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In its formation, Yale was able to focus on providing education to the booming new Griffonian Empire. Since then, its institutions have taken over the duchy and established a ruling council of their own - the "Yale Rectorate".

But the limits of the rule of the universities are being approached. The Empire is crumbling, and only the allegiance to the Emperor and the perceived competence of the government is keeping the growing, impoverished lower class in check. If the Rectorate wants to stay in power and continue its scientific vision, should the empire disintegrate, it will have to win the hearts of the people, otherwise who knows what the future may hold for this land of universities.

Lore[]

The Duchy of Yaledom[]

Since the foundation of the Empire, Yaledom has always been able to focus on education. ~ Artist SilFoe

The Duchy of Yaledom was vassalized under the rule of Grover I in the 8th Century ALB. Safe in the heartlands of the Empire, the Dukes maintained close contact with the Emperor. Under these circumstances, Yale was able to provide higher education to the Empire's growing nobility. Yale University itself was founded in the ducal seat in 765 ALB, and it was not long before the other cities of the duchy followed with their own institutions.

With time, they grew in prestige and wealth, and students from all over the continent came to learn. With time, however, the local nobility grew ever poorer. Griffonia was changing, and the Industrial Revolution had begun. While factories sprang up and manufactories spurred on in the cities, the nobles continued to rely upon their comparatively undeveloped lands to provide for them, and Yale was losing its place to other cities within the duchy which had taken a greater initiative to industrialize.

It was in 878 ALB that the ducal rulers finally sold their title and rule to the University of Yale itself to save themselves from poverty. Grover III, who was attempting to unify the realm, likely wouldn't have taken kindly to such a large shift in politics, especially one so close to Griffenheim. So as to not provoke action from the Empire, it was decided that the title would be kept alive, if in name only, by the first Rector and father of modern Yale, Borean Wiedergreiff.

Rectors and Revolutionaries[]

Borean Wiedergreiff was a young and charismatic Polymath. As first Rector, he implemented many reforms making Yale what it has become. Among his earlier actions was to move the capital of the duchy from Yale to the industrial heart of Greenback. He lived by Rationalist philosophy, and ultimately believed ignorance and malice would lead to war and the subsequent loss of knowledge.

It is generally agreed upon that Wiedergreiff was a true visionary, a genius. Many of his creations would prove to be far ahead of their time. Among other things, he laid out the plans for what he regarded as his magnum opus- "The Great Archives", a towering repository of the world's knowledge, for the benefit of all. He believed it would stand as a beacon against ignorance, to achieve peace through the pursuit of science. So revolutionary was this idea, so far ahead of its own time it was, however, that he was never able to even begin. His plans now lie in archives and private collections around the realm, waiting for the day the Griffons will have advanced enough to be able to put them to use.

The arts and sciences flourished under Wiedergreiff. ~ Artist pzkratzer

100 years after Wiedergreiff had come to power, the Republican Revolution swept through the Heartlands.The universities themselves were uncertain of whether to pledge their support to the Empire or the revolutionaries during this time. With the different specializations and beliefs of each university, while many students gave their lives for the Republican cause, just as many found themselves by the young Emperor's side. In this period, the majority of the remaining nobility fled, leaving the universities open to finally finish the move away from the rule of the aristocracy and formalize their power, in the form of the Yale Rectorate. With the transfer of power complete, they set themselves upon the goal of more autonomy from the Empire. As the revolution progressed, it became clear that the Emperor's forces would ultimately win. It was only then, near to the end of the conflict, that the Rectors decided to give him their support. Luckily, their lack of decisiveness ultimately left the lands of Yale largely untouched by the war.

Not all is well though. Yale's industry has lagged behind academia for a while, due to a lack of dedicated R&D investments made by its companies. Most of the education budget has gone to universities, leaving public schools chronically underfunded. The north and Yale remain underdeveloped, with most of the Rectorate's infrastructure efforts going towards southern trade routes along the rivers near Greenback. And still, there is relentless agitation from citizens who are unhappy being dictated to by "out of touch intellectuals". In spite of this, Yale is economically mostly healthy and has a well-functioning government, but one could still say it lacks a soul.

Collegiate Endeavors[]

The Klaumar Military Academy[]

Yale is famed for its prestigious educational institutions, but among the lesser known are the military academies of Klaumar and Löwburg.

Propaganda depicting the partnership between the Griffonian and Changeling militaries. ~ Artist RichMay

Klaumar's staff were given special permission to study the Empire's first armored division, and received much insight into the effectiveness of such a unit and how it works. Klaumar had also sent several attaches to work with advanced Changeling tanks. These experiences taught them the importance of rapidly moving combat formations. Though there are several schools within the academy, it is dominated by the School of Experimental Warfare, though the senior School of Artillery and Engineering still holds sway. They are currently using their observations to develop the strange and new theory of mechanized tactics, armored formations and combined arms warfare.

The Academy of Löwburg[]

Löwburg is nearly the opposite to Klaumar. The academy specializes in infantry-heavy warfare and the use of meticulously crafted battleplans and fortifications to achieve victory. Based around the Griffenheim School of Thought, it has large traditional roots, supported further by the Old Guard, who hold the majority of the Löwburg council. The council, made up of the eight most senior and experienced faculty, develop strategies for dealing with almost any scenario imaginable. The academy has also been designing the Gerhard Line, a fortification which has been theorized to be nearly impenetrable if implemented fully. Löwburg has been known to produce very disciplined officers. A significant number of students are impressionable and young, and many are even below the age of enlistment. A large portion of the academies' attendants are also aligned with the "Red Guard", students who believe in leftist ideals, that more must be done by everyone. Though they hold little power, some say they are seeking to gain influence over the academy's curriculum.

Yale University[]

Yale University itself is the oldest and most prestigious university in the country, but much like the city in which it resides, the institute has been overshadowed by modernity. It was never developed as well as Greenback, and has been superseded as the capital of the realm, though the current head of the rectors, Magnificus Mikusian, is also rector of Yale, and has been the youngest to hold such a position. It has produced many bright minds, including Borean Wiedergreiff himself. Its libraries are unparalleled, though, and it holds a strong tradition of academic excellence. There are many facilities available for its students to use for their own purposes. Yale's academics specialize in Science and Philosophy, but in recent years, some feel that the curriculum is outdated, out of touch with reality and the common griffon, or even contradictory or stagnant. Regardless, Yale continues onwards with its grand scientific vision.

Greenback, Greengate, and Middenheim[]

The Universities of Greenback, Greengate, and Middenheim are known as Yale's central universities, and each has its own specialties. Greenback is an academy of medicine. Its curriculum sees support from a nearby hospital, where many griffons train and put their education to practice. The academy seeks to advance medicine, to enhance the body, to perform miracles. Greengate, meanwhile, has favored griffons seeking to improve society in other ways for many years.

