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Stalliongrad is a new but rapidly developing nation. 12 years ago, facing neglect from the Flag of Equestria Equestrian government during a famine, it rose up and declared its independence, establishing with it an entirely new system of government in the process; socialism.

Despite robust industrial development, the famine issue has not been resolved and its leadership often finds itself deadlocked. Collectivization is incomplete and the problems grow worse by the day. The situation has lead to some even considering turning to their former overlords in Equestria for aid.

In a world seeking inspiration, will Stalliongrad overcome its difficulties and make the dreams of socialism a reality? Or will this experiment be destroyed, or even betrayed, before it could even truly begin?


Growing Dissent[]

The Equestrian Severnaya region had been one of the centers of industrialization in Equestria thanks to its rich natural resources. However, its populace always felt mistreated, especially among the lower classes. The situation turned dismal in year 991 ALB, when weather mismanagement by pegasi led to food shortages and economic turmoil. The Equestrian businesses, whose newfound wealth came from the recent industrialization of the region, refused to lower food prices, further worsening the situation. Civil unrest grew, leading some ponies to question the basis of the Harmonic system.

Steel Stallion was one such pony. He drew on the ideas of an old pony scholar, Caramel Marks, who argued the need and theory for a new kind of worker's state where everypony would be given equal opportunities and everypony would receive everything according to their needs. Steel Stallion quickly rose to become leader of this revolutionary movement.

The Spark of Revolution[]

In 995 ALB, the Equestrian Guard responded with unprecedented violence to the growing revolutionary movement. Enraged ponies took to the streets in bloody battle, routing the guard, an event that became known as the December Revolution, proclaiming their independence as a state. The surrounding countryside flocked to the cause, until the state was in full rebellion.

The Equestrian Guard moved in full strength to crush the uprising, and a brutal, grinding week of combat ensued.

Princess Celestia, appalled by the violence and spiraling disaster, withdrew all Equestrian forces and fired the Captain of the Guard, effectively conceding to the revolutionaries. A peace treaty was signed with limited Equestrian recognition of the new state. Shortly afterwards, Steel Stallion died of illness and the capital of the region - Princessyn, was renamed to Stalliongrad in his honour.

With Steel Stallion dead, the revolution elected ponies to a Supreme Soviet (Supreme Council) - a committee of representatives of the workers. Two ponies and their ideas came to dominate the Soviet - Altidiya Revoltsova and Vasiliy Pentsushenko.

But the hardest work - turning a poverty, famine stricken state into a new nation with an untested political ideology - remained.

A New State[]

A detailed map of present-day Stalliongrad. ~ Artists Scroup & Kunxi_mine#9257

To the surprise of many, Stalliongrad saw success after success - industrial output began to surge, the military grew, equipping tanks, planes and a respectable navy, and scientists kept Stalliongrad at the head of modern progress.

All of this was bitterly ironic, though, for repeated agricultural collectivization efforts failed to resolve Stalliongrad's food shortage - the very reason for the revolution.

Soon, cooperation on the Supreme Soviet began to fail. Hard work turned to competition, debate turned to deadlock, and shared ideology turned to polarised factions. Altidiya and Vasiliy's factions found themselves in an unproductive stalemate, and by 1004 ALB the stunning progress of Stalliongrad had ground to a halt. Now, almost nothing can be accomplished without heavy debate.

One thing is certain: if Stalliongrad is to survive and prosper as a nation, the deadlock must be resolved.

Starting Situation[]

Stalliongrad appears poor - a struggling Communist nation dealing with the effects of failed collectivization. In fact, it is potentially one of the strongest nations in the game, thanks to an advanced starting army, plenty of war goals, advanced starting tech, a whopping 6 research slots, and very generous focuses trees granting large industrial and military bonuses.

Armed Forces[]

The Stalliongradian Army consists of 44k deployed ponies in 9 divisions: including 1 pegasi division, 1 motorized division, 1 small and underequipped light tank brigade, 2 mediocre infantry divisions and 4 small militia brigades. These values may not impress, but thanks to a strong industrial base and respectable amount of availabe ponypower, Stalliongrad can expand its army substantially and quickly.

The Stalliongradian Navy consists of 2 Battleships, 8 LIght Cruisers and 12 Destroyers. With 5 dockyards and Level II Destroyers and Submarines researched, Stalliongrad can easily expand its navy.

The Stalliongradian Airforce is one of the biggest in the world with 170 early fighers, 100 early bombers deployed. Stalliongrad also has a single fighter ace.


