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A nation of unicorns, magic and parties, Wittenland is proud of its meritocracy, where leaders are selected by magical talent, not bloodline. Its ancient traditions of magical scholarship and mountain castles have defended against griffons and ponies alike for centuries. But times are changing, and the lavish parties of Wittenland hide its archaic economy and oppressed feudal serfs. The current Queen and Reformer-in-Chief, White Star must navigate the intrigues of Wittenland politics if she wishes to bring change to this stagnant nation.

Lore[]

Wittenland is an ancient land, long the home of unicorn spellcasters who have enjoyed the seclusion and bounty of its mountains and plains.

Founding and Early Years[]

Wittenland is the oldest nation of the Riverlands, with the High Kingdom stretching from the Egysic Forest to the southern coastline long before Lakeish and Rijekan ponies had even settled there. Powerful unicorn mages lived and ruled there, who's mastery of the arcane was unrivaled. But over the years, it slowly faded into irrelevance as the mages became a decadent aristocratic nobility, the nation becoming a backwards realm as other unicorns, pegasi and earth ponies were forced into serfdom.

Though it has come under attack many times, it was conquered only once in approximately 66 BLB by Grand Prince Blessed Sword of the Flag of Lake City Lake City, becoming part of his River Empire - the Greater Principality of Eastern Ponies. It would be a part of this empire for centuries, until it broke free, led by King Haysil II at the forefront of deer mercenaries from a distant land. These deer were rewarded with the south-eastern peninsula, becoming the nation now known as Flag of Austurland Austurland.

However, even with new independence the decline of Wittenland continued. The southern coast was quickly overrun by pirates and barbarians. Flag of Ponaidhean Pònaidhean's tribes, who were long subjects of the High Kingdom eventually broke free and became independent. However, one of the most memorable loses came in 807, with the war over Coltstream.

The Loss of Coltstream[]

Whilst Flag of Lake City Lake City battled the crusades of the Flag of Griffonian Empire Griffonian Empire. the Flag of River Republic Grand Principality of Rijekograd grew to become the great power of the Riverlands, relying on the immense trade wealth brought by Rijekograd. With wealth, and their rival distracted, their Princess Wild Water hired mercenaries from Flag of Diamond Mountain Diamond Mountain and Flag of Nimbusia Nimbusia to invade Wittenland, attempting to take Coltstream and monopolise the valuable river trade.

Her invasion was successful, capturing Coltstream. Emboldened, she pressed on into Wittenland, advancing on it's ancient castles. The unicorns of Wittenland made her pay for every inch of territory. Even as her forces dwindled, she pressed on to the fortress of High Mane.

The battle was narrow but decisive. High Mane was breached, and Wild Water herself charged in, where she was thrown from the ramparts by the Fortress Commander herself. Three of her four daughters, Velvet, Lily, and Rose also met their end to assassins, the chaos of war, and the final assault on the fortress.

With their forces smashed, the Wittenlanders launched a counter-offensive, recapturing their losses. But they found Coltstream manned and defended by fresh militias and the regrouped armies, and could not retake it.

Despite terrible losses, the Flag of River Republic Grand Principality of Rijekograd had won. Coltstream was theirs. However the Royal Line was devastated, and the last remaining Princess, Soft Water, died childless. In her will she instructed that her mother's mad ambition never be repeated - Rijekograd would become a Republic, accountable to its ponies, not to its ambitions. Yet, it never returned Coltstream, much to the chagrin of the Wittenlanders.

Wittenland's Decline[]

With the loss of Coltstream, Wittenland lost much of its trading income. Already mired in tradition, it sunk into stagnancy. The seeds of distrust were sown in the Kingdom, and so when the Treaty of Coltstream was created and the River Coalition along with it in 898, Wittenland declined to join. It was only when griffon cossacks from the Flag of Gryphian Host Gryphian Host managed to burn Ivanhorn to the ground that the Kingdom joined its fellow ponies in the Riverlands, though it did little to cease the attacks.

This worsened even further in 967, when Count Ambrosius broke away from the Kingdom with dark magic, creating the Flag of Barrad Magocracy Barrad Magocracy. The land grew dark and twisted, draining and consuming the ponies of Wittenland who attempted to step near.

The ponies of Wittenland vowed never to let such a mistake repeat, and even the slightest suspicion of dark magic is dealt with harshly.

