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The Kingdom of Wingbardy is one of the oldest and most powerful of Griffon nations. Located on the southern coast of the continent, it has long been a home to trade, manufacturing and technological innovation. The first to secede from the collapsing Flag of Griffonian Empire Griffonian Empire, Wingbardy today is a shadow of its proud self. With famine, mass unemployment, and rising radicalism, Wingbardy is at the point of both crisis and opportunity for a shakeup.

Will it emerge a reforged power in the Empire, or will its resurgence falter, swallowed up by other rising powers or its old nemesis, the Flag of Griffonian Empire Griffonian Empire?

Lore Edit

Wingbardy Pre-Empire Edit

The Griffonian Empire Edit

Wingbardy is conquered in 705 ALB by the first Imperator Grover I. Along with Flag of Kingdom of Aquileia Kingdom of Aquileia, its conquest marks the beginning of the Griffonian Empire.

For centuries, Wingbardy was the jewel in the Griffonian crown. One of the richest and most prosperous nations in the Empire, it was the envy of the north. However, scheming nobles in the capital of the Griffonian Empire were always looking to undermine it.

Secession Edit

This came to a head in 971 ALB when King Gumberto died under suspicious circumstances whilst attending a party in Griffenheim. His son, the newly crowned King Garibald Talonuel III, demanded that the lords of Griffenheim and the Imperial Heartlands launch a full investigation into the incident, but his demands fell on deaf ears. In protest, Wingbardy officially seceded from the Empire, taking its former vassals of Flag of Talouse Talouse, Flag of County of Franmistria County of Franmistria, and Flag of Barony of Arantiga Barony of Arantiga.

This move would trigger the collapse of the Griffonian Empire. The collapse decimated the Empire's economy, and Wingbardy's economy along with it. A long and bloody war with Flag of Falcor Principality Falcor Principality to unite the south won them their greatest city of Falcor, but at a terrible cost.

The Falcor War Edit

The Falcor War started on the 28th of July 985. For years since independence, tensions between Falcor and Wingbardy have been rising over where exactly their border lies. Under the empire, there was a lot of blur between the borders with citizens of each side living in towns and villages either side. Gradually both nations attempted to lock down what they saw was the border. This led to clashes between border guards on each side and riots in the border towns. Both sides, of course, blamed the other of encroaching on their territory and they poured more troops in to try and secure their land.

On the 28th of July, fighting broke out between a Wingbardian and Falcorian infantry regiments in the border town of Meranclawo. Both sides moved reinforcements into the battle. The battle spread out either side of the town. Before anyone knew it, Wingbardy was marching on Falcor.

By December, Wingbardy was at the gates of Falcor.

The war remained relatively stalemate with neither side gaining or losing ground until 24th October 987 where Falcor launched a counter offensive in the north at the Battle of Clawporett which broke through the Wingbardian lines and sent the Wingbardian 2nd Army into a full route. Falcor troops poured across the border and pushed deep into Wingbardy nearly unopposed, only to come to a stop in November at the river Piumave which flooded heavily in a freak storm, most of the Wingbardian army having made it across just in time. This gave Wingbardy the chance it needed to dig in and reorganise. However, this advance left Wingbardy's left flank wide open to Falcor, and they preceded to take advantage of it.

However, the Wingbardians managed to halt the advance in the 3rd Battle of Asbolus Forest.

This lasted until 24th October 989 where Wingbardy launched an offensive all along the line. The Garibald Offensive, named after the king, managed to break through the demoralised and out of supply Falor lines and retake large amounts of land. The Falcor 1st Army entirely surrendered at the Battle of Garibald Gergamo (a town named after the King's grandfather). Francistria also joined the war on Wingbardy's side. Falcor quickly sort an armistice that was signed on 11th November.

By that point, Falcor was in turmoil, at the mercy of Wingbardy, and the southern Jo-Jo islands seceded to join Sicameon

Present Day Edit

Economic decline, famine and political instability has left national unity low and radical factions vying for power. The fascist PNF lead by Giulio Beakolini and the communist PCW lead by Antonino Proletarino are drawing griffons from all walks of life to their cause as they offer an alternative to the ineffective governments of the past.

Beakolini, a silver-tongued, aggressive speaker speaks of his desire to make Wingbardy great again. A radical socialist at heart, he fell out with the first communist thinkers and decided to make his own party and ideology. Fascism, as he named it, was welcomed among the disenfranchised veterans of the Falcor war and the more conservative griffons left in despair over the economic crisis. Unhappy with the current political deadlock, he has announced a march on Karthin in an attempt to seize power from the elected government with popular support.

