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For centuries, the Cossacks of the Gryphian Host have plied the plains of the Evya River basin - farming, flying, fighting, and looting to make their living. Once an ancent border march of the Griffonian Empire, they have become famous as the terror of Riverponies and a protector of Griffons - though they have occasionally "slipped" and stolen from their charges. Now, in 1007, the Host faces rapidly dwindling coffers. A raid must be launched to make up for this deficit - but the world is far more dangerous than it used to be. Communists agitate in the countryside, and secret societies meet in the shadows. Many begin to doubt if the ancient Hetman Calus Bulba will even survive the next raid - if it were to go wrong, chaos would ensue.

Lore[]

Originally known as the Kingdom of Zaphzia, the nation was formed in a violent rebellion against the Principality of Lake City who had subjugated the tribes a few centuries before. The proud griffons of Zaphzia lived as their ancestors had, launching daring raids against neighboring countries, and this was their primary way of securing wealth for themselves. Once Grover I of the Flag of Griffonian Empire Griffonian Empire conquered Zaphzia in his vast unification campaign, an oath was sworn and the Zaphans would change their nation's name to Gryphian Host, becoming an Imperial border march against the riverponies. Over time, they became known as the terror of riverponies and the protectors of Griffonkind.

Now many years later, having declared independence when the Empire fell, the nation is in turmoil. Hetman Calas Bulba, leader of the Gryphian host for the last forty years and the griffon responsible for the relative stability of the nation, is growing old. At the same time, the nation's coffers are rapidly dwindling and this, along with the ancient semi-feudal system which forces the common griffon to be tied to their lord's lands, has made the peasant population increasingly agitated. Many join the Communist Revolutionaries, supposedly funded by the communist rebels in Prywhen. Meanwhile, there are talks of succession among the griffons in Rada, with two potential candidates: Borad Grifnitsky, a charismatic leader and an advocate for democratic and social reforms, and Yeven Krawevelets, Hetman's grandnephew, a noble backed by wealthy landowners who believes in tradition and strong centralised authority. He is an opponent one should not underestimate.

With a looming crisis at claw, it is becoming increasingly clear that a raid must be done. Though if the upcoming raid were to fail, the revolutionaries would be in a very favourable position to seize power.

Starting Situation[]

The Gryphian Host starts in a very poor situation. As the stubborn griffons have held too strongly to their traditions, with no attempts at industrialisation and with the ancient semi-feudal system still in place, most of the nation's economy is centered around agrarian production and most of the population are serfs under their noble lords. This, combined with your rapidly mobilising neighbors, and your poor industry and science base, will make surviving a struggle as your neighbors might attempt an invasion.

Gryphian Host starts with 8 under-equipped regular infantry divisions, using a total of 48K griffonpower and having a reserve of 26K griffonpower.

Threats and Opportunities[]

Flag of Griffon Liberation Army Griffon Liberation Army / Flag of Kingdom of Brodfeld Kingdom of Brodfeld - Your unstable neighbor will start the game in a civil war, and you can have some say in what happens to either side. You have the possibility of raiding either Prywhen or Brodfeld, giving them a national spirit which has some negative debuffs. There are also events regarding both of these nations, such as providing griffonpower or equipment to either side. You will later have focuses to attack or ally either one once the civil war has ended, depending on your chosen path. Should the communists win, you will have a short tree which gives special bonuses before beginning an invasion. Prywhen will also have focuses to either invade you or support remaining socialists in your country, which starts a communist uprising.

Flag of Principality of Lushi Principality of Lushi - Lushi is a small nation to your west, with a weaker army and less industry and many negative debuffs at the start of the game. They are ideal targets for early conquest. You also have the option to ally them, depending on your chosen path. Supremacy Lushi will also have war goal justification - reduction and a focus to integrate your lands, though they are very unlikely to invade you.