Stalliongrad's earliest focus will be resolving its leadership crisis, incomplete industrialisation, and food shortages. Players should be careful of which leaders they pick as they can accidentally lock themselves into unfavourable paths.

Stalliongrad has several considerations once these have been solved.

  • Flag of Equestria Equestria - is a potential target for invasion or ally against the changelings. It may be able to guarantee select nations in the north from Stalliongrad invasions, however usually it will do almost nothing to hamper aggressive expansion.
  • Flag of Changeling Lands Changeling Lands - is one of the biggest threats for Stalliongrad, as they will likely be unstoppable if they take Equestria. Allying with Equestria will make things very difficult for a Changeling AI or player.
  • Northern Equestria - Flag of Nova Griffonia Nova Griffonia, File:Yakyakistan.png Yakyakistan, Flag of Jaki-Clan Jaki-Clan and Flag of Kingdom of Pingland Kingdom of Pingland are all relatively weak and offer little threat to Stalliongrad, making them ideal targets for expansion.
  • Communist Assimilation - Stalliongrad has the ability to faction or integrate most nations on Equus should they turn Communist, allowing for fast more peaceful expansion.
  • Tech advantage - With a good tech base, tank research bonuses and armour production from day one, Stalliongrad is extremely favourable for a tank focused military doctrine, or other high tech high IC strategy.

National Focus[]

The Full Stalliongrad Focus Tree

Stalliongrad has a large, powerful focus tree, including generous industry, research, and military bonuses, as well as assertive options for actions on the world station, but the leadership deadlock must be resolved to access it.

Resolving the Leadership Crisis[]

The focus starts with the palace, which unlocks building the Soviet Palace - this decision chain is long but it can provide strong bonuses to Political Power - or it can be scrapped partway through, providing steel and civilian factories in proportion to the progress at the cost of stability.

The next two choices are between Vasily and Altidiya's proposals. Altidiya supports a propagandist, militaristic approach, and Vasily supports industrial and infrastructure investments.

  • Industrial Relocation (Vasiliy) vs Propaganda (Altidiya)
  • Railway innovation (Vasiliy) vs Stalliongrad Tank Factories (Altidiya)

Depending on the choices different resolutions are available

  • Support both of Vasiliy's proposals - Vasily Prevails OR Compromise
  • Support Vasiliy once and Altidiya once - All options available.
  • Support both Altidiya's proposals - Altidiya Prevails OR Compromise

Vasiliy Prevails (Party Cleansing)[]

If Vasiliy prevails, he will be elected General Secretary, but Altidiya will refuse to stand down from her position. For defying the rules of the Soviet, Altidiya and her followers will be ejected from the Soviet. Vasiliy will then call a new election for General Secretary. The player will lose Cogwheel Ponyarchuk (Infantry Expert / General), Kors Relux (Army Reform Expert), Comrade Ivan (Air Reform Expert), and Dark Wing (Smooth Talking Charmer). The player will be unable to elect Dark Wing as General Secretary.

Altidiya Prevails (Vote Altidiya)[]

If Altidiya prevails, events will come to a head and Altidiya's faction will demote Vasiliy, then seize the Soviet by force, sending members of Vasiliy's faction fleeing for their lives. The player will lose Gold Muffin (Popular Figurehead), Sinister Serov (Demagogue / Ideological Crusader), Vasiliy Pantsushenko (Captain of Industry), Spike Spiegel (War Industrialist) and Nestor Lunin (Military Theorist / General). The player will be unable to elect Sinister Serov or Vasiliy as General Secretary, locking them into the Dark Wing Path.


If the player elects to compromise, Vasiliy will agree to continue to support the Soviet if their Ten Conditions are implemented. These conditions limit the power of the Supreme Soviet and its ability to abuse that power. On successfully compromising, the leadership crisis will be resolved. No ponies will exit the government. The player will be able to select all candidates for General Secretary.

The General Secretary Election[]

Regardless of how the leadership deadlock is resolved, Altidiya will soon retire due to declining health. This will happen even if Altidiya prevails. Therefore, a new General Secretary must be chosen.

A comparison of the benefits of the two key trees are shown below.

