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The minotaurs of Asterion have grown tired of serving under despots and tyrants and have broken their shackles.

Yet the Restoration War failed to claim the mainland, where hundreds of thousands of minotaurs still suffer.

Decades have passed since the war and some have turned to more radical ideas as an unusual coalition forms between Fascists and Communists, yet all minotaurs still agree on one thing: Death to monarchists!

Lore[]

The Republic of Asterion has been the home of the mighty Minotaurs for 1,470 years. Asterion was founded by Aster, who led the minotaurs away from their oppressive pony monarch in their homeland of Knossos (present-day Flag of Nimbusia Nimbusia) to the safety of the archipelago, establishing its capital in Aster's Landing.

The minotaurs went on to settle 21 colonies in both the mainland and throughout the Asterion Archipelago. In time, the colonies united into a democratic confederation, however, a great crisis led to the centuries-old democracy being overthrown and replaced with a monarchy. Though the monarchy itself lasted several centuries, pro-democratic resistance movements never died out, and many minotaurs both home and abroad dreamt of restoring democracy.

Before the founding of the Flag of Griffonian Empire Griffonian Empire, Asterion ruled the lands of the present-day Flag of County of Cyanolisia County of Cyanolisia. This changed in 747, when the armies of Emperor Grover I invaded the Creeper Mountains in the conquest of the eastern griffon principalities. The invasion escalated, eventually leading to Grover's armies conquering all of Asterion's mainland holdings. With no naval capacity with which to invade the Asterion Archipelago, peace was settled between the Empire and Asterion.

In 799, the fragile peace was shattered when the armies of the Flag of Griffonian Empire Griffonian Empire returned, led by the warmongering Grover II. Unlike his father, Grover II had a navy powerful enough to blockade the archipelago. As Asterion was greatly weakened in the previous war, when the enemy landed on the main island of Kainourgio Spiti, it took only a single major defeat for the monarch to submit to the Empire.

Once more the minotaurs found themselves under a foreign tyrant, and once more were they oppressed. Despite vastly outnumbering the griffons, the minotaurs were treated as second class citizens in their own lands, and the Flag of Griffonian Empire Griffonian Empire attempted to suppress their religion, culture, and spirit. The oppression of the minotaurs went on for nearly 200 years, with the griffons never being able to entirely suppress and reshape them. Minotaur culture and religion was preserved in hidden vaults, and their desire for freedom was represented in a never-ending guerrilla war against the occupying Empire.

In 978, the Empire burned in the fires of revolution and one year later, the minotaurs of Asterion, with the support of Flag of Sicameon Sicameon, rebelled. In what came to be known as the Restoration War, Asterionese rule was reestablished over the archipelago and a democratic government was formed, with a singular objective remaining in the public consciousness: liberating all minotaurs still oppressed by the griffons, namely the hundreds of thousands of minotaurs living in what is known as the Flag of County of Cyanolisia County of Cyanolisia, who too attempted to rebel but were crushed, and to this day still inhabit the countryside and contest griffon rule.

However, this objective was set in stone 28 years ago, and while the desire to reclaim the mainland still burns strong in the hearts of millions of minotaurs, and the military build-up has been sufficient to facilitate a war effort, Asterion has found itself in a political deadlock. Its current leader is President Konstantine Oplí, a veteran of the Restoration War and head of the Unity Party, and his main rival is a coalition between fascists and communists which has grown greatly in influence in recent years.

Starting Situation[]

Asterion is middle-sized country with a decent core population and a strong regional industry of 15 factories (9 civilian, 3 military and 3 dockyards) that is on par with Flag of Sicameon Sicameon. The country also counts with decent reserves of Aluminium and Rubber, as well as some Tungsten and Steel.

Asterion is typically undisturbed by its neighbours as they do not have war goals against them. If the Flag of Falcor Principality Falcor Principality goes Supremacy it will receive a war goal. If Asterion allies Flag of Sicameon Sicameon then they could end up at war with the Flag of Kingdom of Wingbardy Kingdom of Wingbardy. Early game Asterion is characterised by its buildup to continue the Restoration War by annexing the Flag of County of Cyanolisia County of Cyanolisia.