With the announced march drawing close, Antonino Proletarino and his communist followers have sworn to stop the fascists, and prevent their thuggery by any means necessary, even violence.

However, King Garibald Talonuel III still holds power and most of the nation is on his side. It is he who has the final say in how his nation goes. Whether they side with the fascists, or crackdown on both radical parties, the future of Wingbardy is in his talons.

Gameplay and Strategy Edit

Starting Situation Edit

Wingbardy starts in a fairly strong position. With 8 military and 17 civilian factories, it has a high factory count. It has a respectable core population of 10.29M and no immediate threats. It starts as the leader of the Karthinian Pact with several allies.

Its main weakness are that it starts with several crippling national spirits and will need time to go through its focus tree to remove them. With weak neighbors to the east for expansion and the potential to core most of southern Griffonia, Wingbardy has the potential to become one of the strongest nations on the Griffonia continent, being able to directly challenge the Griffonian Empire.

Military Forces Edit

Overall, Wingbardy starts with a small, but serviceable military, especially in comparison to neighbouring powers. However, its crippled economy won't allow it to expand for quite a while.

Wingbardy begins with 90k regular, equipped troops, supported by two token air wings and a spare 50k men available for recruitment. The small navy includes a battleship, a heavy cruiser, and around a dozen support ships.

Wingbardy's strength is in its strong Air and Land trees. Wingbardy's Air tree, which includes very little padding, a generous 4 air doctrine bonuses, is required to unlock a research slot. The land tree provides, depending on the choice, some good support, tank and artillery bonuses.

Threats and Opportunities Edit

Griffonian Empire is the main enemy of Wingbardy. Being in the south Wingbardy will be one of the last countries the Griffonain Empire attacks. Rather then waiting for the Empire to strike, its recommended to attack them while they are still busy attacking their other enemies.

Talouse, Franmistria, Arantiga are Wingbardy's fellow allies in the Karthinian Pact. Most of the time Wingbardy will eventually absorb them and gain cores on their land. Arantiga tends to leave the Karthinian Pact on historical focus.

Falcor is Wingbardy's neighbor in the north. They have a core on the Falcor state owned by Wingbardy. A non-aligned/fascist Wingbardy has two options of dealing with Falcor using either the Pressure Falcor or Reapproach Falcor focus. If Wingbardy chooses to pressure Falcor, then Falcor is more likely to accept submission if Wingbardy has sufficiently built up its army. If Wingbardy chooses to offer an alliance with Falcor then most of the time they will either refuse or only join if Wingbardy gives Falcor its core back. Either way they should eventually be annexed to gain the cores on their land.

Sicameon is further east of Falcor and Wingbardy will often get a war goal against them from their focus tree. Their territory is needed to gain cores on all of the south. They have a tendency to ally with Asterion, creating an alliance that requires real effort to defeat. Be on guard for naval invasions in this case, an unnoticed one can ruin your game.

Griffon Liberation Army starts in a civil war and will quickly expand after winning the civil war. Once the GLA capture Griffonstone, Wingbardy will get a war goal against them. The Griffonian Empire will often also attack the GLA and it will be a race between WIngbardy and Griffonian Empire to see who can capture it.

Asterion can be invited to the Karthinian Pact by a non-aligned/fascist Wingbardy, if it's not already in a faction. They will generally accept. On historical settings they usually ally with Sicameon over Wingbardy. A communist Wingbardy can get a war goal against them if they ally with the Griffon Liberation Army.

Aquileia is another great power on the Griffonian continent. If the radical communists are elected then they will eventually create a faction which a communist Wingbardy can join via their focus tree. However, if they are not communist then a communist Wingbardy can get a war goal against them if they do not choose to ally with the Griffon Liberation Army.

Equestrian and New Mareland can be allied with a harmonic Wingbardy. New Mareland's territory can be demanded by a fascist Wingbardy. The demand will nearly always be rejected by Equestria. A communist Wingbardy can get a war goal against New Mareland if they ally with Aquileia. Due to the risks of a war with Equestria it is not recommended to go after New Mareland unless it is independent.

Rumare will sometimes choose to join the Karthinian Pact when its led by a non-aligned/fascist Wingbardy.

