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INTRO PARAGRAPH HERE

Lore[]

Information about setting, characters, etc

Starting Situation[]

Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.

Military[]

(List starting military here)

Threats and Opportunities[]

(OPTIONAL)

Gameplay Mechanics[]

(OPTIONAL)

National Focus[]

Entire focus tree of the Republic of Tarrin.

The War of Independence and The Second Election[]

Shortly after breaking free from the Flag of County of Francistria County of Francistria, the war of independence will be declared, allowing you to take the 5 top focuses. These focuses will give you weapons, spawn five divisions and make your troops better for the duration of the war; Water our Furrows will allow you to flood parts of the country, which will cause some damage to the factories and infrastructure but will give you increased defense and slow down movement in the provinces, the flooding will be repairable by decision after the independence war.

There are two ways to win this war. The first is to hold out for 90 days, at which point Francistria will let you go. This method is the safest, as it much easier to defend, and it will also allow you time to complete the focuses, giving you precious guns and divisions which you will keep after the war.

The second is to capitulate Francistria. This is far faster than waiting for 90 days, though it may still be desirable to complete To Arms, Citiziens! and Form Your Battalions! first, as you will be sorely lacking industrially after the war. This method is also somewhat more dangerous for, if you start pushing into Francistria, they will be allowed to call in their allies, at which point you will truly need to rush to their Victory Points, as the Karthinian Pact severely outnumbers you.

Once the war is over you will be able to start The Second Elections which will decided the future of Tarrin. Throughout the duration of the focus there will be a number of events, which will allow you to raise the popularity of specific parties. Once the focus has been completed the party with the highest popularity will be elected to power.

Regardless of the victor you will receive a warning and a National Spirit about the monarchist Burgundy Order, which seeks to restore Discret rule. Each political path will have one focus to remove said Order. If the Flag of Kingdom of Aquileia Kingdom of Aquileia is monarchist, they will coup you within 300 days if the focus is not completed. This will be game over as you will be instantly annexed.

The Sisterly Leader[]

The Third Revolution[]

The National Awakening[]

Being victorious in the election, Leontina will seek a path that diverges from her opponents; unlike them she is not an Aquileian pan-nationalist, but rather a Tarrinian nationalist and will seek to promote a revival of the local culture. She shares her economic path with the harmonists and has an unique military tree.

She will promote a guided form of capitalism, which will allow her to progressively modernize the nation and diminish poverty while creating a national bank and setting (but not locking) your trade law to Free Trade.

In her attempt to foster the national spirit, tarrinian language and culture will be widely promoted, with the latter becoming the only one accepted in the country, leading to the erasure of Aquileian and Francistrian influences across the country. She wil also begin a mass expulsion of non-tarrinians, causing a refugee crisis in Aquileia and Francistria; as well as the asset seizure and nationalization of resources. She will also promote science and expand the University of Tarrin, giving 1 research slot and eventually bringing illiteracy to a negligible level.

While this path will give no war goals, it does allow you to declare border wars for the states of Balefire and Eire, which in the eyes of Leontina are fellow tarrinians who are under control of the verenians. Aside from that a more defensive position will be taken and forts will be built in all of Tarrin's core borders.

Finally, she will make use of the veterans of the Tarrinian Liberation Front to expand the country's military capabilities. Enabling guerrila tactics, unlocking decisions to create partisan units in enemies' territories and greatly dimishing attrition and upkeep while boosting equipment caputure. A new knight order will be established to help protect the country and several milita units will be spawned. The Military School of Engineering will give you 1 research slot and further defensive measures will be made, creating several anti-air buildings and bonuses to anti-tank guns will be given.

Technology[]

Tarrin inherits Flag of County of Francistria Francistria's technology.

Politics[]

National Spirits[]

Tarrin starts with no national spirits.