Tree Bonus General Secretary Vasiliy General Secretary Sinister
RushTime.pngRush Time (d) 777 (Research Slot)

371 (Help for Equestria)

798 (Research Slot)

637 (Invade Equestria)

StabilityStability +5%
Political PowerPolitical Power (Flat) +250 +40
Political PowerPolitical Power (Daily) +0.05 -0.45
War supportWar support +25% +15% (340d)
ManpowerRecruitable Pop +7.5%
Civilian factoryCivilian factory 2
Constructspeed.pngConstruction Speed +5%
Consumergoods.pngConsumer Goods -5%
InfrastructureInfrastructure 9
Factoryout.pngFactory Output +5%
Researchtime.pngResearch Time (specific)
  • -5% Doctrine (all)
Focusbonus.pngOne-off reductions (50%)
  • 2xLand Doctrine
  • 1xMotorised
  • 1xLight Tank (65%)
  • 1xMedium Tank (30%)
  • 2xFighter
  • 1xLand Doctrine
  • 3xAir Doctrine
  • 1xTactical Bomber
  • 1xHeavy Tank (60%)
  • 2xMagical Tech (30%)
OrganizationIcon.pngOrganization +5% +10% (340d)
ReocveryIcon.pngRecovery Rate +5% +10% (340d)
Other Notes / Bonuses
  • +5% Reinforce Rate
  • General bonuses to volunteer limits and tensions
  • Propose annex Our Town
  • +10% Reinforce Rate
  • +10% Reinforce Rate (340d)
  • -20% Effect of Partisans on us
  • Propose annex Our Town
  • Fortify Equestrian border (+2 level)

Vasiliy Pentsushenko[]

Is a conventional, Communist industrialist. He has faith in the system and wishes to make it work, peacefully where possible. His path focuses on industrialisation and using Communist influence to convert other nations to join the Stalliongrad faction. This path includes the ability to join Flag of Equestria Equestria against the Flag of Changeling Lands Changeling menace, or assist a Communist Civil War in Equestria. (Currently broken)

The Vasiliy path allows Stalliongrad to influence nations with a Communist ideology drift. If those countries attempt to remove it, Stalliongrad can gain a war goal against these nations. Should these countries go communist via influence, Stalliongrad can invite them to a faction.

  • Yakyakistan
  • Jaki-Clan
  • Nova Griffonia

Vasily can also intervene in a Nova Griffonian civil war in favor of the Communists.

Sinister Serov[]

Is aggressive and pragmatic. He is not above borrowing elements of capitalism to improve the Communist system, nor is he hesitant about using force to spread Communism. This tree is militaristic and provides focuses to conquer a variety of neighboring countries.

The Sinister path includes the following wargoals:

  • Nova Griffonia
  • Equestria
  • Changelings
  • Yakyakistan
  • Jaki-Clan
  • Kingdom of Pingland

Dark Wing[]

Believes the government is incompetent and has no reservations about approaching Equestria for aid to resolve the food crisis. If Altidiya has prevailed, the player will be forced into the Dark Wing path. If the tree is followed, it will resolve the food crisis, but will puppet Stalliongrad under Equestria, Stalliongrad will become Harmonic, and the tree will end. Fortunately this tree has an event that can escape to either the Vasiliy / Sinister trees (Hint - try to dispose of your opponents).

Central Branch[]

The Central branch of the Stalliongrad tree, common to both the Vasiily and Sinister path, offers substantial industrial and resource bonuses, also leading to another research slot. Players seeking to rush should take the middle path of Aircraft Industry, Konzan Industry, and Petershoof Steel, which bypass having to do both branches.


The Pioneers tree has collection of strong political bonuses, supported with nice recruitable and research bonuses.

  • +0.17 Daily PP
  • +100 PP
  • +2.5% Recruitable Population
  • -5% Air, Armour, Electronics Research Time
  • -3% Magic Research Time
  • +10% Stability
  • +10% War Support
  • -5% Research Time

It also unlocks the New Factories branch, which provides another research slot and extremely attractive -10% Consumer goods and +5% recruitable population.

Materialist Manifesto[]

The Materialist Manifesto continues the political branch, providing an attractive -10% to research time, an extra research slot, removal of the Incomplete Industrialisation spirit, and 2x research bonuses for electronics.

Gameplay Mechanics[]

The Palace[]

Completion of the palace requires repeated activation of the construction decisions. The progress they contribute to the palace depends on Stalliongrad's situation - the construction will progress fastest when the food shortage and incomplete industrialization are resolved.

When complete, the palace provides

  • +0.20 Daily PP Gain
  • +15% Stability
  • +5% War Support

The palace can also be scrapped for substantial benefits as follows:

  • Not Started - 1 Civilian Factory, 3 Steel
  • L1 Construction Started - 2 Civilian Factory, 5 Steel
  • L2 Construction 1st - 2 Civilian Factory, 10 Steel
  • L2 Construction 2nd - 3 Civilian Factory, 15 Steel
  • L2 Construction 3rd - 4 Civilian Factory, 20 Steel
  • L2 Construction 4th - 4 Civilian Factory, 25 Steel

Trade Relations[]

The Flag of Crystal Empire Crystal Empire, Flag of Buffalo Chiefdom Buffalo Chiefdom, and Flag of Our Town Our Town can receive the bonus Trade Relationship with Stalliongrad. This will be strongest if the two countries are neighbours, and are weaker if there is a major war (Crystal Empire or Equestria at war), and worse still if the trading partners are occupied in a war.

