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Lore[]

Before 1002, the Polar Bears were largely fractured and completely backwards in their technological and societal progress. This changed however, when Paw Wellington emerged as despot. The uncivilized, tribal society of the Polar Bears was developed into a civilized, pre-industrial society under the reign of the firm but fair Wellington. It is said that the Polar Bears have seen decent success under Wellington's 7-year reign as despot.

Starting Situation[]

Polar Bears located at the northernmost of the Equestria continent, borders with the Flag of Changeling Lands Changeling Lands to the West, the Flag of Kingdom of Pingland Kingdom of Pingland to the East and the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan to the South. Polar Bears are mostly dominated by cold temperatures and mountainous terrain (noticeably in the West and North East of the country).

Threats and Opportunities[]

The first and foremost threat is actually in the country itself. Polar Bears has only one division right at the start, and the Polar Bears barely have any infrastructure alongside with the mountainous terrains. If the players want to have any successful runs, they have to build up both the forces and the infrastructures, fast. The second threat that Polar Bears has to concern about is the Flag of Changeling Lands Changeling Lands, as they can at almost any time go after the Polar Bears through border war or straight war.

But, there are some opportunities that the Polar Bears have. The first one is the Northern Pact (it can be formed by the Flag of Kingdom of Pingland Kingdom of Pingland through Harmonic path and the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan can join it), Polar Bears can be invited to the faction for its safety around the threats. Second is the western border which consists of mostly mountains. Therefore, they can be used as natural forts in case of Changeling invasion.

National Focus[]

The Polar Bears Communities (as of update 1.9.0.2) use the Generic Equus Focus Tree.

Technology[]

Army Naval Air Tech / Industry
  • Muzzle-loaders (Muzzle-loading Guns)
  • Pre-Industrial Artillery
  • Early Destroyer
  • Basic Depth Charges
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Boundary
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics[]

National Spirits[]

Polar Bear Temper.png
Polar Bear Temper
  • Winter Attrition: -50.0%
  • Division Attack: +15.0%

Leaders[]

Leader Party Description Traits
Paw Wellington
Paw Wellington


Non-Aligned (Despotism)

North Conclave

Paw Wellington had emerged as the despot of the fractured polar communities in 1002. Under his reign, the polar bears have finally organized into a civil society. He is remarked as being firm but fair, willing to share the fish and having soft paws. Since his rise to power, the bears have seen rather decent success.
Paw Wellington
President Polar


Harmony (Harmonic Democracy)

UFPR (Union of Free Polar States)

Chairman Icebear
Chairman Icebear


Communist (Equestrian Socialism)

PSDWP (Polar Social Democratic Worker's Party)

Arthur-James-Pinguinton
Arthur-James-Pinguinton


Supremacy (Fascism)

FPS (Followers of the Pole Star)

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
defaultadvisor
 Communist Politican


Communist Revolutionary None
  • Daily Communism Support: +0.10
150
defaultadvisor
 Pro-Harmony Politican


Pro-Harmony Reformer None
  • Daily Harmony Support: +0.10
150
defaultadvisor
 Fascist Politican


Supremacist Demagogue None
  • Daily Supremacy Support: +0.10
150
defaultadvisor
 Bob Smith


Illusive Gentlestallion
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15.0%
150
defaultadvisor
 Johannes Jones


Captain of Industry None
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinery construction speed: +10.00%
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
150
defaultadvisor
 Jonas Walker


Fortification Engineer None
  • AI Modifier: Focus on Defense: +5.0%
  • Land Fort construction speed: +20.00%
  • Coastal Fort construction speed: +20.00%
  • Anti Air construction speed: +20.00%
150
defaultadvisor
 Lucas Brown


War Industrialist
  • AI Modifier: Focus on War Production: +10.0%
  • Military Factory construction speed: +10.00%
  • Dockyard construction speed: +10.00%
  • Fuel Silo construction speed: +10.00%
150

Tank Designer

Name Trait Prereqs Effects Cost
Armor Company Tank Designer
  • Armor Research Time: -10%
  • Armor Reliability: +5%
150

Ship Designer

Name Trait Prereqs Effects Cost
Naval Company Ship Designer
  • Naval Research Time: -10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Light Air Company Light Aircraft Designer
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Medium Air Company Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Time: -10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
Naval Air Company Naval Aircraft Designer
  • Air Research Time: -10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10.0%
150
Motorization Company Motorized Equipment Designer
  • Motorization Research Time: -10.0%
150
Artillery Company Artillery Designer
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Industrial Company Industrial Concern
  • Industrial Research Time: -10.0%
150
Electronics Company Electronics Concern
  • Electronics Research Time: -10.0%
150

Theorist

Name Trait Prereqs Effects Cost
Johannes Brown Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Experience Gain Army: +0.05
150
Jim Brown Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Experience Gain Air: +0.05
150
Alex Roberts Naval Theorist
  • Naval Doctrine Research Time: -7.0%
  • Experience Gain Navy: +0.05
150

Chief of Army

Name Trait Prereqs Effects Cost
Lucas Roberts Army Defense (Expert)

Army Defence: +10.0%

150
Johans Wilson Army Offense (Expert) Army Attack: +10.0% 150

Chief of Navy

Name Trait Prereqs Effects Cost
John Taylor Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
150
Alex Smith Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Bob Taylor All-Weather (Expert) Bad Weather Penalty: -20.0% 150
Jim White Close Air Support (Expert)
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Lucas Jones Air Combat Training (Expert) Ace generation chance: +10.0% 150
Alexander Wilson Army Logistics (Expert)

Division Attrition: -8.0%

150
Peter Smith Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
150
Alex Jones Fleet Logicstic (Expert)
  • Naval max range: +10.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Polar Bear.png Polar Bear
  • Uses Generic Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
1 Naval Dockyard
Civilian factory
2 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 4 10 0 0
Countries
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