Leaders[]

Leader Party Description Traits
Meinard Nocère
Meinard Nocère


Harmony (Harmonic Democracy)

RTA (Rassemblement Tarrin-Aquileia) / Pro-Republican Faction

When the Aquileian revolution broke out in 980, it was Meinard Nocère who led the uprising in Tarrin against the despotic Discret Countess. It was him who ordered the execution of the tyrant by guillotine. It was him who was the first President of the Republic of Tarrin, preparing her homeland for joining the Aquileian Republic. It was him who led the desperate struggle against Count Francis VIII and his forces. It was him who fled into the hills and founded the FLNT, even as the revolution crumbled around him.

Meinard's status among Tarrinians is close to mythical. For the longest time, most did not even know if he was alive anymore, or merely a story older Tarrinians told, about a hero who would one day miraculously liberate Tarrin from foreign oppression. For a long time, even the Governor-General Vittorio Felice was unsure about the fate of Meinard.

Now that FLNT has declared Tarrin's independence, Meinard has come out of hiding and revealed himself, leaving Tarrinians in awe and Francistrians in shock. Its as if he had risen from the dead to stand aside the griffons of Tarrin as they broke their chains once more.

Meinard has close ties to the main republican movement in Aquileia, and especially to Théodore Vérany. He was born in Aquileia, but in his eyes Aquileians and Tarrinians are kinfolk with shared heritage. He has spent so many years fighting for Tarrin's freedom that no one cares where he comes from and most Tarrinians consider him a true national hero of Tarrin.

National Hero
  • Political Power Gain: +5%
  • Stability: +5.00%
Corina Trasviraire
Corina Trasviraire


Communist (Democratic Socialism)

AST (Asunança Socialiste Tarrinenc) / General National Congress

Corina Trasviraire, commonly known as Colonel Corina, is an eccentric figure. Coming from a humble background, she joined the Royal Army Academy of Tarrin, but betrayed her superiors and joined the revolutionaries in 980. During the first Tarrinian elections, she founded AST, a socialist nationalist party, despite still being fairly young and inexperienced at the time.

She is strongly religious and nationalistic, yet is without a doubt a devout socialist. She advocates republican rule, yet is known for her authoritarian tendencies within the party. Due to leading a group of dissident officers who rebelled against the County, the republicans had a difficult time trusting her. Yet over the years, she slowly gained the trust she deserved by bravely fighting against the Francistrian invaders and organizing both passive and active resistance to occupation. At the same time, her popularity has grown among the citizens of Tarrin.

Reclusive, irrational and impulsive, yet also naive, intelligent and pious. To this day, Corina remains a controversial figure, but none doubt that she genuinely cares about the liberation of Tarrin and its inhabitants.

Eccentric
  • Political Power Gain: -5%
  • Division Defense: +5.0%
  • Encryption: +10.00%
  • AI Modifier: Focus on Offense: +25.0%
Leontina Pandionne
Leontina Pandionne


Supremacy (Ultranationalism)

PNT (Partit Nacional Tarrinenc) / Ultranationalist Faction

Leontina Pandionne was born to a poor family of shepherds near the fortified town of Château Accueillant. Life in her small village was peaceful and quiet, and her conservative parents taught her to love her homeland of Tarrin. Even the republican revolution did not disturb her childhood, at least until Count Francis VIII decided to take advantage of the situation and invaded.

Leontina's parents joined the local militia in the fight against the foreign invaders, but it was in vain. Her parents perished and her village was burned and looted by Francistrian soldiers. She fled into the hills that surrounded her home and barely survived in the wilds, until a group of republican resistance fighters found her and provided her with shelter and food.

After Tarrin was annexed into the County of Francistria, Leontina's band of rebels joined the larger FLNT movement which was rapidly organizing in the region. Her fellow freedom fighters became her family, and she quickly learned to be useful to the resistance. At first her small size was beneficial in sabotage, and as she grew older she learned to use weapons and became skilled in setting up ambushes.

As she fought against the occupiers, her heart was filled with purpose: She had to avenge her parents and drive out the foreign invaders. Her upbringing meant she was familiar with the countryside and traditional Tarrinian values, and thus could easily recruit peasants to join the ranks of FLNT.

If FLNT achieves its goal of independence, she feels obliged to participate in the elections, as if it was her responsibility to protect Tarrin and its culture. She is especially popular among the peasantry of Tarrin.