Engineers work tirelessly to improve upon new and existing designs with every hour.

Though founded by alchemists experimenting with transmutation, it has since been known for its programs in engineering. With close proximity to Yale's center of industry, students here innovate designs in machinery to revolutionize life, to build a better tomorrow. These programs come at a cost, however, something which griffons at the Middenheim School of Economics study closely. Economists here develop theories in capitalist economic policy for the betterment of the realm. Though each institution cover different areas of study, they share the philosophy of using science to serve and improve society.

Bruma and Gamia[]

The Universities of Bruma and Gamia lie in the West. Bruma's faculty believe in the strength of tradition, and specialize in the Social Sciences. They teach to preserve societal values, that one must go forth into the streets to learn and bring change. They reject harmony and socialism as nothing but Equestrian attempts to export their way of life. Bruma advocates a future guided by the past, by the heartland griffon culture. Such a return to religion would restore the social bonds between the griffons and their rulers.

The centuries-old facilities of the universities stand as testament to the power of tradition. ~ Artist robysaurus

Gamia however, has a differing outlook. Its biological studies are second to none, perhaps because researchers here believe in the pure, unhindered acquisition of knowledge. Already, they push the boundaries of ethics, to put aside morality in the name of progress. Still, they yearn to stretch the line further, to even eliminate it, to achieve their full potential, and soar to new heights. Neither is quite satisfied with the more liberal aspects of society, and have close ties with the local Prelate of Arcturius. Each also receives additional funding from nearby Romau, seat of the Archonate of Eyr, and hold strong ties to the clergy.

Cyrusval[]

Cyrusval, in the Southeasternmost corner of Yale, also teaches Social Sciences, but has taken it in a different direction. Students learn about the struggles caused by the system of Capitalist oppression, and work to spread awareness. They support the establishment of a classless utopia, to bring radical change to the land. Cyrusval's ideals are the most fundamentally different from the rest of the universities. Griffons here believe it is the bonds between authority and the proletariat which causes suffering, and the region sees the lowest enlistment rate in all of Yale.

The Future of the Rectorate[]

As the Griffonian Empire declined over recent years, friction has emerged in the Yale Rectorate. Yale lacks a strong national identity and societal divides are deepening. With the Emperor sicklier than ever, the common griffons are looking for new answers and more and more of them seek to reinvent Yale in one way or another. The technocratic government, led by the universities has not managed to speak to the imagination of its citizenry, which is leading more and more griffons to search for other answers. Something has to take the place the Empire held in the identity of the Yalish, and the Rectorate might have to reinvent itself if it wants to continue like this. Although Rector Mikusian himself believes science should be used to aid the government in helping griffons of society, he may soon be forced to compromise with more radical factions, as revolutionary and reactionary universities try to mobilise the discontent in Yalish society for their own purposes. Will the light of Yale shine bright in the darkness, or will it be snuffed out like so many places of learning before it?

Gameplay and Strategy[]

Starting Situation[]

Yale's Military is comprised entirely of its Army. There is no air force or navy to speak of, but the academies have yielded generals with some fairly desirable starting traits. There are 35k griffons deployed in seven divisions of varying experience, with 6k in reserve. Of these seven, three are cadet divisions, generally only useful for covering ground and little else, three more are standard infantry divisions which can serve as a decent backbone for the military, and the last is made up of Yale's finest, seasoned knights.

Generally, they begin with fewer numbers than most of their neighbors within the Empire

The Lands of Yale remain relatively underdeveloped, and the two most valuable provinces at the start lie in the South, with more population, infrastructure, and factories. The resources extracted will be more than enough for early game production of basic matériel. Poverty and other factors slow Yale's research and construction speeds greatly, but there is high potential, should the situation improve. Griffonpower also suffers, but will be dealt with in time.

Threats and Opportunities[]

  • Flag of Griffonian Empire Griffonian Empire - Yale sits directly within the Heartlands of the Empire, and it should be of no surprise that its politics will revolve around their overlords. Should Yale find itself in opposition to Griffenheim, the fight will likely be tough- the Imperial forces are more numerous and make use of new tank and air technology Yale has yet to procure. They also have twice as many factories, in addition to their greater population base. Most of Yale's paths will result in a war with the Empire, and if Yale does not initiate, the Empire typically will. To secure the Imperial Estates though, would be a major boon and unlock many more opportunities, though its controller will also become a target for others factions...
  • The other vassals of the Empire, especially those neighboring Yale, Flag of Greifenmarschen Greifenmarschen, the Flag of Barony of Angriver Barony of Angriver, the Flag of Katerin Principality Katerin Principality, and the Flag of Free City of Romau Free City of Romau, will have the opportunity for a variety of interactions, depending on what focuses they select. These may range from mutually beneficial agreements and alliances to outright war, though war will typically take some time. Although Yale isn't the strongest of the vassals, it can hold its ground relatively well.
  • Flag of Kingdom of Aquileia Aquileia - By the time Aquileia begins marching on the Empire, they will likely have re-integrated the surrounding territories. If the Empire is still divided, it will be a very tough fight, especially if they have allied with the Flag of Griffonian Republic Republic or Flag of Skyfall Trade Federation Skyfall. The lands of Yale itself may border Aquileia when the invasion comes.
  • Flag of House Avian House Avian to the Southwest begins very weak, but should they attempt to reunite the Duchy of Verenia with the other houses, they won't be as insignificant. This will take quite some time though, and any competent player should have no trouble dealing with them if they must, united or not. War should not be expected.

Gameplay Mechanics[]

The Research Focus Program[]

Decisions.jpg

Upon completion of The Research Focus Program in Yale's focus tree, Yale unlocks a set of decisions giving bonuses on, primarily, military-related technologies. There is no cost to choosing any. Only one can be taken at a time, giving a 1x 20% research bonus for the chosen technology, and locking and hiding all decisions associated with the program. After a period of 200 days, the decisions are unlocked once more. Each decision can be repeated, and taken as many times as desired.

Foreign Politics and Alliances[]

The Black International[]

Spoiler|start Spoiler|end

Revolutionary Support[]

Spoiler|start Spoiler|end

Wiedergreiff's Dream[]

Spoiler|start Spoiler|end

National Focus[]

Yale's starting Focus Tree

Yale has a massive focus tree that can be divided into five individual trees: an Industrial tree, an Army tree, a Naval tree, an Air tree, and a political tree. At the start, the political tree and the naval trees are locked, while the other trees are unlocked; the political tree is unlocked after Grover V's death and a regent is chosen, while the naval tree is unlocked if Yale owns a coastal province.

