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Olenia Blurb.jpg

Lore[]

Early Days[]

The land of Olenia is an ancient one. It can trace its lineage back to 2 BLB, when King Harald Fairantlers of Hjortland united several petty deer kingdoms. Olenia has since been a seagoing nation, with bustling trade ports.

In the early days the deer launched regular raids against Flag of Equestria Equestria, plundering their sea villages with longships. However, in 143 ALB, a permanent peace was signed, although occasional unauthorized raids have occurred since, and the two nations relations have remained somewhat standoffish.

To the north, occasional incursions from the Flag of Changeling Lands Changeling Lands have been a problem, although the Changeling Lands have always fought each other far more than outsiders.

In spite of these raids, the Kingdom has generally been at peace, a nation of relative stability on Equus.

The Modern Era[]

The deer began industrialization alongside Equestria, quickly becoming famous for their production of durable electrical equipment. While not as fast or as efficient as their pony neighbors, Olenia remained a generally modern nation of factories and industry.

Since the restoration of the Equestrian Diarchy, the Daughter of Aldar II, Velvet, became interested in Equestrian Harmonic Principles, with Equestria being eager for her future ascension as Queen.

Queen Velvet, original heir to the Olenian Throne ~ Artist Cast

To everyone's surprise, however, King Aldar II died under suspicious circumstances, with his illegitimate bastard son Johan quickly seizing the throne with the help of religious leaders, corrupt businessdeer, and greedy nobles. "Queen" Velvet, the rightful heir, was forced to flee to Equestria.

The crown sits uneasy on Johan's head, as he faces pressure from all sides. Velvet attempts to rally support with the superpower of Equestria, the people grow tired of his rule, religious leaders wield a large amount of influence, and the corrupt businessdeer hold back the economy. Worst of all, the Changeling Lands have done something that has never occurred before in recorded history, uniting under one banner, and grow stronger every day.

One way or another, something is going to change. Who will force that change, however, remains to be seen.

National Focus Tree[]

The Olenian Focus Tree

Political Branches[]

Olenia has 4 Political Branches:

  • True Queen (Harmonic) - will attempt to overthrow the pretender King Johan, and install the rightful heir Queen Velvet. This will nearly always cause a civil war, but the end of the tree allows an alliance with Equestria, which can be key to holding off the Changelings, but such an alliance may not always come. It also gives a Research Slot not available in other paths.
  • Great Strike (Communist) - will install a Communist government. As with the Harmonic branch this will nearly always cause a civil war. Support and a future alliance with Stalliongrad is possible.
  • Placate the Nobles (Neutral) - will continue the rule of King Johan. Can voluntarily submit to the Changelings as a Satellite, or fight against them as well.
  • Placate the Godar (Supremacy) - will have the Olenian Church overthrow King Johan, leading to a Great Crusade. Will get a war goal on Equestria.

These branches are summarised below. Some of these branches include sub-branches, designated in the effects as L (Left) and R (Right)

