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Our Town is a landlocked city-state localized in Northern Equus, bordering the Flag of Crystal Empire Crystal Empire to the west, Flag of Stalliongrad Stalliongrad to the south and Flag of Nova Griffonia Nova Griffonia to the east.

It once used to be part of Flag of Equestria Equestria, together with Flag of Stalliongrad Stalliongrad. But with the revolution in Severnaya, and the subsequent creation of Flag of Stalliongrad Stalliongrad, the province where the city was founded upon was given to Starlight Glimmer and her followers, who then founded Our Town.

Lore[]

In Our Town, Starlight Glimmer brought everyone together in a true equal, cutie mark-less society, or so it seemed. In 1004 Twilight Sparkle and the Elements of Harmony came to Our Town and outed Starlight Glimmer as a fraud. While she preached true equality, she refused to embrace it herself and remove her own cutie mark.

Since then, Our Town has recovered and even flourished. But trapped between Stalliongrad and Nova Griffonia, Our Town finds itself cut off from the world. Under pressure from Stalliongrad, Our Town formulised a communist leaning government in an attempt to appease their southern neighbour. Led by Double Diamond, Starlight Glimmer's former second-in-command, the commune continues to strive for an equal and harmonious life.

Our Town, disconnected from the rest of the world, must rely on Stalliongrad for help and support. But that may soon change, as Stalliongrad may seek to re-integrate the province that was formerly theirs...

Starting Situation[]

Threats and Opportunities[]

Our Town is a masochist with a lot of time's dream. You start with 1 division of Town Militia, which is 4 infantry. Around you are the Crystal Empire, Nova Griffonia, and Stalliongrad. Stalliongrad gets a focus to annex you so stopping that should be your priority. To do this you need to decline Stalliongrad's invitation when it comes.

National Focus[]

You should start doing "Our First Factory" and "Our Second Factory" to give you a headstart on building things faster. After that do the two focuses leading up to "Our Election". During "Our Election", you pick between Double Diamond (Communist) or Feather Bangs (Harmony). Feather Bangs is currently unfinished so picking Double Diamond is your best bet.

Technology[]

Army Naval Air Tech / Industry
  • Basic Rifles (Breecy-Loaded Rifles)
  • Support Equipment
  • Early Tank
  • Artillery I (Towed Artilley)
  • Anti-Tank I (Towed Anti-Tank)
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics[]

National Spirits[]

Closed City State.png
Closed City State
  • Construction Speed: -30.00%
  • Factory Output: -15.00%

With Griffons in the North, Stalliongrad in the South, and no access to sea, Our Town is crippled by lack of trade.

Past of Equality.png
Past of Equality
  • Daily Political Power Cost: +0.10

The ponies of Our Town made a terrible mistake in giving up their cutie marks and are scarred by the experience. They remain hesitant about their future.

Leaders[]

Leader Party Description Traits
Double Diamond
Double Diamond


Communism (Equalism)

The New Equality Party

A faithful follower of Starlight Glimmer's Equalist philosophy, Double Diamond would see Equality succeed by following the lead of the Communists in Stalliongrad.
Feather Bangs
Feather Bangs


Harmony (Harmonic Socialism)

Party of Great Harmony

A local heartthrob, Feather Bangs lost his love interest to a Ponyville stallion. Quick to move on, the entire incident has piqued his curiosity in the power of friendship and the ways of Equestria.
Emerald Hugger
Supremacy (Authoritarian Theocracy)

Military Committee

Daisy Shoes
Non-Aligned (Oligarchic)

City Magistrate

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Feather Bangs Advisor
 Feather Bangs


Popular Figurehead None
  • Stability: +15.00%
150
Party Favour
 Party Favour


Party Maker None
  • Division Speed: +5.00%
  • Division Recovery Rate: +5.0%
  • Military Factory construction speed: +10.00%
150
Sugar Belle
 Sugar Belle


Best baker in town None
  • Political Power Gain: +10%
  • Stability: +5.00%
  • Max Factories in a State: +10%
150
defaultadvisor
 Communist Politician


Communist Revolutionary None
  • Daily Communism Support: +0.10

A supporter of the international revolution hoping to aid the country's, and eventually the world's, transition to a communist society.

150
defaultadvisor
 Pro-Harmony Politician


Pro-Harmony Reformer None
  • Daily Harmony Support: +0.10

A firm believer in the people's right to rule themselves, this politician sees empowering them as the first priority and aims for the country to be ruled with their mandate.

150
defaultadvisor
 Fascist Politician


Supremacist Demagogue None
  • Daily Supremacy Support: +0.10

Driven by a will to unite the people under a strong state, this politician emphasizes nationalist and militarist rhetoric.