Industrial Tree[]

YAL Industry Tree.png

This tree, beginning with the focus Subsidise Industry, focuses on improving the industry, literacy, and research capacity of Yale. The tree can be split into two branches:

  • The left-most branch (starting with the exclusive focuses Revitalise Yale and Invest in the Capital) grants the player factories, infrastructure, and an increase in resources (specifically Steel.png steel, Tungsten.png tungsten, and Aluminum.png aluminium).
  • The right-most branch (opening with the focus Modernise the Curriculum) boosts Yale's literacy and societal development, alongside decreasing Yale's poverty. Of note are the final two focuses on this branch (Expand Yale University and The Research Focus Programme); the former grants an additional resarch slot, while the latter gives a boost to research speed and unlocks decisions allowing the player to gain specific research bonuses (see above).

Army Tree[]

YAL Army Tree.png

Yale's army tree, starting with the focus Establish the Yale Defense Council, provides a variety of research bonueses into research of weapons and land doctrines. The tree can be split into two main branches (each of which also has two sub-branches), and a smaller branch in the centre:

  • Klaumar Academy - This branch focuses on the Mobile Warfare (represented by the School of Experimental Warfare sub-branch) and Superior Firepower (represented by the Schoool of Artillery and Engineering sub-branch) doctrines. Both exclusive sub-branches provide research bonuses in their respective areas (the Mobile Warfare branch, for example, offers research bonuses for Armor). There is also a third sub-branch (The Grifftruck), available no matter which other sub-branch was taken, which offers research bonuses for tanks and motorized.
  • Löwburg Academy - This branch focuses on the Grand Battleplan (represented by the The Old Guard sub-branch) and Mass Assult (represented by the The Red Guard sub-branch) doctrines. The sub-branches are exclusive, but the Mass Assult sub-branch can only be gone down if the player has already aligned Yale with the Communists in Cyrusval (see below). The Grand Battleplan sub-branch focuses on increasing Yale's defensive capabilities, while the Mass Assult sub-branch increases Yale's recruitable population. There is also a third sub-branch (The Löwburg Battalions) which offer general buffs to division and infantry equipment.
  • The Cadet Charter - This third, smaller branch focuses on areas untouched by the other branches, such as race-specific tech and support equipment, proving research bonuses to both.

There is also a final focus (Yale Chiefs of Staff), available when the player has completed any of the doctrine sub-branches, which provides bonuses based on which university Yale has aligned itself with.

Tree Bonus School of Experimental Warfare School of Artillery and Engineering The Old Guard The Red Guard
RushTime.pngRush Time (d) 364 364 364 364
CompleteTime.pngComplete Time (d) 560 560 560 560
Military
War supportWar support +10.00%
ManpowerRecruitable Pop +5.00%
TrainingIcon.pngTraining Time -10.00%
Science
Researchtime.pngResearch Time (specific)
  • Artillery Research Speed: +10%
  • Armor Research Speed: +10%
  • Artillery Research Speed: +10%
  • Armor Research Speed: +10%
Focusbonus.pngOne-off boosts
  • 1x 100% for Mobile Warfare Doctrine and Superior Firepower Doctrine
  • 1x 100% for Mobile Warfare Doctrine
  • 1x 100% for Infantry Weapons
  • 1x 100% for Motorized
  • 1x 100% for Light Tank Models
  • 1x 100% for Medium Tank Models and Heavy Tank Models
  • 2x 65% for Armor Technology
  • 2x 50% for Anti-Tank
  • 2x 50% for Mobile Warfare Doctrine
  • 2x 50% with -2.0 year ahead of time penalty for Armor Technology
  • 1x 50% with -2.0 year ahead of time penalty for Mechanized Models
  • 1x 100% for Mobile Warfare Doctrine and Superior Firepower Doctrine
  • 1x 100% for Superior Firepower Doctrine
  • 1x 100% for Motorized
  • 1x 100% for Light Tank Models
  • 1x 100% for Medium Tank Models and Heavy Tank Models
  • 2x 100% for Anti-Air
  • 1x 75% for Armor Technology
  • 3x 65% for Support Artillery
  • 1x 50% for Support Weapons
  • 1x 50% for Support Technology
  • 2x 50% for Infantry Weapons
  • 2x 50% with -2.0 year ahead of time penalty for Support Artillery
  • 1x 100% for Grand Battleplan Doctrine and Mass Assault Doctrine
  • 1x 100% for Grand Battleplan Doctrine
  • 1x 125% for Motorized
  • 1x 50% for Infantry Weapons
  • 1x 100% for Grand Battleplan Doctrine and Mass Assault Doctrine
  • 2x 100% for Mass Assault Doctrine
  • 2x 50% for Mass Assault Doctrine
  • 2x 50% for Infantry Weapons
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / 0% / 5.0% 5.0% / 5.0% / 0% 5.0% / 5.0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 0% / 0% 0% / 0% / 5.0% 5.0% / 10.0% / 0% 5.0% / 5.0% / 0%
SpeedIcon.pngSpeed +10.00% Armor Speed +5.00% Division Speed +5.00% Division Speed +5.00% Division Speed
OrganizationIcon.pngOrganization +10.0% +15.0% +15.0% +10.0%
EntrenchmentIcon.pngMax Entrenchment +4.0
PlanningIcon.pngMax Planning +20.00%
SupplyIcon.pngSupply Consumption -10.0%
Other Notes / Bonuses
  • Military Factory Construction Speed: +5.00%
  • Army Experience Gain: +0.03 Daily
  • Armor Division Attack: +15.0%
  • Armor Division Defense:: +5.0%
  • Armor Reliability: +10%
  • Armor Production Cost: -10.00% (For 1095 Days after completion of focus Developing the Tank
  • Military Factory Construction Speed: +10.00%
  • Artillery Attack: +15.0%
  • Artillery Defense: +5.0%
  • Reconnaissance: +15.0%
  • Entrenchment Speed: +10.0%
  • Land Fort Construction Speed: +15.00%
  • Unlocks Advisor Gerhard Silverbeak
  • Army Experience Gain: +0.03 Daily
  • Planning Speed: +15.0%
  • Entrenchment Speed: +25.0%
  • +25000 Ponypower
  • Infantry Equipment Production Cost: -10.00%
  • Numerous Fortifications Built Throughout Yale
  • Army Experience: +30
  • Army Experience Gain: +0.01 Daily
  • Out of Supply: -10.0%
  • Reinforce Rate:+5.0%
  • Entrenchment Speed: +15.0%
  • +95000 Ponypower
  • Infantry Equipment Production Cost: -10.00%

Calculations INCLUDE Klaumar Academy and Löwburg Academy focuses respectively. The Cadet Charter subtree is NOT included.

Naval Tree[]

YAL Navy Tree.png

The Naval tree (opening with the focus Establish the Yale Coastal Defence Force) can only be started when Yale owns a coastal province. The set of exclusive focuses at the start of the tree offer the player research bonuses in one of the three naval doctrines. The rest of the tree mostly gives reserarch bonuses for naval technology, with two focuses granting naval dockyards in random owned coastal states.

