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Prywhen: a forgettable Griffonian Backwater between Bandit-Infested Mountains, and the wild Griffonian Frontier.

Prywhen: an illiterate, rice-farming nation with poor infrastructure and primitive industry.

Prywhen: the birthplace of Griffonian Communism.

The Communist Rebels of the Griffon Liberation Army are in a revolution against Kloseu de Kissau. Starving but determined, they have big ideas and even bigger plans for a post-war Prywhen. Education, Industrialization, Equality, and even a United Communist Griffonia.

It's tough being an underdog, but when you start so low, you can only go up.

Lore[]

Geography[]

Prywhen is an impoverished country, with two major cities - Kivessin, the capital, and Sydia, the port to the outside world. Its agriculture revolves around its ricefields, and the terrain of the land is harsh, with marshes, mud, and guerilla-filled forests. To the west, the Flag of Blackrock Bandits Blackrock Bandits raid from the mountains. To the east are the countries of the Griffonian Frnntier - militaristic, agrarian tribes in battle with the Eastern pony territories.

If infrastructure could be built and the mountain passes made accessible, it is close to both the Imperial Capital Griffenheim and the old bastion of Griffon civilisation, Flag of Kingdom of Griffonstone Griffonstone.

The Kingdom of Brodfeld[]

See Flag of Kingdom of Brodfeld Kingdom of Brodfeld.

The Prywhen Civil War[]

The civil war has torn the nation apart ~ Artist FoxinShadow

In 1005, the Griffon Liberation Army formed, inspired by the Communist ideals of Stalliongrad across the sea, leading an uprising against the King. Using forests, swamps, and the support of the locals to their advantage, they ran a campaign of guerilla warfare.

Two years later, GLA forces have formed together and are preparing for a final push into Royalist held strongholds to end the conflict once and for all.

But the country won't take much more, with both sides verging on famine, industry, and trade all but non-existent, and the Kingdom of Brodfeld preparing to use any means necessary to cling to power...

Gameplay and Strategy[]

Starting Military[]

The GLA starts overextended, with 34k deployed in the field, and 3.08k infantry equipment. This is significantly short of the 54k and 5.4k needed to fully equip its divisions.

Civil War Strategy[]

Prywhen starts with the upper hand in the civil war, holding most of the country and having cut off the capital from the rest of the Brodfeld forces. This "superiority" is relative. Both sides are incredibly poorly equipped. Prywhen only starts with 80% of its needed manpower and 50% of its needed guns.

Unfortunately, production is slow, and making up for the shortfall will be difficult - fortunately, you can call in additional units (which helpfully come with some equipment) with focuses.

Good micromanagement should allow a player to defeat Brodfeld quickly. Note also that with both sides incredibly weak, combat resolves very very slowly - a very weak unit can be used to hold up a strong unit for a long time. Use this to great effect for encirclements and cutting supply.

With low equipment reserves, be very wary of terrain; marshes provide 50% attrition, and rain tends to produce mud in Prywhen, giving a whopping 70% attrition to any unit moving or fighting in it. Wait it out instead.

An early victory may prompt the Blackrock Bandits to declare war and take advantage of your weak military. But so does a slow war - famine is a very real risk and the Kingdom of Brodfeld may be able to form an alliance with the Blackrock Bandits.

Civil War Mechanics[]

The Prywhen Civil War Tree

Famine - Prywhen is quickly running out of food - if the war drags on for longer than 6 months, there is a small but ongoing chance a famine will start, which can worsen with time, providing large maluses. This will take massive political effort and time to fix, and can only be done after the end of the war. Potato Farming, Ricefield Training, and holding the capital will reduce the chance of a famine triggering.

Calling for Support - Prywhen have some options to support their poor armies.