Military[]

Asterion starts with a decent sized army of 12 divisions (including 4 12-width infantry divisions, 4 garrison divisions as well as 3 marines and 1 mountaineer) totaling 65k ponypower in the field. This comes along with a fairly strong navy in the form of 10 ships (1 Capital) which rivals most other nations in the region.

Threats and Opportunities[]

At the start of the game, Asterion is protected by the seas surrounding it, but soon enough the Flag of Kingdom of Wingbardy Kingdom of Wingbardy may come marching in. To prepare, Asterion should invade the Flag of County of Cyanolisia County of Cyanolisia as it can soon get an Annex War Goal and later on cores. They can also ally Flag of Sicameon Sicameon and the Flag of Falcor Principality Falcor Principality depending on which routes you and the other nations take. Depending on the situation further north, the Flag of Griffonian Empire Griffonian Empire may come south around 1015-1017 but by then you should be more than ready to take them on.

National Focus[]

The full Asterion Focus Tree

The Asterionese focus tree can be roughly divided in three sections, the political tree which will guide the politics and expansion of your nation, the industrial and military tree, and the reintegration tree, which will deal with the reintegration of Asterion's mainland holdings.

Asterion Military and Industry Tree


Military and Industry Tree[]

Industrial Tree[]

The Asterionese Industrial tree helps you to build up the Asterion Archipelago with infrastructure, factories and resources while also giving various buffs for your nation.

Right from the start you can improve your Literacy Level and obtain 2 one-off research bonuses for industry. Following the leftmost branch, upon completing the initial focuses as well as "Update the Army Doctrine" in the army tree, you will have the choice to either lessen the maluses of the Military-Industrial complex or to receive a series of decisions to expand it. Afterwards you will receive a research slot and improve your Science Base, finishing with 2 one-off research bonuses for Eletronics.

In the middle branch, you will improve your Poverty Level and have the choice to gain 6 building slots in either the main island or across the archipelago. Further focuses will give you several factories, naval bases and infrastructure. You will also receive a research slot and improve your Science Base, as well as improve your Industrial Society Level twice.

In the rightmost branch you can obtain 34 rubber, Resource Gain Efficiency +10% and 2 one-off research bonuses for Synthetic Resources. You will also receive a Synthetic Refinery and modify them so that they also produce +1 Crystal.

Military Tree[]

Asterion has a short army branch in which they can receive 25 Army Experience, lower production cost for infantry equipment and gain +10% Planning Speed as well as a few bonuses related to Command Power. The tree will also give one-off research bonuses for armor, support artillery, motorized and land doctrine.

In the naval branch you will receive 50 Navy Experience, 2 naval dockyards and lower the production cost for various ship types. You will also gain one-off research bonuses for marines, transport ships, destroyers and naval doctrine; also the choice between cruisers or submarines and between battleships or destroyers.

In the aerial branch you will gain 25 Air Experience, 3 air bases and lower the production cost for several types of planes. You will receive one-off research bonuses for different plane types, with a small choice between Close Air Support or Strategic Bombers; there are also research bonuses for paratroopers, jet technologies and air doctrine.

Asterion Political Tree

Political Tree[]

Asterionese society finds itself divided between two parties in 1007, the harmonist Unity Party and the Fascio-Communist Coalition, and as such your first decision will be over who will lead the nation, regardless of the chosen path the National Spirit "Divided Society" will be substituted by a weakened malus called "Remaining Divisions".


End of the Restoration War[]

Some focuses are shared between both paths. All minotaurs wish to reclaim their mainland holdings and as such, once you have an army 100k ponypower strong, you will be able to start Operation Odysseus, which will give you an Annex War Goal against the Flag of County of Cyanolisia County of Cyanolisia and +25% War Support and Stability for one year.

Once you have either annexed Thymíaushafen or puppeted the Flag of County of Cyanolisia County of Cyanolisia, you will be abe to get rid of "Remaining Divisions" and receive 150 political power and +15% Stability. You need to directly own Cannabia, from there you'll get the option to either atempt to negotiate for Salmarkt and the Creeper Mountains (at the cost of 10% Consumer Goods Factories for one year), or launch border wars for the states, failed negotiations will still allow you to launch border wars.