Air Tree[]

The airforce tree (beginning with the focus GreenBack Air) grants the player research bonuses for air technology, air bases, and paratroopers, alongside certain focuses giving air experience to the player.

Political Tree[]

YAL Political Tree.png

Until Grover V dies and a regent is chosen, Yale's political trees will be locked. When a regent has been chosen (be it Eros or Gabriella), the first focus Gather the Council will become available. After 14 days, an event will fire, giving the player a choice over which universities will guide Yale into this uncertain future.

Supremacy.png Bruma and Gamia[]

YAL Bruma and Gamia Tree.png

The western universities of Bruma and Gamia may be chosen to advise the Rectorate in the coming years. The tree is split into two seperate sections, each focusing on one of the two universities.

Bruma's branch aligns heavily with the university's goal of creating a strong, holy society. This section (starting with the focuses The Archons' Patronage and Bruma's Social Sciences) grants a variety of different buffs, ranging from increasing political power gain to granting an additional civilian factory.

Gamia, on the other hand, focus much more on biological science, and as such their tree grants additional research speed, research buffs, and an additional research slot.

While, to begin with, the universities can work seperately and rule together, a choice must be made on which path to take Yale. Is the future a holy one, dominated by the social scientists of Bruma, or is it a scientific one, pushed forth by the biologists of Gamia?

Bruma - An Arcturian Regency[]

Should Bruma be chosen (by taking the focus A New Council Member), with the Schwert und Schild in power and Prelate Michael leading, Yale with have two further choices immediately ahead of them. First, the player must choose whether to silence opposition to Bruma's rule (resulting in a decrease in opposition popularity, but also a decrease in stability) or to simply comprimise, flatter and bribe their way to popularity (resulting in an increase in both party popularity and stability).

The next choice will be a decion about Yale's relation to the Empire. If Archon Eros was chosen as regent, Yale has the option of further integrating into the Empire, while keeping some autonomy, through the focus Yale's New Position[1] (a choice which the Empire can ultimately refuse) or simply being annexed outright through the focus Into the Fold, ending the game. Otherwise, Yale will only have the option to declare war on the Empire, gaining a wargoal through the focus Challenge Griffenheim.

Spoilers below, we recommend these are best experienced in game before reading

YAL An Arcturian Regency Tree.png
Should Yale subsequently take Griffenheim, and take the decision to form Herzland, Yale shall change to the Herzland National Republic, and the rest of the political focus tree opens up. The tree can be split into two sections: The first focusing on the unification of the Herzlands (under the new regent Archon Proteus III) and the implementation of strong, religious values into society (granting general military, research and construction buffs), while the second section focuses on unifying Griffonia in a similar vein to the Flag of Griffonian Empire Griffonian Empire (granting resources, factories, divisions and the ability to core certain compliant states).

Of note is the final focus, Crown the Knight-Emperor, which will crown Grover VI in Griffonstone, who, having been trained by the Prelates and Archons in the ways of Arcturius, will lead the Empire into a Holy future that truly honours the Gods.

God bless Emperor Grover!

Leader Party Description Traits
Archon Proteus III
Archon Proteus III


Supremacy

Schwert und Schild

Emperor Grover VI
Emperor Grover VI


Supremacy

Schwert und Schild


Spoiler end.
Gamia - Delve Deeper - Project Auferstehung[]
Spoilers below, we recommend these are best experienced in game before reading

File:YAL Project Auferstehung Tree.png

Leader Party Description Traits
Grover II
Grover II


Supremacy

Kaiserpartei (Griffonische Kaiserpartei)

Grover II was the second ruler of the Griffonian Empire, ascending the throne in 785 ALB. By the time of his ascension Grover II was already an accomplished general and he commanded many of his father's forces when he unified the griffon states. The start of his reign was characterised by an Aquileian insurrection, which the Emperor's armies crushed before rebellion could spread throughout the empire. It is said that in his anger, Grover II killed the Discret King of Aquileia himself and ordered Aquila burned. To keep the Discrets from seeking revenge, he married Giselda Discret.

The Emperor decided to entrust the Idol of Boreas, the Empire's most sacred relic, to his Brother Guto, who he made King of Griffonstone, starting a period of early stability. In 799 the Emperor started his conquest south, adding Sicameon and Asterion to the Empire. Grover II was still not content with his domain, fearing his eastern frontier with the ponies of the Riverlands. Therefore he sanctioned the Knights of Hellquill to crusade against them. Internal squabbles and economic woes would delay any large scale efforts to attack the riverponies for 40 years. It is widely believed that Grover III and Giselda were the ones constantly fixing the bad domestic policies of their father and husband.
In 852 the ageing Emperor decided to finally press forward. He flew east at the head of a massive host of knights and soldiers, eager to finish his conquest of the Griffonian continent. Battle after battle was fought and Grover himself was almost invincible in his enchanted armour, the terror of his foes. That was, until the Nimbusians rallied to save what was left of River City. The Strategos of the pegasi force had lured the griffons into a chokepoint. There, the unthinkable happened. The towering griffon was in the thick of the battle, leading his most faithful knights to punch a hole in the unflinching Nimbusian battleline, when a startled young hoplite threw his spear at him instead of staying in formation. Grover was hit through the eyes and died instantly, which routed his forces.
And now, he has returned to Griffonia to finish what he started.

Resurrected Autocrat
  • Daily Political Power Gain: -0.25
  • Mobilization speed: +100.00%
  • Division Organization: +5.0
  • Recruitable Population: 5.00%
  • Recruitable Population Factor: 5%
  • Stability: -10.00%
  • War Support: +20.00%
Emperor Grover VI
Emperor Grover VI


Supremacy

Kaiserpartei (Griffonische Kaiserpartei)


Spoiler end.
Gamia - Delve Deeper - Project Weihe[]
Spoilers below, we recommend these are best experienced in game before reading

Project Weihe, if selected, will be completed early, in 58 days if events are processed in the same hour they appear.

Upon completion of the final event, there will be a new expansion to Yale's focus tree. This path details the arrival of a griffon who appears to be the divine agent of Boreas and their journey to cleanse the Empire's lands, beginning from taking rulership in Yale. Wargoals and cores are eventually provided for all of the Empire's starting vassals, with the exception of Sunstriker's Clan.

Focus tree of the Herald of Boreas

After the herald takes power with Convince the Council, the next set of focuses are intended to prepare Yale for offensive action. Several powerful benefits are provided, and it is best to time these to precede the Empire's inevitable declaration of war on Yale, for the Empire will be the first target, and must be defeated to progress further. The unstated effects of the focus Send the Disciples are that it will give Griffonstone, Romau, and the Empire a national spirit causing a minor -15% debuff to stability and war support.

