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The time has come. Tired of oppression, the ponies of Equestria have risen up against their Changeling occupiers. Led by the Duumvirs Starlight Glimmer and Trixie Lulamoon, the Equestrian Liberation Front will not stop until their homeland has been liberated, and the changelings driven out. Though it may be difficult, we will continue to fight until victory is achieved! For Harmony! For the Princesses! For Equestria!

Lore[]

The Flag of Changeling Lands Changeling Lands brought ruin to Equestria, smashing the Equestrian armies in the Great War. Overrunning any resistance that was offered, they continued to push until finally, the ponies were forced to capitulate. But while the Changelings may have broken their armies, they could not break their spirits. The Harmonic Resistance, led by two friends of Princess Twilight Sparkle, Starlight Glimmer and Trixie Lulamoon continued the fight against their occupiers, until finally things reached a breaking point. The situation escalated into a full blown revolt in form of the Equestrian Liberation Front.

Now, it is up to the Equestria Liberation Front to liberate not only Equestria, but to liberate all creatures living under Changeling oppression. For they still have the one thing that the Changelings could never take away: Hope. Creature of all ideologies and backgrounds rally under the banner of the Liberation Front and all have a single message in mind, For Freedom.

Starting Situation[]

The ELF starts in a fairly strong situation, centered on Manehatten, but is very fragmented. Chances are that its forces will be scattered around its territory, and a player will have to act fast to secure their situation against the Changelings. They may have to play defensively for a period of time until the ELF is ready to push, but the more territory the ELF takes the stronger it will become. For this reason, striking hard and fast is another possibility against the Queendom.

Military[]

The Equestrian Liberation Front starts with a total of 319.5k deployed ponypower, made up of 15 Onhooves Divisions, 18 12-width volunteers, and 6 12-width pegasi divisions. While this may not be a lot compared to their powerful enemy, the ELF also gets many focuses that spawn free divisions, allowing them to quickly bolster their army. Add in the unique mechanics the nation gets, and the ELF can easily rival the Changelings in military power if given some time and territory.

Threats and Opportunities[]

The Flag of Equestrian Liberation Front Equestrian Liberation Front starts the game at a war with the Flag of Changeling Lands Changelings, aiming to liberate the Equestrian core territories. They start with cores on all states that Equestria did, meaning that full manpower will be gained as you push them back towards the pre-war border. Should New Mareland exist and stayed loyal, they may aid you in fighting the Changelings with the Coalition of the Free faction.

Gameplay Mechanics[]

The Rise of the Resistance[]

For the Equestrian Liberation Front to rise, the Flag of Changeling Lands Changelings must be victorious in The Great War against Flag of Equestria Equestria or one of its successor states, and hold ownership over their lands. Should Chrysalis neglect to establish the Flag of Manehattan Protectorate Manehattan Protectorate in time, the uprising will begin all across Eastern Equestria. If the protectorate was formed, then they will have to either fail to suppress the resistance in states or take Lilac's Gamble to rise up. However, the Gamble will also start them at a disadvantage due to the Breakdown of Social Order national spirit. The ELF will start in a much stronger position if the Manehattan Protectorate is never formed, so for an easier ELF run allow the uprising to occur that way.

State Decisions[]

The ELF has a series of unique state decisions for their cores. Each will be unlocked by a different focus in their focus tree, and they all have their own unique effects. They either take ponypower and command power or political power to take, however, so you may want to save both up for if you need to take them.

  • Raise Volunteers is an ability that can be taken once per state that you fully control with at least 25k population, once the focus Send out the Cadres is completed. It will spawn two Volunteer divisions to fight for the ELF.
  • Install Civilian Administration can be taken on any core state that is fully controlled by the ELF once Freedom for the Liberated is completed, and has a number of charges that slowly regenerate. It will transfer state ownership to you.
  • Incite Uprising will spawn 5 partisan divisions in any state controlled by the Changelings that is your core once Brave Ponies of the Resistance, Rise Up is finished. It has a maximum of 5 charges which slowly regenerate, and can only be done once per state.

National Focus[]

Initial focus tree of the Equestrian Liberation Front.