Further focuses will change your Economy Law to War Economy and spawn 3 Minotaurian Foreign Legions, 20-width divisions with 7 infantry and 2 artillery but no support companies. The final branch will give you claims on several coastal states that belong to the Flag of Free Towns of Gryphus Free Towns of Gryphus, will allow you to guarantee the Kasá Free State and will give you Puppet War Goals on Flag of Blackrock Bandits Blackrock Bandits and Flag of Barrad Magocracy Barrad Magocracy.

Harmony Prevails[]

Harmonist victory in the election will allow you to quickly better the Poverty Level of your nation and will allow you to obtain the National Spirit Citizen Soldiers, which provides Division Training Time -10%, Recruitable Population Factor +15% and Max Entrenchment +0.5. Further focuses will grant you a number of factories and decisions to create factories in member of your faction, as well as unlocking a new decision should you choose to expand the military-industrial complex.

You will be able to found the faction "Concordat of Free Nations" together with Flag of Sicameon Sicameon, from there you can receive various planning bonuses as well as get +25% Monthly Population Growth and -2.5% Consumer Goods Factories, and finally, found the Southern Technological Group. Should Flag of Sicameon Sicameon also pursue harmonist politics, you may eventually be able to build a bridge between the two nations, granting you +5% Construction Speed, -5% Resources to Market, +10% Infrastructure Construction Speed as well as infrastructure in Ketta and two Research Bonuses for Construction Technology. You may also invite the Flag of Free Towns of Gryphus Free Towns of Gryphus to your faction and, should they go harmonist, pursue an alliance with the Flag of Kingdom of Wingbardy Kingdom of Wingbardy.

A small branch of the tree will also grant you some espionage bonuses and make it easier for you to be able to send volunteers abroad.

Fascio-Communist Path[]

Should the coalition win, their alliance will quickly start to break apart, however they do share a small number of focuses.

You will be able to heavily fortify Asterion, building anti-air as well as land and coastal forts in all coastal provinces of your main island. You may also obtain a significant +10% Construction Speed as well as +5% Divison Defense on core territory, +15% Political Power Gain and some War Support and Stability once Thymíaushafen has been reclaimed and one of the parties has solidified a dominant position.

The Supremacists Ascend[]

Once you have declared a state of emergency the Fasistikí Paliá Frourá will become the ruling party, led by Andris Dóry.

You may choose to eiher Oppose Imperialism, which will lead you to the National Spirit Honorary Minotaurs, granting you Non-Core Ponypower +5% and -20% Damage to Garrisons. Or you may choose to Support the Megali Idea, which will allow you to justify wars quicker and receive a lessened stability impact during offensive wars, you will also obtain an Annex War Goal against Flag of Sicameon Sicameon as well as be able to core Midoria and Eritrocefalia. Should Megali Asterion be complete, your nation will be known as Megali Asterion.

The fascist path will also allow you to receive various bonuses such as: -10% Division Training Time, -10% Minimum Training Time,+ 2% Recruitable Population, +20% Mobilization Speed, +20% Political Power Gain. You will also receive some factories, stability, war support, two bonuses for radar research and be able to better your Poverty Level, as well as unlocking a new decision should you choose to expand the military-industrial complex. Finally, should the Flag of Kingdom of Wingbardy Kingdom of Wingbardy go fascist, you main attempt to join their faction, the Karthinian Pact.

A Revolutionary Asterion[]

If a revolution happens in Asterion the ruling party will be the Kókkini Katharótita, led by Maximimn Kókkinos.

The communists will have a few choices to make. They may try to join the faction led by the Flag of Kingdom of Wingbardy Kingdom of Wingbardy if they have gone communist; they may choose to go on alone, granting them -2.5% Consumer Goods Factories and +10% Stability. Finally they may choose to reach out to the international communist nations and either form the Concordat of Free Nations with a communist Flag of Sicameon Sicameon or join Flag of Griffon Liberation Army Prywhen's faction, which will lead to a Puppet War Goal against a non-communist Flag of Sicameon Sicameon.