Tree Bonus True Queen Great Strike Placate Nobles Placate Godar*
RushTime.pngRush Time (d) 560 490 630 742
CompleteTime.pngComplete Time (d) 665 700 630 1022
Political
StabilityStability +15% +20% (+10% R) -10 (+10 R) +10% (+10% R)
Political PowerPolitical Power (Flat) -300 (+100 L) -200 -50 (+150 R) -150
Political PowerPolitical Power (%) (+10% L) (+5% R)
Political PowerPolitical Power (Daily) +0.10 +0.35
Military
War supportWar support +5% (+10% L) +25% (+10% R)
PopulationRecruitable Pop Factor 5% (+10% L) 20 +10%
TrainingIcon.pngTraining Time -15%
Construction
Civilian factoryCivilian factory 2
Constructspeed.pngConstruction Speed +10% +15% (1080 days) (+10% L) -5% (+5% L)
Consumergoods.pngConsumer Goods -5% -7% (1080 days) (+5% R) +8% (-5% L)
Production
Factoryout.pngFactory Output (+10% L) +15% (+5% L) +10%
Dockyardout.pngDockyard Output +10%
Production Efficiency CapProduction Efficiency Cap +5% (+5% L)
Science
Researchtime.pngResearch Time (all) -10% (+5% L) (-5% R) +3% +3% (+5% L)
Researchtime.pngResearch Time (specific)
  • -10% Divination
  • -5% Magic
Focusbonus.pngOne-off reductions (50%)
  • 2x30% Divination Boosts
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / (+10% R) / 0% 0% / 0% / 0% (+3% R) / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 0% / 0% 0% / (+10% R) / 0% 0% / 0% / 0% (B +2%)/ 0% / 0%
OrganizationIcon.pngOrganization (+5% R)
ReocveryIcon.pngRecovery Rate +10% (+10% L)
AttritionIcon.pngAttrition Reduction -5%
Resources
Resourcegain.pngResource Gain Efficiency +15% +15% +10%
AluminumAluminum 4
TungstenTungsten 3
SteelSteel 4
ChromiumChromium 3
CrystalCrystal 3
Other Notes / Bonuses
  • 1 Research Slot
  • Research sharing - will join a research sharing group with all Communist nations with a opinion >+60
  • -20% Non-core manpower
  • +5% Reconnaissance
  • +10% Decryption
  • +5% Army Experience Gain
  • Cheaper Command Abilities
  • (-10% L) Out of Supply
  • (-15% L) Naval Invasion Time

*For the Placate the Godar path, there is an event to deal with Johan, that includes the following choices (not shown in the details above):

  • Exile Him - +100 PP, +5% Stability
  • Execute Him - +150 PP, +5% Stability
  • Useful Pawn - +10% Stability, +0.20 Daily PP, -75 PP

Changeling Focuses[]

Once the instability is resolved, the Changeling Threat and Approach Chrysalis focuses will become available.

  • Approach Chrysalis is only available under King Johan and will result in Olenia becoming a protectorate, allowing them to request a share of occupied Equestrian territory once the Great War is over.
  • Changeling Threat will begin preparations for the Changeling Invasion, giving strong bonuses to recruitable population, offensive operations, and defensive operations, wproviding a variety of other buffs. Both paths will allow rushing down key sections of the Deer racial tech tree which are useful for mountain fighting and special deer tactics.

Industrial Tree[]

The Industrial Tree is listed below. It notably includes several focuses around fortifications. Players should be careful of focuses which grant infrastructure, which can be counterproductive giving the Changelings Critical Infrastructure they need to push into the unforgiving Olenian Territory. However, they may also allow you to station more troops in low infrastructure areas to hold back the tide.

Tree Bonus Industrial Tree
CompleteTime.pngComplete Time (d) 1260
Construction
Civilian factoryCivilian factory 6 (+3 R)
Constructspeed.pngConstruction Speed
  • +10% Infrastructure
  • +20% Fort
  • +20% Anti Air
  • (+10% Military L)
  • (+20% Civilian R)
Consumergoods.pngConsumer Goods -3%
InfrastructureInfrastructure 23
Production
Military factoryMilitary factory 7 (+3 L)
Factoryout.pngFactory Output +5%, +10% (720d)
Science
Focusbonus.pngOne-off reductions (50%)
  • 3x50% Industry
  • 2x25% Infantry Weapons
  • 1x50% Nuclear Tech
Resources
SteelSteel 8
Other Notes / Bonuses
  • Upgrade to Modern Society
  • 1 Research Slot
  • L2 Forts on Equestrian Border
  • L1 Forts on Changeling Border
  • 9x L3 Fort*

*This line is to the north of the Hjortland Peninsula. It leaves 6 provinces, all bordered by river, undefended to the west.

Military Trees[]

Olenia has a unique but standard Army, Navy, and Airforce Tree. Due to the speed of the likely Changeling Invasion, the player will have little reason to pursue the Air or Naval Trees early game.

The Army Branch supports a Mobile Warfare or Superior Firepower focus, providing research speed improvements. Notably, Haakon's Tank Experiments, the third focus in the tree (mobile warfare), provides 3 Light Tank Divisions (4xTank Battalions), for a total of 720 Light Tanks. The last mutually exclusive focus in the Superior Firepower branch, however, will give a bonus to artillery.