Nationalist Symbol
  • Stability: +5.00%
  • War Support: +5.00%
  • Division Attack on core territory: +10.0%
  • Division Defense on core territory: +10.0%
Count Guillaume Discret
Count Guillaume Discret


Non-Aligned (Despotism)

Dynastie des Discrets

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
PLACEHOLDER Communist Revolutionary
  • Daily Communism Support: +0.10
150
PLACEHOLDER Democratic Reformer
  • Daily Democracy Support: +0.10
150
PLACEHOLDER Fascist Demagogue
  • Daily Fascism Support: +0.10
150
PLACEHOLDER Ideological Crusader
  • Same ideology monthly opinion: +100.0%
150
PLACEHOLDER Smooth-Talking Charmer
  • Trade deal opinion factor: +10.0%
150
PLACEHOLDER Armaments Organizer
  • Civilian to Military Factory conversion cost: -20.0%
150
PLACEHOLDER Prince of Terror
  • Effect of partisans on us: -25.0%
  • Foreign subversive activities efficiency: -30.0%
  • Non-core Ponypower: +2.0%
150
PLACEHOLDER Popular Figurehead
  • Stability: +15.0%
150
PLACEHOLDER War Industrialist
  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
150
PLACEHOLDER Quartermaster General
  • Air Base construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150
PLACEHOLDER Backroom Backstabber
  • Political Power Gain: +5.0%
  • Ideology drift defense: +15.0%
150
PLACEHOLDER Silent Workpony
  • Political Power Gain: +15.0%
150
PLACEHOLDER Captain of Industry
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150
PLACEHOLDER Fortification Engineer
  • Land Fort construction speed: +20.0%
  • Coastal Fort construction speed: +20.0%
  • Anti Air construction speed: +20.0%
150
PLACEHOLDER Compassionate Gentleman
  • Improve relations opinion: +15.0%
150
PLACEHOLDER Secret Police Chief
  • Encryption: +0.5
  • Stability: -5%
  • Ideology Drift Defense: +15%
150
PLACEHOLDER Friendly Preacher
  • Division Recovery Rate: +2.5%
  • Daily Political Power Cost: +0.10
  • Stability: 5%
150
PLACEHOLDER Ruthless Industrialist
  • Construction Speed: +5%
  • Production Efficiency Cap: +5%
  • Daily Political Power Cost: +0.10
150

Tank Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER Tank Designer
  • Armor Research Time: -10%
  • Armor Reliability: +5%
150
PLACEHOLDER Mobile tank designer
  • Armor Research Time: -10.0%
  • Armor Maximum Speed: +5.0%
  • Armor Reliability: +10.0%
150
PLACEHOLDER Medium tank designer
  • Armor Research Time: -10.0%
  • Armor Armor Value: +5.0%
  • Armor Soft Attack: +5.0%
150
PLACEHOLDER Heavy tank designer
  • Armor Research Time: -10.0%
  • Armor Armor Value: +5.0%
  • Armor Hard Attack: +5.0%
150

Ship Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER Ship Designer
  • Naval Research Time: -10%
150
PLACEHOLDER Escort fleet designer
  • Naval Research Time: -10.0%
  • Screen Range: +30.0%
  • Screen Sub Detection: +10.0%
  • Screen Speed: +10.0%
  • Screen Build Cost Ic: +10.0%
150
PLACEHOLDER Pacific fleet designer
  • Naval Research Time: -10.0%
  • Carrier Deck Size: +25.0%
  • Carrier Armor: -15.0%
  • All Ships Max Range: +25.0%
150
PLACEHOLDER Atlantic fleet designer
  • Naval Research Time: -10.0%
  • Carrier Armor: +50.0%
  • Capital Armor: +10.0%
  • Capital Attack: +10.0%
150
PLACEHOLDER Coastal Defense Fleet Designer
  • Naval Research Time: -10.0%
  • Carrier Deck Size: -25%
  • Capital Armor: -20%
  • Capital Attack: -20%