The Equestrian Liberation Front's focus tree is short but extremely powerful, giving large bonuses and many free divisions in a short amount of time. Many of them have unique effects, and are situational depending on if you need something in particular at that moment. For example, Endorse The Bits Gun will give 200 free infantry equipment every month as well as drastically decreasing the production cost of it, and Don't Forget Democracy will rotate your political advisors for free every 90 days. Unity At All Costs will remove the Breakdown of Social Order if you have it, and If We Must Die, We Shall Die... grants a special command power ability. These should all be used to their greatest extent to ensure victory against the Changelings, and liberate Equestria.

Trust In The Duumvirs is a pivotal focus, which can not be canceled and will start an event chain where you will get to decide between two different options which have different effects. Depending on the option you choose, Trixie and Starlight will get a new leader trait later in the war. It is also necessary for Twilight to return.

Once you take Canterlot, you will get a new set of decisions to search for information on the location of Twilight. The four locations you need to control are Yukka Island in the South-East, Canter Creek in the South-West, Rockville which is just north of Canter Creek, and Mariposa which is closer to the original Changeling-Equestrian border. Once all four decisions are taken, you will have 90 days to take Acornage before time runs out. Note that in a desperate situation, you can raise partisans in the state of Acornage and attempt to temporarily take control of the state with those divisions. Either way, Twilight will return to lead the Equestrian Liberation Front, represented by a new GUI available by pressing the crown on your personal nation interface, next to your welcome screen.

Secondary focus tree for the Equestrian Liberation Front.

This interface will be expanded upon once The Magic of Friendship focus is complete, unlocking a new focus tree below the first, starting with finding each of the five Element Bearers. As each one is found, The Friends of Twilight Sparkle modifiers, which can be found in the Alicorn Monarch interface will expand, giving more and more buffs to your nation. The rest of the second section, though, can not be started until you finish Equestria Reclaimed, meaning you will have to win the war with the Changelings first.

The last part of the second section involves post-war reconstruction and decision-making, where you will get to decide the future of the new Equestria. The choices you make will decide the outcome of the next Equestria Prime Minister elections between Prince Blueblood and Starlight Glimmer. No matter who wins, Equestria will be led into a new dawn, and though many problems may remain for the reborn nation, the future looks bright for all the ponies of the land.

Technology[]

ELF inherits the technologies researched by Equestria before its capitulation.

Politics[]

National Spirits[]

The Harmonic Resistance.png

The Harmonic Resistance

  • Out of Supply: -20.0%
  • Supply Consumption: -20.0%
  • Supply Grace: +120.0% Hour(s)
  • Special Forces Capacity Multiplier: +20.0%
  • Resistance Growth Speed in our states occupied by the enemy: +50%
  • (The Changeling Queendom) Attack bonus against country: +20.0%
  • (The Changeling Queendom) Defense bonus against country: +20.0%

Equestria was more than just a nation to the ponies in it. It was an ideal as much as anything else, and when it was taken away and the darkness of a world without it became the truth to millions of ponies, those who remain were given more than enough reason to fight to the bitter end to restore it.

Ours Is An Invincible Army.png

Ours Is An Invincible Army

  • Mobilization speed: +20.00%
  • Recruitable Population Factor: 20%
  • Surrender Limit: +20.00%
  • Division Attack on core territory: +20.0%
  • Division Defense on core territory: +20.0%
  • Experienced soldier losses: -20.0%

The only way to truly be defeated is to give up. Front lines may collapse, cities may fall and the entire nation may be in bondage, but that does not mean we are defeated unless we accept it. If we remember this we will be invincible, for we will never, ever surrender again. Until the last fighter falls, until the last drop of blood and until the last gasp of air in our lungs: the ELF will never yield!

Leaders[]

Leader Party Description Traits
Starlight Glimmer & Trixie Lulamoon
Starlight Glimmer & Trixie Lulamoon


Harmony

Everfree Coalition (Democratic Harmonist)

When Equestria fell, Starlight Glimmer was a reformed cult leader and Trixie Lulamoon a less than scruplous travelling magician, and yet it was these talents that saw them rise to become the leaders of the Equestrian Liberation Front. Having worked since the first days of the occupation, they used misdirection, deceit and - at times - simple ruthlessness to contest the changeling occupiers. Unlike their erstwhile (and in Trixie's case, reluctant) mentor, Twilight Sparkle, they had no notions of fighting fair. Still, Equestria needs whatever heroes it can get, and if they are what is available, then that is what they must be.