Gameplay Walkthrough[]

Starting Situation[]

Military - Olenia starts off with 103.6k deerpower deployed, with 63.76k spare for recruitment.

The Army consists of 8 Divisions of 6-Width Infantry with Artillery Support, 2 Divisions of 3-Width Infantry, 2 Divisions of 4-Width Infantry with Recon, 3 Divisions of 14-Width Mountaineers with Recon, and 2 Divisions of 8-Width Light Tanks.

The Airforce has 75 Early Fighters and 30 Early Tactical Bombers, with the Navy having 5 Cruisers, 4 Destroyer II ships, 6 Destroyer I ships, and 4 Submarines.

All branches of the Olenian Military are extremely weak at the start compared to its neighbors. The Army is sufficient enough to mount a small defense of vital territory, but nowhere near enough to guard it all, let alone launch a counterattack.

The Olenian Player will need to make use of the few advantages the deer have - excellent mountaineers, winter resistance, decent generals, a Chief of Army with +15% Defense, with some focuses and other Military Staff orientated around a fort building strategy. Olenia has extremely poor infrastructure, which can be used defensively. The deer racial tech may also prove incredibly useful in this situation.

Industry - Olenia's Industry is incredibly weak at the start of the game. Your only boost for a while will be trading thanks to the large number of resources you can extract. At the same time, your national spirits will impede your growth due to the debuffs they apply. You should aim to get rid of them as soon as possible in order to undertake the expansion of the Olenian Industry, and make use of your massive resource base.

Civil Wars[]

Internal Civil Wars - Communist or Harmonist Civil Wars can be triggered by taking the respective paths. Both of these have a 10% chance of Johan stepping down peacefully, averting the civil war. The rebellion receives 60% of the nation's military strength, giving them a small but decisive advantage. Both have options to request help from Stalliongrad or Equestria as appropriate, which will give the nations an option to provide nothing, 500 guns, or 500 guns and 5000 volunteers.

Equestrian Coup - Equestria can trigger a civil war by taking the Stage Coup focus. This will start a Harmonic Coup D'état with 70% of the nation's military strength. Note that this can happen regardless of other events or political stability in Olenia unless it is already Harmonic. If an Equestrian supported Queen Velvet ascends, Equestria will request Olenia become a Dominion, although the player can just join the United Ponies Front, or outright decline. In the case of a civil war, the player should focus on capitulating the enemy as fast as possible, due to the impending Changeling Invasion (if the Changelings are not Harmonic).

King Johan goes to the Changelings - During a civil war, King Johan can pursue the Approach the Changelings focus. This is unlikely to succeed unless the civil war drags on. However, if successful, it is highly unlikely you will be able to defeat both Johan and the Changelings at once.

Handling the Changelings[]

The Changelings pose a massive threat to Olenia, and can challenge even expert players, primarily due to their ability to declare war very early in the game (504 days if rushed). WIth a Historical Path the Changelings will move quickly.

Shortly before the war begins, the Changelings will demand two border states of Olenia. There is no benefit to giving the lands to the Changelings as they will declare war shortly after regardless, with refusing to cede them denying Chrysalis of some PP.

Fight (Alone) - Fighting alone against the Changelings can be extremely difficult without adequate preparation. In theory, the mountains, cold weather, low supply, and support all provide fertile ground for defense. However, the Olenian Army is so small that careful deployment is key. Currently the best tactic to hold the AI is to fortify and defend a corner of Olenia, which includes the Hjortland Peninsula, allowing the Changelings to advance. This can be manageable as Chrysalis's starting Army and Industry cannot overcome an entrenched Olenian Army, buying time for the player to tech up their infantry and counter-attack.