150
defaultadvisor
 Cobalt Love


Illusive Gentlestallion
  • Had created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15.0%
150
defaultadvisor
 Quibble Shake


Captain of Industry None
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinery construction speed: +10.00%
150
defaultadvisor
 Hard Hoof


Fortification Engineer None
  • AI Modifier: Focus on Defense: +5.0%
  • Land Fort construction speed: +20.00%
  • Coastal Fort construction speed: +20.00%
  • Anti Air construction speed: +20.00%
defaultadvisor
 Cream Twirl


War Industrialist None
  • AI Modifier: Focus on War Production: +10.0%
  • Military Factory construction speed: +10.00%
  • Dockyard construction speed: +10.00%
  • Fuel Silo construction speed: +10.00%
150

Tank Designer

Name Trait Prereqs Effects Cost
Generic Tank Designer
 Armor Company


Tank Designer None
  • Armor Research Speed: +10%
  • Armor: Reliability: +5%
150

Ship Designer

Name Trait Prereqs Effects Cost
Generic Ship Designer
 Naval Company


Ship Designer None
  • Naval Research Speed: +10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Generic Light Aircraft Designer
 Light Air Company


Light Aircraft Designer None
  • Air Research Speed: +10%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
150
Generic Medium Aircraft Designer
 Medium Air Company


Medium Aircraft Designer None
  • Air Research Speed: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
  • Scout Planes: Reliability: +20%
150
Generic Heavy Aircraft Designer
 Heavy Air Company


Heavy Aircraft Designer None
  • Air Research Speed: +10%
  • Strategic Bomber: Strategic Bombing: +10%
150
Generic Naval Aircraft Designer
 Naval Air Company


Naval Aircraft Designer None
  • Air Research Speed: +10%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Generic Motorized Equipment Designer
 Motorization Company


Motorized Equipment Designer None
  • Motorization Research Speed: +10%
150
Generic Infantry Equipment Designer
 Small Arms Company


Infantry Equipment Designer None
  • Weapons and Equipment Research Speed: +10%
150
Generic Artillery Designer
 Artillery Company


Artillery Designer None
  • Artillery Research Speed: +10%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Generic Industrial Concern
 Industrial Company


Industrial Concern None
  • Industrial Research Time: +10%
150
Generic Electronics Concern
 Electronics Company


Electronics Concern None
  • Electronics Research Time: +10%
150

Theorist

Name Trait Prereqs Effects Cost
defaultadvisor
 Blue Bucks


Military Theorist None
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speech: +7%
150
defaultadvisor
 Butter Cider


Naval Theorist None
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speech: +7%
150
defaultadvisor
 Butter Hat


Air Warfare Theorist None
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speech: +7%
150

Chief of Army

Name Trait Prereqs Effects Cost
defaultadvisor
 Hard Tide


Army Offense (Specialist) None
  • Division Attack: +5.0%
  • AI Modifier: Focus on Offense: +15.0%
150
defaultadvisor
 Filthy Apple


Army Defense (Specialist) None
  • Division Defense: +5.0%
  • AI Modifier: Focus on Defense: +15.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
defaultadvisor
 Feather Cinnamon


Decisive Battle (Expert) None
  • Capital Ship Attack: +10.00%
  • Capital Ship Armor: +10.00%
  • Screen Attack: +10.00%
  • Screen Defense: +10.00%
150
defaultadvisor
 Double Steps


Anti-Submarine (Expert) None
  • Submarine Detection: +15.00%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
defaultadvisor
 Braeburn Diamond


Close Air Support (Expert) None
  • Close air support attack: +3.00%
  • Close air support defense: +3.00%
  • Close air support agility: +3.00%
150
defaultadvisor
 Braeburn Icicle


All-Weather (Expert) None
  • Bad Weather Penalty: -20.00%
150

Military High Command

Name Trait Prereqs Effects Cost
defaultadvisor
 Burnt Rock


Artillery (Specialist) None
  • Artillery Attack: +10.0%
  • Artillery Defense: +5.0%
150
defaultadvisor
 Lighthoof Harvest


Army Logistics (Expert) None
  • Division Attrition: -8.0%
150
defaultadvisor
 Lighthoof Valley


Fleet Logistics (Specialist) None
  • Naval max range factor: +5.00%
150
defaultadvisor
 Ebony Glimmer


Air Combat Training (Expert) None
  • Ace generation chance: +10.00%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base.png Developed Science Base
  • No penalties
Modern Society.png Modern Society
  • No penalties
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
2 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 13 5 0 8
Countries
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