Queen White Star[]

Time passed, and the world outside began to press. New inventions, new ideas, and news began to percolate into Wittenland. An educated and ambitious noble, White Star saw an opportunity. Seizing on an atmosphere of change, White Star maneuvered skillfully through Wittenland's complex politics, drawing on the power of a growing middle class, the gifts of the new world and the support of other ambitious young nobles hungry for change.

Ascending to the throne after challenging the old corrupt king and forcing him to step down, she embarked on an ambitious series of reforms, loosening the holds of the ancient feudal system, which bound serfs to its land for life, and protected incompetent nobles from having their lands bought out or out-competed by their more efficient peers.

She toured the country, telling ponies that any could achieve greatness, and the need for Wittenland to return to its ancient meritocratic roots.

Years have turned to decades, and White Star pushes on, somewhat jaded but determined. Yet the changes are not enough, and a strong reactionary movement of conservatives, has arisen, led by the venerable Lord Wulfric.

Can Wittenland adapt to this new future? Or will the ancient land of Wittenland become a footnote in history?

Starting Situation[]

Wittenland starts in a safe position, with a simple army of 6 divisions comprising of around 41k ponies. As a part of the River Coalition, it can call upon the alliance in a defensive action, and it is unusual for neighbors to gain war goals - only a Princely Restoration in Flag of Lake City Lake City or Communist Flag of River Republic River Republic pose a significant threat.

Outside of the River Coalition are Wittenland's two rivals - the Flag of Barrad Magocracy Barrad Magocracy and the Flag of Gryphian Host Gryphian Host. Neither should pose too much challenge for a skilled player, allowing for expansion, a rarity in the River Coalition.

Wittenland begins the game with a poor industrial and scientific base, but tolerable national spirits. With careful management, the nation can use its magic speciality to become a powerful nation within the River Coalition.

National Focus[]

The Wittenland focus tree has 4 sections (from left to right) - military, political, economic, and the shared River Federation tree.

Wittenland Focus Tree

Political Focuses[]

Wittenland's Political focuses can be divided into two segments - External Threats, which deals with Barrad Magocracy and the Gryphian Host, and The Springfield Festival / Advanced Enchanting, which deal with Queen White Star's political reforms, unlocked at the end by The Duel.

External Threats - These focuses offer war goals on Barrad Mageocracy and the Gryphian Host. The Barrad Mageocracy should offer little challenge and comfortably add some factories to Wittenland. The Gryphian Host presents a strong industrial base - timing is important. Waiting too long may see it swallow up or be swallowed up by Flag of Griffon Liberation Army Griffon Liberation Army.

The Springfield Festival / Advanced Enchanting - These focuses offer little in substantial rewards, but are required to progress Queen White Star's political reforms, removing the Unicorn Parties spirit and allowing the adoption of new political ideologies and war goals inside the River Coalition. However, as the Unicorn Parties spirit is not excessively punishing, players may wish to pursue other goals first.

The Duel[]

The Duel is the final focus in the political tree.

Spoilers below, we recommend these are best experienced in game before reading

Post duel.png

Merchant Captain Honoria, a former serf freed by Queen White Star, challenges Queen White Star for the throne. She desires to bring about a new era of Greater Wittenland, where all Unicorns are free to realize their true potentials. Due to the meddling of Lord Wulfric, what is normally a honorable non-lethal duel becomes a duel to the death. The ensuing duel leads to three outcomes.

The duel will hinge on how both parties spend magic. White Star burning her magic wastefully will lead to her loss, and the same for Honoria. If both parties use similar amounts of magic, both will die, and Wulfric claims the throne for himself, and begins to roll back White Star's progressive policies. This starts a civil war between Lord Wulfric and the former serfs of Wittenland, leading to the Communist path.

At present, all paths gain ways to go to war over Coltstream, however, the player will likely face the combined might of the River Coalition, making it a non-attractive option to take.