Fight (Equestrian Support) - Equestrian support will make the fight against the Changelings much more winnable. This can be achieved in two different ways:

  • Equestria rushes a coup in Olenia, forming a faction after Velvet has won.
  • Olenia rushes to the end of Velvet's path, forming a faction. Note that a rushing Changeling player can still declare war shortly before Olenia can finish this focus. Furthermore, Equestria might decide not to assist Olenia, leaving the player to face the Changelings alone.

The war is much more winnable, but the player should still be sure to act carefully against the Changelings, and not become careless.

Submit - Submission is also an option, albeit a dishonourable and dangerous one. Only Johan can pursue this option. In the submission path the first focus will gain a NAP., with the second one turning Olenia into a Satellite. After a victory against Equestria, Olenia may request several territories from its Changeling overlord, though the Changelings are likely to be stingy.

Technology[]

Army Naval Air Tech / Industry
  • Weapon 989 (M/98)
  • Mountain Infantry I
  • Recon Company I
  • Early Tank (Haakon T2)
  • Artillery I (76 K/00)
  • Anti Tank I (20 PstK/6)
  • Destroyer II
  • Cruiser I
  • Submarine II
  • Transport Ship
  • Basic Depth Charges
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Contact Mine
  • Minelaying Submarine
  • Early Fighter
  • Early Bomber
  • Fuel Storage
Doctrine Racial
  • None
  • None
  • None
  • None

Politics[]

National spirits[]

Idea OLE currupt government.png
Corrupt Government
  • Consumer Goods Factories: 15%
  • Stability: -20%
  • War Support: -10%
  • Construction Speed: -25%
  • Production Efficiency Cap: -20%
  • Factory Output: -15%

The rule of King Johan 'Djavulen' Jelzek has slowly eroded away the moral fibre of the government and the bureaucrats. Nowadays, nothing gets done without a bribe being involved, and even then it takes some more to get things going. As a result, the wealthy deer in Olenia have increased their wealth and privileges.

OLE dissent.png
Raising Dissent
  • Daily Political Power Cost: +0.10
  • Stability: -10%

The rule of King Johan has been opposed since the very beginning, but crackdowns ensure that open rebellion does not occur. Nonetheless, a spark could change all that...

Leaders[]

Leader Party Description Traits
King Johan 'Djavulen'
King Johan 'Djavulen'


Non-Aligned (Despotism)


House Jelzek

King Johan, the illegitimate son of the King Aldar II seized power after his father's sudden death.
Queen Velvet
Queen Velvet


Harmony (Harmonic Monarchism)


Velvet's Supporters (Party for Return of Harmony)

Queen Velvet, the only child of King Aldar II, is respected and beloved by the deer of Olenia.
Kullervo Sirola
Kullervo Sirola


Communist (Equestrian Socialism)

Deer's Party

Allsherjargoði Jurva
Allsherjargoði Jurva


Supremacy (Authoritarian Theocracy)

Aärimviiki (Aärimviiki Peurkonto)

Prince Mathias Djavulen
Prince Mathias Djavulen


Non-Aligned (Despotism)


House Jelzek

Staff and Designers[]

Political Advisers

Name Trait Prereqs Effects Cost
Alla Janis Popular Singer Is Not Supremacy
  • Stability: +10%
150
Malkaus Vihannes Minister of Agriculture
  • Monthly Population Growth: +15%
150
Söpö Nokella Financial Expert
  • Consumer Goods: -3%
150
Markus Aurinkhoof War Industrialist
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
  • Fuel Silo construction speed:+10.0%
150
Arto Hannula Backroom Backstabber Is not Harmony
  • Political Power Gain: +5.0%
  • Ideology drift defense: +15.0%
150
Risto Kekkonen Silent Workdeer
  • Political Power Gain: +15.0%
150
Karolina Manesonen Captain of Industry
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
Rudolf Puna Fortification Engineer
  • Land Fort construction speed: +20.0%
  • Coastal Fort construction speed: +20.0%
  • Anti Air construction speed: +20.0%
150
Huijata Jobbari Model Employee
  • Resource Gain Efficiency: +10.0%
  • Factory Output: +10.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
Mihari Medium Tank Designer
  • Armor Research Speed: +10%
  • Armor Reliability: +5%
  • Armor Soft Attack: +5%
150
Haakon Tank Co. Mobile tank designer
  • Armor Research Speed: +10.0%
  • Armor Maximum Speed: +5.0%
  • Armor Reliability: +10.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
Hjortland Naval Dockyards Escort fleet designer
  • Naval Research Speed: +10.0%
  • Screen Ship Naval Range: +30.0%
  • Screen Ship Sub Detection: +10.0%
  • Screen Ship Naval Speed: +10.0%
  • Screen Ship Build Cost Ic: +10.0%
150
Peura Shipbuilders Coastal Defense Fleet Designer
  • Naval Research Speed: +10.0%
  • Carrier Deck Size: -20%
  • Capital Ship Armour: -20%
  • Capital Ship Heavy Attack: -20%