The Kingdom of Boreas and the full extent of its cores and conquests via focus.

Once the Empire itself is conquered or divided among its other former vassals, those vassals will be the next target of the Herald's ambitions. Finally, after they have been dealt with, all of the conquered land will be cored, and although there are no further focuses unlocked, the newly-established Kingdom of Boreas will find itself in a very strong spot to fight against any invaders or manually-justified conquests.


Spoiler end.

Harmony.png The Central Universities Non-Aligned.png[]

YAL The Central Universities Tree.png

Communism.png Cyrusval University[]

YAL Cyrusval University Tree.png

Technology[]

Army Naval Air Tech / Industry
  • Karabiner 'Kralle' 06 (1007 Infantry Weapons)
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • M-1005 Helheim Kannonen 105mm leFH (Artillery I)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Traport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics[]

National Spirits[]

Idea chi war of resistance2.png
Societal Divides
  • Political Power Gain: -10%
  • Recruitable Population Factor: -10%

For a long time Yale has been divided between those who live in the marble halls of the universities and those who live without.

Leaders[]

Leader Party Description Traits
Rector Magnificus Mikusian
Rector Magnificus Mikusian


Non-Aligned

Der Rat (Der Akademischer Rat)

Born: 21st of October, 964 in Yale

Function: Rector Magnificus of Yale University and Praeses of the Academic Council
Biography: Born into a middle class family in the old capital of the Yale Rectorate, Mikusian lived through the turbulent times of the Republican revolution as a teenager. Although many students of the Yalish universities fought for the various sides of the revolution, the country was spared the ravaging effects of war, with the Rectorate only choosing sides at the final moments of the conflict. The revolution left an impact on young Mikusian, who heard about the destruction war could cause via radio and newspaper.
Like many young Yalish griffons, Mikusian grew up with tales of the country's enigmatic founder, Borean Wiedergreiff and the young griffon devoured all of the famed polymath's treatises during the revolution. By the time he enrolled for philosophy in Yale's university, Mikusian was a firm believer in Borean's rationalist philosophy of achieving peace through scientific advancement. Living and studying in the hallowed halls of Yale only strengthened the student's believes and by his second year, he decided he wanted to be a scientist and teach for himself.
And so he did, finishing his studies without delay and writing his dissertation on the works of his idol. "Pax Scientiam: A dream worth pursuing?" was a smash hit across the academic community, securing Mikusian a teaching position. The scientist proved to be a popular lecturer and sometimes griffons had to sit on the lecture hall's stairs if they wanted to attend his vivid explanations of history, philosophy and discussions on the future of Griffonia. A final twist came in 1001, with the elections for the position of Rector. Urged by his students to stand, Mikusian won in a landslide, becoming the youngest Rector of Yale since Borean Wiedergreiff himself.
Now the head of state and government of Yale, Mikusian has overseen the slow decay of the Rectorate alongside the rest of the Griffionian Empire. But the griffon has never stopped dreaming of a different future.
Portrait By: Scroup

Unfeathered Empiricist
  • Political Power Gain: -10%
  • Research Speed: +7.00%
Prelate Michael
Prelate Michael


Supremacy

Schwert und Schild

Born: 15th of June, 961 in Crona Province

Function: Prelate of Yale and Member of the Academic Council
Biography: Michael Eisenklau was born near the Imperial city of Crona as the seventh chick in a family of peasants. The family barely scraped by and things spiralled out of control after a failed harvest in 978 spiralled Michael's village into poverty. After it was clear the local authorities refused to help, the peasants, including Michael's parents and older siblings decided to go and take their due from Crona itself. Unbeknownst to them, they were part of a massive movement which would soon fracture the Griffonian continent. Michael would never see any of them again.
Left alone to care for his younger siblings, the peasant's son turned to the only place he knew could help; the Temple. There the young griffon, weaker in body than his sturdy older brothers, managed to impress the Arcturian priest by challenging him to a duel for a chance at earning a wage. Michael lost that duel but earned himself a job, to which he tenaciously devoted himself. As the fighting raged around the Empire, sometimes coming precariously close, Michael learned the values of the different aspects of Arcturius. A Smith who can burn away impure elements through war and forge together what is fractured. A Warrior loyal, honourable and unflinching in conflict. And a leader willing to sacrifice himself to a greater cause.
Michael had taken these lessons to heart long before he had completed his formal education and as the Empire licked its wounds after the revolution, he began his career in the Hierarchy of Arcturius. First as a priest to one of the many towns in the Herzland who had lost their religious leader in the fighting. Later on, as a clerk for Archon Proteus III, where he got a great deal of respect for the Warrior-Priest. Although Proteus sometimes joked about the griffon's 'puny stature', the Archon was never mean to the former peasant. And when the position of Prelate of Yale opened up in 1005, Proteus nominated Michael himself, hoping that the commoner might be able to help heal the divides in Yalish society. Prelate Michael set to the task with great enthusiasm, reinvigorating the Triarchy in Yale with fiery speeches, charity and the help of the Sword and Shield movement, earning him a spot at the table, shifting the balance of Yalish politics in his favour.
Portrait By: Vasily

Passionate Prelate
  • Division Recovery Rate: +2.0%
  • War Support: +2.00%
Erich Muhschnabel.png

Erich Mühschnabel

Communist

Die Vorhut der Studenten

Born: 27th of November, 976 in Cyrusval

Title: That won't be necessary, comrade.

Biography: Erich Mühschnabel never had to conquer his bread. As the second son of a wealthy industrialist, Erich could have spent the rest of his life in luxury. His childhood was spent in bliss, as Erich received the best tutors money could buy. He turned out to be bright and inquisitive, and would have been a worthy successor to the family business, were it not for his older sister. Irene Mühschnabel was just a tad bit more cunning than her brother, always managing to garner her parents' favour over Erich.

When the time came, Irene enrolled in Middenheim University, while Erich went to his own Cyrusval. The difference could not be much greater. Middenheim's grand halls taught classical economics and statecraft in a tranquil environment, a walled garden away from the hustle and bustle of the world. Cyrusval was a rowdy place of loud students, of debating clubs and radical teachers. The home of Professor Willie Scherler, an inspiring socialist who would later lead the fight for a better world in the woods of Angriver. So, as Irene studies the intricacies of profit maximalisation, Erich was taught the inherent contradictions of the capitalist mode of production.

Both siblings graduated cum laude, with Irene being allowed a prominent position in the family business, while Erich was cast out of the family as a failure. Instead of business, Erich would get a teaching position in social science, where he contributed to the ever-radicalising faculty. A sense of urgency and an air of change filled the red halls of Cyrusval as the Empire faltered and to everygriffon's surprise, the students and teachers elected Mühschnabel, the most radical candidate, as rector in the 1007 elections. When the crisis in Griffenheim escalated, Erich managed to convince national government that he would be able to mend the rifts in Yalish society. Instead, he would use the new power to prepare for a revolution.

