Equestria at War Wiki
Country Presentation Yakistan EN.png


Yakyakistan, the ancient home of the Yaks, is a solitary land hidden deep within the mountains north of the Crystal Empire. Over many centuries, they have practiced and embraced this solitude and isolation from the rest of the world, so much that it is an essential part of the Yak way of life.

However, in 1003 ALB, Prince Rutherford, the gruffy leader of the Yak Kingdom, did the unthinkable. He opened the borders to Equestria after a "hundred" moons". This opening was a success, and the Yaks slowly opened up to the Equestrian way of life, as Prince Rutherford embraced harmonic institutions. In 1005, when Yakistown was devastated by an avalanche, Equestria was able to forge ties with the Yaks via Pinkie Pie, who was appointed official Friendship Ambassador to the Yaks.

In 1006, conservative and traditionalist members of the Yak Council declared independence under Rutherford's brother, Prince Bradford, angry with his Equestria-aligned policies and what they perceived as his destruction of the Yak way of life.

Divided by outside intervention, the land has split in two, divided between the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan and the secessionist Flag of Jaki-Clan Jaki Clan in the east, promising to be a bulwark of tradition and isolationism.

Rutherford wants peace, but the Jakis are preparing for war, and soon, Yakyakistan might be thrown into a conflict they cannot afford. Industrialization, their society, the army - it is all currently in disarray. By force or diplomacy, the conflict must be ended.

Starting Situation[]

The Jaki-Clan is in a difficult position. Small and low tech, with Agrarian Society and only two research slots, it starts with 24.5k deployed yaks in 5 small, poorly equipped divisions, including 1 mountaineer unit and 23.5k available yakpower.

It faces an easy first war against Yakyakistan - war with AI-controlled Kingdom of Yakyakistan can be very fast because it cannot fully control the frontline and there will be free spots to go through to its capital and big cities with some support of frontline divisions.

But after this, it may face the unstoppable might of the Flag of Changeling Lands Changeling Lands to the west, and the modern nations of Flag of Nova Griffonia Nova Griffonia and Flag of Stalliongrad Stalliongrad to the east. The Jaki-Clan political tree is isolationist - players will need to manually justify or conquer via defensive wars to expand.

Jaki-Clan has strong focuses to catch up in technology, good national ideas and can boost its mountaineers. Unfortunately it does not have good defensive terrain - only mountains in Yakyakistan. Expanding opportunistically through manual justification or a lucky defensive war, especially against Nova Griffonia is needed to build up a industrial base.

Threats and Opportunities[]

Typically, Yakyakistan, Changeling Lands, Stalliongrad (under Sinister) and Nova Griffonia will be Jaki-Clan's greatest threat.

  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan
  • Flag of Equestria Equestria - will not interfere, either to protect or attack, unless it becomes the Lunar or Solar Empires, which will eventually declare war.
  • Flag of Stalliongrad Stalliongrad can declare war via focus after going to war with Nova Griffonia if Sinister is elected. If Vasily is elected, he will attempt to spread communist influence in Jaki-Clan (removable by decision)
  • Flag of Nova Griffonia Nova Griffonia may attack Yaks by focuses on two of three ways on its politics tree. If Jaki-Clan conquers Nova Griffonia or the Griffon Frontier, it can form the Yak Khaganate and gain cores by decision.
  • Flag of Crystal Empire Crystal Empire is only a threat if King Sombra returns.
  • Flag of Changeling Lands Changeling Lands will attack the Yaks after or sometimes even during the Great War with Flag of Equestria Equestria

National Focus[]

Jaki Clan Tree.png

Jaki-Clan has four Focus Tree branches


The path to war against Yakyakistan (434 days) of the politics tree gives 2 civilian factories, 2 military factories, 12 free divisions, +5% attack, +5% organisation, and -10% production cost for rifles - all strong bonuses.

The total branch will take 1050 days to complete and includes a research slot (More Schools).

It is recommended not to take the Kick Off Foreigners focus until it is needed - the event won't give bonuses and will cost PP while not at war.


Once Jaks have annexed Yakyakistan, the economics tree can unlock Modern Society and Developed Science Base at the end of the tree with A Modern Yakyakistan(973 days), and an extra research slot with Import Teachers (504 days)


The Jak military tree is relatively fast and contains a variety of tech boosts essential for making up for the deficit in tech. There are unique bonuses to boost effectiveness in mountains and allow the army to field more mountaineers. It also contains reductions in production cost (Building a Better Gun,Jaks Love Cheaper Howitzers and Tank Experience)


The airforce tree gives typical bonuses to tech, airfields and plane production. There are no focuses that grant aircraft.