  • Militia - will deploy 10k in ponypower with 20% equipment.
  • Support in Lushi / Gryphus / Gryphian Host - Strong focuses, these will request volunteers- if successful, you will receive a 4k ponypower division with 80% equipment - practically an elite by Prywhen standards. These focuses are quick to fire but the volunteers will take a week or so to arrive. Lushi is more likely to decline than the other two. These can be really beneficial first focuses to take as you can get others done whilst you wait for the volunteers.
  • Partisans - will spawn 4 divisions, with 20% equipment, each with only a single infantry, in enemy territory of the players choice - around the capital, in the rice fields, or around the port.
  • Stalliongrad's help - Prywhen can mount a sea voyage to Stalliongrad, asking for support. However this can take upwards of 6 montths. The player may request tanks, planes, rifle models or advisors, but Stalliongrad gets to choose. This will give an STG licence and a token amount of the equipment. Advisors will give small bonuses to military factory production, army experience and training time for a year

Conscription - When the player takes the ricefields, capital, or port, they can run a decision to conscript ponypower from these areas.

Civil War Effort - With a hefty 100PP, the player can reduce the production penalties for a few months.

Oppress Monarchists - When the player takes monarchist held territories, they can crack down on monarchist supporters. This will give small boosts to stability and communist support, but reduce ponypower in the area. It will also help reduce monarchists causing trouble later and enable certain events.

A Secret Passage? - The player may be given an opportunity to sneak into the port city, spawning a unit to capture it. However, the passage is risky and the motivations of the guide are suspect...

Blackrock Bandits - Brodfeld has a focus to call in Blackrock Bandits if they are losing the war badly. If the bandits accept, you will have a very big problem. On the plus side if you win you'll capture another country and win the civil war in one stroke.

Post Civil War[]

GLA Tree

The war is won but not over yet. Don't forget to upgrade your science base if you can with the new factories - this will not happen automatically - check periodically.

Expanding into the other areas will give you the ability to both annex or puppet. Prywhen can core neighbouring territory for valuable manpower, but this will take decisions that use both factories and political power - puppets are an alternative. These decisions are available for Flag of County of Cyanolisia County of Cyanolisia, Flag of Blackrock Bandits Blackrock Bandits, Flag of Principality of Lushi Principality of Lushi, Flag of Gryphian Host Gryphian Host and Flag of Free Towns of Gryphus Free Towns of Gryphus.

Flag of Blackrock Bandits Blackrock Bandits will receive a decision giving them an option to declare war - they are less likely to take it if you are stronger than them. If you are at war with them the best strategy is to use your superior numbers to encircle and opportunistically take terrain. Alternatively, if Blackrock Bandits go communist, Prywhen will gain a decision to puppet or annex them.

Counterrevolution - But they aren't your only problem. Monarchist supporters will attempt to launch a counterrevolution - this will recapture the city, spawn them some units and kick off the whole entire mess over again. Hunting down the Prince, Capturing the King, and Rooting out Monarchist Supporters will help weaken the counterrevolution or even allow you to stop it ever occurring. However, success is not guaranteed. The monarchist supporters are the biggest priority - stopping them will leave the King and Princes without a large army and little hope of success.

When you capture the King and Prince you will have options about dealing with them. Executing them is of course, incredibly satisfying and good for morale, but may begin to worry the more feudal powers...

Onwards to Griffonstone[]

The Recovery Tree

Prywhen is defined by being continuously at war. This is your time to breathe and prepare. Because once you take Griffinstone, all major Griffonian nations may get war goals on you.

If you are lucky Wingbardy or Aquileia have gone communist - you will receive decisions to invite them to a faction or join their faction.

With the civil war over, maluses will slowly begin to fade. Taking on the Victory in the Civil War tree will remove the risk of famine, get you a research slot, and slowly change you from Pre-Industrial to Outdated Industrial. Make careful decisions about production and research - as whatever you focus on shall form the basis of your army and you will always be behind in tech.

The Foreign Policy Tree

With this done, the foreign policy tree gets you expanding once again, with a war goal against the bandits (if you haven't already beaten them. You could take the Isolation Path which will allow you to modernise quickly and gain some nice bonuses, at the expense of passing on your greater ambitions.

This leaves Expansionism or Global Revolution. Both of these paths will address the Eastern Frontier States. Through war or communist infiltration you can expand. Consider puppeting some of these countries to address your manpower shortage, as industry will likely begin to outstrip population if you are focusing on a low tech army.