Nations will lose this bonus when they are considered a major power.

War of the Two Sisters[]

During a Flag of Lunar Empire Lunar Empire uprising within Equestria, Stalliongrad will get the option to creep south and retake their cores - Equestria or the Lunar Empire will be unable to respond. If Equestria has more than 50% capitulation progress against the Lunar Empire, it may call Stalliongrad to join the war. Stalliongrad can refuse or accept.


  • There are a variety of small speeches for each war, depending on the leader. They provide a small war support boost.
  • If food shortages last for more than ~2.5 years, Harmonist supporters will launch an uprising.


Army Naval Air Tech / Industry
  • Weapon 1007 (SVETA)
  • Motorised (ZIS-5)
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Military Police I
  • Early Tank (MS-1)
  • Artillery I (M05 76mm)
  • Anti Tank I (M 1930)
  • Destroyer II
  • Light Cruiser I
  • Heavy Cruiser I
  • Battlecruiser I
  • Battleship I
  • Submarine II
  • Transport Ships
  • Early Fighter (I-15)
  • Early Bomber (DB-3)
  • Basic Machine Tools
Doctrine Racial
  • None
  • None
  • None
  • Pegasus Division I


National Spirits[]

Idea severe famine.png
Food Shortages*
  • Stability: -25%
  • War Support: -10%
  • Factory Output: -17%
  • Dockyard Output: -17%
  • Recruitable Population Factor: -20%
  • Consumer Goods Factories: 12%
  • Daily Political Power Gain: -0.50
  • Research Time: +10%

Food shortages in Stalliongradian Republic have been a serious problem for quite a while now. After being cut off from Equestrian trade, rapid and unprepared collectivization attempts, and several harsh winters, Stalliongrad is beginning to run out of food. If the situation gets out of control, the ponies are likely to lose their confidence in the current government.

Idea incomplete industrialization.png
Incomplete Industrialisation
  • War Support: -0.50%
  • Factory Output: -5%
  • Dockyard Output: -5%
  • Research Time: +10%


Leader Party Description Traits
Altidiya Revoltsova
Altidiya Revoltsova


Stalliongradian Communist Party

Vasiliy Pantsushenko
Vasiliy Pantsushenko


Stalliongradian Communist Party

Sinister Serov
Sinister Serov


Stalliongradian Communist Party

Dark Wing
Dark Wing

Communist / Harmony

Stalliongradian Communist Party / Democratic Socialist Republic of Stalliongrad

Nestor Lunin
Nestor Lunin


Stalliongradian Communist Party

A close friend of Vasily and Sinister and a former general, Nestor Lunin is a staunch defender of the revolution. He and his administration will hold the country in a hard grip to prevent any possible attempts of counter-revolution from within and without. Nestor's Administration
  • War Support: +7.50%
  • Foreign Subversive activities efficiency: -10%
  • Send volunteers tension limit: -20%
  • Daily Political Power Gain: +0.05
Supreme Soviet
Supreme Soviet


Stalliongradian Communist Party

Provisional Government
  • Generate war goal tension limit: +100.0%
  • Join faction tension limit: +100.0%
  • Lend-lease tension limit: +100.0%
  • Send volunteers tension limit: +100.0%
  • Guarantee tension limit: +100.0%
  • Justify war goal time: +100.0%
Caramelka Sladkaya
Caramelka Sladkaya


Democratic Socialist Party of Stalliongrad

Ratibor Svetoslavich
Ratibor Svetoslavich


Star Children

Tsar Peter IV
Tsar Peter IV


Severnayan Monarchist Traditional Party

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Sinister Serov Ideological Crusader


Not: New Ponies in Gov

Sinister not leader

Is Communist

  • Same ideology monthly opinion: +100.0%
  • Daily Political Power Gain: +0.10
  • War Support: +10%
  • Recruitable Population: 0.50%
Dark Wing Smooth-Talking Charmer New Ponies in Gov OR Compromise

Not: The Purge

  • Trade deal opinion factor: +10.0%
Danilka Prince of Terror Is Communist
  • Effect of partisans on us: -25.0%
  • Foreign subversive activities efficiency: -30.0%
  • Non-core Ponypower: +2.0%
Gold Muffin Popular Figurehead Is not leader of another country