Army Naval Air Tech / Industry
  • Weapon 898
  • Mountain Infantry I
  • Recon Company I
  • Artillery I
  • Early Destroyer
  • Basic Depths Charges
  • Early Cruiser
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ships
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None


National Spirits[]

YAK resilience-0.png
Jak Resilience
  • Division Attack on core territory: +5.0%
  • Division Defense: +5.0%

Jaks are strong! Water is wet!

JAK angry jaks.png
The Grandest Yickslurbertfest
  • Division Speed: +2.5%
  • Division Organisation: +2.5%
  • Division Attack: +5.0%
  • Division Defense: +5.0%

To show that we jaks are true yaks unlike those stinky yaks of Yakyakistan, we shall hold the grandest Yickslurbertfest that will last a long time and contain a copious amount of smashing and stomping!


Leader Party Description Traits
Prince Bradford
All Ideologies

White Council /Yakyakian Liberal Nam /Ardin Communar Nam /Khan Ezent Guren

To the East of the internationally recognized country of Yakyakistan, Prince Bradford holds claim over a clan of Yaks whom call themselves the 'Jaki-Clan.' A long-time rival of his brother, Prince Rutherford of Yakyakistan, Bradford simply wishes for his Yaks - or Jaks, depending on who you ask - to be left alone. Unfortunately for Bradford, with tensions rising with the Changelings to the West, the griffons to the East, and Prince Rutherford practically breathing down its neck, the Jaki-Clan finds itself in a precarious position.

Dictator (Supremacy Only)

  • Political Power Gain: +25%

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Alastair Captain of Industry
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
Prince Rutherford Fortification Engineer Kingdom of Yakyakistan: Does not exists
  • Land Fort construction speed: +20.0%
  • Coastal Fort construction speed: +20.0%
  • Anti Air construction speed: +20.0%
  • AI Modifier: Focus on Defense: +5.0%
Archibald War Industrialist
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
  • Fuel Silo construction speed: +10.0%
  • AI Modifier: Focus on War Production: +10.0%

Tank Designer

Name Trait Effects Cost
Buuthan Motors Medium tank designer
  • Armour Reliabilty: +5.0%
  • Armour Soft Attack: +5.0%
Yakistanks Mobile tank designer
  • Armour Maximum Speed: +5.0%
  • Armour Reliability: +10.0%

Ship Designer

Name Trait Effects Cost
Serekh ni Khurtel Raiding fleet designer
  • Naval Research Speed: +10.0%
  • Capital Ship Attack: -10.0%
  • Carrier Deck Size: -10.0%
  • Submarine Sub Visibility: -10.0%

All Ships

  • Surface Visibility: -10.0%
  • Speed: +10.0%

Aircraft Designer

Name Trait Effects Cost
Darsksky Aeronautics Medium Aircraft Designer
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
Northwind design Light Aircraft Designer
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%

Materiel Designer

Name Trait Effects Cost
Ryben Industries Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10.0%
  • Infantry Equipment: Production Cost: -10.0%

Industrial Concern

Name Trait Effects Cost
Saihan River Autority Electronics Concern
  • Electronics Research Time: -10.0%


Name Trait Effects Cost
Doughal Khan Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05 daily

Chief of Army

Name Trait Effects Cost
John Williams Army Organization (Expert)
  • Division Organization: +8.0%
Irvine Army Offense (Specialist)
  • Army Attack: +5.0%
  • AI Modifier: Focus on Offense: +15.0%

Chief of Navy

Name Trait Effects Cost
Johannes Taylor Decisive Battle (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
  • Screen Attack: +5.0%
  • Screen Defense: +5.0%

Chief of Airforce

Name Trait Effects Cost
Air Skychief Agnes Air Reformer (Expert)
  • Air Experience Gain: +10.0%
  • AI Modifier: Focus on Aviation: +10.0%

Military High Command

Name Trait Effects Cost
Finbar Army Logistics (Expert)
  • Division Attrition: -8.0%
Bradford Infantry (Specialist)
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Skychief Agnes Air Combat Training (Expert)
  • Ace generation chance: +10.0%
Boomer Artillery (Specialist)
  • Artillery Attack: +10.0%
  • Artillery Defense: +5.0%


Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base.png Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Agrarian Society.png Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Modest Illiteracy.png Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Yak.png Yak
  • Uses Generic Racial Tree

Industry and Resources[]

Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
2 Civilian Factories
0 2 0 0 2 0 2