Flag of Lake City Lake City - Your primary threat, as they have more ponypower, a big army, big industrial base and allies at the game start. They will often choose to attack you through the focus Stabilizing the South. Lake City will always take this focus if under Westerly's Supremacy regime, and under Wavebreaker if the focus Intervening Within Griffons Affairs has been selected. Should they attack you, they might also bring the coalition to the war as well, making the war extremely hard to win without allies. You will have your own focuses to invade Lake City, with the harmonist path requiring them to have either a Supremacy or a Communist government, and with the Supremacy path being able to invade no matter what. The Communist path will also have an option to declare war on the Flag of Kingdom of Wittenland Kingdom of Wittenland, and depending if they are in the coalition or not, they might invite Lake City to the war as well.

Flag of Free Towns of Gryphus Free Towns of Gryphus - Gryphus is a minor nation south of you, who have a smaller army and as such will generally be an easy target for conquest. You will be able to invade or ally with them through your focuses, depending on your chosen path. Gryphus has a lot of coastline, so should you wish to expand your navy, they are a good target to kick-start your naval expansion. Most of their focus paths will not result in Gryphia being threatened by them.

Flag of Wingbardy Wingbardy - If both you and Wingbardy are Supremacist and you have selected the Zaphia Pererodjuetsya! focus, you will have the option of requesting an alliance with them. It will not only significantly boost your chances of surviving but will also allow access to the faction's research, possibly allowing you to catch up in technology faster than you normally would.

Gameplay Mechanics[]

  • Much like raiders of Flag of Sunstriker Clan Sunstriker Clan, Gryphian Host can raid its current neighbors for different kinds of loot, like equipment. Both sides of the skirmish will have a maximum of 6 troops engage on their borders, and the Host will receive rewards if they win it. Note that since the Cossacks are known as the Protectors of Griffonkind, they will only be able to raid Riverland nations, which are Flag of Lake City Lake City and Flag of Kingdom of Wittenland Wittenland at the start of the game.
  • Once the Economy tree becomes available, Host will have the option between picking the Focus Physiocracy, which focuses towards agrarian products, or picking Rapid Industrialisation, which focuses in Construction speed and rapidly improving the nation. Depending on which path is taken, the Host will receive more or fewer factories from their chosen political tree.

National Focus[]

As the raid draws near, the nation's fate will be decided.

Gryphian Host focus tree

The Raid Succeeds[]

The Supremacy Path - Support Yeven Krawvelets

The Rada has elected Yeven as the rightful heir to the throne. Disgusted by this decision, the harmonists will attempt to raise an insurrection, but the following 6 focuses will cement Yeven's rule.

After his rule is secured, Yeven will be left with a choice.

Restoring the Kingdom of Zaphzia and crowning himself as the king, after which he will proceed to reward the peasants while stripping away the nobles' power. The main bonus of this path is the increased factory output and construction speed as well as the ability to ally Wingbardy, should they have chosen the Supremacy path as well. This path will also reward you with civilian factories and give you a new cosmetic tag and flag.

The other option is to maintain the Hetmanate, although in a form more convenient for your party. This is done to please and empower the nobles. The main bonuses of this path are the large bonuses to recruitable population and 15% more war support. This path will also reward you with military factories.

No matter what path he chooses, he will then proceed to unite the various tribes in the country.

After this, the options for expansion will become available. Potential targets are Flag of Kingdom of Brodfeld Kingdom of Brodfeld, Flag of Principality of Lushi Principality of Lushi and Flag of Free Towns of Gryphus Free Towns of Gryphus. You will get focuses to integrate Gryphus and Lushi. Lastly, you will have the option to attack Flag of Lake City Lake City, which may drag into war the rest of the River Coalition.

The Harmonist Path - Support for Borad Grifnitsky

The Rada has elected Borad as the new Hetman, who now has the chance to put forth the reforms he has promised to the people. Borad's path has two options:

The Black Cloaks will not attempt an open coup, which will result in some harmonist reforms, but overall the nobles will not approve of the more radical ones, leaving Borad to attempt a compromise where a more benevolent, harmonist monarchy is created. You will get a new cosmetic tag and a flag.