Though their friendship is a tempestuous one, it has remained steadfast, and they have learned to play off each other. Starlight Glimmer has established herself as the strategist and the planner whereas Trixie has become (in)famous as an able tactician and guerilla commander. Their unorthodox backgrounds have informed their methods, and they managed to carry their efforts this far through these tricks.

It takes more than just tricks to lead a rebel army, however, and beyond the trickery and creativity stands two mares who, when all other heroes seemed to have failed, saw themselves called to step up and take over the fight. If they should fail, they know that other ponies will step up as well, because that is the Equestria they remember and will fight for.

Portrait by: Scroup

Revolutionary Duumvirate
  • Division Recovery Rate: +5.0%
  • Division Attack on Core Territory: +5.0%
  • Division Defense on Core Territory: +5.0%
  • Maximum Command Power: +150
Comrade Delicious
Golden Delicious


Communist

Everfree Coalition (Revolutionary Socialist)

Golden Delicious, commonly known as "Comrade Delicious" among the ranks of his militiaponies, is a member of the syndicalist TER organization and a military commander. Part of the vast Apple family, he has lived in Baltimare his entire life, working in its docks as a hauler of apple crates. Poor working conditions inspired him to join a labour union and he soon became active in politics, advocating for better rights for Equestria's working class. In recent years he has been part of Stalliongrad's secret military training program and has proven his skills as a capable, inspiring leader. Hero of the Revolution
  • Political Power Gain: +10.0%
  • Stability: +5.0%
Chancellor Neighsay
Chancellor Neighsay


Supremacy

Everfree Coalition (Authoritarian Revanchist)

Neighsay is strict and conservative, preferring to do things by the EEA guidelines. He is also very prejudiced against anyone who is not a pony, openly referring to non-ponies as "creatures" in a dismissive manner.
Fancy Pants
Fancy Pants


Non-Aligned

Everfree Coalition (Monarchal Traditionalist)

Fancy Pants is a renowned member of the old Canterlot elite aristocracy, a shrewd businesspony and a clever diplomat. Though uptight as many Canterlotians are, he has occasionally shown a softer side such as his favorable business dealings with Rarity and forgiveness to the aid of Princess Twilight Sparkle after a notable debacle while she was attending other business. With these qualities, he is a natural choice for a leader that the traditional elite are content with, though some ponies may not agree with his strongly orthodox methods and policy. Well Connected Diplomat
  • Political Power Gain: +10%
  • Trade Deal Opinion Factor: +10%
  • Improve Relations opinion: +10%
  • Same ideology monthly opinion: 20%
  • Subversive activities cost: -10%

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Coloratura
 Coloratura


Inspirational Leader
  • Resource Gain Efficiency: +5.00%
  • Stability: +5.00%
  • Factory Output: +5.00%
  • Division Recovery Rate: +2.5%
150
Fine Line
 Fine Line


Financial Expert
  • Consumer Goods Factories: 3.0%
  • Economy Laws Cost: -25%
  • Trade Laws Cost: -25%
150
Mosely Orange
 Mosely Orange


Smooth-Talking Charmer
  • Resources to Market: -5.00%
  • Trade deal opinion factor: +10.00%
150
Aunt Orange
 Aunt Orange


Lady Socialite
  • Daily Political Power Gain: +0.05
  • Improve Relations Opinion: +15.00%
  • Trade Deal Opinion Factor: +15.00%
150
Ms. Harshwhinny
 Ms. Harshwhinny


Silent Workpony

Political Power Gain: +15%

150
Mayor Mare Advisor
 Mayor Mare


Grassroots Populist
  • Political Power Gain: +5%
  • Monthly Population: +10.0%
150
Sweetie Drops
 Sweetie Drops


Agent of S.M.I.L.E.
  • Operative slots: +1
  • Own operative detection chance factor: -10%
  • Enemy operative detection chance factor: +10%
  • Agency upgrade time: -5.0%
150
Joe Pescolt
 Joe Pescolt


Captain of Industry
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinary construction speed: +10.00%
150
Fancy Pants Advisor ELF
 Fancy Pants


Compassionate Grandee
  • Improve relations opinion: +15.00%
  • AI Modifier: Focus on Peace: +5.0%
150
Cloud Kicker
 Cloud Kicker


Morale Booster
  • Division Recovery Rate: +5.0%
  • Stability: +2.50%
150
Babs Seed
 Babs Seed