The communists will also better the Poverty Level, and receive a few bonuses: +10% Resource Gain Efficiency, +3.5% Recruitable Population as well a a good amount of stability, war support and political power. Finally, you will unlock a new decision should you choose to expand the military-industrial complex.

Asterion Reintegration Tree

Reintegration Tree[]

Once you have annexed the Flag of County of Cyanolisia County of Cyanolisia you can begin working on reintegrating your mainland possessions. This will include a decision on the fate of the nobility, which you may choose to execute, exile or pardon, leading into a short period of political instability.

You will be able to easily gain cores on Auropallieta, Cannabia and Salmarkt, however Thymíaushafen will present you with three choices: You can choose to accept the griffons as second-class citiziens, which means you do not get a core; You can expel the griffons, leading to the loss of 1 million population and coring of the state; Or you can choose to release the state as a puppet. The last choice will release Cyanolisia on Thymíaushafen and put them on their Freistaat Neu Thymíau focus tree; however, as long as they remain a puppet of Asterion, they will not be able to take their expansion focuses.

After dealing with the 4 states previously held by the Flag of County of Cyanolisia County of Cyanolisia as well as the Creeper Mountains, which you can obtain through negotiation or a border raid, you will be able to proclaim Asterion "Whole Again" which will grant you +10% Political Power Gain, Recruitable Population Factor, Stability, War Support and Ideology Drift Defense, further focuses will give you a total of 4 civilian and 4 military factories in your mainland holdings.

Gameplay Mechanics[]

Expansion of the Military-Industrial Complex

Expansion of the Military-Industrial Complex[]

Should you choose the focus to Expand the Military-Industrial Complex, you will unlock several new decisions with permanent and temporary effects.

  • Mainland Expansion - Only available if you or a subject owns Thymíaushafen, for the cost of 75 political power you are able to lessen the maluses of the military-industrial complex by -5% Consumer Goods Factories and +10% Construction Speed.
  • Pasipháe Programme - For 50 political power you will get -15% Fighter Production Cost, however, Close Air Support, Tactical, Strategic and Naval bombers will all get +15% Production Cost, also a +2% Consumer Good Factories modifier will be applied. These effects all last 90 days, and the decision may be retaken 90 days after the effects have expired.
  • Xiphos Programme - For 50 political power you will get -10% Infantry Equipment Production Cost, however, Towed Artillery will gain +10% Production Cost, also a +2% Consumer Good Factories modifier will be applied. These effects all last 90 days, and the decision may be retaken 90 days after the effects have expired.
  • Continued Urbanization - Costs 75 political power, a modifier of +5% Consumer Goods Factories will be applied for 70 days, after this period a military factory will be built in a random state. The decision may be retaken 140 days after the effects have expired.
  • Island Development - For 50 political power you will get +20% Construction Speed, however, Factory and Dockyard Outputs will be diminished by 10%. These effects last 50 days, and the decision may be retaken 25 days after the effects have expired.
  • Import Foreign Machinery - For 50 political power you will get -12% Consumer Goods Factories, however, Political Power Gain will be diminished by 50%. These effects last 50 days, and the decision may be retaken 25 days after the effects have expired.

Depending on the political path you choose, you will obtain a different decision, all of them cost 25 political power and will grant you +10% Production Efficiency Growth as well as +0.10 Daily Support of the relevant ideology, you will also get -10% Political Power Gain during the period of 50 days. The decision may be retaken 25 days after the effects have expired.

The harmony decision becomes available after finishing the focus The Arsenal of Democracy, the supremacy one after finishing Corporatist Economic Reforms and the communist one after finishing Bovine Work Councils.

Technology[]

Army Naval Air Tech / Industry
  • Muzzle-loaders (Muzzle-loading Guns)
  • Marines I
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Artillery (Towed Artillery)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Second Battery
  • Transport Ship
  • Contact Mine
  • None
  • Fuel Storage
Doctrine Racial
  • None
  • None
  • None
  • None

Politics[]

National Spirits[]

Factory Strikes Idea.png
Military-Industrial Complex
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -25.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%

The military of Asterion has allied itself with the defence industry, to ensure it remains well supplied for war. It is a mutually beneficial relationship where the army receives equipment and the companies receive payment in return. However, as a result military spending is high and the civilian sector is neglected.