Not: New Ponies in government

  • Stability: +15.0%
Spike Spiegel War Industrialist Not: New Ponies in government

Is Communist

  • Military Factory construction speed: +10.0%
  • Dockyard construction speed: +10.0%
Cranberry Branch Pioneer Activist Focus - Pioneer Organization

Is Communist

  • Political Power Gain: +15.0%
  • Ideology Drift Defense: +5%
Vasiliy Pantsushenko Captain of Industry Not:New Ponies in Government

Not: Vasiliy Left the Party

Not: Vasiliy is Elected

Is Communist

  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%

Tank Designer

Name Trait Prereqs Effects Cost
STZ Medium Tank Designer Is Communist
  • Armor Research Time: -12%
  • Armor Reliability: +5%
  • Armor Soft Attack: +5%
Red Star Manufacturing Ponies' Tank Manufacturer Crystal Empire is Communist
  • Armor Research Time: -15.0%
  • Armor Reliability: +10.0%
  • Armor Hard Attack: +5.0%
  • Armor Production Cost: -5.00%

Ship Designer

Name Trait Prereqs Effects Cost
Petershoofski Sudostroiteiniy Battlefleet Designer
  • Naval Research Time: -10.0%
  • Capital Ship Armor: +15%
  • Capital Ship Naval Firepower: +15%
  • Screen Torpedo Attack: +25.0%
  • Screen Sub Detection: -25%
Yantar Zavod Celestial Sea Fleet Designer
  • Naval Research Time: -10.0%
  • Carrier Armor: +50.0%
  • Capital Armor: +10.0%
  • Capital Attack: +10.0%

Aircraft Designer

Name Trait Prereqs Effects Cost
Prolet-Air Light Aircraft Designer Is Communist
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
Voskhod Medium Aircraft Designer
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%

Materiel Designer

Name Trait Prereqs Effects Cost
Gray Design Infantry Equipment Designer Is Communist
  • Weapons and Equipment Research Time: -10.0%
Zayatskiy Avtozavod Motorized Equipment Designer
  • Motorization Research Time: -10.0%
  • Motorized Artillery Research Time: -50%

Industrial Concern

Name Trait Prereqs Effects Cost
Stallion Factory Industrial Concern Is Communist
  • Industrial Research Time: -15.0%
Konzan University Electronics Concern Focus - Konzan Research Facility
  • Electronics Research Time: -15.0%
Petershoof Institute Nuclear concern Focus - Petershoof State Engineering Institute
  • Nuclear Power: -10.0%
  • Rocket Research Time: -5.0%


Name Trait Prereqs Effects Cost
Nestor Lunin Military Theorist Not: New Ponies in Government

Is Communist

  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05 daily
Fleetfoot Air Warfare Theorist Is Harmony OR Is Communist
  • Air Doctrine Research Time: -8.0%
  • Air Experience Gain: +0.05 daily

Chief of Army

Name Trait Prereqs Effects Cost
Sofia Army Maneuver (Expert) Is Communist
  • Divisions Speed Rate: +10.0%
Rack Redstar Army Offense (Specialist)
  • Army Attack: +5.0%
Kors Relux Army Reformer (Expert) New Ponies in Government OR Compromise found

Not the Purge

  • Experience Gain Army: +10.0%

Chief of Navy

Name Trait Prereqs Effects Cost
Vasyan Petrovich Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%

Chief of Airforce

Name Trait Prereqs Effects Cost
Comrade Ivan Air Reformer (Expert) New Ponies in Government OR Compromise found

Not the Purge

  • Experience Gain Air: +10.0%
Slavya Varrayovna Ground Support (Genius) Is Communist
  • Air Superiority: +15.0%

Military High Command

Name Trait Prereqs Effects Cost
Nevsky Army Logistics (Expert)
  • Division Attrition: -8.0%
Vinous Kostylev Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Wild Veteran Commando (Expert) Not sent as advisor to Crystal Empire
  • Special forces Attack: +15.0%
  • Special forces Defence: +15.0%
Cogwheel Ponyarchuk Infantry (Expert) New Ponies in Government OR Compromise found

Not the Purge

  • Infantry Division Attack: +10.0%
  • Infantry Division Defence: +15.0%


Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base.png Developed Science Base
  • No penalties
Modern Society.png Modern Society
  • No penalties
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Pony.png Pony
  • Uses Pony Racial Tree

Industry and Resources[]

Military factory
11 Military Factories
Naval dockyard
7 Naval Dockyards
Civilian factory
13 Civilian Factories
16 35 0 16 93 0 22