed: +1.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
  • Resources to Market: +25%
  • Trade deal opinion factor: -30.00%
  • Civilian intelligence to others: +10.0%
  • Navy intelligence to others: +5.0%
Partial Mobilization.png Partial Mobilization
  • Consumer Goods Factories: 25.0%
  • Military to Civilian Factory conversion cost: -10.00%
  • Civilian to Military Factory conversion cost: -10.00%
  • Fuel Gain per Oil: -10.00%
  • Military Factory construction speed: +10.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Mass Illiteracy.png Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
High Poverty.png High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 11.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Diamond Dog.png Diamond Dog
  • Uses Diamond Dog Racial Tree

Industry and Resources[]

Factories
Military factory
3 Military Factories
Naval dockyard
1 Naval Dockyard
Civilian factory
4 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 25 58 25 171
Countries

Central Griffonia Reichspakt: Griffonian Empire.png The Empire Barony of Angriver.png Angriver County of Bronzehill.png Bronzehill Grand Duchy of Feathisia.png Feathisia Greifenmarschen.png Greifenmarschen Katerin Principality.png Katerin Free City of Romau.png Romau Strawberry Duchy.png Strawberry Yale Rectorate.png Yale Rectorate
Others: Kingdom of Griffonstone.png Griffonstone House Avian.png House Avian House Erie.png House Erie House Eyrie.png House Eyrie Barony of Rumare.png Rumare Ordensstaat Hellquill.png Hellquill County of Longsword.png Longsword
Northern Griffonia Arcturian Order.png Arcturian Order Dread League.png Dread League Griffonian Republic.png The Republic Northern Tribes.png Northern Tribes Socialist Republic of Skynavia.png SRS Sunstriker Clan.png Sunstriker Clan Kingdom of Vedina.png Vedina Northern Storm.png Northern Storm
Evi Valley Blackrock's Bandits.png The Bandits Free Towns of Gryphus.png Gryphus Gryphian Host.png Gryphian Host Principality of Lushi.png Lushi Kingdom of Brodfeld.png Brodfeld Griffon Liberation Army.png GLA
The Riverlands River Coalition: Bakaran Republic.png Bakara Deponya.png Deponya Diamond Mountain.png Diamond Mount. Lake City.png Lake City Nimbusia.png Nimbusia Pònaidhean.png Pònaidhean River Republic.png River Republic Kingdom of Wittenland.png Wittenland
Others: Barrad Magocracy.png Barrad Farbrook.png Farbrook Greneclyf.png Greneclyf Firtree Villages.png Firtree Villages Austurland.png Austurland Kása Free State.png Kása Free State Watertowns.png Watertowns
Southern Griffonia Karthinian Pact: Kingdom of Wingbardy.png Wingbardy Barony of Arantiga.png Arantiga County of Francistria.png Francistria Duchy of Talouse.png Talouse
Others: County of Cyanolisia.png Cyanolisia Falcorian Queendom.png Falcor Federated Parishes of Sicameon.png Sicameon Republic of Asterion.png Asterion Commonwealth of New Mareland.png New Mareland
Western Griffonia Kingdom of Aquileia.png Aquileia: Barony of Pridea.png Pridea Duchy of Rila.png Rila Duchy of Vinovia.png Vinovia Marquisate of Westkeep.png Westkeep
Others: Township of Fezera.png Fezera County of Greifwald.png Greifwald County of Adelart.png Adelart Haukland.png Haukland Skyfall Trade Federation.png Skyfall City of Flowena.png Flowena Pomovarra.png Pomovarra
Secessionists Republic of Tarrin.png Tarrin

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