Tree Bonus The Peasant Queen (Supremacy) White Star Triumphs (Non-Aligned) The Uprising (Communist)
CompleteTime.pngComplete Time (d) 378 378 378
Political
StabilityStability +5% +5%
Political PowerPolitical Power (Flat) +100
Political PowerPolitical Power (%) +30% +30% +30%
Military
War supportWar support +15% +5% +5%
ManpowerRecruitable Pop +1% +1% +40000
Construction
Constructspeed.pngConstruction Speed +7% +6%
Consumergoods.pngConsumer Goods -6% -7% -11%
Production
Production Efficiency CapProduction Efficiency Cap +4% +5%
Science
Focusbonus.pngOne-off reductions (50%) 1xElectronics
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / 0% / 0% 10% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 5% / 0% 0% / 0% / 0% 0% / 0% / 0%
Other Notes / Bonuses
  • Demand Coltstream, gain wargoal if refused
  • +2 levels of forts with River Coalition neighbours
  • -25% Justify war goal time
  • -15% Magical Equipment Cost
  • Offers to drop the claim to Coltstream. If the River Republic accepts, Wittenland will gain 5% of the owner's civilian industry for 200 days. If they refuse, Wittenland will gain a war goal.
  • Civil war with Supremacists will start
  • +2 levels of forts with River Coalition neighbours
  • New Generals
  • War goal on River Republic

Spoiler end.

Economic Focuses[]

Wittenland's economic focuses provide a quick boost in civilian and military factories, but the true reason to pursue this tree is to achieve the Peasant Reformation Act, which begins the process of removing Wittenland's crippling industrial base, and leads to an extra research slot and improvement in science base.

Also notable is Assembly Line Manufacturing, which provides +10% Production Efficiency Cap.

Military Focuses[]

The military focus tree offers the 4 standard doctrinal paths. All paths feature a variety of tech speed bonuses and minor buffs. All paths conclude with The New Wittenland Standing Army, which improves Mountaineers. Other notable features include:

  • Mass Assault - +2% recruitable population
  • Mobile Warfare - 2 military factories
  • Superior Firepower - 2 military factories, +5% soft attack to magical weapons
  • Grand Battleplan - 14 steel, +2 max entrenchment

Technology[]

Army Naval Air Tech / Industry
  • Early Guns (Musket)
  • Support Equipment
  • Pre-Industrial Artillery
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Mage Company

Politics[]

National Spirits[]

EQC school for unicorns.png
Mage-Nobles of Wittenland
  • Daily Political Power Gain: -0.15
  • Consumer Goods Factories: 5%
  • Stability: -10%
  • Political Advisor Cost: -15%
  • Unicorn Technology Research Time: +35%
  • Race Magic Research Time: -25%

Powerful and influential, the nobles of Wittenland known as the Witan are held to a high standard not only because they hold vast tracts of land, but also because of their unrivalled magical prowess. Even as Wittenland stagnated, incompetent nobles rose to power and the lower classes became increasingly dissatisfied with their position, these peers remained a force to be reckoned with. They exert their influence in the Witenagemot, an advisory assembly that over time began to rival the monarch in power. As a result, the nation is highly focused on everything unicorn, at the expense of other pony races, who are politely discriminated at best.

Treaty of Coltstream Member.png
Treaty of Colstream Member

This state has signed the Treaty of Coltstream. In 898 the River Coalition was founded after an attack by the Griffon Orders was pushed back. The founding members of the treaty were Lake City, Deponya, River Republic and Nimbusia. Although the treaty has been mainly a defensive alliance since its inception, some politicians and their supporters advocate to expand the treaty to allow for more cooperation between the states of the River Coalition.

Leaders[]

Leader Party Description Traits
Queen White Star
Queen White Star


Harmony

Coleowene Halan

Queen White Star is in many ways an exceptional mage-noble. Coming from a relatively unnotable family in High Mane, she genuinely cares for the common ponies, respects democracy and does not seek power for its own sake. She is ambitious, determined and has a strong will; those who argue with her soon realize what a futile effort it is. These make her a polar opposite to most mage-nobles, as well as her estranged brother, Silver Star, who is cowardly and power-hungry. Instead of defying his sister who condemned his dabbling in the dark arts, he fled and joined the Pentarchy of Barrad. Yet those who agree with White Star and her values soon learn how generous and caring she is, with a strong sense of empathy. It is no surprise she felt pity for her family's serfs and freed them, before deciding to become Queen and free all the other serfs of Wittenland as well.

She gained power the same way as every Wittenland monarch - by gathering the support of the nobility and issuing a challenge to the current monarch, who stepped down rather than face her in a magical duel. White Star is a skilled mage indeed, her determination making her a dedicated learner, always seeking to improve her abilities.