Republicans Intervention Idea.png
Never Again!
  • Division Recovery Rate: +5.0%
  • Surrender Limit: +10.00%
  • Division Defense on core territory: +10.0%
  • Resistance Target in our states occupied by the enemy: +15%

After two centuries of Imperial oppression, the minotaurs of Asterion shattered their shackles in the Restoration War and regained their independence. Every citizen has vowed to never again allow their nation be subjugated by foreigners, no matter the cost. Eléftheron tó Éfpsychon!

Disjointed Government Idea.png
Divided Society
  • Daily Plotical Power cost: +0.80
  • Stability: -10.0%

The parliament -- and indeed the entire society -- of Asterion is now divided between two rival factions, the harmonist Unity party and the pragmatic coalition of fascist Old Guard party and communist Red Purity party. Both sides have very different ideas on policies and foreign affairs and can only agree on two things: The mainland must be reclaimed and foreign imperialists must be kept at bay.

Leaders[]

Leader Party Description Traits
Konstantine Oplí
Konstantine Oplí


Harmonist

Enótita (Unity)

Konstantine Oplí was a lesser known officer in the Restoration War, but after victory was achieved he quickly worked his way up through the ranks and became a prodigy of Konstantinos Kondylis. Upon the former President's death, Oplí managed to secure his place as his master's successor and planned to continue many of his policies, however the prosperity and stability of the first few years of liberty were waning. The failure to liberate the mainland in the Restoration War and the Enótita's seeming lack of action against the griffon occupiers, along with its failure to deliver all promises made during the war has left to the party's popularity sliding. In an attempt to appease opposing factions, he allowed political exiles to return and has made promises of social reform. Never the less, he has vowed to continue the fight until all Southern Griffonia is free from tyranny. Militant Harmonist
  • Offensive War Penalty Stability Factor: +10.00%
  • Acceptance of Harmonist Diplomacy: +50
Fascio-Communist Coalition Cabinet
Fascio-Communist Coalition Cabinet


Non-Aligned

Fascio-Communist Coalition

For years after the Restoration War, the liberal Enótita party dominated the political scene of Asterion, but now a new rival has entered the stage and taken their place in the spotlight. It is an unlikely and purely pragmatic coalition of the Fascist Paliá Frourá and communist Kókkini Katharótita parties, for the leaders of the two, Andris Dóry and Maximin Kókkinos, knew they could only challenge the Enótita party by allying with each other. Now that they are in power however, many doubt the coalition will last long. Unstable Coalition
  • Political Power Gain: -10.0%
  • Consumer Goods Factories: -5%
Andris Dóry
Andris Dóry


Supremacy

Fasistikí Paliá Frourá

Born in Lóthar, Aetiea in 941, Andris joined the Asterionese Military Academy at an early age and joined the Imperial Army's auxiliary forces. During the collapse of the Empire he defected, returned to his homeland and became a leading general in the Restoration War, fighting bravely against the occupying forces. After the victory he became the Minister of Military Affairs. During the government of Konstantinos Kondylis, he was exiled to Wingbardy due to his Imperial connections. There he met with Beakolini and came to respect the griffon and his ideas of military governance. On his return to Asterion after Konstantinos Kondylis' death he founded the Fasístas Paliá Frourá, a party composed primarily of veterans of the Restoration War and nationalists. Archigos
  • Political Power Gain: +15.0%
  • Acceptance of Supremacy Diplomacy: +50.0%
Maximin Kókkinos
Maximin Kókkinos


Communism

Kókkini Katharótita

Maximin was born in Cyanolisia in 973 to a family of serfs on a griffon-owned tobacco farm. In 982 his family fled to Asterion after the nation won its freedom in the Restoration War and lived there in poverty until Maximin accepted an offer to travel to Stalliongrad in 999, to study at the Steel Stallion International School of Communism. He returned to Asterion years later and was one of the founding members of the Kókkini Katharótita, quickly becoming its General Secretary. Veteran Communist
  • Stability: +5%
  • Industrial Capacity Factory +5%

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Iron Will
 Iron Will


Inspirational Leader None
  • Resource Gain Efficiency: +5.00%
  • Stability: +5.00%
  • Factory Output: +5.00%

After having a relatively successful career in Equestria as a motivational speaker and assertiveness trainer, Iron Will has decided to return to his homeland and seek employment there. Some say it is because of his poor reputation in the land of ponies.