Coring the South Edit

The Wingbardian Empire and The Workers' Empire focus will unlock a decision to core all states previously owned by Talouse, Franmistria, Arantiga, Falcor and Sicameon if those states are owned by Wingbardy. If those countries are in the same faction as Wingbardy then a separate set of decisions will allow Wingbardy to puppet them and they will gain a national spirit that decreases their autonomy by 1 point every day. Wingbardy should eventually annex them using the autonomy system.

If the player does not have the Together For Victory DLC then this will not work!

National Focus Edit

WNG Focus Tree

Wingbardy Focus Tree

As Beakolini's March begins, the focus tree is divided by this critical choice.

March on Karthin Edit

The Fascist Path - Support Beakolini Edit

The King invites Beakolini to take power and use his force and popularity to reform the government. Beakolini now has to make good on his promised political and economic reforms. First by fixing the rampant unemployment, the famine and education problems that plague the nation. At the same time he will secure fascist control over the parliament.

Next Wingbardy will focus on closer cooperation with its allies. Benefits include the Southern Security Council will give Wingbardy and its allies +15% planning speed and a tech sharing group between them. Wingbardy will then ally and get war goals on its various neighbors. At the end there is a choice for Wingbardy between claiming the throne of the Griffonian Empire or creating their own Wingbardian Empire. The main benefits of this path is Censored Press will give 1% weekly war support, allowing Wingbardy to easily max its war support over time and the political power gain.

The Communist Path - Fight Beakolini Edit

Believing Beakolini and his Blackwings will lead Wingbardy to ruin and oppose the common worker, the communists will rise up, capturing the capital and coastal states. With only the northern states under his control, the king will let Beakolini take control of the remaining forces. This will lead Wingbardy into a civil war. At the start of the civil war, 14 divisions with 3 battalions of infantry will spawn for the communists. The communists have a slight advantage in troop numbers and the higher industry of the south as such the civil war is in their favor. The fascists will find it difficult to fill their frontline, with micromanagement the communists can try to sneak some units in to capture their victory points

Once the communists win, they find themselves with the task of fixing its previous problems that lead to the communists’ rise to power. They can decide on how to spread communism to their neighbors, either by liberating them via war or increasing their communism support. If increasing the communist support then they will change to communism in around 4 years.

They have a choice to ally with the Griffon Liberation Army, a communist Aquileia, or create their own faction. After which they can get war goals against the various nations near them. The main benefits to this path are Mines for the Miners giving a +15% resource efficiency gain and Griffon Liberation Army giving -15% training time and 10% recruitable population factor.

Stop the March! Edit

The King could just say no to any such actions from the fascists and communists by clamping down on Beakolini before he can carry out his march. Doing so will present the King with two choices; the first of which is to use his royal power to control a loyal conservative government. Exclusive to these paths is The Royal Academy of Science which will give Wingbardy an extra research slot.

A Conservative Government Edit

These conservatives include many who would have sided with the fascists if they came to power, hence offering similar options in reforming the economy. The King shares similar goals with Beakolini as such they share their diplomacy branch. The main benefits of this path is the Royal Aluminum Company giving Wingbardy a total of 22 Aluminum and Strengthen the King will make advisors, companies, and military staff 25% cheaper.

A Harmonic Government Edit

Of course, the King could also decide to let the more radical Partito Wingbardo dell’Armonia take power. This pro-harmony party will seek to fix Wingbardy’s problems by reducing government regulation of industry, promoting trade and making friends with the ponies across the sea.

Eventually they’re left with a choice.

Embrace the Pony Way

Wingbardy will seek to ally with Equestria. The first focus will give Equestrian an event that lets them merge the United Ponies Alliance and Karthinian Pact together. School for Gifted Griffons will give Equestria an event to create a techs sharing group between Wingbardy and them.

Harmony with Griffon Characteristics

By going their own way, Wingbardy is offered powerful bonuses. Notably, Arsenal of Harmony will give Wingbardy with 6 military factories and 6 naval dockyards in addition to 50 army, naval, and air experience.

No matter which path is chosen a harmonic Wingbardy can do United Against Disharmony which lowers guarantee tension limit by 100% and cost by 75%, allowing Wingbardy to easily intervene in conflicts.

Industrial Tree Edit

After the government has got its act together and put effort into reforming the economy. Wingbardy will finally be able to fix its economy and remove the braindrain, gaining a research slot and several civilian factories in the process. Notably, Wingbardy can add several units of oil and rubber.