Pioneer Activist Intergrated the Cutie Mark Crusaders.
  • Political Power Gain: +15%
  • Ideology drift defence: +5.0%
150
Sweetie Belle
 Sweetie Belle


Kindhearted Crusader Intergrated the Cutie Mark Crusaders.
  • Stability: +5.00%
  • Same Ideology monthly opinion: +100.00%
150
Scootaloo
 Scootaloo


Fearless Crusader Intergrated the Cutie Mark Crusaders.
  • Division Recovery Rate: +5.0%
  • Reinforce Rate: +5.0%
150
Apple Bloom
 Apple Bloom


Determined Crusader Intergrated the Cutie Mark Crusaders.
  • Production Efficiency Growth: +5.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
150

Tank Designer

Name Trait Prereqs Effects Cost
Mustang Developments
 Mustang Developments


Main Battle Tank Designer Collectivised the Equestrian War Effort
  • Armour Research Speed: +10%

Armour:

  • Reliability: +5%
  • Armor: +5%
  • Soft attack: +5%
  • Hard attack: +5%
  • Max Speed: +5%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Stallion Company
 Stallion Company


Medium Tank Designer Collectivised the Equestrian War Effort
  • Armor Research Speed: +10%

Armor:

  • Reliability: +5%
  • Soft attack: +5%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Sirius Metal Works
 Sirius Metalworks


Heavy Tank Designer Collectivised the Equestrian War Effort
  • Armor Research Speed: +10%

Armor:

  • Armor: +5%
  • Hard attack: +5%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Detrot Motors
 Detrot Motors


Mobile Tank Designer Has full control of Tricorn
  • Armor Research Speed: +10%

Armor:

  • Max Speed: +5%
  • Reliability: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150

Ship Designer

Name Trait Prereqs Effects Cost
Seaward Shoals Dockyard
 Seaward Shoals Dockyard


Celestial Sea Fleet Designer Has full control of Mirage
  • Naval Research Speed: +10%

Carrier:

  • Armor: +50%
  • HP: +10%

Capital Ship:

  • Armor: +10%
  • Heavy Attack: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Albion Dockyard
 Albion Dockyard


Escort Fleet Designer Has full control of Albion
  • Naval Research Speed: +10%

Screen:

  • Max Range: +30%
  • Sub delection: +10%
  • Max Speed: +10%
  • Production Cost: +10.00%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150

Aircraft Designer

Name Trait Prereqs Effects Cost
Stratus Company
 Stratus Company


CAS Designer Has full control of Kemono Fields
  • Air Research Speed: +10%

Close Air Support:

  • Ground Attack: +10%
  • Reliability: +10%

Carrier CAS:

  • Ground Attack: +10%
  • Reliability: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Generic Air Manufacturer 1
 Aeronautica Design


Light Aircraft Designer Collectivised the Equestrian War Effort.
  • Air Research Speed: +10%

Fighter:

  • Agility: +10%
  • Max Speed: +10%

Carrier Fighter:

  • Agility: +10%
  • Max Speed: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Generic Air Manufacturer 2
 Aeronautica Design


Heavy Aircraft Designer Collectivised the Equestrian War Effort.
  • Air Research Speed: +10%
  • Strategic Bomber: Strategic Bombing: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Generic Air Manufacturer 3
 Aeronautica Design


Naval Aircraft Designer Collectivised the Equestrian War Effort.
  • Air Research Speed: +10%

Naval Bomber

  • Range: +10%
  • Naval Attack: +10%

CV Naval Bomber

  • Range: +10%
  • Naval Attack: +10%

Carrier Fighter

  • Range: +10%
  • Agility: +10%

Carrier CAS

  • Range: +10%
  • Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Fillydelphia Motors
 Fillydelphia Motors


Motorised Equipment Designer Has full control of Fillydelphia
  • Motorization Research Speed: +10%
  • Motorized Rocket Artillery Research Speed: +50%
150
Manehatten Arsenal
 Manehatten Arsenal


Infantry Equipment Designer Has full control of Manehattan
  • Weapons and Equipment Research Speed: +10%
150

Industrial Concern

Name Trait Prereqs Effects Cost
The Prench Institute
 The Prench Institute


Research Centre Has full control of Loupia
  • Research Speed: +2.50%
150
Manehatten Polytechnic
 Manehattan Polytechnic