Finally is the March to Griffonstone - Once you take Flag of Kingdom of Griffonstone Griffonstone, the 3 majors - Flag of Kingdom of Aquileia Aquileia, Flag of Kingdom of Wingbardy Wingbardy and Flag of Griffonian Empire Griffonian Empire will get a choice to war against you - they will likely accept - Democracies are less likely, and Communist nations will not. Could there be a way to avoid this...?

Support your advance with infrastructure - Prywhen has very poor connections to the rest of Griffonia.

The War for Griffonia[]

The War for the Griffonian Empire Tree

You face a tough fight, against up to 3 major powers with poor tech. Fighting a major will offer you the decision Defence of the Revolution - this will give you a much needed 5% recruitable population. While you fight, taking focuses to pressure other nations will attempt to annex them diplomatically. You will have most success with Communist nations and ones not under Wingbardy's protection.

Occupying a major should give you the territories you need to further reform your science and trigger a decision to fully modernise. Defeating the Griffonian Empire will let you claim the mantle of the Griffon Empire and complete the Griffon Union focus. This will core all the Empire states, giving you a huge boost to ponypower.

The Union of Socialist Griffon States[]

A continental power! Inheritor of the Griffonian Empire!

Now all that remains is to modernize a decaying, illiterate, poverty-stricken empire recovering from the greatest war in history, unite the rest of the Griffon nations, and deal with Equestria across the sea.

We leave this brave task to you.

Politics[]

Leader[]

Leader Party Description Traits
Comrade-General Filip Redglad
Comrade-General Filip Redglad


Communism


Prywhen Communist Party

Richard Spear
Richard Spear


Communism


Prywhen Communist Party

Princip Meyer Brantbeak
Princip Meyer Brantbeak


Supremacy


Strength of the Marsh

Dorian of Brodfeld
Dorian of Brodfeld


Non-Aligned


Brodfeld Royalists

President Bruno
President Bruno


Harmony


Liberal Party

National Spirits[]

Idea prywhen civil war.png
Prywhen Civil War
  • Division Training Time: +20%
  • Division Recovery Rate: -10%
  • Stability: -20%
  • Factory Output: -25%
  • Production Efficiency Cap: -10%
  • Construction Speed: -35%
  • Divisions Speed: -15%
  • Max Entrenchment: +0.1
  • Research Time: +15%

The Prywhen Civil War has been raging for quite a while now, and it has taken a toll on every griffon involved. The longer the conflict carries on, the heavier the toll on our nation and people becomes.

Idea war of liberation.png
War of Liberation
  • Stability: +35%
  • War Support: +35%
  • Daily Communism Support: +0.01

We will cast out the monarchist scum and liberate our people from their bourgeoisie oppression!

Opened up schools.png
Educational Effort
  • Production Efficiency Cap: -10%
  • Construction Speed: -10%
  • Research Time: +20%
  • Daily Political Power Gain: +0.20

We have begun to educate the illiterate masses. Whether they like it or not, that is.

Idea raj risk of famine.png
Risk of Famine

With our current state of affairs, we run the risk of running out of food to eat.

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Bart Herbs War Industrialist Prywhen Civil War is over
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
150
Cyntia Silent Workpony Ruling party is Communist
  • Political Power Gain: +15.0%
150
Dakaran Begone Captain of Industry Prywhen Civil War is over
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
Brodfeld Tank Polygon Mobile tank designer Prywhen Civil War is over

GLA: Brodfeld has acquired a tank

  • Armour Research Time: -12.0%
  • Armour Maximum Speed: +5.0%
  • Armour Reliability: +10.0%
150
"Prywhen Communal" Armour Concern Medium tank designer Has completed focus: Brodfeld Polygon
  • Armour Research Time: -10.0%
  • Armour Reliability: +5.0%
  • Armour Soft Attack: +5.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
Sydia Dockyard Escort fleet designer
  • Naval Research Time: -10.0%
  • Screen Range: +30.0%
  • Screen Sub Detection: +10.0%
  • Screen Speed: +10.0%
  • Screen Build Cost Ic: +10.0%
150
Saltberg Dockyard Coastal Defense Fleet Designer
  • Naval Research Time: -10.0%
  • Carrier Deck Size: -25%
  • Capital Armor: -20%
  • Capital Attack: -20%