All Ships

  • Max Range: -50%
  • Production Cost: -25.00%
150
PLACEHOLDER Raiding fleet designer
  • Naval Research Time: -10.0%
  • Capital Ship Attack: -10.0%
  • Carrier Deck Size: -10.0%

All Ships

  • Visibility: -10.0%
  • Speed: +10.0%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER CAS Designer
  • Air Research Time: -10.0%
  • Close Air Support Ground Attack: +10.0%
  • Close Air Support Reliability: +10.0%
  • Carrier CAS Air Ground Attack: +10.0%
  • Carrier CAS Reliability: +10.0%
150
PLACEHOLDER Light Aircraft Designer
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
PLACEHOLDER Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
PLACEHOLDER Heavy Aircraft Designer
  • Air Research Time: -10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
PLACEHOLDER Naval Aircraft Designer
  • Air Research Time: -10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
PLACEHOLDER Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10.0%
150
PLACEHOLDER Support Equipment Designer
  • Support Unit Research Time: -10.0%
150
PLACEHOLDER Motorized Equipment Designer
  • Motorization Research Time: -10.0%
150
PLACEHOLDER Artillery Designer
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
PLACEHOLDER Industrial Concern
  • Industrial Research Time: -10.0%
150
PLACEHOLDER Electronics Concern
  • Electronics Research Time: -10.0%
150
PLACEHOLDER Refining concern
  • Synthetic Resources Research Time: -10.0%
  • Industrial Research Time: -5.0%
150

Theorist

Name Trait Prereqs Effects Cost
PLACEHOLDER Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Naval Theorist
  • Naval Doctrine Research Time: -7.0%
  • Experience Gain Navy: +0.05
150
PLACEHOLDER Rocket Scientist
  • Rocket Research Time: -10.0%
150
PLACEHOLDER Nuclear Scientist
  • Nuclear Research Time: -10.0%
150
PLACEHOLDER Mobile Warfare Expert
  • Cat Mobile Warfare Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Superior Firepower Expert
  • Cat Superior Firepower Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Grand Battleplan Expert
  • Cat Grand Battle Plan Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Mass Assault Expert
  • Cat Mass Assault Research Time: -10.0%
  • Experience Gain Army: +0.05
150
PLACEHOLDER Victory Through Airpower
  • Cat Strategic Destruction Research Time: -10.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Close Air Support Proponent
  • Cat Battlefield Support Research Time: -10.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Assault Aviation
  • Cat Operational Integrity Research Time: -10.0%
  • Experience Gain Air: +0.05
150
PLACEHOLDER Grand Fleet Proponent
  • Cat Fleet In Being Research Time: -10.0%
  • Experience Gain Navy: +0.05
150
PLACEHOLDER Submarine Specialist
  • Cat Trade Interdiction Research Time: -20.0%
  • Experience Gain Navy: +0.05
150
PLACEHOLDER Naval Aviation Pioneer
  • Cat Base Strike Research Time: -10.0%
  • Experience Gain Navy: +0.05
150