The Mühschnabel estate was one of the first buildings to be set aflame in the ensuing violence.

Portrait By: anyazen

Father Complex
  • Stability: -10%
  • Political Power Gain: -0.05 daily
  • War Support: +5%
Spoilers below, we recommend these are best experienced in game before reading
Leader Party Description Traits
Ignatius Bronzetail.png

Count Ignatius Bronzetail

Non-Aligned

Kasierpartei

Born: 14th December 965, Sandstone House, Bronzehill

Biography: Count Ignatius has ruled Bronzehill since the death of his father Count Georgie in 997. When he was five years old, he travelled to the Imperial City to see Grover V’s coronation and was enamoured by the splendour. He returned to the city many times and studied there at Emperor’s College, gaining a degree in politics.

He became a close friend of the Emperor, who attended his wedding to Izzy Bones-Iron, daughter of the Lord Gems. With her he has had two children, Barnaby and Margaret.

During his rule he has been a competent administrator and a beloved defender of Bronzehill and the Emperor, however his policies on supporting Griffon industry over Bronzehill’s own has led to the formation of several communist organisations in Bronzehill. And while he has the full support of the Bronze Council, there are those who question his ability to lead effectively should Bronzehill be faced by a disaster such as the Republican Uprising during his father’s reign.

Portrait By: Scroup

Grey Hound of Bronzekreuz
  • Stability: +10%
  • Resource Gain Efficiency: +10%
Proteus.png

Archon Proteus III

Supremacy

Nationaldemokratische Partei des Herzlandes

Emperor Grover VI.png

Emperor Grover VI

Supremacy

Schwert und Schild

Grover II.png

Grover II

Supremacy

Griffonische Kaiserpartei

Grover II was the second ruler of the Griffonian Empire, ascending the throne in 785 ALB. By the time of his ascension Grover II was already an accomplished general and he commanded many of his father's forces when he unified the griffon states. The start of his reign was characterised by an Aquileian insurrection, which the Emperor's armies crushed before rebellion could spread throughout the empire. It is said that in his anger, Grover II killed the Discret King of Aquileia himself and ordered Aquila burned. To keep the Discrets from seeking revenge, he married Giselda Discret.

The Emperor decided to entrust the Idol of Boreas, the Empire's most sacred relic, to his Brother Guto, who he made King of Griffonstone, starting a period of early stability. In 799 the Emperor started his conquest south, adding Sicameon and Asterion to the Empire. Grover II was still not content with his domain, fearing his eastern frontier with the ponies of the Riverlands. Therefore he sanctioned the Knights of Hellquill to crusade against them. Internal squabbles and economic woes would delay any large scale efforts to attack the riverponies for 40 years. It is widely believed that Grover III and Giselda were the ones constantly fixing the bad domestic policies of their father and husband.

In 852 the ageing Emperor decided to finally press forward. He flew east at the head of a massive host of knights and soldiers, eager to finish his conquest of the Griffonian continent. Battle after battle was fought and Grover himself was almost invincible in his enchanted armour, the terror of his foes. That was, until the Nimbusians rallied to save what was left of River City. The Strategos of the pegasi force had lured the griffons into a chokepoint. There, the unthinkable happened. The towering griffon was in the thick of the battle, leading his most faithful knights to punch a hole in the unflinching Nimbusian battleline, when a startled young hoplite threw his spear at him instead of staying in formation. Grover was hit through the eyes and died instantly, which routed his forces.

And now, he has returned to Griffonia to finish what he started.

Herald of Boreas.png

Herald of Boreas

Supremacy

Göttliche Einheitsappell

“Who I was matters not. I am the Herald of Boreas now. I hear his commands and serve him. I spread his word to all griffons and love all his children like he does. I will do away with the lies and the false prophets who came before. I will defend his teachings and his honour against those who refuse to listen. I will bring low walls and build bridges. I will wear the sword and the shield. I will create and I will destroy. In the name of Boreas, to whom we owe worship.”

Boreas' Aura
  • Political Power: +25%
  • Stability: +15%
Portrait griffon generic fascism00.png

Wurst Cervelat

Supremacy

Nationaldemokratische Partei des Herzlandes

Born: 4th of February, 967 in Greenback

Position: Party leader of NDPH

Biography: Cervelat loves to eat.

Kogchel.png

Gerben Kogchel

Communist

Sozialdemokratische Partei des Herzlandes

Gerben Kogchel, former leader of the Feathisian Labour Party, is a moderate griffon admired by many in his country. He has pledged to work towards establishing social services for all and making the Heartlands into a working democracy. Supported by more moderate griffons, he may steer Herzland away from radicalism.

PanGriffonianAssembly.png

Trade Union Congress

Communist

Sozialdemokratische Partei des Herzlandes

Karl Legreif.png

Karl Legreif

Communist

Sozialdemokratische Partei des Herzlandes

Born: 2nd of May, 959 in Zeltstadt, Longsword

Occupation: Chairgriffon of the Heartland Trade Union Federation

Biography: Born to immigrants from Longsword, a region whose fortunes would decay rapidly over the course of his life, Karl Legreif had a difficult childhood. He was bullied by the Yalish children for his background, but Karl would not be walked over easily. The griffon fought his bullies at every opportunity. The bullies of other griffons too. Sometimes he'd win his battles as well.

Karl turned out to be quite capable as an artisan and learned the trade of wood turner. He had just joined the Trade Union when the Republican Revolution ravaged Griffonia. For a while, it seemed the biggest bullies of all the continent would finally be defeated and Legreif enthusiastically struck at every opportunity. It was not to be, however, and the revolutionaries fled north, leaving Karl and the Yalish trade union movement disillusioned.

The years went by and the immigrant from Longsword became ever more important in the union movement. Increasingly, the working class organised and fought for their rights. This trend did not go unnoticed by the professors and students of Cyrusval University, who soon provided the theory for the Union's practice. From them, Karl learned that no wage agreement with the capitalists could ever give the workers their due and that only a shift in power could forge unity and brotherhood.

The collapse of the Griffonian Empire showed the cracks in Yalish society and increased class consciousness in the Rectorate as divisions between the learned and capitalist class and the workers became ever more clear. If threatened, like in Longsword, the ruling class would not be above allying with racist maniacs to cling on to power. Instead of turning to fascists, Rector Mikusian reached out to Cyrusval to bridge the gap between classes. But there they sensed a new age in the making. So, instead, the red university successfully allied with the Unions to bring revolution to Yale and beyond.