All Ships

  • Max Range: -50%
  • Production Cost: -25.00%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Kunikaallinen Light Aircraft Designer
  • Air Research Speed: +10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Paakaupunki Medium Aircraft Designer
  • Air Research Speed: +10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
  • Scout Planes Reliability: +20%
150
Huufsen Heavy Aircraft Designer
  • Air Research Speed: +10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
Seagull & Co. Naval Aircraft Designer
  • Air Research Speed: +10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
  • Carrier Fighter Range: +10%
  • Carrier Fighter Agility: +10%
  • Carrier CAS Range: +10%
  • Carrier CAS Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Alda Gunworks Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +10.0%
150
Korvensuu Motorised Equipment Designer
  • Motorisation Research Speed: +10.0%
150
Keisarillinen Artillery Designer
  • Artillery Research Speed: +10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Cervus Industrial Co. Industrial Concern
  • Industrial Research Speed: +10.0%
150
Lokia Electronics Concern
  • Electronics Research Speed: +10.0%
150

Theorist

Name Trait Prereqs Effects Cost
Hyvä Huunnittelija Military Theorist
  • Land Doctrine Research Speed: +7.0%
  • Army Experience Gain: +0.05 daily
150
Ilma Mieli Air Warfare Theorist
  • Air Doctrine Research Speed: +7.0%
  • Air Experience Gain: +0.05 daily
150
Puinen Alus Naval Theorist
  • Naval Doctrine Research Speed: +7.0%
  • Navy Experience Gain: +0.05 daily
150

Chief of Army

Name Trait Prereqs Effects Cost
Carl Gustaf Manntlerhim Army Defence (Genius)
  • Division Defence: +15.0%
150
Kaveri Ilkeä Armor (Genius)
  • Armor Division Attack: +15%
  • Armor Division Defense: +15%
150
Spurdo S. Perkele Artillery (Expert)
  • Artillery Attack: +15%
  • Artillery Defence: +10%
150
Lord Roshuo Army Morale (Expert) Is Not Communist

Has as General / FM

  • Division Recovery Rate: +8.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Lauri Virta Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
150
Meriässä Blule Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Ei ideoista Air Reformer (Expert)
  • Air Experience Gain: +7.5%
150
Oleni Olensson Night Operations (Specialist)
  • Night Operations Penalty: -10.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Steppien Vaeltaja Ground Support (Genius)
  • Air Superiority: +15.0%
150
Hyvä Neuvonantaja Army Logistics (Expert)
  • Division Attrition: -8.0%
150
Hämärä Alueella Artillery (Specialist)
  • Artillery Attack: +10.0%
  • Artillery Defense: +5.0%
150
Nopea Ajattelija Fleet Logistics (Expert)
  • Naval max range factor: +10.0%
150


Samu Erkalo

Seer
  • Reconnaissance: +10.0%
150


Sukisusi Sukkamieli

Army Morale (Expert)
  • Division Recovery Rate: +8.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base.png Developed Science Base
  • No penalties
Outdated Industrial Sector.png Outdated Industrial Sector
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Deer.png Deer
  • Uses Deer Racial Tree

Industry and Resources[]

Factories
Military factory
7 Military Factories
Naval dockyard
8 Naval Dockyards
Civilian factory
13 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
59 57 0 76 87 62 28
Countries
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