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Pònaidhean's ponies are happy. Content. But also decadent, and it is becoming increasingly clear that the majority of the nation's inhabitants don't realise this, or simply choose to ignore the problem. Now that the new Taoiseach has been elected, it is up to her to decide the future of the nation. Will she bring it into the modern age, or preserve its ancient traditions?

Lore[]

The Government Structure[]

Ponaidhean An Taigh Fada, or Ponaidhean for short, is a small nation on the eastern coast of the River Federation, consisting of small pony tribes instead of a more civilized government structure. These clans are all lead by multiple Triaths, which usually consist of important families within the tribe, though anyone can take on the clan's name and become a member should the current Triath allow it. These Triaths follow a Toisich, and both are eligible for a seat in Priomh Chomhairle, which is effectively a council of Tousichs and Triaths, and together they will elect a Taoiseach, who acts as the leader of the nation and as the protector of all the clans.

Economic Situation[]

Ponaidhean's economy is agrarian, but there is also small-scale production of luxury goods such as tartan cloths, which are widely appreciated throughout the Riverlands. However, the economy is, as some would put it, backwaters or even archaic. Any real concentrated industry or infrastructure is scarce or, in some parts of the country, non-existent. The current Taoiseach Crimson wishes to modernise the country, which is a widely opposed idea. She will have to decide between going through with her plans or preserving the ancient traditions instead.

Religion and Magic[]

Many ponies in the nation belong into the ranks of the Monks of Anam-Teine, who worship the Ancestors and the Mountain God in their vast and numerous mountain temples throughout the country. The magic these monks control and use is very unique, as it can be used and mastered by both pegasi and earth ponies along with unicorns. The monks teach these arts to most young colts and fillies, giving the population more understanding and knowledge regarding magic, as well as keeping good relations with the Breezies of the Otherworld, which inhabit the numerous mountainous parts of the country.

Modern age[]

Now, Ponaidhean stands at a crossroads. While the inhabitants themselves are content with their ancient way of life, the outside world has not stopped to look back to the decadent nation and continues to modernise and advance day by day. Will the nation chase the advanced outside world, to stand beside them as they enter into whatever the future entails? Or will they stay in their ancient ways, content with all the things that have been gifted to them?

Starting Situation[]

Ponaidhean is in a safe position, with the only neighbors that don't belong to the River Federation being the Flag of Barrad Magocracy Barrad Magocracy and Flag of Austurland Austurland. As it is protected by its allies, these two should never pose a threat. It starts with 2 meager divisions with only medieval weapons researched, one of the divisions being a regular infantry while the other being a pegasi division. Ponaidhean starts with a reserve ponypower of 3.75K. While its divisions start out fully equipped, it has nothing in its stockpile.

National Focus[]

Ponaidhean focus tree

Ponaidhean's focus tree mainly consists of reforming your economy and military, as well as the shared Federation focuses.

Economy[]

Ponaidhean will have two ways of dealing with their stagnant economy. The first option is to go for Crimson's idea of Rapid Industrialisation, which will attempt to build factories and carve out resources from the mountains. This path will drop the nation's stability, but in return, it will be able to modernise its science base faster and have access to a vast amount of resources. Of course, attempting this will no doubt upset the Breezies which reside in the resource-rich mountains. Low stability during modernisation efforts will have dire consequences, and may even result in a civil war. The second option is to abandon the idea of Rapid Industrialisation and instead simply attempt to reform the current system. This path has overall weaker bonuses, but you get more stability and political power, as well as some minor bonuses to construction speed and consumer goods. Both of these paths will eventually allow you to modernise both your industrial and science base.

Since the mutually-exclusive branches in the respective trees offer different bonuses, to tell which branch is being mentioned is indicated by L (Left) or R (Right).

Tree Bonus Rapid Industrialisation Call For Reform
RushTime.pngRush Time (d) 420 420
CompleteTime.pngComplete Time (d) 560 630
Political
StabilityStability (-70% L) (-60% R) (+25% L) (+35% R)
Political PowerPolitical Power (Flat) -450 (+250 L) (+350 R)
Political PowerPolitical Power (Daily) +0.25
Construction
Civilian factoryCivilian factory (3 L) (2 R) 1
Constructspeed.pngConstruction Speed
  • +5%Civ
  • +5% Mil
Consumergoods.pngConsumer Goods -5%
InfrastructureInfrastructure 4
Production
Military factoryMilitary factory 2 R
Resources
OilOil 8 L
AluminumAluminum 3 L
TungstenTungsten 3 L
SteelSteel 14 L
ChromiumChromium 4 L
CrystalCrystal 16 L
Other Notes / Bonuses
  • Both paths will be able to modernise Science and Industrial bases
  • Both paths can remove Independent Tribes and Mass Illiteracy national spirits
  • Both paths give 1 research slot
  • Goes up to Pre-Industrial Society
  • Goes up to Agrarian Society
  • 4 building slots

Army[]

Ponaidhean will have two ways to reform their armed forces: either form an army of their own, using their own tactics, or call upon its allies to help reform the army. The Native Army path will give bonuses to recruitable population, and either attack and defense on core territory or additional ponypower, depending if they decide to keep the old ways or form the national army. The second path Foreign Army Reformers path will instead give bonuses to either special forces and army leaders, or research bonuses to magic and race technologies, depending if they chose to invite Flag of Nimbusia Nimbusian or Flag of Kingdom of Wittenland Wittenland advisors. This path will also give research bonuses to tanks and motorised infantry.