When the leader of the students turned out to have gone mad, however, something had to be done. So, Karl Legreif, now leading all trade union federations in the Heartlands, took power into his own claws, determined to ensure that no being would be bullied again.

Portrait By: anyazen

Union Chairman
  • Stability: +8%
  • Factory Output: +5%
  • Consumer Goods Factories: +5%

Spoiler end.

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
defaultadvisor
 Irene Mühschnabel


Civilian Industry Organizer
  • Current ruling party is not Communist.
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +15.00%
150
defaultadvisor
 Mikasa Schreiner


War Industrialist None
  • AI Modifier: Focus on War Production: +10.0%
  • Military Factory construction speed: +10.00%
  • Dockyard construction speed: +10.00%
  • Fuel Silo construction speed: +10.00%
150
defaultadvisor
 Siegfried Ackerman


Prince of Terror None
  • Non-Core Ponypower: +2.00%
  • Foreign subversive activities efficiency: -30%
  • Damage to Garrisons: -25.00%
150
defaultadvisor
 Markus Löwenherz


War Advocate None
  • War Support: +15.00%
150
defaultadvisor
 Karl Rockbeak


Illusive Gentlebird
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: -15.0%
Gerhard Silverbeak Fortification Engineer
  • Focus Completed: The Old Guard
  • Current ruling party is not Communist
  • AI Modifier: Focus on Defense: +5.0%
  • Land Fort Construction Speed: +20.00%
  • Coastal Fort Construction Speed: +20.00%
  • Anti Air construction speed: +20.00%
  • Engineers Research Speed: +10%
150
Jules Ravioli Popular Figurehead
  • Focus Completed: The First Technocracy
  • A figurehead is appointed to calm the griffons
Stability: +15.0% 150
Georgina Schüler Society Reformer
  • Focus Completed: The First Technocracy
  • A reformer is appointed to calm the griffons
  • Stability: -5%
  • Political Power Gain: -0.15
  • Research Speed: +5%
150
Gerben Kogchel Trade Union Ally Focus Completed: Coalition with the SPH
  • Consumer Goods Factories: -2%
  • Factory Output: +3%
150
Ignatius Bronzetail Diamond Dog Leader Focus Completed: Coalition with the Kaiserpartei Resource Gain Efficiency: +10% 150
Lucas Geldsack Economic Reformer Focus Completed: Financial Experts
  • Trade Laws Cost: -33%
  • Economic Laws Cost: -33%
  • Consumer Goods Factories: -5%
150
Armin Schindler Civilian Industry Organizer Current ruling party is Communist
  • Infrastructure Construction Speed: +10.00%
  • Civilian Factory Construction Speed: +15.00%
150
Bishop Gröber Military Bishop Focus Completed: Appoint the Prelates Division Recovery Rate: +10.0% 150

Tank Designer

Name Trait Prereqs Effects Cost
Idea generic tank manufacturer 1
 Super Dickgreifs Dicke Panzer


Super Heavy Tank Designer None
  • Armor Research Speed: +12%

Super Heavy Tank:

  • Max Speed: +10%
  • Defense: +9%

Armor:

  • Piercing: +5%
  • Breakthrough: +5%
150
Idea generic tank manufacturer 3
 Panzerleichte Wissenschaft


Mobile tank designer None
  • Armor Research Speed: +8%

Light Tank:

  • Max Speed: +8%
  • Supply use: -10%

Armor:

  • Max Speed: +5%
  • Reliability: +10%
150

Ship Designer

Name Trait Prereqs Effects Cost
Idea generic naval manufacturer 1
 Daraens Traumschiffe


Battlefleet Designer None
  • Naval Research Speed: +12%

Heavy Ship:

  • Light Attack: +3%
  • Heavy Attack: +3%
  • Max Speed: +10%

Capital Ship:

  • Armor: +15%
  • Heavy Attack: +15%

Screen:

  • Torpedo attack: +25%
  • Sub detection: -25%
150
Idea generic naval manufacturer 2
 Huberts Fliegende Fische GmbH


Celestial Sea Fleet Designer None
  • Naval Research Speed: +10%
  • Carrier: Production Cost: -15.00%

Carrier:

  • Armor: +50%
  • HP: +10%

Capital Ship:

  • Armor: +10%
  • Heavy Attack: +10%
150
Idea generic naval manufacturer 1
 Studenten Schiffbauanlage


Coastal Defense Fleet Designer None
  • Naval Research Speed: +15%
  • Submarine: Reliability: +15%
  • Destroyer: Reliability: +15%

Carrier:

  • Production cost.png Production Cost: -25.00%
  • Deck size: -20%
  • Max Range: -50%

Capital Ship:

  • Production cost.png Production Cost: -25.00%
  • Armor: -20%
  • Heavy Attack: -20%
  • Max Range: -50%

Destroyer:

  • Production cost.png Production Cost: -25.00%
  • Max Range: -50%

Submarine:

  • Production cost.png Production Cost: -25.00%
  • Max Range: -50%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Idea generic air manufacturer 1
 Himmelschlaumeier


Range-focused Aircraft Designer None
  • Air Research Speed: +10%
  • Fighter: Range: +10%
  • Scout Planes: Range: +10%

Heavy Fighter:

  • Range: +10%
  • Reliability: +20%
  • Tactical Bomber: Reliability: +20%
150
Idea generic air manufacturer 3
 Fliegender Teppich AG


Heavy Aircraft Designer None
  • Air Research Speed: +10%
  • Strategic Bomber: Strategic Bombing: +10%
150
Idea generic air manufacturer 2
 Kralle & Geist Werke


CAS Designer None
  • Air Research Speed: +10%

Close Air Support:

  • Ground Attack: +10%
  • Reliability: +10%

Carrier CAS:

  • Ground Attack: +10%
  • Reliability: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Idea generic artillery manufacturer 2
 Johannes Werkzeugkiste


Toolbox Manufacturer None
  • Anti-Tank Research Speed: +10%
  • Anti-Air Research Speed: +10%
  • Anti-Air: Production cost.png Production Cost: -10.00%
  • Anti-Tank: Production cost.png Production Cost: -10.00%
150
Idea generic infantry equipment manufacturer 2
 Yales Büchsenmacher GmbH


Infantry Equipment Designer None
  • Weapons and Equipment Research Speed: +10%
  • Infantry Equipment: Soft Attack: +5%
150
Idea generic infantry equipment manufacturer 2
 Studentenwagen


Motorized Equipment Designer None
  • Motorization Research Speed: +20%
  • Motorized Rocket Artillery Research Speed: +50%
150
Idea generic artillery manufacturer 2
 Familie Rohrlegers Rohre


Advanced Artillery Manufacturer None
  • Artillery Attack: +3.0%
  • Artillery Research Speed: +12%

Artillery:

  • Production Cost: -10.00%
  • Reliability: +5%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Idea generic industrial concern 1
 Yalish Bundesbahnen