All Ships

  • Max Range: -50%
  • Production Cost: -25.00%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
High-flying Birds Light Aircraft Designer
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Medium-Aircraft Concern Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150

Materiel Designer

Name Trait Prereqs Effects Cost
"Eagleclaw" Rifles Infantry Equipment Designer Griffon Will: controlled by GLA
  • Weapons and Equipment Research Time: -10.0%
150
"Golden" Automobiles of Kivessin Motorized Equipment Designer
  • Motorization Research Time: -12.0%
  • Motorized Rocket Artillery Research Time: -50.0%
150
Cast Iron Cannons Artillery Designer Kivessin: controlled by GLA
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Sydia Workers Committee Industrial Concern Sydia: controlled by GLA

Ruling party is Communist

  • Industrial Research Time: -10.0%
150
Kivessin University Electronics Concern Kivessin: controlled by GLA

Has completed focus Kivessin University

Not: Poor Science Base

  • Electronics Research Time: -10.0%
150

Theorist

Name Trait Prereqs Effects Cost
Iegov Military Theorist Ruling party is Communist
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05 daily
150
Ludochka Air Warfare Theorist Ruling party is Communist
  • Air Doctrine Research Time: -15.0%
  • Air Experience Gain: +0.05
150

Chief of Army

Name Trait Prereqs Effects Cost
Vitia Army Logistics (Expert) Ruling party is Communist
  • Divisions attrition: -8.0%
150
Theresa Army Offense (Expert) One of the following must be true: Ruling party is Communist OR GLA does not exist

Theresa is already not assigned

  • Army Attack: +10.0%
150
Mandarin Featherin Army Maneuver (Expert) Any other country: does not have chief of army Mandarin Featherin
  • Divisions Speed: +10.0%
150
Phanes Entrenchment (Expert) One of the following must be true: ruling party is not Communist OR Kingdom of Brodfeld does not exist
  • Entrenchment speed: +8.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Alyx Pines Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armour: +10.0%
  • Screen Attack: +10.0%
  • Screen Defence: +10.0%
150
Sailor Pirate Submarines (Genius)
  • Submarine Attack: +20.0%
  • Submarine Defence: +15.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Duskfluffian Air Reformer (Expert)
  • Experience Gain Air: +10.0%
150
Andor Ground Support (Genius)
  • Air Support: +15.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Final Bol Army Morale (Expert) Ruling party is Communist
  • Division Recovery Rate: -8.0%
150
Brandon Swift Army Maneuver (Expert) Ruling party is Communist
  • Divisions Speed: +10.0%
150
Murkfeathers Army Organization (Specialist) One of the following must be true: Ruling party is Communist OR GLA does not exist
  • Division Organization: +4.0%
150
Theresa Infantry (Expert) One of the following must be true: Ruling party is Communist OR GLA does not exist

Theresa is not already assigned

  • Infantry Division Attack: +10.0%
  • Infantry Division Defence: +15.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription.png Limited Conscription
  • Recruitable Population: 2.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
War Economy.png War Economy
  • Daily Political Power Gain: -0.20
  • Consumer Goods Factories: 20.0%
  • Military to Civilian Factory conversion cost: -20.00%
  • Civilian to Military Factory conversion cost: -20.00%
  • Military Factory construction speed: +20.00%
Scientific Development Society Development Illiteracy
Poor Science Base.png Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Griffon.png Griffon
  • Uses Griffon Racial Tree

Industry and Resources[]

All values are after defeating Brodfeld in the Civil War.

Factories
Military factory
4 Military Factories
Naval dockyard
1 Naval Dockyard
Civilian factory
7 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
16 0 0 3 20 0 0
Countries
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