150
Randy The Showgoat
 Randy The Showgoat


Silent Workgoat None
  • Political Power Gain: +15%

While working as a speaker and a trainer, Iron Will had a group of goat assistants, the most notable of which was Randy. He was responsible for most of the administrative work behind Iron Will's many shows and public appearances and is always glad to do paperwork (even though he often eats the paper).

150
defaultadvisor
 Evgénios Ioánnou


Compassionate Grandee None
  • Improve relations opinion: +15.00%
  • AI Modifier: Focus on Peace: +5.0%
150
defaultadvisor
 Basílios Zaharóx


War Industrialist None
  • AI Modifier: Focus on War Production: +10.0%
  • Military Factory construction speed: +10.00%
  • Dockyard construction speed: +10.00%
  • Refinery construction speed: +10.00%
150
defaultadvisor
 Sidirá Oplí


Armaments Organizer None
  • Civilian to Military Factory conversion cost: -20.00%
  • AI Modifier: Focus on Military Equipment: +5.0%
150
defaultadvisor
 Stratigós Kératos


Quatermaster General None
  • Air Base construction speed: +15.00%
  • Naval base construction speed: +15.00%
  • Radar Station construction speed: +15.00%
  • Rocket Site construction speed: +15.00%
  • Nuclear Reactor construction speed: +15.00%
150
defaultadvisor
 Ioánna Bullpióti


Prince of Terror None
  • Non-Core Ponypower: +2.00%
  • Foreign subversive activities efficiency: -30%
  • Damage to Garrisons: -25.00%
150
defaultadvisor
 Ilías Tsirimoúkos


Socialist Novelist
  • The communists have secured the leadership of the coalition.
  • Current ruling party is not Supremacy.
  • Current ruling party is not Harmony.
  • War Support: +10.00%
  • Daily Communism Support: +0.10
150
defaultadvisor
 Stylianí Rálli


Corporatist Industrialist
  • The fascists have secured the leadership of the coalition.
  • Current ruling party is not Communist.
  • Current ruling party is not Harmony.
  • Consumer Goods Factories: -3.0%
  • Daily Supremacy Support: +0.10
150
defaultadvisor
 Amoulía Keramopoúlou


Social Reformer
  • Has completed focus Unity Party Victorious!
  • Current ruling paty is Harmony.
  • Stability: +15.00%
  • Daily Harmony Support: +0.10
150
defaultadvisor
 Emmanouil Manos


Illusive Gentlestallion
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15%

Tank Designer

Name Trait Prereqs Effects Cost
Aspis
 Aspis


Mobile Tank Designer None
  • Armor Research Speed: +10%
  • Armor:
    • Max Speed: +5%
    • Reliability: +10%
150
Generic Tank Designer 2
 Sirína Designers


None
  • Armor Research Speed: +10%
150

Ship Designer

Name Trait Prereqs Effects Cost
Republican Naval Shipyard
 Republican Naval Shipyard


Coastal Defense Fleet Designer None
  • Naval Research Speed: +15%
  • Carrier:
    • ProdCost.png Production Cost: -25.00%
    • Deck size: -20%
    • Max Range: -50%
  • Capital Ship:
    • ProdCost.png Production Cost: -25.00%
    • Armor: -20%
    • Heavy Attack: -20%
    • Max Range: -50%
  • Screen:
    • ProdCost.png Production Cost: -25.00%
    • Max Range: -50%
  • Submarine:
    • ProdCost.png Production Cost: -25.00%
    • Max Range: -50%
150
Ōkeanós Shipworks
 Ōkeanós Shipworks


Escort Fleet Designer None
  • Naval Research Speed: +15%
  • Screen:
    • Max Range: +30%
    • Sub detection: +10%
    • Max Speed: +10%
    • ProdCost.png Production Cost: +10.00%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Íkaros
 Íkaros