A reformist, White Star is working to improve the antiquated society that has oppressed the common pony and enriched unproductive nobles. She has already implemented some key reforms, freeing peasants from serfdom and encouraging the expansion of the middle class. However, her greater ambitions of turning Wittenland into a true haven of liberty and prosperity remain incomplete.

Popular Figurehead
  • Stability: +5.0%
Lord Wulfric
Lord Wulfric


Non-Aligned

Witenagemot Athelingas

Wulfric of Cemricia is an old stallion, the head of the large and ancient noble family of Grey, and has been influential in Wittenland's politics for decades. He has always acted as an opponent to radical change and reform, but also thinks Wittenland has grown weak and complacent. This is why he backed White Star when she challenged the previous, decadent King, but soon began to regret this as the new Queen proved to be an ardent reformist, capable of outsmarting him time and again. Now White Star is dead and he has decided to take matters into his own hooves. If no one else can restore Wittenland's long lost glory and might, then he will. And he won't let anyone stand in his way. Especially the former serfs who have grown all too arrogant.

Anti-Democrat
  • Stability: +10.0%
  • Daily Harmony Support: -0.02%
  • Acceptance of Harmonist Diplomacy: -50.0
Honoria
Honoria


Supremacy

Ánhorn Bealdras

Honoria was a serf bound to the land until she was freed by Queen White Star's reforms, who spoke fateful worlds that Honoria has never forgotten 'Any unicorn can achieve greatness'.

She quickly saw some success in trading products that were unappreciated by the nobility, and invested her entire savings into a trade mission to New Mareland, purchasing modern equipment to resell in Wittenland. Her initial ventures have grown, and she became suddenly wealthy.

Honoria sees greatness in Wittenland's future, if only every unicorn can be freed to achieve their potential just as she has. She fumes over the oppression of the nobility, and her fellow Wittenlanders who suffer in Coltstream, something she blames White Star's passive policies for.

Tenacious Negotiator
  • Political Power Gain: +10.0%
  • Trade deal opinion factor: -25.0%
Spoilers below, we recommend these are best experienced in game before reading
Leader Party Description Traits
Comrade Voliare
Comrade Voliare


Communist

Annes Búras

Gedrif Aheordan Biggencere

A former serf who took to a life as a smuggler on the rivers and coasts of east Griffonia, Voliare was a trusted companion of Merchant Captain Honoria. His life on the water instilled a certain egalitarianism in him - everypony is equal before the unforgiving sea.

After witnessing the disastrous duel, he became an unlikely leader of the Wittenburgh uprising. Concluding that the Wittenland's pretensions about duels, meritocracy, unicorn supremacy was merely another tool of oppression, he works to overturn the entire Wittenland system and realise a world where all races must work together to steer the ship of state.

Harmonist Sympathies
  • Acceptance of Harmonist Diplomacy: +70.0
Comrade Voliare
Comrade Voliare


Communist

Gedrif Aheordan Biggencere

Voliare has returned from his journeys to distant lands, and seems to have grown more wise and confident. His values are more refined and he is a better speaker. After seeing Violet's descent into despotism, he decided to finally steer the ship of state himself. Under his guidance, democracy and equality shall prevail in Wittenland. Harmonist Sympathies
  • Acceptance of Harmonist Diplomacy: +70.0

Hero of the Revolution

  • Political Power Gain: +10.0%
  • Stability: +5.0%
Violet Plough
Violet Plough


Communist

Gedrif Aheordan Biggencere

Violet Plough is an earth pony mare, which meant that even as a serf she was below other serfs who were unicorns. Her former master took full advantage of this, abusing her and mistreating her daily. Yet Violet Plough was powerless against her magocratic master and his mighty magics. Only White Star's abolition of serfdom could save her, giving her freedom which she had dreamt of for so many years.

After becoming a free pony, Violet quickly learned to read despite being above thirty years old, and managed to get her hooves on the writings of Caramel Marks. These texts were swift to radicalize her due to her past life, and she was filled with determination to save the proletariat (which in her mind included peasants) from oppression. Wherever they were abused, Violet was the first to speak up and condemn it, allowing White Star to quickly crack down on any such cases.