Chief of Army

Name Trait Prereqs Effects Cost
Army Defense (Expert)
  • Army Defence: +10.0%
150
Army Drill (Expert)
  • Division training time: -10.0%
150
Army Maneuver (Specialist)
  • Divisions speed: +5.0%
150
Army Morale (Expert)
  • Division Recovery Rate: +8.0%
150
Army Offense (Expert)
  • Army Attack: +10.0%
150
Army Organization (Expert)
  • Division Organization: +8.0%
150
Army Reformer (Expert)
  • Experience Gain Army: +10.0%
150
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
150
Old Guard
  • Experience Gain Army: -10.0%
  • Political Power Gain: +10.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
150
Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
150
Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
150
Fleet Logistics (Expert)
  • Naval max range: +10.0%
150
Naval Aviation (Expert)
  • Carrier Air Attack: +6.0%
  • Carrier Air Targetting: +7.0%
  • Carrier Air Agility: +8.0%
150
Naval Maneuver (Expert)
  • Naval Speed: +10.0%
150
Naval Reformer (Expert)
  • Experience Gain Navy: +10.0%
150
Old Guard
  • Experience Gain Navy: -10.0%
  • Political Power Gain: +10.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
150
Air Reformer (Expert)
  • Experience Gain Air: +10.0%
150
Air Safety (Expert)
  • Air Accidents Chance: -10.0%
150
All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
150
Close Air Support (Expert)
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150
Ground Support (Expert)
  • Air Support: +10.0%
150
Night Operations (Expert)
  • Night Operations Penalty: -20.0%
150
Old Guard
  • Experience Gain Air: -10.0%
  • Political Power Gain: +10.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Airborne Assault (Expert)
  • Paradrop Attack: +2.0%
  • Paradrop Defence: +5.0%
  • Paradrop Agility: +5.0%
150
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
150
Air Superiority (Expert)
  • Air Superiority Attack: +3.0%
  • Air Superiority Defence: +3.0%
  • Air Superiority Agility: +3.0%
150
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
150
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
150
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
150
Army Logistics (Expert)
  • Division Attrition: -8.0%
150
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
150
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
150
Bomber Interception (Expert)
  • Interception Attack: +3.0%
  • Interception Defence: +3.0%
  • Interception Agility: +3.0%
150
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
150
Carriers (Expert)
  • Sortie Efficiency: +15.0%
150
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
150
Close Air Support (Expert)
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150
Concealment (Expert)
  • Enemy Air Support: -10.0%
150
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
150
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
150
Fleet Logistics (Expert)
  • Naval max range: +10.0%
150
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
150
Motorized(Expert)
  • Mechanized Attack: +10.0%
  • Mechanized Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
150
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
150
Naval Aviation (Expert)
  • Carrier Air Attack: +6.0%
  • Carrier Air Targeting: +7.0%
  • Carrier Air Agility: +8.0%
150
Naval Strike (Expert)
  • Naval Bombing: +3.0%
  • Naval Targeting: +3.0%
  • Naval Agility: +3.0%
150
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
150
Strategic Bombing (Expert)
  • Strategic Bomber Attack: +2.0%
  • Strategic Bomber Defence: +2.0%
  • Strategic Bomber Agility: +2.0%
  • Strategic Bombing: +5.0%
150
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
150
Tactical Bombing (Expert)
  • Ground support: +15.0%
150

Military Leaders[]

Army Commanders

Name Traits Skills Race
Meinard Nocère
Field Marshal
Meinard Nocère


Old Guard.png Old Guard

While not the most brilliant officer, he is unlikely to cause trouble.

  • Max Entrenchment: +1.0
  • Leader Experience Gain: -25.0%

Inflexible Strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.

  • Defense: +1
  • Logistics: +1

War Hero.png War Hero
Hailed as a hero from their actions in war.

  • Promotion Cost: -50.0%
  • Army reassignment duration: +50.0%

Unyielding Defender.png Unyielding Defender
Retreat is not an option.

  • Defense: +10.00%
  • Increased chance of executing Counterattack tactics

Charismatic.png Charismatic
A natural leader. Men will face their worst fears when backed by a powerful leader.

  • Division Recovery Rate: +10.0%

When the Aquileian revolution broke out in 980, it was Meinard Nocère who led the uprising in Tarrin against the despotic Discret Countess. It was him who ordered the execution of the tyrant by guillotine. It was him who was the first President of the Republic of Tarrin, preparing her homeland for joining the Aquileian Republic. It was him who led the desperate struggle against Count Francis VIII and his forces. It was him who fled into the hills and founded the FLNT, even as the revolution crumbled around him.

Meinard's status among Tarrinians is close to mythical. For the longest time, most did not even know if he was alive anymore, or merely a story older Tarrinians told, about a hero who would one day miraculously liberate Tarrin from foreign oppression. For a long time, even the Governor-General Vittorio Felice was unsure about the fate of Meinard.

Now that FLNT has declared Tarrin's independence, Meinard has come out of hiding and revealed himself, leaving Tarrinians in awe and Francistrians in shock. Its as if he had risen from the dead to stand aside the griffons of Tarrin as they broke their chains once more.