The other option will have Black Coats attempting an open coup, but Borad will manage to convince them to stand down. With his new authority, he will reform the nation into a proper harmonist republic.

Borad will then start his various reforms, such as granting representation to the tribes and giving concessions to the communists by enacting some of their social reforms to better the quality of life for the common griffon. Borad will also attempt to give land from the nobles to the commonfolk. He will then have to search for a compromise with nobles, since they are still influential and powerful. He will also attempt to put forth his bureaucratic reforms to rid it of corruption and ineffectiveness.

Now starts the nation's foreign policy. Borad will have several options.

First is the path of neutrality. The main bonus of this is the "Defend the Homeland" national spirit, which will give an excellent 10% attack and defense on core territory, as well as 4% recruitable population. Other bonuses are 10% stability and 15% division recovery rate.

The second path is joining the River Coalition. This will usually only be accepted if Flag of Nimbusia Nimbusia is Harmonist along with the Flag of Kingdom of Wittenland Kingdom of Wittenland and that Flag of Lake City Lake City elected Wavebreaker as their Grand Mayor in 1007. The main bonuses of this path are the 15% construction speed, as well as buffs to your divisions' attack/defense and additional command power.

The last path is forming your own Faction, which will allow you to invite in Gryphus and Lushi. You will also have the option between inviting Flag of Griffon Liberation Army Griffon Liberation Army into your alliance or getting a puppet war goal on them. You will also get puppet war goals on Flag of Lake City Lake City and Flag of Wingbardy Wingbardy.

The Raid Fails[]

The Communist path - Young Socialist Coup

As the nobles are squabbling and blaming each other for the lack of loot, the Socialists will seize power from the Rada, promising radical reforms and the nation's transformation into a socialist utopia. First, the socialists will invite Khurshevich and his communist GSDLR into the government, to better organize elections for the state. They will also have decisions to unite the various tribes. They will then attempt to seize nobles' property and put forth land reforms. After these focuses have been taken, the Kaiv Commune will be proclaimed.

Now, they will have the ability to join Flag of Griffon Liberation Army Griffon Liberation Army and to either rehabilitate or purge the reactionary generals. This will either give you race-specific technology boosts or a national spirit, which provides some general buffs for your armed forces. You will also get more military and civilian factories, depending on the stance you took towards industrialisation.

Finally, the commune will choose their foreign policy. They will either follow the lead of Prywhen, which will help you get rid of Mass illiteracy faster, give some bonuses to land doctrine and political power. The other option is to take matters into your own claws. This will give you some war goals on your neighbors, as well as the option to attack the River Coalition.

Non-aligned path - Counter-revolution

Non-aligned focus tree

Should the communists have seized power, then picked the focus "Seize noble property" but not have completed the land reforms in time,the counter-revolutionaries will start a civil war to dispose of the socialist government and restore the Hetmanate. They will get a few short focuses giving them additional units, ponypower, and equipment, which will help them in the civil war. Winning the war will grant additional 15% stability.

Once the war has been won, it will be their task to rebuild the nation. This includes getting the support of nobles, rewarding loyal tribes and removing the remaining communists and the Black Cloaks. You will be able to either remain with the absolutist rule of the Rada, or implement some of the harmonic policies, so that the common griff will have more say in the government. At the end, you will have a choice between asking to become the Flag of Griffonian Empire Griffonian Empire's border march, remaining neutral or forming your own faction with Flag of Principality of Lushi Principality of Lushi, Flag of Free Towns of Gryphus Free Towns of Gryphus and Flag of Kingdom of Brodfeld Kingdom of Brodfeld if they exist.

Political paths - Comparison table[]

Since some mutually-exclusive branches of the political trees offer different bonuses, to tell which branch is being mentioned is indicated by L (Left) or R (Right). Since the Harmonist and the Non-aligned trees have another mutually exclusive choice later down the tree, these will be indicated by LL (Lower Left), LC (Lower Center) and LR (Lower Right).