After White Star's death and Wulfric's rise to power, Violet abandoned her tolerance of the monarchy. She became the leader of a widespread peasant movement that opposed land requisitions. Her influence continued to grow after she joined Voliare and his anti-monarchist alliance in their struggle to overthrow Wulfric.

Now she has leveraged her influence to become the leader of the Republic of Wittenland, which she wishes to purge of any and all unjust oppression, no matter what it takes. Nopony should ever experience what she had to endure in her youth.

Violet Plough
Violet Plough


Communist

Gedrif Aheordan Biggencere

Violet Plough is an earth pony mare, which meant that even as a serf she was below other serfs who were unicorns. Her former master took full advantage of this, abusing her and mistreating her daily. Yet Violet Plough was powerless against her magocratic master and his mighty magics. Only White Star's abolition of serfdom could save her, giving her freedom which she had dreamt of for so many years.

After becoming a free pony, Violet quickly learned to read despite being above thirty years old, and managed to get her hooves on the writings of Caramel Marks. These texts were swift to radicalize her due to her past life, and she was filled with determination to save the proletariat (which in her mind included peasants) from oppression. Wherever they were abused, Violet was the first to speak up and condemn it, allowing White Star to quickly crack down on any such cases.

After White Star's death and Wulfric's rise to power, Violet abandoned her tolerance of the monarchy. She became the leader of a widespread peasant movement that opposed land requisitions. Her influence continued to grow after she joined Voliare and his anti-monarchist alliance in their struggle to overthrow Wulfric.

Now she has leveraged her influence to become the leader of the Republic of Wittenland, which she wishes to purge of any and all unjust oppression, no matter what it takes. Nopony should ever experience what she had to endure in her youth.

Mother of the Republic
  • Daily Political Power Gain: +0.20
  • War Support: +5.0%
  • Defensive War Penalty Stability Modifier: +40.0%
  • Daily Supremacy Support: -0.01
  • Daily Unaligned Support: -0.01
Sigeweard Spellshield


Harmony

Heap Ealgian Friódóm

Having faithfully served the monarchy for many decades in the Royal Army, nopony expected Sigeweard Spellshield to become a supporter of the republicans. Yet he did, shocking many in his betrayal. But Sigeweard did not see it as such. His loyalty lies not in the government, but in the ponies themselves. He had vowed to defend them, so if the government were to turn against the common pony, he would fight back.

Sigeweard is not only a warrior, but a scholar and skilled mage, like most officers in the army. He is capable of summoning large magical shields that can even withstand modern weaponry to some extent. He is regarded as well-read, sophisticated and wise, and is respected by most of the military. Whenever he speaks, he does so calmly while smoking a pipe.

However, Sigeweard is anything but calm when it comes to new radical ideologies such as communism. He sees them as dangerous for the ponies of Wittenland, luring them with false promises of a better future but in the end oppressing them. Radical change is foolish and traditions should never be fully forsaken. He is determined to be a voice of reason in the new Republic, keeping it from tipping over too far into either side of the political spectrum.

Harmonist Sympathies
  • Acceptance of Harmonist Diplomacy: +70.0
Eadberhta Featherwing


Non-Aligned

Heap Cepa Gegyld

Pegasi in Wittenland are often regarded as no better than earth ponies, meaning they belong in the bottom of social hierachy. Yet Eadberhta is not there. They are firmly in the middle class, having risen there from poverty with their negotiating skills. White Star's liberalizing reforms allowed free trade and helped commoners secure loans. Eadberhta took one loan, founded a small delivery business and started making deals. Soon enough, it was the biggest delivery company in Wittenland. Yet not a single unicorn was employed, as they lacked the pegasus' ability to fly over rough terrain.

Eadberhta is a firm advocate of liberty and equality, yet they are not a socialist. Instead, they want society to be free and fair, without intervention from the government. Everypony should get exactly what they deserve, nothing less and nothing more. Just because a pony is a unicorn or poor doesn't mean they should get more than others. This is why Eadberhta was happy to support Voliare in his cause, but more than values, Eadberhta cares for their business. And sometimes, conflict is profitable.

Nopony is quite sure what gender Eadberhta is. They themselves don't seem to care, and said ponies are free to use "he" or "she" or anything else when referring to them. The only person who truly knows what gender they are is their husband. Eadberhta is happy to keep it that way.