The bottom part of the tree allows WIngbardy to help its allies economically. The final focus creates the Southern Economic Community with its allies giving a notable 7% increase in production efficiency cap, factory output, and consumer goods to Wingbardy and its allies.

Military Tree Edit

Naval Tree Edit

In addition to providing the usual research bonus Wingbardy has a choice between dedicating themselves to coastal ships, preferring superior numbers to overwhelm their enemies or by focusing on producing large capital ships. Both will unlock an appropriate naval company and research bonuses. Notably if Wingbardy chooses Overwhem the Seas they gain access to the Froggriff focus which provide bonuses to Torpedo attack and surface visibility to submarines, destroyers, and light cruisers.

Air Tree Edit

The air tree is fairly short and standard. Notably Royal Aeronautics Institute will give a research slot and Airbase Expansion will increase construction speed of Air Bases and Anti Air by 15%.

Army Tree Edit

Finally, there is the army, and the matter of how it should be used. The younger officers are promoting that they use Wingbardy’s industrial might to produce the latest inventions in warfare, tanks. Meanwhile, there are the old guard who prefer the old ways of long plans and throwing more griffons at the problem.

Either way, each path will provide powerful bonuses to Wingbardy’s equipment production.

Technology Edit

Army Naval Air Tech / Industry
  • Weapon 989 (Garcano M91)
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • Artillery I (Cannone da 75/27)
  • Destroyer I
  • Light Cruiser I
  • Heavy Cruiser I
  • Battlecruiser I
  • Submarine I
  • Transport Ships
  • Early Fighter (CR.32)
  • Early Bomber
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We can fly?!

Politics Edit

National spirits Edit

Great depression
Rampant Unemployment
  • Daily Political Power Cost: +0.75
  • Consumer Goods Factories: +15%
  • Production Efficiency Cap: -15.0%
  • Factory Output: -10.0%
  • Dockyard Output: -10.0%
  • Construction Speed: +20.0%
  • Research Time: +40.0%
  • Daily Communism Support: +0.03
  • Daily Fascism Support: +0.03
  • Stability: -5.0%

Wingbardy experienced rapid industrial growth during the last few years of the Empire. However, the collapse of the Empire and the long, bloody war with Falcor has left the nation in catastrophic economic decline.Now there is rampant unemployment. The Griffons of Wingbardy flock to the Communists and the Fascists, enticed by their promises of economic recovery and reform.

Idea severe famine
The Great Famine
  • Monthly Population: -15.0%
  • Resource Gain Efficiency: -10.0%
  • Stability: -10.0%

Due to land mismanagement, lack of funding and drought, a great famine has struck our nation. Griffons are starving in the streets as they fight over bread and fish.

Generic disjointed gov
Political Deadlock
  • Daily Political Power Cost: +0.80
  • Stability: -10.0%

The fall of the Empire has wrecked the Wingbardian political establishment. Government after government has collapsed as the country falls apart around them

WNG braindrain
Braindrain
  • Research Time: +40.0%

Ever since the collapse of the Empire, our best and brightest have been leaving the country in search of better opportunities

Leaders Edit

Leader Party Description Traits
Portrait wingbardy garibald talonuel

King Garibald Talonuel III

Non-Aligned

Consigilio Reale

Soldier King
  • Stability: +10.0%
  • Division Recovery Rate: +5.0%
Portrait wingbardy antonino proletarino

Antonino Proletarino

Communist

Partito Communista Wingbara

Portrait wingbardy giulio beakolini

Giulio Beakolini

Fascism

Partito Nazionale Fascista

Il Duce
  • Political Power Gain: +15.0%
  • Justify War Goal Time: -15.0%
Gallo Ventriglio
Gallo Ventriglio
Harmony

Partitio Wingbardo dell' Armonia

Staff and Designers Edit

Political Advisers

Name Trait Prereqs Effects Cost
Griffmadeo Bordiga Communist Revolutionary
  • Daily Communism Support: +0.10
150
Givanoe Wingomi Democratic Reformer
  • Daily Democracy Support: +0.10
150
Garlo Soarza Fascist Demagogue
  • Daily Fascism Support: +0.10
150
Griffino Talazzolini Ideological Crusader
  • Same ideology monthly opinion: +100.0%
150
Grino Grandi Smooth-Talking Charmer
  • Trade deal opinion factor: +10.0%
150
Gunio Valerio Beakghese Armaments Organizer
  • Civilian to Military Factory conversion cost: -20.0%
150
Giovanni Readwingelli Prince of Terror
  • Effect of partisans on us: -25.0%
  • Foreign subversive activities efficiency: -30.0%
  • Foreign subversive activities efficiency: +2.0%
150
Giacomo Gacerbo War Industrialist
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
150
Gaolo Talon di Pluma Quartermaster General
  • Air Base construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150
Griffberto Farinaci Backroom Backstabber
  • Political Power Gain: +5.0%
  • Ideology drift defence: +15.0%
150
Guigi Geinaudi Captain of Industry
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
Gian Galeazzo Griolangio Compassionate Gentleman
  • Improve relations opinion: +15.0%
150

