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Lore[]

Starting Situation[]

Dragon Tribe is located in the eastern Fire Sea (or South East of Equestria) and has an enclave land (Badlands) in South Equestria. Its primary island has mountainous terrain, but Badlands is covered with desert.

Threats and Opportunities[]

Despite how isolated the Dragon Tribe is, there are still threats to the nation, and little opportunities. They have a measly population and start with only 9 ponypower. Their military suffers from the same issues, being barely equipped and using outdated guns. Second, the navy is non-existent and has few convoys, making the Dragon Tribe basically cut off from the world. Finally, their primary threat in the early game is Equestria – Equestria's claims over Badlands, to be exact. Later on, Haukland will attempt to invade the Dragon Tribe as they progress down their focus tree.

In regards to opportunity, after meeting Equestria's demand, most other countries won't bother with Dragon Tribe (even with Equestria). It barely has any resources, and its mountains will make an invasion of the island costly and meaningless. However, certain nations, such as the Flag of Manehattan Protectorate Manehattan Protectorate, Flag of Solar Empire Solar Empire, Flag of Lunar Empire Lunar Empire, Flag of Confederation of Southern States Confederation of Southern States, and Flag of Haukland Haukland can still go to war to the Dragons, wars which will not usually go well for them.

National Focus[]

The United Dragon Isles (as of update 1.8.6.1) uses the Generic Equus Focus Tree.

Technology[]

Army Naval Air Tech / Industry
  • Primitive Weapons (Pre-Gunpowder Equipment)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics[]

National Spirits[]

The United Dragon Isles (as of update 1.9.0.2) has no national spirits.

Leaders[]

Leader Party Description Traits
Dragon Lord Ember
Dragon Lord Ember


Harmony (Harmonic Monarchism) / Supremacy (Kratocracy) / Non-Aligned (Despotism)

Torch Dynasty / Imperial Rule (Draconic Imperial Rule) / Torch Dynasty

Lord Ruby
Lord Ruby


Communism (Anarcho-Communism)

DCP (Draconic Communist Party)

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Smolder Friendship School Graduate
  • Stability: +10.00%
  • Same Ideology monthly opinion: +100.00%
  • Trade deal opinion factor: +10.00%
  • Daily Democracy Support: +0.10
150
Cynder Prince of Terror
  • Effect of partisans on us: -25.0%
  • Foreign subversive activities efficiency: -30.0%
  • Non-core Ponypower: +2.0%
150
Scales Backroom Backstabber
  • Political Power Gain: +5.0%
  • Ideology drift defence: +15.0%
150
Gark Captain of Industry
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
Armour Tank Designer
  • Armour Research Time: -10%
  • Armour Reliability: +5%
150

Ship Designer

Name Trait Prereqs Effects Cost
Naval Company Ship Designer
  • Naval Research Time: -10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Light Air Company Light Aircraft Designer
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Medium Air Company Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Time: -10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
Naval Air Company Naval Aircraft Designer
  • Air Research Time: -10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10.0%
150
Motorisation Company Motorised Equipment Designer
  • Motorization Research Time: -10.0%
150
Artillery Company Artillery Designer
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Industrial Company Industrial Concern
  • Industrial Research Time: -10.0%
150
Electronics Comapny Electronics Concern
  • Electronics Research Time: -10.0%
150

Theorist

Name Trait Prereqs Effects Cost
Ludmilla Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Experience Gain Army: +0.05
150
Kukulkan Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Experience Gain Air: +0.05
150
Tamm Bookworm
  • Research time: -5.00%
  • Race Magic Research Time: -7%
  • Magic Research Time: -7%
150

Chief of Army

Name Trait Prereqs Effects Cost
Tiagin Army Defense (Expert)
  • Army Defence: +10.0%
150
Firekin Army Maneuver (Specialist)
  • Divisions speed: +5.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Kuzz Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
150
Grima Naval Maneuver (Expert)
  • Naval Speed: +10.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Nascale All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
150
Kasitor Ground Support (Expert)
  • Air Support: +10.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Kahamit Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
150
Grima Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defence: +15.0%
150
Naga Naval Strike (Expert)
  • Naval Bombing: +3.0%
  • Naval Targeting: +3.0%
  • Naval Agility: +3.0%
150
Nightburn Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defence: +15.0%
150
Kalagar Army Morale (Expert)
  • Division Recovery Rate: +8.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Tribal Society Tribal Society
  • Resource Gain Efficiency: -70.00%
  • Monthly Population: -30.0%
  • Stability: -30.00%
  • Construction Speed: -70.00%
  • Production Efficiency Cap: -30.00%
  • Research Speed: -60.00%
  • Factory Output: -70.00%
  • Dockyard Output: -70.00%
  • Factory Bomb Vulnerability: -70.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Dragon Dragon
  • Uses Generic Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
1 Naval Dockyard
Civilian factory
1 Civilian Factory
Resources*
Oil
Oil
Aluminum
Aluminum
Rubber
Rubber
Tungsten
Tungsten
Steel
Steel
Chromium
Chromium
MagCrystal
Crystal
10 0 0 0 2 0 2
Countries
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