Air[]

Since Ponaidhean has no airforce of its own, it will have to rely on foreign imports at the start. You will have a choice between asking Flag of Nimbusia Nimbusia for 25 early fighters, or Flag of Lake City Lake City for 12 bombers. Both of these proposals can be denied, which will award you with nothing. You will then get Doctrine research bonuses and open two Aircraft design companies.

Navy[]

Since Ponaidhean has no navy, it will have to rely on it's allies to help it build one. First focus will give it the technology to build early destroyers, and will attempt to purchase them from its allies. Rest of the tree will offer various research bonuses to Naval Doctrine and different ship models.

Technology[]

Army Naval Air Tech / Industry
  • Medieval Melee Weapons
  • Transport Ships
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Pegasus Division

Politics[]

National Spirits[]

Idea generic agrarian society.png
Isolated Tribes
  • Recruitable Population Factor: -50.0%

There are many tribes high in the mountains that know little of the council. While we will protect them, they are best left alone.

Treaty of Coltstream Member.png
Treaty of Coltstream Member

This state has signed the Treaty of Coltstream. In 898 the River Coalition was founded after an attack by the Griffon Orders was pushed back. The founding members of the treaty were Lake City, Deponya, River Republic and Nimbusia. Although the treaty has been mainly a defensive alliance since its inception, some politicians and their supporters advocate to expand the treaty to allow for more cooperation between the states of the River Coalition.

Leaders[]

Leader Party Description Traits
Crimson 'Cridhe an Dràgon' nic Heart
Crimson 'Cridhe an Dràgon' nic Heart


Harmony

The Taoiseach's Coalition

Born as the heir of the prestigious Heart clann, Chrimson always had a future of leadership and power ahead of her. At the age of 10 she joined the Ard Fitheach monastery to study in the arts of Anam-Teine and quickly grew to be a skilled warrior, as well as becoming close friends with Grand Master Raven nic Call. During her first mission to the Dark Wilds, they were attacked by 2 Greater Demons. Her teacher and 5 other students were killed, but Chrimson and 3 others, including Raven nic Call, were able to hold their ground until rescued, earning herself the rank of Monk.

After leaving the monastery to take her place as Toisiche of the Heart Clann, she became a well-respected statesmare and was later elected as Taoiseach of Pònaidhean.

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Bitty Builder Captain of Industry Has completed focus Invite Foreign Experts
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
Moonsteel War Industrialist Has completed focus Invite Foreign Experts
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
  • AI Modifier; Focus on War Production: +10.0%
150
Father 'Seann Tuathanach' mac Corn Silent Workpony None
  • Political Power Gain: +15.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
Pònaidhean Joint Union Works Tank Designer None
  • Armour Research Time: -10%
  • Armour Reliability: +5%
150

Ship Designer

Name Trait Prereqs Effects Cost
Laimrig Shipyard Ship Designer None
  • Naval Research Time: -10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Aerloingeas Light Aircraft Designer Has completed focus Kickstart the Fighter Industry
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Uilepheist Medium Aircraft Designer Has completed focus Found a Bomber Production Plant
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Dìtreabh Armaments Infantry Equipment Designer None
  • Weapons and Equipment Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Mac Donhoofs Industrial Concern None
  • Industrial Research Time: -10.0%
150

Theorist

Name Trait Prereqs Effects Cost
Bold 'Sleaghair' mac Iron Military Theorist None
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05 Daily
150
Bileag Luath' mac Windsor Air Warfare Theorist None
  • Air Doctrine Research Time: -7.0%
  • Air Experience Gain: +0.05 Daily
150

Chief of Army

Name Trait Prereqs Effects Cost
Crystal 'Cridhe Iighe' nic Shield Army Defense (Expert) None
  • Army Defense: +10.0%
  • AI Modifier: Focus on Defense: +15.0%
150
Prancy 'Cha Stad e Gàire' mac Song Army Morale (Expert) None
  • Division Recovery Rate: +8.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Strong 'Ochd-Ràmhach' mac Ore Decisive Battle (Specialist) None
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
  • Screen Attack: +5.0%
  • Screen Defense: +5.0%
150
Blue 'Beag' mac Hooves Fleet Logistics (Specialist) None
  • Naval max range: +5.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Clostar' mac Wing Air Reformer (Expert) None
  • Experience Gain Air: +10.0%
150
Diùid' nic Storm Ground Support (Expert) None
  • Air Support: +10.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Lelei La Lalena Infantry (Expert) None
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
150
Water 'Builgeanan' nic Heart Screens (Expert) None
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
150
Red 'Mòr' mac Apple Entrenchment (Expert) None
  • Entrenchment speed: +8.0%
  • AI Modifier: Focus on Defense: +15.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base.png Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Tribal Society.png Tribal Society
  • Resource Gain Efficiency: -70.00%
  • Monthly Population: -30.0%
  • Stability: -30.00%
  • Construction Speed: -70.00%
  • Production Efficiency Cap: -30.00%
  • Research Speed: -60.00%
  • Factory Output: -70.00%
  • Dockyard Output: -70.00%
  • Factory Bomb Vulnerability: -70.00%
Mass Illiteracy.png Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
1 Civilian Factory
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 2 0 0 0 0 2
Countries
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