Meinard has close ties to the main republican movement in Aquileia, and especially to Théodore Vérany. He was born in Aquileia, but in his eyes Aquileians and Tarrinians are kinfolk with shared heritage. He has spent so many years fighting for Tarrin's freedom that no one cares where he comes from and most Tarrinians consider him a true national hero of Tarrin.

Lv. 3
Attack.png: 2
Defense.png: 4
Planning.png: 2
Logistics.png: 3
Griffon.png
Corina Trasviraire
General
Corina Trasviraire


Reckless.png Reckless

A good officer needs to lead from the front.

  • Planning Speed: +20.0%
  • Chance to get wounded in combat: +50.0%

Organizer.png Organizer
Able to plan and organize the movement of large armies.

  • Planning Speed: +10.0%

Hill Fighter.png Hill Fighter
Excels at fighting in Hilly terrain.

  • Hills
    • Movement: +5.0%
    • Attack: +10.0%
    • Defense: +10.0%

Corina Trasviraire, commonly known as Colonel Corina, is an eccentric figure. Coming from a humble background, she joined the Royal Army Academy of Tarrin, but betrayed her superiors and joined the revolutionaries in 980. During the first Tarrinian elections, she founded AST, a socialist nationalist party, despite still being fairly young and inexperienced at the time.

She is strongly religious and nationalistic, yet is without a doubt a devout socialist. She advocates republican rule, yet is known for her authoritarian tendencies within the party. Due to leading a group of dissident officers who rebelled against the County, the republicans had a difficult time trusting her. Yet over the years, she slowly gained the trust she deserved by bravely fighting against the Francistrian invaders and organizing both passive and active resistance to occupation. At the same time, her popularity has grown among the citizens of Tarrin.

Reclusive, irrational and impulsive, yet also naive, intelligent and pious. To this day, Corina remains a controversial figure, but none doubt that she genuinely cares about the liberation of Tarrin and its inhabitants.

Lv. 2
Attack.png: 2
Defense.png: 2
Planning.png: 2
Logistics.png: 2
Griffon.png
Leontina Pandionne
General
Leontina Pandionne


Cautious.png Cautious

Takes their time and plans carefully.

  • Planning Speed: -20.0%
  • Chance to get wounded in combat: -50.0%

Infantry Leader.png Infantry Leader
Skilled at leading infantry in combat.

  • Infantry Division Defense: +10.0%

Ambusher.png Ambusher
Expertly able to trick enemy forces into ambushes.

  • Max Entrenchment: +5.0
  • Recon Bonus While Entrenched: +25.0%

Leontina Pandionne was born to a poor family of shepherds near the fortified town of Château Accueillant. Life in her small village was peaceful and quiet, and her conservative parents taught her to love her homeland of Tarrin. Even the republican revolution did not disturb her childhood, at least until Count Francis VIII decided to take advantage of the situation and invaded.

Leontina's parents joined the local militia in the fight against the foreign invaders, but it was in vain. Her parents perished and her village was burned and looted by Francistrian soldiers. She fled into the hills that surrounded her home and barely survived in the wilds, until a group of republican resistance fighters found her and provided her with shelter and food.

After Tarrin was annexed into the County of Francistria, Leontina's band of rebels joined the larger FLNT movement which was rapidly organizing in the region. Her fellow freedom fighters became her family, and she quickly learned to be useful to the resistance. At first her small size was beneficial in sabotage, and as she grew older she learned to use weapons and became skilled in setting up ambushes.

As she fought against the occupiers, her heart was filled with purpose: She had to avenge her parents and drive out the foreign invaders. Her upbringing meant she was familiar with the countryside and traditional Tarrinian values, and thus could easily recruit peasants to join the ranks of FLNT.

If FLNT achieves its goal of independence, she feels obliged to participate in the elections, as if it was her responsibility to protect Tarrin and its culture. She is especially popular among the peasantry of Tarrin.

Lv. 2
Attack.png: 3
Defense.png: 2
Planning.png: 2
Logistics.png: 1
Griffon.png

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base.png Developed Science Base
  • No penalties
Modern Society.png Modern Society
  • No penalties
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
1 Civilian Factory
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 12 33 0
Countries
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