Tree Bonus Support For Yeven Support For Borad Young Socialist Coup Counter-Revolution
RushTime.pngRush Time (d) 791 616 786 434
CompleteTime.pngComplete Time (d) 1253 868 842 714
Political
StabilityStability (-20% L) (+5% R) (+40% L) (+35% R) (+12% L) (+22% R) +35%
Political PowerPolitical Power (Flat) +200 (+30 L) (+180 R) +100
Political PowerPolitical Power (Daily) +0.10 L (+0.35 L) (+0.40 R) +0.10 +0.10
Military
War supportWar support +20% R +15% LR (+15% L) (+5% R)
PopulationRecruitable Pop Factor +5%
ManpowerRecruitable Pop +4% R +3.50% (+5.50% LR) +3% (+5.50% LC)
Construction
Civilian factoryCivilian factory (1 PHY L) (2 RPI L) (1 PHY) (2 RPI) (1 PHY) (2 RPI) (1 PHY) (2 RPI)
Constructspeed.pngConstruction Speed
  • +15% L
  • +15% Infra L
  • +5% (+15% LL)
  • +5% (+15% LL) Infra
  • +10%
  • +15% Infra
Consumergoods.pngConsumer Goods -5% L -5% -10% -10% LL
Production
Military factoryMilitary factory (1 PHY) (2 RPI) 1 (1 PHY) (2 RPI) (1 PHY) (2 RPI)
Factoryout.pngFactory Output +5% L +5% +5%
Production Efficiency CapProduction Efficiency Cap
  • +10%
  • +10% Growth
Science
Researchtime.pngResearch Time (all) -10% LR
Focusbonus.pngOne-off reductions (50%)
  • 1x 50% Infantry Weapons
  • 1x 50% Race
  • 1x 50% Land Doctrine
  • 1x 50% L Race
  • 1x 50% L Knights
  • 2x 50% R Land Doctrine
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 5% LR / +5% (+10% LR) / 0% 0% / 0% / 0% +10% LC /+10% LC / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 0% / 0% +5% LR / +5% (+10% LR) / 0% 0% / 0% / 0% 0% /+10% LC / 0%
SpeedIcon.pngSpeed +5% L / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
OrganizationIcon.pngOrganization +10% L / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
ReocveryIcon.pngRecovery Rate +10% L (+20% R) / 0% / 0% +15% LR +5% 0% / 0% 0% / 0% / 0%
Other Notes / Bonuses
  • Every path will be able to get rid of Illiteracy and get 1 research slot.
  • Can ally Supremacy Wingbardy
  • +5% Reinforce rate
  • +45K Griffons
  • Can ally the River Federation
  • Can form it's own Faction
  • Unlocks Artillery (expert) & Infantry (expert) for High Command
  • Unlocks Army Morale (expert) for Chief of Army
  • Unlocks Silent Workbird & Propaganda Master for Political Advisor
  • +5% Reinforce rate
  • +50% Ideology drift defense
  • +40K Griffonpower
  • +10% Monthly population
  • Can form it's own Faction
  • Can become the Empire's vassal

Industrial path[]

The industrial path is split between two paths: Physiocracy, which focuses on agrarian products and gives bonuses to recruitable and monthly population. The other path is rapid industrialisation, which gives construction speed. Depending on which path you choose, you will get different amounts of civilian and military factories from certain focuses. Later on in the tree, you will be able to modernize both your science and industrial base.