Industrial Concern None
  • Industrial Research Speed: +10%
150
Idea generic electronics concern 1
 Yales Hochschule für Angewandte Wissenschaften


Electronics Concern None
  • Electronics Research Speed: +10%
150

Theorist

Name Trait Prereqs Effects Cost
Unknown advisor griffon
 Henri Streit


Military Theorist None
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +7%
150
Unknown advisor griffon
 Sven Reich


Air Warfare Theorist None
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +15%
150
Unknown advisor griffon
 Garfield Morgenthaler


Nuclear Scientist None
  • Nuclear Research Speed: +10%
  • Rocket Research Speed: +10%
150

Chief of Army

Name Trait Prereqs Effects Cost
Unknown advisor griffon
 Gunther Schultz


Army Offense (Specialist) None
  • Division Attack: +5.0%
  • AI Modifier: Focus on Offense: +15.0%
150
Unknown advisor griffon
 Dot Pixis


Old Guard None
  • Political Power Gain: +10%
  • Army Experience Gain: -10.0%
150
Unknown advisor griffon
 Kitz Weilman


Army Organization (Expert) None
  • Division Organization: +8.0%
150
Unknown advisor griffon
 Keith Shadis


Army Drill (Expert) None
  • Division training time: -15.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Unknown advisor griffon
 Käpt'n Blaubär


Fleet Logistics (Genius) None
  • Naval max range factor: +15.00%
150
Unknown advisor griffon
 Hein Blöd


Commerce Raiding (Expert) None
  • Convoy Raiding Efficiency: +15.00%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Unknown advisor griffon
 Marius "Jäger" Streicher


Air Superiority (Genius) None
  • Air superiority attack: +5.00%
  • Air superiority defense: +5.00%
  • Air superiority agility: +5.00%
150
Unknown advisor griffon
 Ferdinand Edelgarde


Ground Support (Expert) None
  • Air Superiority: +10.00%
150
Unknown advisor griffon
 Franz Fisch


Strategic Bombing (Expert) None
  • Strategic Bombing: +5.0%
  • Bomber attack: +2.00%
  • Bomber defense: +2.00%
  • Bomber agility: +2.00%
150

Military High Command

Name Trait Prereqs Effects Cost
Unknown advisor griffon
 Bernd Brot


Army Planning (Specialist) None
  • Planning Speed: +5.0%
150
Unknown advisor griffon
 Elias Kötz


Armor (Specialist) None
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
150
Unknown advisor griffon
 Erika Scharfauge


Artillery (Specialist) None
  • Artillery Attack: +10.0%
  • Artillery Defense: +5.0%
150
Unknown advisor griffon
 Dominic Brunsmeier


Infantry (Expert) None
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
150
Unknown advisor griffon
 Monika Weiss


Army Logistics (Expert) None
  • Division Attrition: -8.0%
150
Unknown advisor griffon
 Herio Merio


Air Safety (Specialist) None
  • Air Accidents Chance: +5.0%
150
Unknown advisor griffon
 Schnee Seegreif


Naval Manuever (Specialist) None
  • Naval Speed: +5%
150

Military Leaders[]

Army Commanders Navy Commanders

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base.png Developed Science Base
  • No penalties
Outdated Industrial Sector.png Outdated Industrial Sector
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Modest Illiteracy.png Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Moderate Poverty.png Moderate Poverty
  • Monthly Population: -12.0%
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -15.00%
  • Research Speed: -5.00%
Griffon.png Griffon
  • Uses Griffon Racial Tree

Industry and Resources[]

Factories
Military factory
3 Military Factories
Naval dockyard
0 Naval Dockyards
Civilian factory
5 Civilian Factories
Resources*
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 17 0 9 26 0 0

Notes[]

  1. Even if Yale chooses this, and the Empire agrees, they will still approach Yale with the offer of annexation after they've taken the focus Reward the Faithful. In this event, Yale will have the choice of being annexed, requesting to stay a puppet, or resisting (resulting in war). Neither staying as a puppet or resisting offers any further content.
Countries

Central Griffonia Reichspakt: Griffonian Empire.png The Empire Barony of Angriver.png Angriver County of Bronzehill.png Bronzehill Grand Duchy of Feathisia.png Feathisia Greifenmarschen.png Greifenmarschen Katerin Principality.png Katerin Free City of Romau.png Romau Strawberry Duchy.png Strawberry Yale Rectorate.png Yale Rectorate
Others: Kingdom of Griffonstone.png Griffonstone House Avian.png House Avian House Erie.png House Erie House Eyrie.png House Eyrie Barony of Rumare.png Rumare Ordensstaat Hellquill.png Hellquill County of Longsword.png Longsword
Northern Griffonia Arcturian Order.png Arcturian Order Dread League.png Dread League Griffonian Republic.png The Republic Northern Tribes.png Northern Tribes Socialist Republic of Skynavia.png SRS Sunstriker Clan.png Sunstriker Clan Kingdom of Vedina.png Vedina Northern Storm.png Northern Storm
Evi Valley Blackrock's Bandits.png The Bandits Free Towns of Gryphus.png Gryphus Gryphian Host.png Gryphian Host Principality of Lushi.png Lushi Kingdom of Brodfeld.png Brodfeld Griffon Liberation Army.png GLA
The Riverlands River Coalition: Bakaran Republic.png Bakara Deponya.png Deponya Diamond Mountain.png Diamond Mount. Lake City.png Lake City Nimbusia.png Nimbusia Pònaidhean.png Pònaidhean River Republic.png River Republic Kingdom of Wittenland.png Wittenland
Others: Barrad Magocracy.png Barrad Farbrook.png Farbrook Greneclyf.png Greneclyf Firtree Villages.png Firtree Villages Austurland.png Austurland Kása Free State.png Kása Free State Watertowns.png Watertowns
Southern Griffonia Karthinian Pact: Kingdom of Wingbardy.png Wingbardy Barony of Arantiga.png Arantiga County of Francistria.png Francistria Duchy of Talouse.png Talouse
Others: County of Cyanolisia.png Cyanolisia Falcorian Queendom.png Falcor Federated Parishes of Sicameon.png Sicameon Republic of Asterion.png Asterion Commonwealth of New Mareland.png New Mareland
Western Griffonia Kingdom of Aquileia.png Aquileia: Barony of Pridea.png Pridea Duchy of Rila.png Rila Duchy of Vinovia.png Vinovia Marquisate of Westkeep.png Westkeep
Others: Township of Fezera.png Fezera County of Greifwald.png Greifwald County of Adelart.png Adelart Haukland.png Haukland Skyfall Trade Federation.png Skyfall City of Flowena.png Flowena Pomovarra.png Pomovarra
Secessionists Republic of Tarrin.png Tarrin

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