Electronics Centre Has full control of Manehattan
  • Electronics Research Speed: +10%
150

Theorist

Name Trait Prereqs Effects Cost
Moondancer
 Moondancer


Bookworm
  • Research Speed: +5.00%
  • Rocket Research Speed: +5%
  • Nuclear Research Speed: +5%
  • Magic Research Time: +10%
150
Night Light
 Night Light


Revolutionary Intellectual Has an All-Inclusive High Command
  • Mobilization speed: +3.50%
  • Research Speed: +3.50%
  • Ideology drift defense: +5.0%
150
Duke Dapper
 Duke Dapper


Wartime Innovator Has an All-Inclusive High Command
  • Weapons and Equipment Research Speed: +5%
  • Armor Research Speed: +5%
  • Air Research Speed: +5%
150
Flash Force
 Flash Force


Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +5%
150

Chief of Army

Name Trait Prereqs Effects Cost
On Stage
 On Stage


Army Morale (Expert) Has an All-Inclusive High Command
  • Division Recovery Rate: +8.0%
Firefly
 Firefly


Army Defense (Genius)
  • Division Defense: +15.0%
  • AI Modifier: Focus on Defense: +15.0%
150
Fairy Light
 Fairy Light


Army Organization (Expert)
  • Division Organization: +8.0%
150
Purple Dart
 Purple Dart


Army Maneuver (Genius)
  • Division Speed: +15.00%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Fairweather Breeze
 Fairweather Breeze


Decisive Battle (Genius)
  • Carrier Ship Attack: +15.00%
  • Carrier Ship Armor: +15.00%
  • Screen Attack: +15.00%
  • Screen Defense: +15.00%
150
Night Thunder
 Night Thunder


Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.00%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Wind Walker
 Wind Walker


Air Superiority (Genius)
  • Air superiority attack: +5.00%
  • Air superiority defense: +5.00%
  • Air superiority agility: +5.00%
150
Misty Fly
 Misty Fly


Ground Support (Expert)
  • Air Superiority: +10.00%
150
Lightning Dust
 Lightning Dust


Strategic Bombing (Genius)
  • Strategic Bombing: +9.0%
  • Bomber attack: +3.00%
  • Bomber defense: +3.00%
  • Bomber agility: +3.00%
150
Vapor Trail
 Vapor Trail


Air Combat Training (Expert)
  • Ace generation chance: +10.00%
150

Military High Command

Name Trait Prereqs Effects Cost
Tall Order
 Tall Order


Quartermaster General Has an All-Inclusive High Command
  • Air Base: construction speed: +15.00%
  • Naval base: construction speed: +15.00%
  • Radar Station: construction speed: +15.00%
  • Rocket Site: construction speed: +15.00%
  • Nuclear Reactor: construction speed: +15.00%
150
Raspberry Beret
 Raspberry Beret


Commando (Specialist)
  • Special forces Attack: +10.0%
  • Special forces Defense: +10.0%
150
Mr Stripes
 Mr Stripes


Armaments Organizer Has an All-Inclusive High Command
  • Civilian to Military Factory conversion cost: -20.00%
  • AI Modifier: Focus on Military Equipment: +5.0%
  • Factory Output: +5.00%
150
Coco Pommel Military High Command
 Coco Pommel


Uniform Designer Has an All-Inclusive High Command
  • Winter Attrition: -5.0%
  • Heat Attrition: -3.50%
  • Division Recovery Rate: +2.5%
150
Sunny Shine
 Sunny Shine


Army Logistics (Expert) Has an All-Inclusive High Command
  • Division Attrition: -8.0%
150
Maverick Flare
 Maverick Flare


Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defence: +20.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Extensive Conscription.png Extensive Conscription
  • Recruitable Population: 5.00%
  • Training time: +10.00%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
War Economy.png War Economy
  • Daily Political Power Gain: -0.20
  • Consumer Goods Factories: 20.0%
  • Military to Civilian Factory conversion cost: -20.00%
  • Civilian to Military Factory conversion cost: -20.00%
  • Military Factory construction speed: +20.00%
Scientific Development Society Development Illiteracy
Developed Science Base.png Developed Science Base
  • No penalties
Modern Society.png Modern Society
  • No penalties
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

Values are too variable to provide substantive information.


Countries
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