Tank Designer Edit

Name Trait Prereqs Effects Cost
Fwan Tank Designer
  • Armor Research Time: -10%
  • Armor Reliability: +5%
150

Ship Designer Edit

Name Trait Prereqs Effects Cost
Pelecanus Ship Designer FOCUS - Dominate the seas
  • Naval Research Time: -10.0%
  • Carrier Carrier Size: +25.0%
  • Carrier Armor Value: -15.0%
  • Carrier Naval Range: +25.0%
  • Capital Ship Naval Range: +25.0%
  • Screen Ship Naval Range: +25.0%
  • Submarine Naval Range: +25.0%
150
Alcedinidae FOCUS - Overwhelm the seas
    • Naval Research Time: -10.0%
    • Carrier Deck Size: -20%
    • Carrier Max Range: -50%
    • Capital Ship Armour: -10%
    • Capital Ship Firepower: -10%
    • Capital Ship Max Range: -50%

    All ships

    • Production Cost: -25.00%
    • Max Speed: +10%
    150

    Aircraft Designer Edit

    Name Trait Prereqs Effects Cost
    Accipitri Light Aircraft Designer
    • Air Research Time: -10.0%
    • Fighter Agility: +10%
    • Fighter Max Speed: +10%
    • Carrier Fighter Agility: +10%
    • Carrier Fighter Max Speed: +10%
    150
    Strigivoia-Afroaves Medium Aircraft Designer
    • Air Research Time: -10.0%
    • Heavy Fighter Reliability: +20%
    • Tactical Bomber Reliability: +20%
    150
    Columbroni Heavy Aircraft Designer
    • Air Research Time: -10.0%
    • Strategic Bomber Strategic Bombing: +10%
    150
    Pigeonio Naval Aircraft Designer
    • Air Research Time: -10%
    • Naval Bomber Range: +10%
    • Naval Bomber Naval Attack: +10%
    • CV Naval Bomber Range: +10%
    • CV Naval Bomber Naval Attack: +10%
    150

    Materiel Designer Edit

    Name Trait Prereqs Effects Cost
    Beaketta Infantry Equipment Designer
    • Weapons and Equipment Research Time: -10.0%
    150
    Taloncia Motorized Equipment Designer
    • Motorization Research Time: -10.0%
    150
    Greda Artillery Designer
    • Artillery Research Time: -10.0%
    150

    Industrial Concern Edit

    Name Trait Prereqs Effects Cost
    Talonieli Industrial Concern
    • Industrial Research Time: -10.0%
    150
    Owlivetti Electronics Concern
    • Electronics Research Time: -10.0%
    150

    Theorist Edit

    Name Trait Prereqs Effects Cost
    Grenato Sandallwingi Air Warfare Theorist
    • Air Doctrine Research Time: -7.0%
    • Air Experience Gain: +0.05 daily
    150
    Griffangelo Giachino Naval Theorist
    • Naval Doctrine Research Time: -7.0%
    • Navy Experience Gain: +0.05 daily
    150
    Gaetano Choocco Rocket Scientist
    • Rocket Research Time: -10.0%
    150
    Giovanni Gesse Mobile Warfare Expert
    • Mobile Warfare Research Time: -10.0%
    • Army Experience Gain: +0.05 daily
    250
    Gadolfo Graziani Grand Battleplan Expert
    • Grand Battle Plan Research Time: -10.0%
    • Army Experience Gain: +0.05 daily
    250
    Gamedeo Geacozzi Assault Aviation
    • Operational Integrity Research Time: -10.0%
    • Air Experience Gain: +0.05 daily
    250
    Guiseppe Flyoravanzo Grand Fleet Proponent
    • Fleet In Being Research Time: -10.0%
    • Navy Experience Gain: +0.05 daily
    250