Light Aircraft Designer None
  • Air Research Speed: +10%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
150
Gypaetós
 Gypaetós


CAS Designer None
  • Air Research Speed: +10%
  • Close Air Support:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS:
    • Ground Attack: +10%
    • Reliability: +10%
150
Rodopelekános
 Rodopelekános


Naval Aircraft Designer None
  • Air Research Speed: +10%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%
150
Astéria Company
 Astéria Company


None
  • Air Research Speed: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Arma
 Arma


Motorized Equipment Designer None
  • Motorization Research Speed: +15%
150
National Asterion Armory
 National Asterion Armory


Infantry Equipment Designer None
  • Weapons and Equipment Research Speed: +15%
150
Hēphaistos Industries
 Hēphaistos Industries


Artillery Designer None
  • Artillery Research Speed: +15%
150

Industrial Concern

Name Trait Prereqs Effects Cost
National Industrial
 National Industrial


Industrial Concern None
  • Industrial Research Speed: +10%
150
Ilektriká Fóta
 Ilektriká Fóta


Electronics Concern None
  • Electronics Research Speed: +15%
150
Generic Industrial Concern 2
 Minoas Industries


Industrial Concern None
  • Industrial Research Speed: +10%
150

Theorist

Name Trait Prereqs Effects Cost
defaultadvisor
 Alíki Petrobéi


Military Theorist None
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10%
150
defaultadvisor
 Íkaros Fterós


Air Warfare Theorist None
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%
150
defaultadvisor
 Bartholomoús Galanós


Naval Theorist None
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10%
150

Chief of Army

Name Trait Prereqs Effects Cost
Polémios Oplofóros
 Polémios Oplofóros


Army Offense (Expert) None
  • Division Attack: +10.0%
  • AI Modifier: Focus on Offense: +15.0%
150
Strátos Aspídas
 Strátos Aspídas


Army Defense (Expert) None
  • Division Defense: +10.0%
  • AI Modifier: Focus on Defense: +15.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Skiódis Reýmas
 Skiódis Reýmas


Commerce Raiding (Expert) None
  • Convoy Raiding Efficiency: +15.00%
150
Moumoulína Laskaríou
 Moumoulína Laskaríou


Naval Maneuver (Expert) None
  • Naval Speed: +10%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
defaultadvisor
 Kýros Minoás


Air Reformer (Expert) None
  • Air Experience Gain: +7.5%
  • AI Modifier: Focus on Aviation: +10.0%
150
defaultadvisor
 Argos Statherós


Air Safety (Expert) None
  • Air Accidents Chance: -10.0%
150

Military High Command

Name Trait Prereqs Effects Cost
defaultadvisor
 María Zafeíri


Artillery (Expert) None
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
150
defaultadvisor
 Geórgios Sakoulótos


Infantry (Expert) None
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
150
defaultadvisor
 Eiríni Kondýli


Naval Strike (Expert) None
  • Naval Bombing: +3%
  • Naval Targeting: +3%
  • Naval Agility: +3%
  • AI Modifier: Focus on Naval Air: +5.0%
150
defaultadvisor
 Giánnis Taúros


Bomber Interception (Expert) None
  • Interception attack: +3.00%
  • Interception defense: +3.00%
  • Interception agility: +3.00%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Partial Mobilization.png Partial Mobilization
  • Consumer Goods Factories: 25.0%
  • Military to Civilian Factory conversion cost: -10.00%
  • Civilian to Military Factory conversion cost: -10.00%
  • Fuel Gain per Oil: -10.00%
  • Military Factory construction speed: +10.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Limited Illiteracy.png Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Low Poverty.png Low Poverty
  • Monthly Population: -7.0%
  • Consumer Goods Factories: 7.0%
  • Construction Speed: -10.00%
  • Research Speed: -2.50%
Minotaur.png Minotaur
  • Uses Generic Racial Tree

Industry and Resources[]

Factories
Military factory
3 Military Factories
Naval dockyard
3 Naval Dockyards
Civilian factory
9 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 42 64 17 27 0 0
Countries
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