Tree Bonus Physiocracy Rapid Industrialisation
RushTime.pngRush Time (d) 460 460
CompleteTime.pngComplete Time (d) 530 530
Political
StabilityStability +10%
Military
ManpowerRecruitable Pop +2%
Construction
Civilian factoryCivilian factory 3 5
Constructspeed.pngConstruction Speed
  • +25%
  • +25% Infra
InfrastructureInfrastructure 2 2
Production
Military factoryMilitary factory 3 5
Production Efficiency CapProduction Efficiency Cap
  • +5%
  • +5% Growth
Science
Focusbonus.pngOne-off reductions (50%)
  • 2x 50%Excavation I and Excavation II
Resources
Resourcegain.pngResource Gain Efficiency +20%
SteelSteel 14 14
Other Notes / Bonuses
  • Both paths will be able to modernise Science and Industrial base
  • Both paths will give 1 research slot
  • +45% Monthly Population
  • Will give more factories from certain focuses

Army[]

The path of your armed forces is divided between three doctrines: Grand Battleplan, with research bonuses to engineers and mountaineers, Mass Assault, which gives additional griffonpower and research bonuses for field hospitals, and lastly, Superior Firepower which provides research bonuses to support artillery and reconnaissance companies. Later on you will get bonuses depending on which path you have chosen.

Navy[]

Naval path is split between Fleet in Being and Trade interdiction, each giving research bonuses to either cruisers or submarines respectively. At the end they will get a research bonus to marines. Note that this path is only available if you have coastal states.

Air[]

Air warfare tree is unique in that unlikely many other trees, it only gives two research bonuses to air doctrines, but gives various research bonuses to different aircraft models, Radar and airborne technologies. At the end of the tree you will unlock kamikaze missions.

Technology[]

Army Naval Air Tech / Industry
  • Musket
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • Pre-Industrial Artillery
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics[]

National Spirits[]

Disjointed Government.png
Independent Tribes
  • Stability: -10%
  • Recruitable Population Factor: -10%
  • Daily Political Power Gain: -0.10

The various tribes that make up our nation are disorganised and often feud with one another. This weakens our hold over our country and hampers our attempts to reform or make war.

Idea enlightened feudalism.png
Landed Gentry
  • Daily Support for Unaligned: +0.10
  • Stability: +10%
  • Monthly Population: +10%
  • Recruitable Population: +1%
  • Consumer Goods Factories: +10%
  • Factory Output: -10%
  • Construction Speed: -10%
  • Infrastructure Construction Speed: -10%

Most of the farmland in Gryphia is held by powerful barons and tribal leaders, who employ numerous serfs to work the land. Feudal obligations require these serfs to serve a set number of days in the armed forces each year, enforcing the social structure. Life in Gryphia has not changed in the past centuries, giving the people a sense of stability. However, this makes modernisation quite difficult and proper urban areas are growing very slowly.

BRF everyman a knight.png
Cossack Military
  • Recruitable Population: +1%
  • Divisions Speed: +10%

The fearsome Cossacks of the Host are renowned for their speed and vast numbers. Their raids are a blight upon neighbouring ponies' villages and small towns.

Idea jap the unthinkable option.png
Communist Rebels
  • Recruitable Population Factor: -5%
  • Daily Communism Support: +0.05
  • Stability: -5%
  • War Support: -5%
  • Production Efficiency Cap: -5%
  • Production Efficiency Growth: -5%

The GSDLR, radicalised and supported by the revolutionaries in Prywhen, are conducting a campaign of bombing and terrorism throughout the countryside.

Leaders[]

Leader Party Description Traits
Helman Calas Bulba
Helman Calas Bulba


Non-Aligned

The Hetmanate

Calas Bulba is a wise and wisened old griffon, and has ruled the Gryphians for over forty years. He is held in high regard by almost everyone, both for his sage advice and for his surprising youthfulness and energy, considering his age. Despite his doctors telling him that he should stop leading Raids in person like he did in his youth, he refuses to listen, for as he says "I would rather die than live the rest of my years in my bed".
Yeven Krawvelets
Yeven Krawvelets


Supremacy

The Black Council

Despite being the grandson of old Hetman Bulba's sister, Yeven Krawvelets is something of a dark mirror of the old bird. Where Bulba was straightforward and honest, Yeven is loud-mouthed and fond of verbal abuse. Where Bulba was valiant, Yeven is violent. One thing he has got, however, is ambition - and lots of it. He dreams of restoring the Zaphzan people to ancient greatness, and is willing to use force to achieve his dream of a "Greater Zaphzia".
Cornilo Khurshevich
Cornilo Khurshevich