Smooth-Talking Charmer
  • Resources to Market: -5.0%
  • Trade deal opinion factor: +10.0%
Spirit Fire


Non-Aligned

Witenagemot Athelingas

Deranged
  • Daily Political Power Gain: -0.15
  • Division Attack: +5.0%
  • Planning Speed: -10.0%
  • AI Modifier: Focus on Offense: +50.0%
Forlorn Hope Supremacy

Scype Heap


Spoiler end.

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Dayne Brasseyes Silent Workpony Has not completed focus Survival of the Fittest
  • Political Power Gain: +15.0%
150
Wilburg Firemane Fortification Engineer
  • AI Modifier: Focus on Defense: +5.0%
  • Land Fort construction speed: +20.0%
  • Coastal Fort construction speed: +20.0%
  • Anti Air construction speed: +20.0%
150
Lavender Smooch Smooth-Talking Charmer
  • Resources to market: -5.0%
  • Trade deal opinion factor: +10.0%
150
Cerulean Wave Captain of Industry Has completed focus Invite Foreign Industrialists
  • AI Modifier: Focus on War Production: +10.0%
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
Lemon Grass War Industrialist Has completed focus Invite Foreign Industrialists
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
  • Fuel Silo construction speed: +10.0%
150
Rough Firetail Captain of Industry Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade speed: +15.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
Wittenburgh Armour Artificers Heavy tank designer Completed Magic Tank
  • Armor Research Time: -10.0%
  • Armor Armor Value: +6.0%
  • Armor Hard Attack: +6.0%
150
Agrimancer Tractor Workshops Tank Designer
  • Armor Research Time: -10%
  • Armor Reliability: +5%
150

Ship Designer

Name Trait Prereqs Effects Cost
State Naval Commission Ship Designer
  • Naval Research Time: -10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Levitation Aircraft Light Aircraft Designer
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Battlemage Aviation Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
Skyshield Fabrications Heavy Aircraft Designer
  • Air Research Time: -10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
AeroAqua Naval Support Naval Aircraft Designer
  • Air Research Time: -10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Griffking Vehicles Imports Motorized Equipment Designer
  • Motorization Research Time: -10.0%
150
Griffking Vehicles Imports Motorized Equipment Designer Has completed focus Contract With Lakeish Arms Companies
  • Motorization Research Time: -10.0%
150
Redoubt Manufactories Artillery Designer
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Industrial Artificers Union Industrial Concern Has completed focus Import Rijekan Machinery
  • Synthetic Resources Research Time: -10.0%
  • Industrial Research Time: -5.0%
150
Honoria Electronics Electronics Concern Grand Fair industrial concern unlocked
  • Electronics Research Time: -10.0%
150

Theorist

Name Trait Prereqs Effects Cost
Steel Little Military Theorist Gala advisor unlocked
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -10.0%
150

Chief of Army

Name Trait Prereqs Effects Cost
Thunder Redmane Army Offense (Specialist)
  • Army Attack: +5.0%
  • AI Modifier: Focus on Offense" +15.0%
150
Osgar Crimsonstripe Army Defense (Specialist)
  • Army Defense: +5.0%
  • AI Modifier: Focus on Defense" +15.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Glaedwine Flood Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
150
Aelfthryd Deepdive Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
150
River Raft Fleet Logistics (Specialist)
  • Naval max range factor: +5.0%

Chief of Airforce

Name Trait Prereqs Effects Cost
Brisk Colt Air Combat Training (Expert)
  • Ace Generation chance: +10.0%
150
Duke Wing Close Air Support (Expert)
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150
Cloud Harmony Close Air Support (Expert)
  • Bad Weather Penalty: -20.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Cuthberht Emeraldflame Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
150
Hilda Palecoat Artillery (Specialist)
  • Artillery Attack: +10.0%
  • Artillery Defense: +5.0%
150
Moonshadow Amethyst Army Logistics (Expert)
  • Division Attrition: -8.0%
150
Mildgyd Steelsnow Entrenchment (Expert)
  • Entrenchment speed: +8.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base.png Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy.png Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Moderate Poverty.png Moderate Poverty
  • Monthly Population: -12.0%
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -15.00%
  • Research Speed: -5.00%
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

Factories
Military factory
3 Military Factories
Naval dockyard
0 Naval Dockyards
Civilian factory
6 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 6 0 7 16 0 12
Countries
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