    Chief of Army

    Name Trait Prereqs Effects Cost
    Gemilio de Gono Army Defence (Specialist)
    • Army Defence Factor: +5.0%
    150
    Griffgo Gavallero Army Maneuver (Specialist)
    • Divisions speed: +5.0%
    150
    Grietro Gadoglio Army Morale (Specialist)
    • Division Recovery Rate: +4.0%
    150

    Chief of Navy

    Name Trait Prereqs Effects Cost
    Gomenico Wingnari Commerce Raiding (Specialist)
    • Convoy Raiding Efficiency: +10.0%
    150
    Ginigo Gampioni Decisive Battle (Specialist)
    • Capital Ship Attack: +5.0%
    • Capital Ship Armour: +5.0%
    • Screen Attack: +5.0%
    • Screen Defence: +5.0%
    150
    Garturo Griccardi Naval Aviation (Specialist)
    • Navy Carrier Air Attack Factor: +3.0%
    • Navy Carrier Air Targetting Factor: +3.0%
    • Navy Carrier Air Agility Factor: +4.0%
    150

    Chief of Airforce

    Name Trait Prereqs Effects Cost
    Beakilo Corso Feathougier Air Combat Training (Specialist)
    • Ace generation chance: +5.0%
    150
    Griffancesco Pricolo Air Reformer (Expert)
    • Experience Gain Air Factor: +10.0%
    150
    Gitalo Galbo All-Weather (Expert) Not Communist
    • Bad Weather Penalty: -20.0%
    150

    Military High Command

    Name Trait Prereqs Effects Cost
    Garziale Gerutti Air Combat Training (Expert)
    • Ace generation chance: +10.0%
    150
    Galberto da Wingello Anti-Submarine (Specialist)
    • Navy Submarine Detection Factor: +10.0%
    150
    Gario Taloatta Army Regrouping (Specialist)
    • Division Recovery Rate: +4.0%
    150
    Gilvio Soaroni Bomber Interception (Expert)
    • Air Interception Attack Factor: +3.0%
    • Air Interception Defence Factor: +3.0%
    • Air Interception Agility Factor: +3.0%
    150
    Garlo Gamwingi Capital Ships (Expert)
    • Capital Ship Attack: +10.0%
    • Capital Ship Armour: +10.0%
    150
    Gittorio Beakrosio Motorized (Specialist)
    • Mechanized Attack: +5%
    • Mechanized Defence: +5.0%
    • Motorized Attack: +5.0%
    • Motorized Defence: +5.0%
    150
    Galfredo Guzzoni Infantry (Specialist)
    • Infantry Division Attack: +5.0%
    • Infantry Division Defence: +10.0%
    150
    Gettore Griffuti Tactical Bombing (Expert)
    • Ground support: +15.0%
    150
    Guigi Blackwingi Naval Air Defense (Specialist)
    • Naval AA Attack: +8%
    150

    Economy Edit

    Laws Edit

    Conscription Law Economy laws Trade laws
    Volunteer Only Volunteer Only
    • 1.5% Recruitable population
    Civilian Economy Civilian Economy
    • 35% Consumer Goods factories
    • –30% Factory construction speed
    • +30% Factory (type) conversion cost
    • -40% Fuel Gain per Oil
    • -25% Fuel Capacity
    • +10% Infrastructure Construction Speed
    • +5% Refineries Construction Speed
    • +3% Industrial Research Speed
    • +2% Electronics Research Speed
    Export Focus Export Focus
    • 50% Resources to market
    • –5% Research time
    • +10% Factory/Dockyard output
    • +10% Construction speed
    Scientific Development Industrial Base Race
    Developed Science Base Developed Science Base
    • No penalties
    Outdated Industrial Sector Outdated Industrial Sector
    • Factory Output: -10%
    • Dockyard Output: -10%
    • Construction Speed: -10%
    • Research Time: +10%
    • Resource Gain Efficiency: -10%
    Griffon Griffon
    • Uses Griffon Racial Tree

    Industry Edit

    Military factories
    8 Military Factories
    Naval dockyards
    4 Naval Dockyard
    Civilian factories
    17 Civilian Factories

    Resources Edit

    (-20% Debuff)
    Oil
    Oil
    Rubber
    Rubber
    Steel
    Steel
    Aluminum
    Aluminum
    Tungsten
    Tungsten
    Chromium
    Chromium
    MagCrystal
    Crystal
    52 36 45 15 6 2 0


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