Communism

Gryphian Social Democratic Labour Party

Cornilo Khurshevich was a confidante of Redglad's, and was one of his old drinking buddies before the Revolution in Prywhen broke out. Shortly before this, Cornilo left Prywhen to lead the resistance in his own home country. Now that he is in power, he will certainly seek out his old friend and align with him. He favors a policy of solidarity with Prywhen and caring for the vulnerable farming class as the way forward for Zaphzia.
Borad Grifnitsky
Borad Grifnitsky


Harmony

Viysko Griffonskoe

Borad Grifnitsky is an atypical cossack - though valiant in battle, he is not fond of violence and prefers to find peaceful, long-term solutions to serious problems where possible. In the warlike Cossack society this should have isolated and ostracised him, but a combination of battlefield valor, an amicable personality, and exceptional oratory has drawn a following to him nonetheless. Seeing the poor state of the Zapzhans, he desires to reform the Host into a democratic republic and diplomatically secure their people against reprisals from the Communists and the Riverponies.
Griffon Council
Interim Government


Non-Aligned

The Hetmanate

Provisional Government
  • Justify war goal time: +100%
  • Generate war-goal tension +100%
  • Join faction tension +100%
  • Lend lease tension +100%
  • Send volunteers tension +100%
  • Guarantee tension +100%
Pavel Vereskopadsky
Pavel Vereskopadsky


Non-Aligned

The Hetmanate

Hetman Bulba's closest associate, Vereskopadsky is determined to save his country from the brutal Communist thugs that killed his master and father-figure. Hates Communists

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Mykhailo Thrushkevsky
 Mykhailo Thrushkevsky


Smooth-Talking Charmer
  • Trade deal opinion factor: +10.0%
  • Improve Relations Opinion: +15.0%
150
Symon Preenliura
 Symon Preenliura


Popular Figurehead
  • Stability: +15.0%
150
Zapzoboronprom
 Zapzoboronprom


War Industrialist
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
150
Pyotr 'Sakharov' Greywing
 Pyotr 'Sakharov' Greywing


Propaganda Master Completed Appoint the New Government
  • War Support: +10%
150
Roman Sikorwing
 Roman Sikorwing


Silent Workpony Completed Appoint the New Government
  • Political Power Gain: +15.0%
150
Anatoli Kreenakh
 Anatoli Kreenakh


Captain of Industry
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
Mollyshev Machine Plant
 Mollyshev Machine Plant


Mobile tank designer
  • Armor Research Time: -10.0%
  • Armor Maximum Speed: +5.0%
  • Armor Reliability: +10.0%
150
Zapzoboronprom
 Zapzoboronprom


Heavy tank designer
  • Armor Research Time: -10.0%
  • Armor Armor Value: +5.0%
  • Armor Hard Attack: +5.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
Okan Shipbuilding
 Okan Shipbuilding


Escort fleet designer
  • Naval Research Time: -10.0%
  • Screen Range: +30.0%
  • Screen Sub Detection: +10.0%
  • Screen Speed: +10.0%
  • Screen Build Cost Ic: +10.0%
150
Zapzopol Shipping
 Zapzopol Shipping


Coastal Defense Fleet Designer
  • Naval Research Time: -10.0%
  • Carrier Deck Size: -25%
  • Capital Armor: -20%
  • Capital Attack: -20%

All Ships

  • Max Range: -50%
  • Production Cost: -25.00%
150
Kozna Rymbal
 Kozna Rymbal


Raiding fleet designer Completed Kozna Rymbal
  • Naval Research Time: -10.0%
  • Capital Ship Attack: -10.0%
  • Carrier Deck Size: -10.0%

All Ships

  • Visibility: -10.0%
  • Speed: +10.0%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Sikorbeak Aeronautics
 Sikorbeak Aeronautics


Light Aircraft Designer
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Aropragt
 Aropragt


Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
Enatro Aircraft
 Enatro Aircraft


Heavy Aircraft Designer
  • Air Research Time: -10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
Antoninov Aerotech
 Antoninov Aerotech


Range-Focused Aircraft Designer Completed Antoninov Aerotech

Fighter

  • Range: +10%

Heavy Fighter

  • Range: +10%
  • Reliability: +20%

Medium Bomber

  • Reliability: +20%
150

Materiel Designer

Name Trait Prereqs Effects Cost
RBZ Fort
 RBZ Fort


Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10.0%
150
ZrAZ
 ZrAZ


Motorized Equipment Designer
  • Motorization Research Time: -10.0%
150
Kaiv Arsenal
 Kaiv Arsenal


Artillery Designer
  • Artillery Research Time: -10.0%
  • Towed Artillery Production Cost: -5%
150

Industrial Concern

Name Trait Prereqs Effects Cost
MatynVest
 MatynVest


Industrial Concern
  • Industrial Research Time: -10.0%
150
ZAE Electronics
 ZAE Electronics


Electronics Concern
  • Electronics Research Time: -10.0%
150
Vorobeyko Naftogazprom
 Vorobeyko Naftogazprom


Refining concern
  • Synthetic Resources Research Time: -10.0%
  • Industrial Research Time: -5.0%
150

Theorist

Name Trait Prereqs Effects Cost
Vladimir Stalskaw
 Vladimir Stalskaw


Military Theorist
  • Land Doctrine Research Time: -10.0%
  • Army Experience Gain: +0.05 daily
150
Oleg Antoninov
 Oleg Antoninov


Air Warfare Theorist
  • Air Doctrine Research Time: -10.0%
  • Air Experience Gain: +0.05 daily
150
Sergei Klawrolev
 Sergei Klawrolev


Rocket Scientist
  • Jet Technology Research Time: -10.0%
  • Rocket Site Construction Speed: +20.0%
150

Chief of Army

Name Trait Prereqs Effects Cost
Oleksander Uklawichenko
 Oleksander Uklawichenko


Army Drill (Expert)
  • Division training time: -10.0%
150
defaultadvisor
 Shimon Protko


Army Maneuver (Expert)
  • Divisions speed: +10.0%
150
defaultadvisor
 Boris 'Vladimirovich' Kestral


Army Morale (Expert) Complete New Senior Staff
  • Division Recovery Rate: +8.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
defaultadvisor
 Mikhail Shiblin


Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
150
defaultadvisor
 Boris Kozbeak


Submarines (Genius)
  • Submarine Attack: +20%
  • Submarine Defense: +15%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Boris Tatyarokov
 Boris Tatyarokov


Air Combat Training (Genius)
  • Ace generation chance: +15.0%
150
Nadiya Screechenko
 Nadiya Screechenko


Air Reformer (Expert)
  • Experience Gain Air: +10.0%
150
Rurik Tarascreechov
 Rurik Tarascreechov


Ground Support (Expert)
  • Air Superiority: +10.0%
150

Military High Command

Name Trait Prereqs Effects Cost
defaultadvisor
 Vasyl Chupchukak


Army Logistics (Specialist)
  • Division Attrition: -4.0%
150
Konstantin Movalotov
 Konstantin Movalotov


Army Regrouping (Specialist)
  • Division Recovery Rate: +4.0%
150
Mateusz Nobeak
 Mateusz Nobeak


Artillery (Expert) Complete Integrate the Clans
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
150
Mikol Shrapnelval
 Mikol Shrapnelval


Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
150
Anton Nevsbeak
 Anton Nevsbeak


Infantry (Expert) Completed New Senior Staff
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Agrarian Society.png Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Mass Illiteracy.png Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Griffon.png Griffon
  • Uses Griffon Racial Tree

Industry and Resources[]

Factories
Military factory
4 Military Factories
Naval dockyard
0 Naval Dockyards
Civilian factory
6 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
7 0 0 0 10 0 0
Countries
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