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The Duchy of Vinovia is a Nominal Vassal of the Flag of Kingdom of Aquileia Kingdom of Aquileia - one of several parts of the country parceled out by King Moriset Discret to his family.

Vinovia's is currently lead by Duke Gadiffer Discret, the King's uncle.

The fate of Aquileia's client states depends on the actions of Aquileia. If they take the focus "Fight For Your Freedom!", eventually, rebels will oust The King and declare war on all of the client states that haven't flipped with them.

If they take the focus "Second Reign of Terror", the King will usually secure 2 of his 4 client states. The other states, overrun by revolutionaries, will flip to the Revolutionaries, declaring war upon Aquileia itself and the other loyalist client states

Lore[]

Gameplay and Strategy[]

Starting Situation[]

Threats and Opportunities[]

The Revolution in Vinovia[]

National Focus[]

Vinovia (as of update 1.8.6.1) uses the Generic Griffonia Focus Tree.

Technology[]

Army Naval Air Tech / Industry
  • Marielle 1002 (Basic Rifles)
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Artillery I (Towed Artilley)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Early Heavy Ship
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ship
  • Contact Mine
  • NiD-112 (Early Fighter)
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics[]

National Spirits[]

Vinovia (as of update 1.8.6.1) has no national spirits.

Leaders[]

Leader Party Description Traits
Duke Gadiffer Discret
Duke Gadiffer Discret


Non-Aligned (Despotism)

Dynastie des Discrets

Clémentine Laflèche
Harmony (Harmonic Monarchism)

FJA (Front des Jeunes Aquileia)

Achille Chastain
Communist (Equestrian Socialism)

PAT-M (Partie des Aquileian Travailleurs - Modéré)

Félix Brugière
Supremacy (Imperialism)

MPA (Mouvement Patriote d'Aquileia)

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
defaultadvisor
 Communist Politician


Communist Revolutionary None
  • Daily Communism Support: +0.10

A supporter of the international revolution hoping to aid the country's, and eventually the world's, transition to a communist society.

150
defaultadvisor
 Pro-Harmony Politician


Pro-Harmony Reformer None
  • Daily Harmony Support: +0.10

A firm believer in the people's right to rule themselves, this politician sees empowering them as the first priority and aims for the country to be ruled with their mandate.

150
defaultadvisor
 Fascist Politician


Supremacist Demagogue None
  • Daily Supremacy Support: +0.10

Driven by a will to unite the people under a strong state, this politician emphasizes nationalist and militarist rhetoric.

150
Unknown Griffon Advisor
 Napoléon Dubail


Illusive Gentlebird
  • Had created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15.0%
150
defaultadvisor
 Lucien de Montaignac


Captain of Industry None
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinery construction speed: +10.00%
150
defaultadvisor
 Alphonse Foch


Fortification Engineer None
  • AI Modifier: Focus on Defense: +5.0%
  • Land Fort construction speed: +20.00%
  • Coastal Fort construction speed: +20.00%
  • Anti Air construction speed: +20.00%
defaultadvisor
 Napoléon Dubail


War Industrialist None
  • AI Modifier: Focus on War Production: +10.0%
  • Military Factory construction speed: +10.00%
  • Dockyard construction speed: +10.00%
  • Fuel Silo construction speed: +10.00%
150

Tank Designer

Name Trait Prereqs Effects Cost
Generic Tank Designer
 Armor Company


Tank Designer None
  • Armor Research Speed: +10%
  • Armor: Reliability: +5%
150

Ship Designer

Name Trait Prereqs Effects Cost
Generic Ship Designer
 Naval Company


Ship Designer None
  • Naval Research Speed: +10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Generic Light Aircraft Designer
 Light Air Company


Light Aircraft Designer None
  • Air Research Speed: +10%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
150
Generic Medium Aircraft Designer
 Medium Air Company


Medium Aircraft Designer None
  • Air Research Speed: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
  • Scout Planes: Reliability: +20%
150
Generic Heavy Aircraft Designer
 Heavy Air Company


Heavy Aircraft Designer None
  • Air Research Speed: +10%
  • Strategic Bomber: Strategic Bombing: +10%
150
Generic Naval Aircraft Designer
 Naval Air Company


Naval Aircraft Designer None
  • Air Research Speed: +10%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Generic Motorized Equipment Designer
 Motorization Company


Motorized Equipment Designer None
  • Motorization Research Speed: +10%
150
Generic Infantry Equipment Designer
 Small Arms Company


Infantry Equipment Designer None
  • Weapons and Equipment Research Speed: +10%
150
Generic Artillery Designer
 Artillery Company


Artillery Designer None
  • Artillery Research Speed: +10%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Generic Industrial Concern
 Industrial Company


Industrial Concern None
  • Industrial Research Time: +10%
150
Generic Electronics Concern
 Electronics Company


Electronics Concern None
  • Electronics Research Time: +10%
150

Theorist

Name Trait Prereqs Effects Cost
defaultadvisor
 Antoine Courbet


Military Theorist None
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +7%
150
defaultadvisor
 Nicolas Boulanger


Naval Theorist None
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +7%
150
defaultadvisor
 Léopold Bouët-Willaumez


Air Warfare Theorist None
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +7%
150

Chief of Army

Name Trait Prereqs Effects Cost
defaultadvisor
 Lazare d'Orleans


Army Offense (Specialist) None
  • Division Attack: +5.0%
  • AI Modifier: Focus on Offense: +15.0%
150
defaultadvisor
 Félix de Saint Arnaud


Army Defense (Specialist) None
  • Division Defense: +5.0%
  • AI Modifier: Focus on Defense: +15.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
defaultadvisor
 Leroy Jaurès


Decisive Battle (Expert) None
  • Capital Ship Attack: +10.00%
  • Capital Ship Armor: +10.00%
  • Screen Attack: +10.00%
  • Screen Defense: +10.00%
150
defaultadvisor
 Jean Duchêne


Anti-Submarine (Expert) None
  • Submarine Detection: +15.00%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
defaultadvisor
 Elie Guillaumat


Close Air Support (Expert) None
  • Close air support attack: +3.00%
  • Close air support defense: +3.00%
  • Close air support agility: +3.00%
150
defaultadvisor
 Jules Lyautey


All-Weather (Expert) None
  • Bad Weather Penalty: -20.00%
150

Military High Command

Name Trait Prereqs Effects Cost
defaultadvisor
 Paul Baraguey d'Hilliers


Artillery (Specialist) None
  • Artillery Attack: +10.0%
  • Artillery Defense: +5.0%
150
defaultadvisor
 Charles Harispe


Army Logistics (Expert) None
  • Division Attrition: -8.0%
150
defaultadvisor
 Hugo Boué de Lapeyrère


Fleet Logistics (Specialist) None
  • Naval max range factor: +5.00%
150
defaultadvisor
 Matthieu Bosquet


Air Combat Training (Expert) None
  • Ace generation chance: +10.00%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Broad Illiteracy.png Broad Illiteracy
  • Construction Speed: -15.00%
  • Research Speed: -45.00%
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Griffon.png Griffon
  • Uses Griffon Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
3 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 21 21 0
Countries
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